Java Code Examples for net.minecraft.client.renderer.GlStateManager#disableTexture2D()
The following examples show how to use
net.minecraft.client.renderer.GlStateManager#disableTexture2D() .
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Example 1
Source File: RenderUtils.java From Hyperium with GNU Lesser General Public License v3.0 | 7 votes |
public static void drawLine(float x, float y, float x1, float y1, float width, int colour) { float red = (float) (colour >> 16 & 0xFF) / 255F; float green = (float) (colour >> 8 & 0xFF) / 255F; float blue = (float) (colour & 0xFF) / 255F; float alpha = (float) (colour >> 24 & 0xFF) / 255F; GlStateManager.enableBlend(); GlStateManager.disableTexture2D(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_LINE_SMOOTH); GlStateManager.pushMatrix(); GlStateManager.color(red, green, blue, alpha); GL11.glLineWidth(width); GL11.glBegin(GL11.GL_LINE_STRIP); GL11.glVertex2f(x, y); GL11.glVertex2f(x1, y1); GL11.glEnd(); GlStateManager.popMatrix(); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); GL11.glDisable(GL11.GL_LINE_SMOOTH); }
Example 2
Source File: RenderUtil.java From seppuku with GNU General Public License v3.0 | 6 votes |
public static void drawRect(float x, float y, float w, float h, int color) { float alpha = (float) (color >> 24 & 255) / 255.0F; float red = (float) (color >> 16 & 255) / 255.0F; float green = (float) (color >> 8 & 255) / 255.0F; float blue = (float) (color & 255) / 255.0F; final Tessellator tessellator = Tessellator.getInstance(); final BufferBuilder bufferbuilder = tessellator.getBuffer(); GlStateManager.enableBlend(); GlStateManager.disableTexture2D(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); bufferbuilder.begin(7, DefaultVertexFormats.POSITION_COLOR); bufferbuilder.pos((double) x, (double) h, 0.0D).color(red, green, blue, alpha).endVertex(); bufferbuilder.pos((double) w, (double) h, 0.0D).color(red, green, blue, alpha).endVertex(); bufferbuilder.pos((double) w, (double) y, 0.0D).color(red, green, blue, alpha).endVertex(); bufferbuilder.pos((double) x, (double) y, 0.0D).color(red, green, blue, alpha).endVertex(); tessellator.draw(); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); }
Example 3
Source File: GuiItemHandlerDestination.java From Signals with GNU General Public License v3.0 | 6 votes |
private static void drawRedCross(int x, int y){ int size = 16; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferBuilder = tessellator.getBuffer(); GlStateManager.disableTexture2D(); GlStateManager.disableDepth(); GlStateManager.color(1, 0, 0); bufferBuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION); bufferBuilder.pos(x, y + 1, 0.0D).endVertex(); bufferBuilder.pos(x + size - 1, y + size, 0.0D).endVertex(); bufferBuilder.pos(x + size, y + size - 1, 0.0D).endVertex(); bufferBuilder.pos(x + 1, y, 0.0D).endVertex(); bufferBuilder.pos(x, y + size - 1, 0.0D).endVertex(); bufferBuilder.pos(x + 1, y + size, 0.0D).endVertex(); bufferBuilder.pos(x + size, y + 1, 0.0D).endVertex(); bufferBuilder.pos(x + size - 1, y, 0.0D).endVertex(); tessellator.draw(); GlStateManager.enableTexture2D(); GlStateManager.enableDepth(); }
Example 4
Source File: PlayerOverlay.java From MediaMod with GNU General Public License v3.0 | 5 votes |
public static void drawRect(double left, double top, double right, double bottom, int color) { if (left < right) { double i = left; left = right; right = i; } if (top < bottom) { double j = top; top = bottom; bottom = j; } float f3 = (float) (color >> 24 & 255) / 255.0F; float f = (float) (color >> 16 & 255) / 255.0F; float f1 = (float) (color >> 8 & 255) / 255.0F; float f2 = (float) (color & 255) / 255.0F; Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); GlStateManager.enableBlend(); GlStateManager.disableTexture2D(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GlStateManager.color(f, f1, f2, f3); worldrenderer.begin(7, DefaultVertexFormats.POSITION); worldrenderer.pos(left, bottom, 0.0D).endVertex(); worldrenderer.pos(right, bottom, 0.0D).endVertex(); worldrenderer.pos(right, top, 0.0D).endVertex(); worldrenderer.pos(left, top, 0.0D).endVertex(); tessellator.draw(); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); }
