Available Methods
- AIR
- getMaterial ( )
- matchMaterial ( )
- valueOf ( )
- STONE
- SKULL_ITEM
- POTION
- CHEST
- WOOL
- equals ( )
- WRITTEN_BOOK
- isBlock ( )
- LAVA
- DISPENSER
- WATER
- getData ( )
- TNT
- getNewData ( )
- REDSTONE_BLOCK
- COBBLESTONE
- LEATHER_HELMET
- EMERALD
- ENDER_CHEST
- ICE
- toString ( )
- SKULL
- BOW
- name ( )
- SPLASH_POTION
- values ( )
- getId ( )
- PLAYER_HEAD
- FLINT_AND_STEEL
- WALL_SIGN
- DIAMOND_AXE
- COMPASS
- LEATHER_CHESTPLATE
- SHEARS
- SAND
- BLAZE_POWDER
- DIAMOND
- STAINED_GLASS
- HOPPER
- FURNACE
- CAULDRON
- LOG
- PAPER
- STICK
- GHAST_TEAR
- BARRIER
- NETHER_WART
- BOOK
- PISTON
- REDSTONE
- CARPET
- FIRE
- OAK_DOOR
- QUARTZ_ORE
- ANVIL
- CAVE_AIR
- GOLD_NUGGET
- LEATHER_LEGGINGS
- IRON_BARS
- CRAFTING_TABLE
- ARROW
- GOLDEN_HOE
- isSolid ( )
- REDSTONE_WIRE
- LEATHER_BOOTS
- CHAINMAIL_CHESTPLATE
- STATIONARY_WATER
- OAK_LEAVES
- POWERED_RAIL
- NOTE_BLOCK
- TRAPPED_CHEST
- WHEAT
- DIAMOND_CHESTPLATE
- GRASS
- SLIME_BALL
- ACACIA_DOOR
- SHIELD
- GOLD_INGOT
- POTATO
- SNOW
- LAPIS_ORE
- ENCHANTING_TABLE
- SPAWNER
- STONE_HOE
- WATER_BUCKET
- DIAMOND_LEGGINGS
- ELYTRA
- BREWING_STAND
- QUARTZ
- WORKBENCH
- COOKED_COD
- IRON_INGOT
- IRON_PICKAXE
- GLOWSTONE
- DRAGON_EGG
- GOLD_ORE
- BEDROCK
- GOLDEN_BOOTS
- LAPIS_BLOCK
- IRON_CHESTPLATE
- SEAGRASS
- PISTON_MOVING_PIECE
- SPRUCE_LEAVES
- TORCH
- LADDER
- LONG_GRASS
- WOOD_HOE
- BIRCH_LOG
- PRISMARINE_SHARD
- isItem ( )
- DIAMOND_ORE
- DIRT
- DETECTOR_RAIL
- DIAMOND_HELMET
- COOKED_SALMON
- COOKED_PORKCHOP
- STATIONARY_LAVA
- ENDER_EYE
- MOVING_PISTON
- MAP
- DROPPER
- PAINTING
- RAW_FISH
- MONSTER_EGG
- LEVER
- IRON_BOOTS
- ACACIA_LEAVES
- BANNER
- IRON_HOE
- LEAVES_2 ( )
- TIPPED_ARROW
- ENDER_PEARL
- RED_BED
- ACACIA_LOG
- CHICKEN
- ordinal ( )
- SIGN_POST
- GLASS_BOTTLE
- BONE_MEAL
- PISTON_HEAD
- LIGHT_WEIGHTED_PRESSURE_PLATE
- NETHER_BRICK_FENCE
- BIRCH_FENCE
- EGG
- BUCKET
- BED_BLOCK
- DARK_OAK_LOG
- JUNGLE_LEAVES
- REDSTONE_COMPARATOR_OFF
- GOLD_HOE
- DIAMOND_HOE
- LOG_2 ( )
- WRITABLE_BOOK
- VINE
- GOLDEN_CHESTPLATE
- COD
- RABBIT
Related Classes
- java.util.Arrays
- java.io.File
- java.util.Collections
- java.util.Random
- java.util.UUID
- java.util.Optional
- java.util.logging.Level
- com.google.common.base.Preconditions
- org.junit.jupiter.api.Test
- java.util.concurrent.ThreadLocalRandom
- org.jetbrains.annotations.NotNull
- org.junit.jupiter.api.Assertions
- org.bukkit.entity.Player
- org.bukkit.Bukkit
- org.bukkit.event.EventHandler
- org.bukkit.ChatColor
- org.bukkit.command.CommandSender
- org.bukkit.inventory.ItemStack
- org.bukkit.event.EventPriority
- org.bukkit.Location
- org.bukkit.World
- org.bukkit.event.Event
- org.bukkit.entity.Entity
- org.bukkit.inventory.meta.ItemMeta
- org.bukkit.block.Block
Java Code Examples for org.bukkit.Material#OAK_DOOR
The following examples show how to use
org.bukkit.Material#OAK_DOOR .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: MenuUtil.java From Civs with GNU General Public License v3.0 | 6 votes |
