Java Code Examples for com.jme3.scene.Spatial#rotate()
The following examples show how to use
com.jme3.scene.Spatial#rotate() .
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Example 1
Source File: TestCartoonEdge.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setupModel(){ Spatial model = assetManager.loadModel("Models/MonkeyHead/MonkeyHead.mesh.xml"); makeToonish(model); model.rotate(0, FastMath.PI, 0); // signpost.setLocalTranslation(12, 3.5f, 30); // model.scale(0.10f); // signpost.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(model); }
Example 2
Source File: TestEverything.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setupSignpost(){ Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); signpost.setMaterial(mat); signpost.rotate(0, FastMath.HALF_PI, 0); signpost.setLocalTranslation(12, 3.5f, 30); signpost.setLocalScale(4); signpost.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(signpost); }
Example 3
Source File: TestParallax.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setupSignpost() { Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); TangentBinormalGenerator.generate(signpost); signpost.setMaterial(mat); signpost.rotate(0, FastMath.HALF_PI, 0); signpost.setLocalTranslation(12, 23.5f, 30); signpost.setLocalScale(4); signpost.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(signpost); }
Example 4
Source File: TestHoveringTank.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void makeMissile() { Vector3f pos = spaceCraft.getWorldTranslation().clone(); Quaternion rot = spaceCraft.getWorldRotation(); Vector3f dir = rot.getRotationColumn(2); Spatial missile = assetManager.loadModel("Models/SpaceCraft/Rocket.mesh.xml"); missile.scale(0.5f); missile.rotate(0, FastMath.PI, 0); missile.updateGeometricState(); BoundingBox box = (BoundingBox) missile.getWorldBound(); final Vector3f extent = box.getExtent(null); BoxCollisionShape boxShape = new BoxCollisionShape(extent); missile.setName("Missile"); missile.rotate(rot); missile.setLocalTranslation(pos.addLocal(0, extent.y * 4.5f, 0)); missile.setLocalRotation(hoverControl.getPhysicsRotation()); missile.setShadowMode(ShadowMode.Cast); RigidBodyControl control = new BombControl(assetManager, boxShape, 20); control.setLinearVelocity(dir.mult(100)); control.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_03); missile.addControl(control); rootNode.attachChild(missile); getPhysicsSpace().add(missile); }
Example 5
Source File: TestSpotLight.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setupSignpost(){ Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); // mat.setBoolean("VertexLighting", true); signpost.setMaterial(mat); signpost.rotate(0, FastMath.HALF_PI, 0); signpost.setLocalTranslation(12, 3.5f, 30); signpost.setLocalScale(4); signpost.setShadowMode(ShadowMode.CastAndReceive); TangentBinormalGenerator.generate(signpost); rootNode.attachChild(signpost); }
Example 6
Source File: TestPostFilters.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setupSignpost() { Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); signpost.setMaterial(mat); signpost.rotate(0, FastMath.HALF_PI, 0); signpost.setLocalTranslation(12, 3.5f, 30); signpost.setLocalScale(4); signpost.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(signpost); }
Example 7
Source File: TestCartoonEdge.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void setupModel(){ Spatial model = assetManager.loadModel("Models/MonkeyHead/MonkeyHead.mesh.xml"); makeToonish(model); model.rotate(0, FastMath.PI, 0); // signpost.setLocalTranslation(12, 3.5f, 30); // model.scale(0.10f); // signpost.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(model); }
Example 8
Source File: HelloAssets.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