Example 5
Source File: LitematicaRenderer.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
public void renderSchematicOverlay() { boolean invert = Hotkeys.INVERT_OVERLAY_RENDER_STATE.getKeybind().isKeybindHeld(); if (Configs.Visuals.ENABLE_SCHEMATIC_OVERLAY.getBooleanValue() != invert) { boolean renderThrough = Configs.Visuals.SCHEMATIC_OVERLAY_RENDER_THROUGH.getBooleanValue() || Hotkeys.RENDER_OVERLAY_THROUGH_BLOCKS.getKeybind().isKeybindHeld(); float lineWidth = (float) (renderThrough ? Configs.Visuals.SCHEMATIC_OVERLAY_OUTLINE_WIDTH_THROUGH.getDoubleValue() : Configs.Visuals.SCHEMATIC_OVERLAY_OUTLINE_WIDTH.getDoubleValue()); GlStateManager.pushMatrix(); GlStateManager.disableTexture2D(); GlStateManager.disableCull(); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.001F); GlStateManager.enablePolygonOffset(); GlStateManager.doPolygonOffset(-0.4f, -0.8f); fi.dy.masa.malilib.render.RenderUtils.setupBlend(); GlStateManager.glLineWidth(lineWidth); fi.dy.masa.malilib.render.RenderUtils.color(1f, 1f, 1f, 1f); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240); if (renderThrough) { GlStateManager.disableDepth(); } this.getWorldRenderer().renderBlockOverlays(); GlStateManager.enableDepth(); GlStateManager.doPolygonOffset(0f, 0f); GlStateManager.disablePolygonOffset(); GlStateManager.enableTexture2D(); GlStateManager.popMatrix(); } }
Example 6
Source File: MixinRenderGlobal.java From Valkyrien-Skies with Apache License 2.0 | 5 votes |
private void drawSelectionBoxOriginal(EntityPlayer player, RayTraceResult movingObjectPositionIn, int execute, float partialTicks) { if (execute == 0 && movingObjectPositionIn.typeOfHit == RayTraceResult.Type.BLOCK) { GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.glLineWidth(2.0F); GlStateManager.disableTexture2D(); GlStateManager.depthMask(false); BlockPos blockpos = movingObjectPositionIn.getBlockPos(); IBlockState iblockstate = this.world.getBlockState(blockpos); if (iblockstate.getMaterial() != Material.AIR && this.world.getWorldBorder() .contains(blockpos)) { double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks; double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks; double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks; drawSelectionBoundingBox(iblockstate.getSelectedBoundingBox(this.world, blockpos) .grow(0.0020000000949949026D).offset(-d0, -d1, -d2), 0.0F, 0.0F, 0.0F, 0.4F); } GlStateManager.depthMask(true); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); } }
Example 7
Source File: Notification.java From ClientBase with MIT License | 5 votes |
public static void drawRect(double left, double top, double right, double bottom, int color) { if (left < right) { double i = left; left = right; right = i; } if (top < bottom) { double j = top; top = bottom; bottom = j; } float f3 = (float) (color >> 24 & 255) / 255.0F; float f = (float) (color >> 16 & 255) / 255.0F; float f1 = (float) (color >> 8 & 255) / 255.0F; float f2 = (float) (color & 255) / 255.0F; Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); GlStateManager.enableBlend(); GlStateManager.disableTexture2D(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GlStateManager.color(f, f1, f2, f3); worldrenderer.begin(7, DefaultVertexFormats.POSITION); worldrenderer.pos(left, bottom, 0.0D).endVertex(); worldrenderer.pos(right, bottom, 0.0D).endVertex(); worldrenderer.pos(right, top, 0.0D).endVertex(); worldrenderer.pos(left, top, 0.0D).endVertex(); tessellator.draw(); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); }
