Java Code Examples for net.minecraft.client.renderer.GlStateManager#depthFunc()
The following examples show how to use
net.minecraft.client.renderer.GlStateManager#depthFunc() .
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Example 1
Source File: PlayerDisplay.java From Hyperium with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void draw(int x, double y, boolean config) { GlStateManager.pushMatrix(); GlStateManager.color(1, 1, 1); GlStateManager.translate(x, y, 0); RenderHelper.enableStandardItemLighting(); GlStateManager.enableAlpha(); GlStateManager.shadeModel(GL11.GL_FLAT); GlStateManager.enableAlpha(); GlStateManager.enableDepth(); GlStateManager.rotate(30, 0, 1.0F, 0); GuiInventory.drawEntityOnScreen(0, 100, 50, 0, 0, Minecraft.getMinecraft().thePlayer); GlStateManager.depthFunc(GL11.GL_LEQUAL); GlStateManager.resetColor(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.disableDepth(); GlStateManager.popMatrix(); }
Example 2
Source File: RenderItemHook.java From SkyblockAddons with MIT License | 5 votes |
public static void renderToxicArrowPoisonEffect(IBakedModel model, ItemStack stack) { SkyblockAddons main = SkyblockAddons.getInstance(); if (main.getUtils().isOnSkyblock() && main.getConfigValues().isEnabled(Feature.TURN_BOW_GREEN_WHEN_USING_TOXIC_ARROW_POISON) && main.getInventoryUtils().isUsingToxicArrowPoison() && Items.bow.equals(stack.getItem()) && main.getUtils().itemIsInHotbar(stack)) { TextureManager textureManager = Minecraft.getMinecraft().getTextureManager(); GlStateManager.depthMask(false); GlStateManager.depthFunc(514); GlStateManager.disableLighting(); GlStateManager.blendFunc(768, 1); textureManager.bindTexture(BLANK); GlStateManager.matrixMode(5890); GlStateManager.pushMatrix(); Minecraft.getMinecraft().getRenderItem().renderModel(model, 0x201cba41); GlStateManager.popMatrix(); GlStateManager.matrixMode(5888); GlStateManager.blendFunc(770, 771); GlStateManager.enableLighting(); GlStateManager.depthFunc(515); GlStateManager.depthMask(true); textureManager.bindTexture(TextureMap.locationBlocksTexture); } }
Example 3
Source File: RenderTileEntityStoneMortar.java From Sakura_mod with MIT License | 4 votes |
@Override public void render(TileEntityStoneMortar te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) { GlStateManager.enableDepth(); GlStateManager.depthFunc(515); GlStateManager.depthMask(true); GlStateManager.disableCull(); if (destroyStage >= 0) { this.bindTexture(DESTROY_STAGES[destroyStage]); GlStateManager.matrixMode(5890); GlStateManager.pushMatrix(); GlStateManager.scale(4.0F, 4.0F, 1.0F); GlStateManager.translate(0.0625F, 0.0625F, 0.0625F); GlStateManager.matrixMode(5888); } else { this.bindTexture(TEXTURES); } GlStateManager.pushMatrix(); GlStateManager.enableRescaleNormal(); if (destroyStage < 0) { GlStateManager.color(1.0F, 1.0F, 1.0F, alpha); } GlStateManager.translate((float) x + 0.5F, (float) y + 1.5F, (float) z + 0.5F); GlStateManager.scale(1.0F, -1.0F, -1.0F); GlStateManager.translate(0.0F, 1.0F, 0.0F); GlStateManager.scale(0.9995F, 0.9995F, 0.9995F); GlStateManager.translate(0.0F, -1.0F, 0.0F); this.model.block1.render(0.0625F); if(te.getUpdateTag().getInteger("processTimer")!=0){ float rot = te.getWorld().getTotalWorldTime() % 360; rot = rot * 2; GlStateManager.rotate(rot, 0.0F, 1.0F, 0.0F); } this.model.block2.render(0.0625F); this.model.handle.render(0.0625F); GlStateManager.enableCull(); GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); if (destroyStage >= 0) { GlStateManager.matrixMode(5890); GlStateManager.popMatrix(); GlStateManager.matrixMode(5888); } }
Example 4
Source File: WrapperGlStateManager.java From ClientBase with MIT License | 4 votes |
public static void depthFunc(int var0) { GlStateManager.depthFunc(var0); }
Example 5
Source File: RendererBackpack.java From WearableBackpacks with MIT License | 4 votes |
private static void renderEnchanted(IBackpack backpack, BlockModelRenderer renderer, float ticks, boolean renderStraps) { Minecraft mc = Minecraft.getMinecraft(); float glintStrength = WearableBackpacks.CONFIG.cosmetic.enchantEffectOpacity.get().floatValue(); if (glintStrength <= 0) return; float glintScale = 1.5F; float animProgress = ticks / 10; int color = IntermodUtils.getRuneColor(backpack.getStack()); float r = (color >> 16 & 0xFF) / 255.0F * glintStrength; float g = (color >> 8 & 0xFF) / 255.0F * glintStrength; float b = (color & 0xFF) / 255.0F * glintStrength; mc.getTextureManager().bindTexture(ENCHANTED_ITEM_GLINT); mc.entityRenderer.setupFogColor(true); GlStateManager.disableLighting(); GlStateManager.depthMask(false); GlStateManager.depthFunc(GL11.GL_EQUAL); GlStateManager.enableBlend(); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE); for (int i = 0; i < 2; ++i) { GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.scale(glintScale, glintScale, glintScale); GlStateManager.rotate(30.0F - i * 60.0F, 0.0F, 0.0F, 1.0F); GlStateManager.translate(0.0F, animProgress * (0.001F + i * 0.003F) * 20.0F, 0.0F); GlStateManager.matrixMode(GL11.GL_MODELVIEW); renderModel(backpack, renderer, ticks, renderStraps, r, g, b, true); } GlStateManager.matrixMode(GL11.GL_TEXTURE); GlStateManager.loadIdentity(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.disableBlend(); GlStateManager.depthFunc(GL11.GL_LEQUAL); GlStateManager.depthMask(true); GlStateManager.enableLighting(); mc.entityRenderer.setupFogColor(false); }