@Override public void simpleInitApp() { /** Load a teapot model (OBJ file from test-data) */ Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); teapot.setMaterial(mat_default); rootNode.attachChild(teapot); /** Create a wall (Box with material and texture from test-data) */ Box box = new Box(Vector3f.ZERO, 2.5f,2.5f,1.0f); Spatial wall = new Geometry("Box", box ); Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg")); wall.setMaterial(mat_brick); wall.setLocalTranslation(2.0f,-2.5f,0.0f); rootNode.attachChild(wall); /** Display a line of text (default font from test-data) */ guiNode.detachAllChildren(); guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); BitmapText helloText = new BitmapText(guiFont, false); helloText.setSize(guiFont.getCharSet().getRenderedSize()); helloText.setText("Hello World"); helloText.setLocalTranslation(300, helloText.getLineHeight(), 0); guiNode.attachChild(helloText); /** Load a Ninja model (OgreXML + material + texture from test_data) */ Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); ninja.scale(0.05f, 0.05f, 0.05f); ninja.rotate(0.0f, -3.0f, 0.0f); ninja.setLocalTranslation(0.0f, -5.0f, -2.0f); rootNode.attachChild(ninja); /** You must add a light to make the model visible */ DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal()); rootNode.addLight(sun); }
Example 9
Source File: MapDrawer.java From OpenRTS with MIT License | 5 votes |
private void attachManmadeCliff(Cliff c) { Node n = new Node(); tilesSpatial.get(c.getTile()).add(n); castAndReceiveNode.attachChild(n); ManmadeFace face = (ManmadeFace) (c.face); Spatial s = getModel(face.modelPath); if (s == null) { logger.warning("Can't find model " + face.modelPath); return; } switch (c.type) { case Orthogonal: s.rotate(0, 0, (float) (c.angle + AngleUtil.RIGHT)); break; case Salient: s.rotate(0, 0, (float) (c.angle + AngleUtil.RIGHT)); break; case Corner: s.rotate(0, 0, (float) (c.angle)); break; default: break; } s.scale(0.005f); s.setLocalTranslation((float)c.getTile().getCoord().x + 0.5f, (float)c.getTile().getCoord().y + 0.5f, (float) (c.level * Tile.STAGE_HEIGHT) + 0.1f); n.attachChild(s); }
Example 10
Source File: TestEverything.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setupSignpost(){ Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); signpost.setMaterial(mat); signpost.rotate(0, FastMath.HALF_PI, 0); signpost.setLocalTranslation(12, 3.5f, 30); signpost.setLocalScale(4); signpost.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(signpost); }
Example 11
Source File: RollingTheMonkey.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleUpdate(float tpf) { // Update and position the score scoreText.setText("Score: " + score); scoreText.setLocalTranslation((cam.getWidth() - scoreText.getLineWidth()) / 2.0f, scoreText.getLineHeight(), 0.0f); // Rotate all the pickups float pickUpSpeed = PICKUP_SPEED * tpf; for(Spatial pickUp : pickUps.getChildren()) { pickUp.rotate(pickUpSpeed, pickUpSpeed, pickUpSpeed); } Vector3f centralForce = new Vector3f(); if(keyForward) centralForce.addLocal(cam.getDirection()); if(keyBackward) centralForce.addLocal(cam.getDirection().negate()); if(keyLeft) centralForce.addLocal(cam.getLeft()); if(keyRight) centralForce.addLocal(cam.getLeft().negate()); if(!Vector3f.ZERO.equals(centralForce)) { centralForce.setY(0); // stop ball from pusing down or flying up centralForce.normalizeLocal(); // normalize force centralForce.multLocal(PLAYER_FORCE); // scale vector to force player.applyCentralForce(centralForce); // apply force to player } cam.lookAt(player.getPhysicsLocation(), Vector3f.UNIT_Y); }
Example 12
Source File: TestParallaxPBR.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setupSignpost() { Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); TangentBinormalGenerator.generate(signpost); signpost.setMaterial(mat); signpost.rotate(0, FastMath.HALF_PI, 0); signpost.setLocalTranslation(12, 23.5f, 30); signpost.setLocalScale(4); signpost.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(signpost); }
Example 13
Source File: TestParallax.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setupSignpost() { Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); Material matSp = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); TangentBinormalGenerator.generate(signpost); signpost.setMaterial(matSp); signpost.rotate(0, FastMath.HALF_PI, 0); signpost.setLocalTranslation(12, 23.5f, 30); signpost.setLocalScale(4); signpost.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(signpost); }
Example 14
