Java Code Examples for net.minecraft.util.EnumHandSide#RIGHT
The following examples show how to use
net.minecraft.util.EnumHandSide#RIGHT .
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Example 1
Source File: ItemHandUpgrade.java From Cyberware with MIT License | 6 votes |
@SubscribeEvent public void handleMining(HarvestCheck event) { EntityPlayer p = event.getEntityPlayer(); ItemStack test = new ItemStack(this, 1, 2); boolean rightArm = (p.getPrimaryHand() == EnumHandSide.RIGHT ? (CyberwareAPI.isCyberwareInstalled(p, new ItemStack(CyberwareContent.cyberlimbs, 1, 1))) : (CyberwareAPI.isCyberwareInstalled(p, new ItemStack(CyberwareContent.cyberlimbs, 1, 0)))); if (rightArm && CyberwareAPI.isCyberwareInstalled(p, test) && p.getHeldItemMainhand() == null) { ItemStack pick = new ItemStack(Items.STONE_PICKAXE); if (pick.canHarvestBlock(event.getTargetBlock())) { event.setCanHarvest(true); } } }
Example 2
Source File: RenderCodex.java From Wizardry with GNU Lesser General Public License v3.0 | 6 votes |
private static void renderItemInFirstPerson(AbstractClientPlayer player, EnumHand hand, float swingProgress, ItemStack stack, float equipProgress) { // Cherry picked from ItemRenderer.renderItemInFirstPerson boolean flag = hand == EnumHand.MAIN_HAND; EnumHandSide enumhandside = flag ? player.getPrimaryHand() : player.getPrimaryHand().opposite(); GlStateManager.pushMatrix(); boolean flag1 = enumhandside == EnumHandSide.RIGHT; float f = -0.4F * MathHelper.sin(MathHelper.sqrt(swingProgress) * (float) Math.PI); float f1 = 0.2F * MathHelper.sin(MathHelper.sqrt(swingProgress) * ((float) Math.PI * 2F)); float f2 = -0.2F * MathHelper.sin(swingProgress * (float) Math.PI); int i = flag1 ? 1 : -1; GlStateManager.translate(i * f, f1, f2); transformSideFirstPerson(enumhandside, equipProgress); transformFirstPerson(enumhandside, swingProgress); RenderCodex.INSTANCE.doRender(enumhandside, stack); GlStateManager.popMatrix(); }
Example 3
Source File: LayerTofunianHeldItem.java From TofuCraftReload with MIT License | 6 votes |
public void doRenderLayer(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) { boolean flag = entitylivingbaseIn.getPrimaryHand() == EnumHandSide.RIGHT; ItemStack itemstack = flag ? entitylivingbaseIn.getHeldItemOffhand() : entitylivingbaseIn.getHeldItemMainhand(); ItemStack itemstack1 = flag ? entitylivingbaseIn.getHeldItemMainhand() : entitylivingbaseIn.getHeldItemOffhand(); if (!itemstack.isEmpty() || !itemstack1.isEmpty()) { GlStateManager.pushMatrix(); if (this.livingEntityRenderer.getMainModel().isChild) { GlStateManager.translate(0.0F, 0.75F, 0.0F); GlStateManager.scale(0.5F, 0.5F, 0.5F); } this.renderHeldItem(entitylivingbaseIn, itemstack1, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND, EnumHandSide.RIGHT); this.renderHeldItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_LEFT_HAND, EnumHandSide.LEFT); GlStateManager.popMatrix(); } }
Example 4
Source File: RenderPlayerCyberware.java From Cyberware with MIT License | 6 votes |
@Override public void renderRightArm(AbstractClientPlayer clientPlayer) { Minecraft.getMinecraft().getTextureManager().bindTexture(robo); super.renderRightArm(clientPlayer); if (CyberwareAPI.isCyberwareInstalled(clientPlayer, new ItemStack(CyberwareContent.handUpgrades, 1, 1)) && CyberwareAPI.isCyberwareInstalled(clientPlayer, new ItemStack(CyberwareContent.cyberlimbs, 1, 1)) && Minecraft.getMinecraft().gameSettings.mainHand == EnumHandSide.RIGHT && clientPlayer.getHeldItemMainhand() == null && EnableDisableHelper.isEnabled(CyberwareAPI.getCyberware(clientPlayer, new ItemStack(CyberwareContent.handUpgrades, 1, 1)))) { GL11.glPushMatrix(); float percent = ((Minecraft.getMinecraft().thePlayer.ticksExisted + Minecraft.getMinecraft().getRenderPartialTicks() - ItemHandUpgrade.clawsTime) / 4F); percent = Math.min(1.0F, percent); percent = Math.max(0F, percent); percent = (float) Math.sin(percent * Math.PI / 2F); claws.claw1.rotateAngleY = 0.00F; claws.claw1.rotateAngleZ = 0.07F; claws.claw1.rotateAngleX = 0.00F; claws.claw1.setRotationPoint(-5.0F, -5.0F + (7F * percent), 0.0F); claws.claw1.render(0.0625F); GL11.glPopMatrix(); } }
