Java Code Examples for net.minecraft.entity.item.EntityItem#setItem()
The following examples show how to use
net.minecraft.entity.item.EntityItem#setItem() .
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Example 1
Source File: MetaItem1.java From GregTech with GNU Lesser General Public License v3.0 | 6 votes |
@Override public boolean onEntityItemUpdate(EntityItem itemEntity) { int damage = itemEntity.getItem().getMetadata(); if (damage >= this.metaItemOffset || itemEntity.getEntityWorld().isRemote) return false; Material material = Material.MATERIAL_REGISTRY.getObjectById(damage % 1000); OrePrefix prefix = this.orePrefixes[(damage / 1000)]; if (!purifyMap.containsKey(prefix)) return false; BlockPos blockPos = new BlockPos(itemEntity); IBlockState blockState = itemEntity.getEntityWorld().getBlockState(blockPos); int waterLevel = blockState.getBlock() instanceof BlockCauldron ? blockState.getValue(BlockCauldron.LEVEL) : 0; if (waterLevel == 0) return false; itemEntity.getEntityWorld().setBlockState(blockPos, blockState.withProperty(BlockCauldron.LEVEL, waterLevel - 1)); ItemStack replacementStack = OreDictUnifier.get(purifyMap.get(prefix), material, itemEntity.getItem().getCount()); itemEntity.setItem(replacementStack); return false; }
Example 2
Source File: HarvesterTileEntity.java From EmergingTechnology with MIT License | 5 votes |
private void handleEntity(EntityItem entity, ItemStack itemStack) { if (StackHelper.isItemStackEmpty(itemStack)) { entity.setDead(); } else { entity.setItem(itemStack); } }
Example 3
Source File: MetaTileEntityItemCollector.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
protected void moveItemsInEffectRange() { List<EntityItem> itemsInRange = getWorld().getEntitiesWithinAABB(EntityItem.class, areaBoundingBox); for (EntityItem entityItem : itemsInRange) { double distanceX = (areaCenterPos.getX() + 0.5) - entityItem.posX; double distanceZ = (areaCenterPos.getZ() + 0.5) - entityItem.posZ; double distance = MathHelper.sqrt(distanceX * distanceX + distanceZ * distanceZ); if(!itemFilter.testItemStack(entityItem.getItem())) { continue; } if (distance >= 0.7) { if(!entityItem.cannotPickup()) { double directionX = distanceX / distance; double directionZ = distanceZ / distance; entityItem.motionX = directionX * MOTION_MULTIPLIER * getTier(); entityItem.motionZ = directionZ * MOTION_MULTIPLIER * getTier(); entityItem.velocityChanged = true; entityItem.setPickupDelay(1); } } else { ItemStack itemStack = entityItem.getItem(); ItemStack remainder = ItemHandlerHelper.insertItemStacked(exportItems, itemStack, false); if (remainder.isEmpty()) { entityItem.setDead(); } else if (itemStack.getCount() > remainder.getCount()) { entityItem.setItem(remainder); } } } if (getTimer() % 5 == 0) { pushItemsIntoNearbyHandlers(getFrontFacing()); } }
Example 4
Source File: EntityFairy.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void onDeath(@Nonnull DamageSource cause) { if (getIsInvulnerable()) return; if (!world.isRemote) { FairyData dataFairy = getDataFairy(); if (dataFairy == null) return; if (dataFairy.isDepressed) { ItemStack stack = new ItemStack(ModItems.FAIRY_ITEM); NBTHelper.setTag(stack, "fairy", dataFairy.serializeNBT()); world.removeEntity(this); EntityItem entityItem = new EntityItem(world); entityItem.setPosition(posX, posY, posZ); entityItem.setItem(stack); entityItem.setPickupDelay(20); entityItem.setNoDespawn(); world.spawnEntity(entityItem); return; } super.onDeath(cause); if (getHealth() <= 0) PacketHandler.NETWORK.sendToAllAround(new PacketExplode(getPositionVector().add(0, 0.25, 0), dataFairy.primaryColor, dataFairy.secondaryColor, 0.5, 0.5, RandUtil.nextInt(100, 200), 75, 25, true), new NetworkRegistry.TargetPoint(world.provider.getDimension(), posX, posY, posZ, 256)); } }
Example 5
Source File: ItemUtils.java From OpenModsLib with MIT License | 5 votes |