Example 8
Source File: WrenchOverlayRenderer.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@SubscribeEvent public static void onDrawBlockHighlight(DrawBlockHighlightEvent event) { EntityPlayer player = event.getPlayer(); World world = player.world; RayTraceResult target = event.getTarget(); if (target.typeOfHit != RayTraceResult.Type.BLOCK) { return; //magically, draw block highlight is called not only for blocks (see forge issues) } BlockPos pos = target.getBlockPos(); IBlockState blockState = world.getBlockState(pos); TileEntity tileEntity = world.getTileEntity(pos); ItemStack heldItem = player.getHeldItem(EnumHand.MAIN_HAND); if (tileEntity != null && shouldDrawOverlayForItem(heldItem, tileEntity) && useGridForRayTraceResult(target)) { EnumFacing facing = target.sideHit; GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.glLineWidth(2.0F); GlStateManager.disableTexture2D(); GlStateManager.depthMask(false); if (world.getWorldBorder().contains(pos)) { double d3 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) event.getPartialTicks(); double d4 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) event.getPartialTicks(); double d5 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) event.getPartialTicks(); AxisAlignedBB box = blockState.getSelectedBoundingBox(world, pos).grow(0.002D).offset(-d3, -d4, -d5); RenderGlobal.drawSelectionBoundingBox(box, 0.0F, 0.0F, 0.0F, 0.4F); drawOverlayLines(facing, box); } GlStateManager.depthMask(true); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); event.setCanceled(true); } }
Example 9
Source File: Hud.java From ToroQuest with GNU General Public License v3.0 | 5 votes |
/** * Draws a solid color rectangle with the specified coordinates and color. */ public static void drawRect(int left, int top, int right, int bottom, int color) { if (left < right) { int i = left; left = right; right = i; } if (top < bottom) { int j = top; top = bottom; bottom = j; } float f3 = (float) (color >> 24 & 255) / 255.0F; float f = (float) (color >> 16 & 255) / 255.0F; float f1 = (float) (color >> 8 & 255) / 255.0F; float f2 = (float) (color & 255) / 255.0F; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexbuffer = tessellator.getBuffer(); GlStateManager.enableBlend(); GlStateManager.disableTexture2D(); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.color(f, f1, f2, f3); vertexbuffer.begin(7, DefaultVertexFormats.POSITION); vertexbuffer.pos((double) left, (double) bottom, 0.0D).endVertex(); vertexbuffer.pos((double) right, (double) bottom, 0.0D).endVertex(); vertexbuffer.pos((double) right, (double) top, 0.0D).endVertex(); vertexbuffer.pos((double) left, (double) top, 0.0D).endVertex(); tessellator.draw(); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); }
Example 10
Source File: SurfaceHelper.java From ForgeHax with MIT License | 5 votes |
public static void drawLine(int x1, int y1, int x2, int y2, int color, float width) { float r = (float) (color >> 16 & 255) / 255.0F; float g = (float) (color >> 8 & 255) / 255.0F; float b = (float) (color & 255) / 255.0F; float a = (float) (color >> 24 & 255) / 255.0F; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder BufferBuilder = tessellator.getBuffer(); GlStateManager.enableBlend(); GlStateManager.disableTexture2D(); GlStateManager.tryBlendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.color(r, g, b, a); GL11.glLineWidth(width); BufferBuilder.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION); BufferBuilder.pos(x1, y1, 0.0D).endVertex(); BufferBuilder.pos(x2, y2, 0.0D).endVertex(); tessellator.draw(); GlStateManager.color(1f, 1f, 1f); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); }