public static void sanitizeItem(ItemStack item) { Material mat = item.getType(); if (mat == Material.RED_BED || mat == Material.BLACK_BED || mat == Material.BLUE_BED || mat == Material.BROWN_BED || mat == Material.CYAN_BED || mat == Material.GRAY_BED || mat == Material.GREEN_BED || mat == Material.LIGHT_BLUE_BED || mat == Material.LIGHT_GRAY_BED || mat == Material.LIME_BED || mat == Material.MAGENTA_BED || mat == Material.ORANGE_BED || mat == Material.PINK_BED || mat == Material.PURPLE_BED || mat == Material.WHITE_BED || mat == Material.YELLOW_BED) { divideByTwo(item); } else if (mat == Material.OAK_DOOR || mat == Material.IRON_DOOR || mat == Material.DARK_OAK_DOOR || mat == Material.BIRCH_DOOR || mat == Material.ACACIA_DOOR || mat == Material.SPRUCE_DOOR || mat == Material.JUNGLE_DOOR) { divideByTwo(item); } else if (mat == Material.REDSTONE_WIRE) { item.setType(Material.REDSTONE); } else if (mat == Material.WATER) { item.setType(Material.WATER_BUCKET); } else if (mat == Material.LAVA) { item.setType(Material.LAVA_BUCKET); } else if (mat == Material.POTATOES) { item.setType(Material.POTATO); } else if (mat == Material.CARROTS) { item.setType(Material.CARROT); } }
Example 2
Source File: SkyBlockMenu.java From uSkyBlock with GNU General Public License v3.0 | 4 votes |
private void onClickMainMenu(InventoryClickEvent event, ItemStack currentItem, Player p, int slotIndex) { event.setCancelled(true); if (slotIndex < 0 || slotIndex > 35) { return; } PlayerInfo playerInfo = plugin.getPlayerInfo(p); IslandInfo islandInfo = plugin.getIslandInfo(playerInfo); if (currentItem.getType() == Material.JUNGLE_SAPLING) { p.closeInventory(); p.performCommand("island biome"); } else if (currentItem.getType() == Material.PLAYER_HEAD) { p.closeInventory(); p.performCommand("island party"); } else if (currentItem.getType() == Material.RED_BED) { p.closeInventory(); p.performCommand("island sethome"); p.performCommand("island"); } else if (currentItem.getType() == Material.GRASS) { p.closeInventory(); p.performCommand("island spawn"); } else if (currentItem.getType() == Material.HOPPER) { p.closeInventory(); p.performCommand("island setwarp"); p.performCommand("island"); } else if (currentItem.getType() == Material.WRITABLE_BOOK) { p.closeInventory(); p.performCommand("island log"); } else if (currentItem.getType() == Material.OAK_DOOR) { p.closeInventory(); p.performCommand("island home"); } else if (currentItem.getType() == Material.EXPERIENCE_BOTTLE) { p.closeInventory(); p.performCommand("island level"); } else if (currentItem.getType() == Material.DIAMOND_ORE) { p.closeInventory(); p.performCommand("c"); } else if (currentItem.getType() == Material.END_STONE || currentItem.getType() == Material.END_PORTAL_FRAME) { p.closeInventory(); p.performCommand("island togglewarp"); p.performCommand("island"); } else if (currentItem.getType() == Material.IRON_BARS && islandInfo.isLocked()) { p.closeInventory(); p.performCommand("island unlock"); p.performCommand("island"); } else if (currentItem.getType() == Material.IRON_BARS && !islandInfo.isLocked()) { p.closeInventory(); p.performCommand("island lock"); p.performCommand("island"); } else if (slotIndex == 17) { if (islandInfo.isLeader(p) && plugin.getConfig().getBoolean("island-schemes-enabled", true)) { p.closeInventory(); p.openInventory(createRestartGUI(p)); } else { if (plugin.getConfirmHandler().millisLeft(p, "/is leave") > 0) { p.closeInventory(); p.performCommand("island leave"); } else { p.performCommand("island leave"); updateLeaveMenuItemTimer(p, event.getInventory(), currentItem); } } } else { if (!isExtraMenuAction(p, currentItem)) { p.closeInventory(); p.performCommand("island"); } } }