Java Code Examples for net.minecraft.block.Block#getBlockBoundsMaxZ()
The following examples show how to use
net.minecraft.block.Block#getBlockBoundsMaxZ() .
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Example 1
Source File: GeneralChiselClient.java From Chisel-2 with GNU General Public License v2.0 | 4 votes |
public static EntityDiggingFX addBlockHitEffects(World world, int x, int y, int z, int side) { Block block = world.getBlock(x, y, z); if (block.isAir(world, x, y, z) || Minecraft.getMinecraft().gameSettings.particleSetting != 0) return null; EffectRenderer renderer = Minecraft.getMinecraft().effectRenderer; float f = 0.1F; double d0 = x + rand.nextDouble() * (block.getBlockBoundsMaxX() - block.getBlockBoundsMinX() - f * 2.0F) + f + block.getBlockBoundsMinX(); double d1 = y + rand.nextDouble() * (block.getBlockBoundsMaxY() - block.getBlockBoundsMinY() - f * 2.0F) + f + block.getBlockBoundsMinY(); double d2 = z + rand.nextDouble() * (block.getBlockBoundsMaxZ() - block.getBlockBoundsMinZ() - f * 2.0F) + f + block.getBlockBoundsMinZ(); switch (side) { case 0: d1 = y + block.getBlockBoundsMinY() - f; break; case 1: d1 = y + block.getBlockBoundsMaxY() + f; break; case 2: d2 = z + block.getBlockBoundsMinZ() - f; break; case 3: d2 = z + block.getBlockBoundsMaxZ() + f; break; case 4: d0 = x + block.getBlockBoundsMinX() - f; break; case 5: d0 = x + block.getBlockBoundsMaxX() + f; break; } EntityDiggingFX res = new EntityDiggingFX(world, d0, d1, d2, 0.0D, 0.0D, 0.0D, block, world.getBlockMetadata(x, y, z), side); res.motionX = d0 - (x + 0.5); res.motionY = d1 - (y + 0.5); res.motionZ = d2 - (z + 0.5); renderer.addEffect(res); return res; }
Example 2
Source File: GeneralChiselClient.java From Chisel with GNU General Public License v2.0 | 4 votes |
public static EntityDiggingFX addBlockHitEffects(World world, int x, int y, int z, int side) { Block block = world.getBlock(x, y, z); if(block.isAir(world, x, y, z)) return null; EffectRenderer renderer = Minecraft.getMinecraft().effectRenderer; float f = 0.1F; double d0 = x + rand.nextDouble() * (block.getBlockBoundsMaxX() - block.getBlockBoundsMinX() - f * 2.0F) + f + block.getBlockBoundsMinX(); double d1 = y + rand.nextDouble() * (block.getBlockBoundsMaxY() - block.getBlockBoundsMinY() - f * 2.0F) + f + block.getBlockBoundsMinY(); double d2 = z + rand.nextDouble() * (block.getBlockBoundsMaxZ() - block.getBlockBoundsMinZ() - f * 2.0F) + f + block.getBlockBoundsMinZ(); switch(side) { case 0: d1 = y + block.getBlockBoundsMinY() - f; break; case 1: d1 = y + block.getBlockBoundsMaxY() + f; break; case 2: d2 = z + block.getBlockBoundsMinZ() - f; break; case 3: d2 = z + block.getBlockBoundsMaxZ() + f; break; case 4: d0 = x + block.getBlockBoundsMinX() - f; break; case 5: d0 = x + block.getBlockBoundsMaxX() + f; break; } EntityDiggingFX res = new EntityDiggingFX(world, d0, d1, d2, 0.0D, 0.0D, 0.0D, block, world.getBlockMetadata(x, y, z), side); // res.func_70596_a(x, y, z); res.motionX = d0 - (x + 0.5); res.motionY = d1 - (y + 0.5); res.motionZ = d2 - (z + 0.5); renderer.addEffect(res); return res; }
Example 3
Source File: RenderBlockArrows.java From PneumaticCraft with GNU General Public License v3.0 | 4 votes |
public void render(World world, int x, int y, int z, float partialTicks){ // if(true) return; Block block = world.getBlock(x, y, z); block.setBlockBoundsBasedOnState(world, x, y, z); double minX = block.getBlockBoundsMinX(); double minY = block.getBlockBoundsMinY(); double minZ = block.getBlockBoundsMinZ(); double maxX = block.getBlockBoundsMaxX(); double maxY = block.getBlockBoundsMaxY(); double maxZ = block.getBlockBoundsMaxZ(); if(ticksExisted > 10) ticksExisted = 0; float progress = (ticksExisted + partialTicks) / 10F; GL11.glLineWidth(1.0F); GL11.glColor4d(1, 1, 1, progress); GL11.glPushMatrix(); GL11.glTranslated(-0.5D, -0.5D, -0.5D); GL11.glPushMatrix(); GL11.glTranslated(minX, minY, minZ); GL11.glRotatef(45, 0, 1, 0); GL11.glRotatef(45, 1, 0, 0); drawArrow(progress); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(maxX, minY, minZ); GL11.glRotatef(45, 0, -1, 0); GL11.glRotatef(45, 1, 0, 0); drawArrow(progress); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(minX, minY, maxZ); GL11.glRotatef(45, 0, -1, 0); GL11.glRotatef(45, -1, 0, 0); drawArrow(progress); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(maxX, minY, maxZ); GL11.glRotatef(45, 0, 1, 0); GL11.glRotatef(45, -1, 0, 0); drawArrow(progress); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(minX, maxY, minZ); GL11.glRotatef(45, 0, 1, 0); GL11.glRotatef(135, 1, 0, 0); drawArrow(progress); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(maxX, maxY, minZ); GL11.glRotatef(45, 0, -1, 0); GL11.glRotatef(135, 1, 0, 0); drawArrow(progress); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(minX, maxY, maxZ); GL11.glRotatef(45, 0, -1, 0); GL11.glRotatef(135, -1, 0, 0); drawArrow(progress); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(maxX, maxY, maxZ); GL11.glRotatef(45, 0, 1, 0); GL11.glRotatef(135, -1, 0, 0); drawArrow(progress); GL11.glPopMatrix(); GL11.glPopMatrix(); }