Example 11
Source File: GlyphPageFontRenderer.java From ClientBase with MIT License | 5 votes |
private void doDraw(float f, GlyphPage glyphPage) { if (this.strikethroughStyle) { Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); GlStateManager.disableTexture2D(); worldrenderer.begin(7, DefaultVertexFormats.POSITION); worldrenderer.pos((double) this.posX, (double) (this.posY + (float) (glyphPage.getMaxFontHeight() / 2)), 0.0D).endVertex(); worldrenderer.pos((double) (this.posX + f), (double) (this.posY + (float) (glyphPage.getMaxFontHeight() / 2)), 0.0D).endVertex(); worldrenderer.pos((double) (this.posX + f), (double) (this.posY + (float) (glyphPage.getMaxFontHeight() / 2) - 1.0F), 0.0D).endVertex(); worldrenderer.pos((double) this.posX, (double) (this.posY + (float) (glyphPage.getMaxFontHeight() / 2) - 1.0F), 0.0D).endVertex(); tessellator.draw(); GlStateManager.enableTexture2D(); } if (this.underlineStyle) { Tessellator tessellator1 = Tessellator.getInstance(); WorldRenderer worldrenderer1 = tessellator1.getWorldRenderer(); GlStateManager.disableTexture2D(); worldrenderer1.begin(7, DefaultVertexFormats.POSITION); int l = this.underlineStyle ? -1 : 0; worldrenderer1.pos((double) (this.posX + (float) l), (double) (this.posY + (float) glyphPage.getMaxFontHeight()), 0.0D).endVertex(); worldrenderer1.pos((double) (this.posX + f), (double) (this.posY + (float) glyphPage.getMaxFontHeight()), 0.0D).endVertex(); worldrenderer1.pos((double) (this.posX + f), (double) (this.posY + (float) glyphPage.getMaxFontHeight() - 1.0F), 0.0D).endVertex(); worldrenderer1.pos((double) (this.posX + (float) l), (double) (this.posY + (float) glyphPage.getMaxFontHeight() - 1.0F), 0.0D).endVertex(); tessellator1.draw(); GlStateManager.enableTexture2D(); } this.posX += f; }
Example 12
Source File: WrapperGlStateManager.java From ClientBase with MIT License | 4 votes |
public static void disableTexture2D() { GlStateManager.disableTexture2D(); }
Example 13
Source File: RenderPrimedCharge.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
@Override public void doRender(EntityPrimedCharge entity, double x, double y, double z, float p_76986_8_, float partialTicks) { BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); GlStateManager.pushMatrix(); GlStateManager.translate((float) x, (float) y + 0.5F, (float) z); float f2; if ((float) entity.fuse - partialTicks + 1.0F < 10.0F) { f2 = 1.0F - ((float) entity.fuse - partialTicks + 1.0F) / 10.0F; f2 = MathHelper.clamp(f2, 0.0F, 1.0F); f2 *= f2; f2 *= f2; float f3 = 1.0F + f2 * 0.3F; GlStateManager.scale(f3, f3, f3); } f2 = (1.0F - ((float) entity.fuse - partialTicks + 1.0F) / 100.0F) * 0.8F; this.bindEntityTexture(entity); GlStateManager.translate(-0.5F, -0.5F, 0.5F); blockrendererdispatcher.renderBlockBrightness(entity.getBlock().getDefaultState(), entity.getBrightness()); GlStateManager.translate(0.0F, 0.0F, 1.0F); if (entity.fuse / 5 % 2 == 0) { GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 772); GlStateManager.color(1.0F, 1.0F, 1.0F, f2); GlStateManager.doPolygonOffset(-3.0F, -3.0F); GlStateManager.enablePolygonOffset(); blockrendererdispatcher.renderBlockBrightness(entity.getBlock().getDefaultState(), 1.0F); GlStateManager.doPolygonOffset(0.0F, 0.0F); GlStateManager.disablePolygonOffset(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.enableTexture2D(); } GlStateManager.popMatrix(); super.doRender(entity, x, y, z, p_76986_8_, partialTicks); }
Example 14
Source File: MixinGuiSlot.java From LiquidBounce with GNU General Public License v3.0 | 4 votes |