Source File: TestHoveringTank.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void makeMissile() { Vector3f pos = spaceCraft.getWorldTranslation().clone(); Quaternion rot = spaceCraft.getWorldRotation(); Vector3f dir = rot.getRotationColumn(2); Spatial missile = assetManager.loadModel("Models/SpaceCraft/Rocket.mesh.xml"); missile.scale(0.5f); missile.rotate(0, FastMath.PI, 0); missile.updateGeometricState(); BoundingBox box = (BoundingBox) missile.getWorldBound(); final Vector3f extent = box.getExtent(null); BoxCollisionShape boxShape = new BoxCollisionShape(extent); missile.setName("Missile"); missile.rotate(rot); missile.setLocalTranslation(pos.addLocal(0, extent.y * 4.5f, 0)); missile.setLocalRotation(hoverControl.getPhysicsRotation()); missile.setShadowMode(ShadowMode.Cast); RigidBodyControl control = new BombControl(assetManager, boxShape, 20); control.setLinearVelocity(dir.mult(100)); control.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_03); missile.addControl(control); rootNode.attachChild(missile); getPhysicsSpace().add(missile); }
Example 15
Source File: TestSpotLight.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setupSignpost(){ Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); // mat.setBoolean("VertexLighting", true); signpost.setMaterial(mat); signpost.rotate(0, FastMath.HALF_PI, 0); signpost.setLocalTranslation(12, 3.5f, 30); signpost.setLocalScale(4); signpost.setShadowMode(ShadowMode.CastAndReceive); TangentBinormalGenerator.generate(signpost); rootNode.attachChild(signpost); }
Example 16
Source File: TestSpotLightShadows.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setupSignpost() { Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); // mat.setBoolean("VertexLighting", true); signpost.setMaterial(mat); signpost.rotate(0, FastMath.HALF_PI, 0); signpost.setLocalTranslation(12, 3.5f, 30); signpost.setLocalScale(4); signpost.setShadowMode(ShadowMode.CastAndReceive); TangentBinormalGenerator.generate(signpost); rootNode.attachChild(signpost); }
Example 17
Source File: TestPostFilters.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
public void setupSignpost() { Spatial signpost = assetManager.loadModel("Models/Sign Post/Sign Post.mesh.xml"); Material mat = assetManager.loadMaterial("Models/Sign Post/Sign Post.j3m"); signpost.setMaterial(mat); signpost.rotate(0, FastMath.HALF_PI, 0); signpost.setLocalTranslation(12, 3.5f, 30); signpost.setLocalScale(4); signpost.setShadowMode(ShadowMode.CastAndReceive); rootNode.attachChild(signpost); }
Example 18
Source File: HelloAssets.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void simpleInitApp() { /** Load a teapot model (OBJ file from test-data) */ Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj"); Material mat_default = new Material( assetManager, "Common/MatDefs/Misc/ShowNormals.j3md"); teapot.setMaterial(mat_default); rootNode.attachChild(teapot); /** Create a wall (Box with material and texture from test-data) */ Box box = new Box(2.5f, 2.5f, 1.0f); Spatial wall = new Geometry("Box", box ); Material mat_brick = new Material( assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); mat_brick.setTexture("ColorMap", assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg")); wall.setMaterial(mat_brick); wall.setLocalTranslation(2.0f,-2.5f,0.0f); rootNode.attachChild(wall); /** Display a line of text (default font from test-data) */ setDisplayStatView(false); guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt"); BitmapText helloText = new BitmapText(guiFont, false); helloText.setSize(guiFont.getCharSet().getRenderedSize()); helloText.setText("Hello World"); helloText.setLocalTranslation(300, helloText.getLineHeight(), 0); guiNode.attachChild(helloText); /** Load a Ninja model (OgreXML + material + texture from test_data) */ Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.mesh.xml"); ninja.scale(0.05f, 0.05f, 0.05f); ninja.rotate(0.0f, -3.0f, 0.0f); ninja.setLocalTranslation(0.0f, -5.0f, -2.0f); rootNode.attachChild(ninja); /** You must add a light to make the model visible */ DirectionalLight sun = new DirectionalLight(); sun.setDirection(new Vector3f(-0.1f, -0.7f, -1.0f).normalizeLocal()); rootNode.addLight(sun); }
Example 19
Source File: SceneEditorController.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
public void doRotateSpatial(Spatial selected, Quaternion rotation) { Quaternion before = new Quaternion(selected.getLocalRotation()); selected.rotate(rotation); Quaternion after = new Quaternion(selected.getLocalRotation()); rotateUndo(selected, before, after, selectedSpat); }