Example 5
Source File: ItemHandUpgrade.java From Cyberware with MIT License | 5 votes |
@SubscribeEvent public void handleMineSpeed(BreakSpeed event) { EntityPlayer p = event.getEntityPlayer(); ItemStack test = new ItemStack(this, 1, 2); boolean rightArm = (p.getPrimaryHand() == EnumHandSide.RIGHT ? (CyberwareAPI.isCyberwareInstalled(p, new ItemStack(CyberwareContent.cyberlimbs, 1, 1))) : (CyberwareAPI.isCyberwareInstalled(p, new ItemStack(CyberwareContent.cyberlimbs, 1, 0)))); if (rightArm && CyberwareAPI.isCyberwareInstalled(p, test) && p.getHeldItemMainhand() == null) { ItemStack pick = new ItemStack(Items.STONE_PICKAXE); event.setNewSpeed(event.getNewSpeed() * pick.getStrVsBlock(p.worldObj.getBlockState(event.getPos()))); } }
Example 6
Source File: ModelTofuMindCore.java From TofuCraftReload with MIT License | 5 votes |
protected EnumHandSide getMainHand(Entity entityIn) { if (entityIn instanceof EntityLivingBase) { EntityLivingBase entitylivingbase = (EntityLivingBase) entityIn; EnumHandSide enumhandside = entitylivingbase.getPrimaryHand(); return entitylivingbase.swingingHand == EnumHand.MAIN_HAND ? enumhandside : enumhandside.opposite(); } else { return EnumHandSide.RIGHT; } }
Example 7
Source File: EssentialsMissingHandler.java From Cyberware with MIT License | 5 votes |
private void processEvent(Event event, EnumHand hand, EntityPlayer p, ICyberwareUserData cyberware) { EnumHandSide mainHand = p.getPrimaryHand(); EnumHandSide offHand = ((mainHand == EnumHandSide.LEFT) ? EnumHandSide.RIGHT : EnumHandSide.LEFT); EnumSide correspondingMainHand = ((mainHand == EnumHandSide.RIGHT) ? EnumSide.RIGHT : EnumSide.LEFT); EnumSide correspondingOffHand = ((offHand == EnumHandSide.RIGHT) ? EnumSide.RIGHT : EnumSide.LEFT); boolean leftUnpowered = false; ItemStack armLeft = cyberware.getCyberware(new ItemStack(CyberwareContent.cyberlimbs, 1, 0)); if (armLeft != null && !ItemCyberlimb.isPowered(armLeft)) { leftUnpowered = true; } boolean rightUnpowered = false; ItemStack armRight = cyberware.getCyberware(new ItemStack(CyberwareContent.cyberlimbs, 1, 1)); if (armRight != null && !ItemCyberlimb.isPowered(armRight)) { rightUnpowered = true; } if (hand == EnumHand.MAIN_HAND && (!cyberware.hasEssential(EnumSlot.ARM, correspondingMainHand) || leftUnpowered)) { event.setCanceled(true); } else if (hand == EnumHand.OFF_HAND && (!cyberware.hasEssential(EnumSlot.ARM, correspondingOffHand) || rightUnpowered)) { event.setCanceled(true); } }
Example 8
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 5 votes |
private void transformFirstPerson(EnumHandSide p_187453_1_, float p_187453_2_) { int i = p_187453_1_ == EnumHandSide.RIGHT ? 1 : -1; float f = MathHelper.sin(p_187453_2_ * p_187453_2_ * (float)Math.PI); GlStateManager.rotate((float)i * (45.0F + f * -20.0F), 0.0F, 1.0F, 0.0F); float f1 = MathHelper.sin(MathHelper.sqrt_float(p_187453_2_) * (float)Math.PI); GlStateManager.rotate((float)i * f1 * -20.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate((float)i * -45.0F, 0.0F, 1.0F, 0.0F); }
Example 9
Source File: ItemHandUpgrade.java From Cyberware with MIT License | 5 votes |