/** * @author CCBlueX */ @Overwrite public void drawScreen(int mouseXIn, int mouseYIn, float p_148128_3_) { if(this.field_178041_q) { this.mouseX = mouseXIn; this.mouseY = mouseYIn; this.drawBackground(); int i = this.getScrollBarX(); int j = i + 6; this.bindAmountScrolled(); GlStateManager.disableLighting(); GlStateManager.disableFog(); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); int k = this.left + this.width / 2 - this.getListWidth() / 2 + 2; int l = this.top + 4 - (int) this.amountScrolled; if (this.hasListHeader) { this.drawListHeader(k, l, tessellator); } RenderUtils.makeScissorBox(left, top, right, bottom); GL11.glEnable(GL11.GL_SCISSOR_TEST); this.drawSelectionBox(k, l + 2, mouseXIn, mouseYIn + 2); GL11.glDisable(GL11.GL_SCISSOR_TEST); GlStateManager.disableDepth(); int i1 = 4; // ClientCode ScaledResolution scaledResolution = new ScaledResolution(mc); Gui.drawRect(0, 0, scaledResolution.getScaledWidth(), this.top, Integer.MIN_VALUE); Gui.drawRect(0, this.bottom, scaledResolution.getScaledWidth(), this.height, Integer.MIN_VALUE); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(770, 771, 0, 1); GlStateManager.disableAlpha(); GlStateManager.shadeModel(7425); GlStateManager.disableTexture2D(); worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); worldrenderer.pos(this.left, this.top + i1, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 0).endVertex(); worldrenderer.pos(this.right, this.top + i1, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 0).endVertex(); worldrenderer.pos(this.right, this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex(); worldrenderer.pos(this.left, this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex(); tessellator.draw(); worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); worldrenderer.pos(this.left, this.bottom, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex(); worldrenderer.pos(this.right, this.bottom, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex(); worldrenderer.pos(this.right, this.bottom - i1, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 0).endVertex(); worldrenderer.pos(this.left, this.bottom - i1, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 0).endVertex(); tessellator.draw(); int j1 = this.func_148135_f(); if (j1 > 0) { int k1 = (this.bottom - this.top) * (this.bottom - this.top) / this.getContentHeight(); k1 = MathHelper.clamp_int(k1, 32, this.bottom - this.top - 8); int l1 = (int) this.amountScrolled * (this.bottom - this.top - k1) / j1 + this.top; if (l1 < this.top) { l1 = this.top; } worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); worldrenderer.pos(i, this.bottom, 0.0D).tex(0.0D, 1.0D).color(0, 0, 0, 255).endVertex(); worldrenderer.pos(j, this.bottom, 0.0D).tex(1.0D, 1.0D).color(0, 0, 0, 255).endVertex(); worldrenderer.pos(j, this.top, 0.0D).tex(1.0D, 0.0D).color(0, 0, 0, 255).endVertex(); worldrenderer.pos(i, this.top, 0.0D).tex(0.0D, 0.0D).color(0, 0, 0, 255).endVertex(); tessellator.draw(); worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); worldrenderer.pos(i, l1 + k1, 0.0D).tex(0.0D, 1.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(j, l1 + k1, 0.0D).tex(1.0D, 1.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(j, l1, 0.0D).tex(1.0D, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(i, l1, 0.0D).tex(0.0D, 0.0D).color(128, 128, 128, 255).endVertex(); tessellator.draw(); worldrenderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); worldrenderer.pos(i, l1 + k1 - 1, 0.0D).tex(0.0D, 1.0D).color(192, 192, 192, 255).endVertex(); worldrenderer.pos(j - 1, l1 + k1 - 1, 0.0D).tex(1.0D, 1.0D).color(192, 192, 192, 255).endVertex(); worldrenderer.pos(j - 1, l1, 0.0D).tex(1.0D, 0.0D).color(192, 192, 192, 255).endVertex(); worldrenderer.pos(i, l1, 0.0D).tex(0.0D, 0.0D).color(192, 192, 192, 255).endVertex(); tessellator.draw(); } this.func_148142_b(mouseXIn, mouseYIn); GlStateManager.enableTexture2D(); GlStateManager.shadeModel(7424); GlStateManager.enableAlpha(); GlStateManager.disableBlend(); } }