public static void setEntityItemStack(EntityItem entity, @Nonnull ItemStack stack) { if (stack.isEmpty()) { entity.setDead(); } else { entity.setItem(stack); } }
Example 6
Source File: RendererCrystallizer.java From AdvancedRocketry with MIT License | 4 votes |
@Override public void render(TileEntity tile, double x, double y, double z, float f, int destroyStage, float a) { TileMultiblockMachine multiBlockTile = (TileMultiblockMachine)tile; if(!multiBlockTile.canRender()) return; GL11.glPushMatrix(); //Rotate and move the model into position GL11.glTranslated(x+.5f, y, z + 0.5f); EnumFacing front = RotatableBlock.getFront(tile.getWorld().getBlockState(tile.getPos())); //tile.getWorldObj().getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord)); GL11.glRotatef((front.getFrontOffsetX() == 1 ? 180 : 0) + front.getFrontOffsetZ()*90f, 0, 1, 0); GL11.glTranslated(-.5f, 0, -1.5f); if(multiBlockTile.isRunning()) { float progress = multiBlockTile.getProgress(0)/(float)multiBlockTile.getTotalProgress(0); bindTexture(texture); model.renderPart("Hull"); List<ItemStack> outputList = multiBlockTile.getOutputs(); if(outputList != null && !outputList.isEmpty()) { ItemStack stack = outputList.get(0); EntityItem entity = new EntityItem(tile.getWorld()); entity.setItem(stack); entity.hoverStart = 0; int rotation = (int)(tile.getWorld().getTotalWorldTime() % 360); GL11.glPushMatrix(); GL11.glTranslatef(0, 1, 0); GL11.glPushMatrix(); GL11.glTranslated(1, 0.2, 0.7); GL11.glRotatef(rotation, 0, 1, 0); GL11.glScalef(progress, progress, progress); zmaster587.libVulpes.render.RenderHelper.renderItem(multiBlockTile, stack, Minecraft.getMinecraft().getRenderItem()); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(1, 0.2, 1.5); GL11.glRotatef(rotation, 0, 1, 0); GL11.glScalef(progress, progress, progress); zmaster587.libVulpes.render.RenderHelper.renderItem(multiBlockTile, stack, Minecraft.getMinecraft().getRenderItem()); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(1, 0.2, 2.3); GL11.glRotatef(rotation, 0, 1, 0); GL11.glScalef(progress, progress, progress); zmaster587.libVulpes.render.RenderHelper.renderItem(multiBlockTile, stack, Minecraft.getMinecraft().getRenderItem()); GL11.glPopMatrix(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA ); int color = Minecraft.getMinecraft().getItemColors().getColorFromItemstack(stack, 0); float divisor = 1/255f; GL11.glColor4f((color & 0xFF)*divisor*.5f, ((color & 0xFF00) >>> 8)*divisor*.5f, ((color & 0xFF0000) >>> 16)*divisor*.5f, 0xE4*divisor); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glTranslatef(0, 1.1f, 0); //Fill before emptying if(progress < 0.05) GL11.glScaled(1, 20*progress, 1); else GL11.glScaled(1, (1.1-(progress*1.111)), 1); GL11.glTranslatef(0, -1.1f, 0); model.renderPart("Liquid"); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_BLEND); GL11.glPopMatrix(); } else { bindTexture(texture); model.renderPart("Hull"); } GL11.glPopMatrix(); }
Example 7
Source File: ItemHandyBag.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
/** * Tries to first fill the matching stacks in the player's inventory, * and then depending on the bag's mode, tries to add the remaining items * to the bag's inventory. * @param event * @return true if all items were handled and further processing of the event should not occur */ public static boolean onEntityItemPickupEvent(EntityItemPickupEvent event) { EntityItem entityItem = event.getItem(); ItemStack stack = entityItem.getItem(); EntityPlayer player = event.getEntityPlayer(); if (player.getEntityWorld().isRemote || entityItem.isDead || stack.isEmpty()) { return true; } ItemStack origStack = ItemStack.EMPTY; final int origStackSize = stack.getCount(); int stackSizeLast = origStackSize; boolean ret = false; IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); // Not all the items could fit into existing stacks in the player's inventory, move them directly to the bag List<Integer> slots = InventoryUtils.getSlotNumbersOfMatchingItems(playerInv, EnderUtilitiesItems.HANDY_BAG); for (int slot : slots) { ItemStack bagStack = playerInv.getStackInSlot(slot); // Bag is not locked if (bagStack.isEmpty() == false && bagStack.getItem() == EnderUtilitiesItems.HANDY_BAG && ItemHandyBag.bagIsOpenable(bagStack)) { // Delayed the stack copying until we know if there is a valid bag, // so check if the stack was copied already or not. if (origStack == ItemStack.EMPTY) { origStack = stack.copy(); } stack = handleItems(stack, bagStack, player); if (stack.isEmpty() || stack.getCount() != stackSizeLast) { if (stack.isEmpty()) { entityItem.setDead(); event.setCanceled(true); ret = true; break; } ItemStack pickedUpStack = origStack.copy(); pickedUpStack.setCount(stackSizeLast - stack.getCount()); FMLCommonHandler.instance().firePlayerItemPickupEvent(player, entityItem, pickedUpStack); player.onItemPickup(entityItem, origStackSize); } stackSizeLast = stack.getCount(); } } // Not everything was handled, update the stack if (entityItem.isDead == false && stack.getCount() != origStackSize) { entityItem.setItem(stack); } // At least some items were picked up if (entityItem.isSilent() == false && (entityItem.isDead || stack.getCount() != origStackSize)) { player.getEntityWorld().playSound(null, player.getPosition(), SoundEvents.ENTITY_ITEM_PICKUP, SoundCategory.MASTER, 0.2F, ((itemRand.nextFloat() - itemRand.nextFloat()) * 0.7F + 1.0F) * 2.0F); } return ret; }
Example 8
Source File: ItemNullifier.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
/** * Tries to first fill the matching stacks in the player's inventory, * and then depending on the bag's mode, tries to add the remaining items * to the bag's inventory. * @param event * @return true if all items were handled and further processing of the event should not occur */ public static boolean onEntityItemPickupEvent(EntityItemPickupEvent event) { EntityItem entityItem = event.getItem(); ItemStack stack = entityItem.getItem(); EntityPlayer player = event.getEntityPlayer(); if (player.getEntityWorld().isRemote || entityItem.isDead || stack.isEmpty()) { return true; } ItemStack origStack = ItemStack.EMPTY; final int origStackSize = stack.getCount(); int stackSizeLast = origStackSize; boolean ret = false; IItemHandler playerInv = player.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, null); // Not all the items could fit into existing stacks in the player's inventory, move them directly to the nullifier List<Integer> slots = InventoryUtils.getSlotNumbersOfMatchingItems(playerInv, EnderUtilitiesItems.NULLIFIER); for (int slot : slots) { ItemStack nullifierStack = playerInv.getStackInSlot(slot); // Nullifier is not disabled if (nullifierStack.isEmpty() == false && isNullifierEnabled(nullifierStack)) { // Delayed the stack copying until we know if there is a valid bag, // so check if the stack was copied already or not. if (origStack == ItemStack.EMPTY) { origStack = stack.copy(); } stack = handleItems(stack, nullifierStack, player); if (stack.isEmpty() || stack.getCount() != stackSizeLast) { if (stack.isEmpty()) { entityItem.setDead(); event.setCanceled(true); ret = true; break; } ItemStack pickedUpStack = origStack.copy(); pickedUpStack.setCount(stackSizeLast - stack.getCount()); FMLCommonHandler.instance().firePlayerItemPickupEvent(player, entityItem, pickedUpStack); player.onItemPickup(entityItem, origStackSize); } stackSizeLast = stack.getCount(); } } // Not everything was handled, update the stack if (entityItem.isDead == false && stack.getCount() != origStackSize) { entityItem.setItem(stack); } // At least some items were picked up if (entityItem.isSilent() == false && (entityItem.isDead || stack.getCount() != origStackSize)) { player.getEntityWorld().playSound(null, player.getPosition(), SoundEvents.ENTITY_ITEM_PICKUP, SoundCategory.MASTER, 0.2F, ((itemRand.nextFloat() - itemRand.nextFloat()) * 0.7F + 1.0F) * 2.0F); } return ret; }