@SubscribeEvent(priority=EventPriority.NORMAL) public void handleLivingUpdate(CyberwareUpdateEvent event) { EntityLivingBase e = event.getEntityLiving(); ItemStack test = new ItemStack(this, 1, 1); if (CyberwareAPI.isCyberwareInstalled(e, test)) { boolean last = getLastClaws(e); boolean isEquipped = e.getHeldItemMainhand() == null && (e.getPrimaryHand() == EnumHandSide.RIGHT ? (CyberwareAPI.isCyberwareInstalled(e, new ItemStack(CyberwareContent.cyberlimbs, 1, 1))) : (CyberwareAPI.isCyberwareInstalled(e, new ItemStack(CyberwareContent.cyberlimbs, 1, 0)))); if (isEquipped && EnableDisableHelper.isEnabled(CyberwareAPI.getCyberware(e, test))) { this.addUnarmedDamage(e, test); lastClaws.put(e.getEntityId(), true); if (!last) { if (FMLCommonHandler.instance().getSide() == Side.CLIENT) { updateHand(e, true); } } } else { this.removeUnarmedDamage(e, test); lastClaws.put(e.getEntityId(), false); } } else { lastClaws.put(e.getEntityId(), false); } }
Example 10
Source File: RenderGuard.java From ToroQuest with GNU General Public License v3.0 | 4 votes |
private void setModelVisibilities(EntityGuard clientPlayer) { ModelGuard modelplayer = (ModelGuard) this.getMainModel(); ItemStack itemstack = clientPlayer.getHeldItemMainhand(); ItemStack itemstack1 = clientPlayer.getHeldItemOffhand(); modelplayer.setVisible(true); modelplayer.isSneak = clientPlayer.isSneaking(); ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY; ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY; if (itemstack != null) { modelbiped$armpose = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { modelbiped$armpose = ModelBiped.ArmPose.BLOCK; } else if (enumaction == EnumAction.BOW) { modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW; } } } if (itemstack1 != null) { modelbiped$armpose1 = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction1 = itemstack1.getItemUseAction(); if (enumaction1 == EnumAction.BLOCK) { modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK; } } } if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT) { modelplayer.rightArmPose = modelbiped$armpose; modelplayer.leftArmPose = modelbiped$armpose1; } else { modelplayer.rightArmPose = modelbiped$armpose1; modelplayer.leftArmPose = modelbiped$armpose; } }
Example 11
Source File: EssentialsMissingHandlerClient.java From Cyberware with MIT License | 4 votes |
@SubscribeEvent(priority=EventPriority.LOWEST) public void handleMissingEssentials(LivingUpdateEvent event) { EntityLivingBase e = event.getEntityLiving(); if (e != null && e == Minecraft.getMinecraft().thePlayer) { ICyberwareUserData cyberware = CyberwareAPI.getCapability(e); GameSettings settings = Minecraft.getMinecraft().gameSettings; boolean stillMissingArm = false; boolean stillMissingSecondArm = false; boolean leftUnpowered = false; ItemStack armLeft = cyberware.getCyberware(new ItemStack(CyberwareContent.cyberlimbs, 1, 0)); if (armLeft != null && !ItemCyberlimb.isPowered(armLeft)) { leftUnpowered = true; } boolean rightUnpowered = false; ItemStack armRight = cyberware.getCyberware(new ItemStack(CyberwareContent.cyberlimbs, 1, 1)); if (armRight != null && !ItemCyberlimb.isPowered(armRight)) { rightUnpowered = true; } boolean hasSkin = cyberware.isCyberwareInstalled(new ItemStack(CyberwareContent.skinUpgrades, 1, 2)); hasRoboLeft = armLeft != null && !hasSkin; hasRoboRight = armRight != null && !hasSkin; boolean hasRightArm = cyberware.hasEssential(EnumSlot.ARM, EnumSide.RIGHT) && !rightUnpowered; boolean hasLeftArm = cyberware.hasEssential(EnumSlot.ARM, EnumSide.LEFT) && !leftUnpowered; if (!hasRightArm) { if (settings.mainHand != EnumHandSide.LEFT) { oldHand = settings.mainHand; settings.mainHand = EnumHandSide.LEFT; settings.sendSettingsToServer(); } if (!missingArm) { missingArm = true; } stillMissingArm = true; if (!hasLeftArm) { if (!missingSecondArm) { missingSecondArm = true; } stillMissingSecondArm = true; } } else if (!hasLeftArm) { if (settings.mainHand != EnumHandSide.RIGHT) { oldHand = settings.mainHand; settings.mainHand = EnumHandSide.RIGHT; settings.sendSettingsToServer(); } if (!missingArm) { missingArm = true; } stillMissingArm = true; if (!hasRightArm) { if (!missingSecondArm) { missingSecondArm = true; } stillMissingSecondArm = true; } } if (!stillMissingArm && oldHand != null) { missingArm = false; settings.mainHand = oldHand; settings.sendSettingsToServer(); } if (!stillMissingSecondArm) { missingSecondArm = false; } } }