Example 15
Source File: TextureHelper.java From malmo with MIT License | 4 votes |
public void render(float partialTicks, WorldClient world, Minecraft mc) { // Adapted from the End sky renderer - just fill with solid colour. GlStateManager.disableFog(); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); RenderHelper.disableStandardItemLighting(); GlStateManager.depthMask(false); GlStateManager.disableTexture2D(); Tessellator tessellator = Tessellator.getInstance(); VertexBuffer vertexbuffer = tessellator.getBuffer(); for (int i = 0; i < 6; ++i) { GlStateManager.pushMatrix(); if (i == 1) { GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); } if (i == 2) { GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F); } if (i == 3) { GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); } if (i == 4) { GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F); } if (i == 5) { GlStateManager.rotate(-90.0F, 0.0F, 0.0F, 1.0F); } vertexbuffer.begin(7, DefaultVertexFormats.POSITION_COLOR); vertexbuffer.pos(-100.0D, -100.0D, -100.0D).color(this.r, this.g, this.b, 255).endVertex(); vertexbuffer.pos(-100.0D, -100.0D, 100.0D).color(this.r, this.g, this.b, 255).endVertex(); vertexbuffer.pos(100.0D, -100.0D, 100.0D).color(this.r, this.g, this.b, 255).endVertex(); vertexbuffer.pos(100.0D, -100.0D, -100.0D).color(this.r, this.g, this.b, 255).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.depthMask(true); GlStateManager.enableTexture2D(); GlStateManager.enableAlpha(); }
Example 16
Source File: ClientEventHandler.java From Signals with GNU General Public License v3.0 | 4 votes |
@SubscribeEvent public void onWorldRender(RenderWorldLastEvent event){ Tessellator t = Tessellator.getInstance(); BufferBuilder b = t.getBuffer(); EntityPlayer player = Minecraft.getMinecraft().player; if(!shouldRender()) return; double playerX = player.prevPosX + (player.posX - player.prevPosX) * event.getPartialTicks(); double playerY = player.prevPosY + (player.posY - player.prevPosY) * event.getPartialTicks(); double playerZ = player.prevPosZ + (player.posZ - player.prevPosZ) * event.getPartialTicks(); int dimensionID = player.world.provider.getDimension(); GL11.glPushMatrix(); GL11.glTranslated(-playerX, -playerY, -playerZ); GL11.glPointSize(10); GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); b.setTranslation(0, 0, 0); NetworkVisualizationSettings visualizationSettings = player.isSneaking() ? SignalsConfig.client.networkVisualization.sneaking : SignalsConfig.client.networkVisualization.notSneaking; switch(visualizationSettings.renderType){ case EDGES: edgeRenderer.render(dimensionID, b); break; case PATHS: pathRenderer.render(dimensionID, b); break; case SECTION: blockSectionRenderer.render(dimensionID, b); break; } //claimRenderer.render(b); if(visualizationSettings.renderDirectionality) { directionalityRenderer.render(dimensionID, b); } b.begin(GL11.GL_LINES, DefaultVertexFormats.POSITION_COLOR); List<NetworkStation<MCPos>> stations = RailNetworkManager.getClientInstance().getNetwork().railObjects.getStations(); for(int i = 0; i < stations.size(); i++) { NetworkStation<MCPos> station1 = stations.get(i); if(station1.getPos().getDimID() != dimensionID) continue; for(int j = 0; j < i; j++) { NetworkStation<MCPos> station2 = stations.get(j); if(station2.getPos().getDimID() != dimensionID) continue; if(station1.stationName.equals(station2.stationName) && station1.getPos().getDimID() == station2.getPos().getDimID()) { drawBetween(b, station1.getPos().getPos(), station2.getPos().getPos(), 1, 0, 1, 0, 1); } } } t.draw(); GlStateManager.enableTexture2D(); GlStateManager.enableLighting(); GL11.glPopMatrix(); }
Example 17
Source File: SurfaceBuilder.java From ForgeHax with MIT License | 4 votes |
