Java Code Examples for com.jme3.math.FastMath#isPowerOfTwo()
The following examples show how to use
com.jme3.math.FastMath#isPowerOfTwo() .
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Example 1
Source File: TerrainQuad.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
protected TerrainQuad(String name, int patchSize, int quadSize, Vector3f scale, float[] heightMap, int totalSize, Vector2f offset, float offsetAmount) { super(name); if (heightMap == null) heightMap = generateDefaultHeightMap(quadSize); if (!FastMath.isPowerOfTwo(quadSize - 1)) { throw new RuntimeException("size given: " + quadSize + " Terrain quad sizes may only be (2^N + 1)"); } if (FastMath.sqrt(heightMap.length) > quadSize) { Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Heightmap size is larger than the terrain size. Make sure your heightmap image is the same size as the terrain!"); } this.offset = offset; this.offsetAmount = offsetAmount; this.totalSize = totalSize; this.size = quadSize; this.patchSize = patchSize; this.stepScale = scale; split(patchSize, heightMap); }
Example 2
Source File: TerrainQuad.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
protected TerrainQuad(String name, int patchSize, int quadSize, Vector3f scale, float[] heightMap, int totalSize, Vector2f offset, float offsetAmount) { super(name); if (heightMap == null) heightMap = generateDefaultHeightMap(quadSize); if (!FastMath.isPowerOfTwo(quadSize - 1)) { throw new RuntimeException("size given: " + quadSize + " Terrain quad sizes may only be (2^N + 1)"); } if (FastMath.sqrt(heightMap.length) > quadSize) { Logger.getLogger(this.getClass().getName()).log(Level.WARNING, "Heightmap size is larger than the terrain size. Make sure your heightmap image is the same size as the terrain!"); } this.offset = offset; this.offsetAmount = offsetAmount; this.totalSize = totalSize; this.size = quadSize; this.patchSize = patchSize; this.stepScale = scale; split(patchSize, heightMap); }
Example 3
Source File: TextureUtil.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
/** * <code>uploadTextureBitmap</code> uploads a native android bitmap * @param target * @param bitmap * @param generateMips * @param powerOf2 */ private static void uploadTextureBitmap2(final int target, Bitmap bitmap, boolean generateMips, boolean powerOf2) { if (bitmap.isRecycled()) { throw new RuntimeException("bitmap is recycled."); } if (!powerOf2) { int width = bitmap.getWidth(); int height = bitmap.getHeight(); if (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height) /*|| width >= 512 || height >= 512*/) { // scale to power of two width = FastMath.nearestPowerOfTwo(width); height = FastMath.nearestPowerOfTwo(height); // while(width >= 512) { // width = width / 2; // } // while(height >= 512) { // height = height / 2; // } Logger.getLogger(TextureUtil.class.getName()).warning("texture size changed."); Bitmap bitmap2 = Bitmap.createScaledBitmap(bitmap, width, height, true); bitmap.recycle(); bitmap = bitmap2; } } if (generateMips) { buildMipmap(bitmap); } else { GLUtils.texImage2D(target, 0, bitmap, 0); //checkGLError(); //bitmap.recycle(); } }
Example 4
Source File: MidpointDisplacementHeightMap.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 3 votes |
/** * The constructor generates the heightmap. After the first 4 corners are * randomly given a height, the center will be heighted to the average of * the 4 corners to which a random value is added. Then other passes fill * the heightmap by the same principle. * The random value is generated between the values <code>-range</code> * and <code>range</code>. The <code>range</code> parameter is multiplied by * the <code>persistence</code> parameter each pass to smoothen close cell heights. * Extends this class and override the getOffset function for more control of * the randomness (you can use the coordinates and/or the computed average height * to influence the random amount added. * * @param size * The size of the heightmap, must be 2^N+1 * @param range * The range in which randomness will be added. A value of 1 will * allow -1 to 1 value changes. * @param persistence * The factor by which the range will evolve at each iteration. * A value of 0.5f will halve the range at each iteration and is * typically a good choice * @param seed * A seed to feed the random number generator. * @throws IllegalArgumentException if size is not a power of two plus one. */ public MidpointDisplacementHeightMap(int size, float range, float persistence, long seed) { if (size < 0 || !FastMath.isPowerOfTwo(size - 1)) { throw new IllegalArgumentException("The size is negative or not of the form 2^N +1" + " (a power of two plus one)"); } this.size = size; this.range = range; this.persistence = persistence; this.seed = seed; load(); }
Example 5
Source File: MidpointDisplacementHeightMap.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 3 votes |
/** * The constructor generates the heightmap. After the first 4 corners are * randomly given an height, the center will be heighted to the average of * the 4 corners to which a random value is added. Then other passes fill * the heightmap by the same principle. * The random value is generated between the values <code>-range</code> * and <code>range</code>. The <code>range</code> parameter is multiplied by * the <code>persistence</code> parameter each pass to smoothen close cell heights. * Extends this class and override the getOffset function for more control of * the randomness (you can use the coordinates and/or the computed average height * to influence the random amount added. * * @param size * The size of the heightmap, must be 2^N+1 * @param range * The range in which randomness will be added. A value of 1 will * allow -1 to 1 value changes. * @param persistence * The factor by which the range will evolve at each iteration. * A value of 0.5f will halve the range at each iteration and is * typically a good choice * @param seed * A seed to feed the random number generator. * @throw JMException if size is not a power of two plus one. */ public MidpointDisplacementHeightMap(int size, float range, float persistence, long seed) throws Exception { if (size < 0 || !FastMath.isPowerOfTwo(size - 1)) { throw new JMException("The size is negative or not of the form 2^N +1" + " (a power of two plus one)"); } this.size = size; this.range = range; this.persistence = persistence; this.seed = seed; load(); }
Example 6
Source File: Image.java From jmonkeybuilder with Apache License 2.0 | 2 votes |
/** * Determine if the image is NPOT. * * @return if the image is a non-power-of-2 image, e.g. having dimensions * that are not powers of 2. */ public boolean isNPOT() { return width != 0 && height != 0 && (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)); }
Example 7
Source File: Image.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 2 votes |
/** * Determine if the image is NPOT. * * @return if the image is a non-power-of-2 image, e.g. having dimensions * that are not powers of 2. */ public boolean isNPOT() { return width != 0 && height != 0 && (!FastMath.isPowerOfTwo(width) || !FastMath.isPowerOfTwo(height)); }