Example 12
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 4 votes |
private void transformSideFirstPerson(EnumHandSide p_187459_1_, float p_187459_2_) { int i = p_187459_1_ == EnumHandSide.RIGHT ? 1 : -1; GlStateManager.translate((float)i * 0.56F, -0.52F + p_187459_2_ * -0.6F, -0.72F); }
Example 13
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 4 votes |
public void renderItemInFirstPerson(AbstractClientPlayer p_187457_1_, float p_187457_2_, float p_187457_3_, EnumHand p_187457_4_, float p_187457_5_, @Nullable ItemStack p_187457_6_, float p_187457_7_) { boolean flag = p_187457_4_ == EnumHand.MAIN_HAND; EnumHandSide enumhandside = flag ? p_187457_1_.getPrimaryHand() : p_187457_1_.getPrimaryHand().opposite(); GlStateManager.pushMatrix(); if (p_187457_6_ == null) { if (flag && !p_187457_1_.isInvisible()) { this.renderArmFirstPerson(p_187457_7_, p_187457_5_, enumhandside); } } else if (p_187457_6_.getItem() instanceof net.minecraft.item.ItemMap) { if (flag && itemStackOffHand == null) { this.renderMapFirstPerson(p_187457_3_, p_187457_7_, p_187457_5_); } else { this.renderMapFirstPersonSide(p_187457_7_, enumhandside, p_187457_5_, p_187457_6_); } } else { boolean flag1 = enumhandside == EnumHandSide.RIGHT; if (p_187457_1_.isHandActive() && p_187457_1_.getItemInUseCount() > 0 && p_187457_1_.getActiveHand() == p_187457_4_) { int j = flag1 ? 1 : -1; switch (p_187457_6_.getItemUseAction()) { case NONE: this.transformSideFirstPerson(enumhandside, p_187457_7_); break; case EAT: case DRINK: this.transformEatFirstPerson(p_187457_2_, enumhandside, p_187457_6_); this.transformSideFirstPerson(enumhandside, p_187457_7_); break; case BLOCK: this.transformSideFirstPerson(enumhandside, p_187457_7_); break; case BOW: this.transformSideFirstPerson(enumhandside, p_187457_7_); GlStateManager.translate((float)j * -0.2785682F, 0.18344387F, 0.15731531F); GlStateManager.rotate(-13.935F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate((float)j * 35.3F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate((float)j * -9.785F, 0.0F, 0.0F, 1.0F); float f5 = (float)p_187457_6_.getMaxItemUseDuration() - ((float)this.mc.thePlayer.getItemInUseCount() - p_187457_2_ + 1.0F); float f6 = f5 / 20.0F; f6 = (f6 * f6 + f6 * 2.0F) / 3.0F; if (f6 > 1.0F) { f6 = 1.0F; } if (f6 > 0.1F) { float f7 = MathHelper.sin((f5 - 0.1F) * 1.3F); float f3 = f6 - 0.1F; float f4 = f7 * f3; GlStateManager.translate(f4 * 0.0F, f4 * 0.004F, f4 * 0.0F); } GlStateManager.translate(f6 * 0.0F, f6 * 0.0F, f6 * 0.04F); GlStateManager.scale(1.0F, 1.0F, 1.0F + f6 * 0.2F); GlStateManager.rotate((float)j * 45.0F, 0.0F, -1.0F, 0.0F); } } else { float f = -0.4F * MathHelper.sin(MathHelper.sqrt_float(p_187457_5_) * (float)Math.PI); float f1 = 0.2F * MathHelper.sin(MathHelper.sqrt_float(p_187457_5_) * ((float)Math.PI * 2F)); float f2 = -0.2F * MathHelper.sin(p_187457_5_ * (float)Math.PI); int i = flag1 ? 1 : -1; GlStateManager.translate((float)i * f, f1, f2); this.transformSideFirstPerson(enumhandside, p_187457_7_); this.transformFirstPerson(enumhandside, p_187457_5_); } this.renderItemSide(p_187457_1_, p_187457_6_, flag1 ? ItemCameraTransforms.TransformType.FIRST_PERSON_RIGHT_HAND : ItemCameraTransforms.TransformType.FIRST_PERSON_LEFT_HAND, !flag1); } GlStateManager.popMatrix(); }
Example 14
Source File: RenderPlayerCyberware.java From Cyberware with MIT License | 4 votes |