public static void disableTexture2D() { GlStateManager.disableTexture2D(); }
Example 18
Source File: RenderCodex.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
public void renderItemStack(ItemStack stack) { GlStateManager.enableAlpha(); GlStateManager.enableBlend(); GlStateManager.enableRescaleNormal(); GlStateManager.pushMatrix(); RenderItem itemRender = Minecraft.getMinecraft().getRenderItem(); itemRender.renderItemAndEffectIntoGUI(stack, 0, 0); GlStateManager.translate(0, 0, 150); FontRenderer font = stack.getItem().getFontRenderer(stack); if (font == null) font = Minecraft.getMinecraft().fontRenderer; if (font != null && stack.getCount() != 1) { GlStateManager.translate(0, 0, 5); GlStateManager.disableLighting(); GlStateManager.disableBlend(); font.drawStringWithShadow(stack.getCount() + "", 17F - font.getStringWidth(stack.getCount() + ""), 9F, 0xFFFFFF); GlStateManager.enableDepth(); GlStateManager.enableBlend(); GlStateManager.translate(0, 0, -5); } if (stack.getItem().showDurabilityBar(stack)) { GlStateManager.disableLighting(); GlStateManager.disableTexture2D(); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); double health = stack.getItem().getDurabilityForDisplay(stack); int rgbfordisplay = stack.getItem().getRGBDurabilityForDisplay(stack); int i = Math.round(13.0F - (float) health * 13.0F); draw(bufferbuilder, 2, 13, 13, 2, 0, 0, 0, 255); draw(bufferbuilder, 2, 13, i, 1, rgbfordisplay >> 16 & 255, rgbfordisplay >> 8 & 255, rgbfordisplay & 255, 255); GlStateManager.enableBlend(); GlStateManager.enableAlpha(); GlStateManager.enableTexture2D(); GlStateManager.enableLighting(); } EntityPlayerSP entityplayersp = Minecraft.getMinecraft().player; float f3 = entityplayersp == null ? 0.0F : entityplayersp.getCooldownTracker().getCooldown(stack.getItem(), Minecraft.getMinecraft().getRenderPartialTicks()); if (f3 > 0.0F) { GlStateManager.disableLighting(); GlStateManager.disableTexture2D(); Tessellator tessellator1 = Tessellator.getInstance(); BufferBuilder bufferbuilder1 = tessellator1.getBuffer(); this.draw(bufferbuilder1, 0, MathHelper.floor(16.0F * (1.0F - f3)), 16, MathHelper.ceil(16.0F * f3), 255, 255, 255, 127); GlStateManager.enableTexture2D(); GlStateManager.enableLighting(); } GlStateManager.popMatrix(); GlStateManager.enableLighting(); GlStateManager.enableAlpha(); GlStateManager.enableBlend(); GlStateManager.disableRescaleNormal(); }
Example 19
Source File: BasicNodeTileEntityRenderer.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
private void renderWire(double x, double y, double z, double entity1x, double entity1y, double entity1z, double entity2x, double entity2y, double entity2z) { GlStateManager.enableAlpha(); GlStateManager.enableBlend(); float wireR = .6f; float wireG = .25f; float wireB = .02f; float wireAlpha = 1.0f; // Vec3d vec = new Vec3d(x,y,z); // if (vec.lengthSquared() < .01D) { // System.out.println("REE"); // } // y = .5D; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); double d0 = 0;// this.interpolateValue(entity.prevRotationYaw, entity.rotationYaw, // partialTicks * 0.5F) * 0.01745329238474369D; double d1 = 0;// this.interpolateValue(entity.prevRotationPitch, entity.rotationPitch, // partialTicks * 0.5F) * 0.01745329238474369D; double d2 = Math.cos(d0); double d3 = Math.sin(d0); double d4 = Math.sin(d1); // if (entity instanceof EntityHanging) // { d4 = -1.0D; // } double fakeYaw = 0;// Math.PI / 6D; double d6 = entity1x; double d7 = entity1y; double d8 = entity1z; double d9 = fakeYaw; d2 = 0;// fakeWidth;; d3 = 0;// fakeWidth; double d10 = entity2x + d2; double d11 = entity2y; double d12 = entity2z + d3; x = x + d2; z = z + d3; double d13 = ((float) (d6 - d10)); double d14 = ((float) (d7 - d11)); double d15 = ((float) (d8 - d12)); GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); GlStateManager.disableCull(); int