Java Code Examples for net.minecraft.entity.item.EntityItem#onCollideWithPlayer()
The following examples show how to use
net.minecraft.entity.item.EntityItem#onCollideWithPlayer() .
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Example 1
Source File: AliquoEvents.java From Ex-Aliquo with MIT License | 6 votes |
@ForgeSubscribe public void onLivingDrops(LivingDropsEvent event) { if (event.entityLiving == null) { return; } if (event.entityLiving instanceof EntityDragon) { if (event.source.getEntity() != null && event.source.getEntity() instanceof EntityPlayer) { EntityPlayer player = (EntityPlayer) event.source.getEntity(); if (!player.worldObj.isRemote) { EntityItem item = new EntityItem(player.worldObj, player.posX + 0.5D, player.posY + 0.5D, player.posZ + 0.5D, new ItemStack(Registries.dragonEgg, 1, 0)); player.worldObj.spawnEntityInWorld(item); if (!(player instanceof FakePlayer)) { item.onCollideWithPlayer(player); } } } } }
Example 2
Source File: RailReplacerEventHandler.java From Signals with GNU General Public License v3.0 | 5 votes |
/** * Makes it so when a player right clicks a rail block with a different rail item, it will be replaced, without having to remove and place a rail. * TODO: Replace signal types * @param e */ @SubscribeEvent public void onBlockInteraction(RightClickBlock e){ if(!e.getWorld().isRemote && e.getFace() == EnumFacing.UP) { ItemStack stack = e.getEntityPlayer().getHeldItemMainhand(); BlockRailBase railBlock = getRailBlock(stack); if(railBlock != null) { IBlockState state = e.getWorld().getBlockState(e.getPos()); IRail rail = RailManager.getInstance().getRail(e.getWorld(), e.getPos(), state); if(rail != null && state.getBlock() != railBlock) { EnumRailDirection dir = rail.getDirection(e.getWorld(), e.getPos(), state); e.getWorld().destroyBlock(e.getPos(), !e.getEntityPlayer().isCreative()); List<EntityItem> drops = e.getWorld().getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(e.getPos())); for(EntityItem drop : drops) { drop.setPickupDelay(0); drop.onCollideWithPlayer(e.getEntityPlayer()); } e.getWorld().setBlockState(e.getPos(), railBlock.getDefaultState()); if(!e.getEntityPlayer().isCreative()) stack.shrink(1); //Set the rail orientation equal to the old rail, if possible. if(railBlock.getShapeProperty().getAllowedValues().contains(dir)) { IBlockState curState = e.getWorld().getBlockState(e.getPos()); e.getWorld().setBlockState(e.getPos(), curState.withProperty(railBlock.getShapeProperty(), dir)); } } } } }
Example 3
Source File: SemiBlockManager.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
public void breakSemiBlock(World world, int x, int y, int z, EntityPlayer player){ ISemiBlock semiBlock = getSemiBlock(world, x, y, z); if(semiBlock != null) { List<ItemStack> drops = new ArrayList<ItemStack>(); semiBlock.addDrops(drops); for(ItemStack stack : drops) { EntityItem item = new EntityItem(world, x + 0.5, y + 0.5, z + 0.5, stack); world.spawnEntityInWorld(item); if(player != null) item.onCollideWithPlayer(player); } setSemiBlock(world, x, y, z, null); } }
Example 4
Source File: ServerHandler.java From NotEnoughItems with MIT License | 4 votes |
private void updateMagneticPlayer(EntityPlayerMP player, PlayerSave save) { if (!save.isActionEnabled("magnet") || player.isDead) return; float distancexz = 16; float distancey = 8; double maxspeedxz = 0.5; double maxspeedy = 0.5; double speedxz = 0.05; double speedy = 0.07; List<EntityItem> items = player.worldObj.getEntitiesWithinAABB(EntityItem.class, player.getEntityBoundingBox().expand(distancexz, distancey, distancexz)); for (EntityItem item : items) { if (item.cannotPickup()) continue; if (!NEIServerUtils.canItemFitInInventory(player, item.getEntityItem())) continue; if (save.magneticItems.add(item)) NEISPH.sendAddMagneticItemTo(player, item); double dx = player.posX - item.posX; double dy = player.posY + player.getEyeHeight() - item.posY; double dz = player.posZ - item.posZ; double absxz = Math.sqrt(dx * dx + dz * dz); double absy = Math.abs(dy); if (absxz > distancexz) continue; if (absxz < 1) item.onCollideWithPlayer(player); if (absxz > 1) { dx /= absxz; dz /= absxz; } if (absy > 1) dy /= absy; double vx = item.motionX + speedxz * dx; double vy = item.motionY + speedy * dy; double vz = item.motionZ + speedxz * dz; double absvxz = Math.sqrt(vx * vx + vz * vz); double absvy = Math.abs(vy); double rationspeedxz = absvxz / maxspeedxz; if (rationspeedxz > 1) { vx /= rationspeedxz; vz /= rationspeedxz; } double rationspeedy = absvy / maxspeedy; if (absvy > 1) vy /= rationspeedy; item.motionX = vx; item.motionY = vy; item.motionZ = vz; } }