Java Code Examples for com.jme3.scene.Spatial#center()
The following examples show how to use
com.jme3.scene.Spatial#center() .
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Example 1
Source File: TestBlenderObjectAnim.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(10f); cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); BlenderKey blenderKey = new BlenderKey("Blender/2.4x/animtest.blend"); Spatial scene = (Spatial) assetManager.loadModel(blenderKey); rootNode.attachChild(scene); Spatial model = this.findNode(rootNode, "TestAnim"); model.center(); control = model.getControl(AnimControl.class); channel = control.createChannel(); channel.setAnim("TestAnim"); }
Example 2
Source File: TestBlenderAnim.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(10f); cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); BlenderKey blenderKey = new BlenderKey("Blender/2.4x/BaseMesh_249.blend"); Spatial scene = (Spatial) assetManager.loadModel(blenderKey); rootNode.attachChild(scene); Spatial model = this.findNode(rootNode, "BaseMesh_01"); model.center(); control = model.getControl(AnimControl.class); channel = control.createChannel(); channel.setAnim("run_01"); }
Example 3
Source File: VehicleEditorController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
public void doCenterSelected(final Spatial selected) { final Vector3f location = new Vector3f(selected.getLocalTranslation()); selected.center(); Lookup.getDefault().lookup(SceneUndoRedoManager.class).addEdit(this, new AbstractUndoableSceneEdit() { @Override public void sceneUndo() { //undo stuff here selected.setLocalTranslation(location); } @Override public void sceneRedo() { //redo stuff here selected.center(); } @Override public void awtRedo() { } @Override public void awtUndo() { } }); }
Example 4
Source File: TestAttachmentsNode.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(10f); cam.setLocation(new Vector3f(6.4f, 7.5f, 12.8f)); cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(ColorRGBA.White); rootNode.addLight(dl); Spatial model = assetManager.loadModel("Models/Jaime/Jaime.j3o"); control = model.getControl(AnimControl.class); SkeletonControl skeletonControl = model.getControl(SkeletonControl.class); model.center(); model.setLocalScale(5f); control.addListener(this); channel = control.createChannel(); channel.setAnim("Idle"); Box box = new Box(0.3f, 0.02f, 0.02f); Geometry saber = new Geometry("saber", box); saber.move(0.4f, 0.05f, 0.01f); Material red = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); saber.setMaterial(red); Node n = skeletonControl.getAttachmentsNode("hand.R"); n.attachChild(saber); rootNode.attachChild(model); inputManager.addListener(this, "Attack"); inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE)); }
Example 5
Source File: TestOgreAnim.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(10f); cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); Spatial model = assetManager.loadModel("Models/Oto/Oto.mesh.xml"); model.center(); animComposer = model.getControl(AnimComposer.class); animComposer.actionBlended("Attack", new LinearBlendSpace(0f, 0.5f), "Dodge"); for (AnimClip animClip : animComposer.getAnimClips()) { Action action = animComposer.action(animClip.getName()); if(!"stand".equals(animClip.getName())) { action = new BaseAction(Tweens.sequence(action, Tweens.callMethod(this, "backToStand", animComposer))); } animComposer.addAction(animClip.getName(), action); } currentAction = animComposer.setCurrentAction("stand"); // Walk, pull, Dodge, stand, push SkinningControl skinningControl = model.getControl(SkinningControl.class); skinningControl.setHardwareSkinningPreferred(false); Box b = new Box(.25f, 3f, .25f); Geometry item = new Geometry("Item", b); item.move(0, 1.5f, 0); item.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); Node n = skinningControl.getAttachmentsNode("hand.right"); n.attachChild(item); rootNode.attachChild(model); inputManager.addListener(this, "Attack"); inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE)); }
Example 6
Source File: TestOgreAnim.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { flyCam.setMoveSpeed(10f); cam.setLocation(new Vector3f(6.4013605f, 7.488437f, 12.843031f)); cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); DirectionalLight dl = new DirectionalLight(); dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); rootNode.addLight(dl); Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); model.center(); control = model.getControl(AnimControl.class); control.addListener(this); channel = control.createChannel(); for (String anim : control.getAnimationNames()) System.out.println(anim); channel.setAnim("stand"); SkeletonControl skeletonControl = model.getControl(SkeletonControl.class); Box b = new Box(.25f,3f,.25f); Geometry item = new Geometry("Item", b); item.move(0, 1.5f, 0); item.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m")); Node n = skeletonControl.getAttachmentsNode("hand.right"); n.attachChild(item); rootNode.attachChild(model); inputManager.addListener(this, "Attack"); inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE)); }
Example 7
Source File: TestCinematic.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void createScene() { model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); model.center(); model.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(model); Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat.setColor("Color", ColorRGBA.Cyan); teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); teapot.setLocalTranslation(10, 0, 10); teapot.setMaterial(mat); teapot.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(teapot); Material matSoil = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); matSoil.setBoolean("UseMaterialColors", true); matSoil.setColor("Ambient", ColorRGBA.Gray); matSoil.setColor("Diffuse", ColorRGBA.Green); matSoil.setColor("Specular", ColorRGBA.Black); Geometry soil = new Geometry("soil", new Box(new Vector3f(0, -6.0f, 0), 50, 1, 50)); soil.setMaterial(matSoil); soil.setShadowMode(ShadowMode.Receive); rootNode.attachChild(soil); DirectionalLight light = new DirectionalLight(); light.setDirection(new Vector3f(0, -1, -1).normalizeLocal()); light.setColor(ColorRGBA.White.mult(1.5f)); rootNode.addLight(light); fpp = new FilterPostProcessor(assetManager); fade = new FadeFilter(); fpp.addFilter(fade); if (renderer.getCaps().contains(Caps.GLSL100)){ PssmShadowRenderer pssm = new PssmShadowRenderer(assetManager, 512, 1); pssm.setDirection(new Vector3f(0, -1, -1).normalizeLocal()); pssm.setShadowIntensity(0.4f); viewPort.addProcessor(pssm); viewPort.addProcessor(fpp); } }