i = 24; double d16 = 0.025D; bufferbuilder.begin(5, DefaultVertexFormats.POSITION_COLOR); for (int j = 0; j <= 24; ++j) { float f3 = j / 24.0F; bufferbuilder.pos(x + d13 * f3 + 0.0D, y + d14 * (f3 * f3 + f3) * 0.5D + ((24.0F - j) / 18.0F + 0.125F), z + d15 * f3).color(wireR, wireG, wireB, wireAlpha).endVertex(); bufferbuilder .pos(x + d13 * f3 + 0.025D, y + d14 * (f3 * f3 + f3) * 0.5D + ((24.0F - j) / 18.0F + 0.125F) + 0.025D, z + d15 * f3) .color(wireR, wireG, wireB, wireAlpha).endVertex(); } tessellator.draw(); bufferbuilder.begin(5, DefaultVertexFormats.POSITION_COLOR); for (int k = 0; k <= 24; ++k) { float f4 = 204F / 255F;// .282F;//0.5F; float f5 = 122F / 255F;// .176F;//0.4F; float f6 = 0;// 0.078F;//0.3F; // f4 *= 2.2F; // f5 *= 2.2F; // f6 *= 2.2F; if (k % 2 == 0) { f4 *= 0.7F; f5 *= 0.7F; f6 *= 0.7F; } float f7 = k / 24.0F; bufferbuilder.pos(x + d13 * f7 + 0.0D, y + d14 * (f7 * f7 + f7) * 0.5D + ((24.0F - k) / 18.0F + 0.125F) + 0.025D, z + d15 * f7) .color(wireR, wireG, wireB, wireAlpha).endVertex(); bufferbuilder.pos(x + d13 * f7 + 0.025D, y + d14 * (f7 * f7 + f7) * 0.5D + ((24.0F - k) / 18.0F + 0.125F), z + d15 * f7 + 0.025D).color(wireR, wireG, wireB, wireAlpha).endVertex(); } tessellator.draw(); GlStateManager.enableLighting(); GlStateManager.enableTexture2D(); GlStateManager.enableCull(); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); }
Example 20
Source File: RenderUtils.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
public static void renderEntityDebugBoundingBox(Entity entityIn, float partialTicks, boolean renderLook, boolean renderEyeHeight) { Entity renderViewEntity = Minecraft.getMinecraft().getRenderViewEntity(); double x = entityIn.lastTickPosX + (entityIn.posX - entityIn.lastTickPosX) * (double)partialTicks; double y = entityIn.lastTickPosY + (entityIn.posY - entityIn.lastTickPosY) * (double)partialTicks; double z = entityIn.lastTickPosZ + (entityIn.posZ - entityIn.lastTickPosZ) * (double)partialTicks; x -= renderViewEntity.lastTickPosX + (renderViewEntity.posX - renderViewEntity.lastTickPosX) * (double)partialTicks; y -= renderViewEntity.lastTickPosY + (renderViewEntity.posY - renderViewEntity.lastTickPosY) * (double)partialTicks; z -= renderViewEntity.lastTickPosZ + (renderViewEntity.posZ - renderViewEntity.lastTickPosZ) * (double)partialTicks; GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.depthMask(false); GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); GlStateManager.disableCull(); GlStateManager.disableBlend(); GlStateManager.glLineWidth(1.0F); double entityRadius = entityIn.width / 2.0D; AxisAlignedBB bb = entityIn.getEntityBoundingBox(); RenderGlobal.drawBoundingBox(bb.minX - entityIn.posX + x, bb.minY - entityIn.posY + y, bb.minZ - entityIn.posZ + z, bb.maxX - entityIn.posX + x, bb.maxY - entityIn.posY + y, bb.maxZ - entityIn.posZ + z, 1.0F, 1.0F, 1.0F, 1.0F); if (renderEyeHeight && entityIn instanceof EntityLivingBase) { RenderGlobal.drawBoundingBox(x - entityRadius, y + entityIn.getEyeHeight() - 0.01D, z - entityRadius, x + entityRadius, y + entityIn.getEyeHeight() + 0.01D, z + entityRadius, 1.0F, 0.0F, 0.0F, 1.0F); } if (renderLook) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexbuffer = tessellator.getBuffer(); Vec3d look = entityIn.getLook(partialTicks); vertexbuffer.begin(3, DefaultVertexFormats.POSITION_COLOR); vertexbuffer.pos(x, y + entityIn.getEyeHeight(), z).color(0, 0, 255, 255).endVertex(); vertexbuffer.pos(x + look.x * 2.0D, y + entityIn.getEyeHeight() + look.y * 2.0D, z + look.z * 2.0D).color(0, 0, 255, 255).endVertex(); tessellator.draw(); } GlStateManager.enableTexture2D(); GlStateManager.enableLighting(); GlStateManager.enableCull(); GlStateManager.disableBlend(); GlStateManager.depthMask(true); }