private void setModelVisibilities(AbstractClientPlayer clientPlayer) { ModelPlayer modelplayer = this.getMainModel(); if (clientPlayer.isSpectator()) { modelplayer.setInvisible(false); modelplayer.bipedHead.showModel = true; modelplayer.bipedHeadwear.showModel = true; } else { ItemStack itemstack = clientPlayer.getHeldItemMainhand(); ItemStack itemstack1 = clientPlayer.getHeldItemOffhand(); modelplayer.setInvisible(true); modelplayer.bipedHeadwear.showModel = modelplayer.bipedHead.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.HAT); modelplayer.bipedBodyWear.showModel = modelplayer.bipedBody.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.JACKET); modelplayer.bipedLeftLegwear.showModel = modelplayer.bipedLeftLeg.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG); modelplayer.bipedRightLegwear.showModel = modelplayer.bipedRightLeg.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG); modelplayer.bipedLeftArmwear.showModel = modelplayer.bipedLeftArm.isHidden ? false : clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE); modelplayer.bipedRightArmwear.showModel = modelplayer.bipedRightArm.isHidden ? false :clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE); modelplayer.isSneak = clientPlayer.isSneaking(); ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY; ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY; if (itemstack != null) { modelbiped$armpose = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { modelbiped$armpose = ModelBiped.ArmPose.BLOCK; } else if (enumaction == EnumAction.BOW) { modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW; } } } if (itemstack1 != null) { modelbiped$armpose1 = ModelBiped.ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction1 = itemstack1.getItemUseAction(); if (enumaction1 == EnumAction.BLOCK) { modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK; } } } if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT) { modelplayer.rightArmPose = modelbiped$armpose; modelplayer.leftArmPose = modelbiped$armpose1; } else { modelplayer.rightArmPose = modelbiped$armpose1; modelplayer.leftArmPose = modelbiped$armpose; } } }
Example 15
Source File: HudRenderer.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
@SubscribeEvent public static void renderHud(Post event) { ScaledResolution resolution = event.getResolution(); int width = resolution.getScaledWidth(); int height = resolution.getScaledHeight(); EntityPlayer player = Minecraft.getMinecraft().player; ItemStack stack = BaublesSupport.getItem(player, ModItems.FAKE_HALO, ModItems.CREATIVE_HALO, ModItems.REAL_HALO); if (stack.isEmpty()) return; if (event.getType() == ElementType.EXPERIENCE) { int barSide = Minecraft.getMinecraft().gameSettings.mainHand == EnumHandSide.RIGHT ? 1 : -1; barSide *= Minecraft.getMinecraft().gameSettings.attackIndicator == 2 ? -1 : 1; int right = ((width / 2) - (100 / 2)) + 155 * barSide; int top = height - 17; HUD_TEXTURE.bind(); GlStateManager.pushMatrix(); GlStateManager.color(1.0F, 1.0F, 1.0F); emptyManaBar.draw(ClientTickHandler.getTicks(), right, top); emptyBurnoutBar.draw(ClientTickHandler.getTicks(), right, top + 6); GlStateManager.popMatrix(); try (ManaManager.CapManagerBuilder mgr = ManaManager.forObject(player)) { double mana = mgr.getMana(); double burnout = mgr.getBurnout(); double maxMana = mgr.getMaxMana(); double maxBurnout = mgr.getMaxBurnout(); GlStateManager.pushMatrix(); GlStateManager.color(1.0F, 1.0F, 1.0F); int visualManaLength = 0; if (mana > 0) visualManaLength = (int) (((mana * 100) / maxMana) % 101); fullManaBar.draw(ClientTickHandler.getTicks(), right, top, visualManaLength, 5); GlStateManager.color(1.0F, 1.0F, 1.0F); int visualBurnoutLength = 0; if (burnout > 0) visualBurnoutLength = (int) (((burnout * 100) / maxBurnout) % 101); fullBurnoutBar.draw(ClientTickHandler.getTicks(), right, top + 6, visualBurnoutLength, 5); GlStateManager.popMatrix(); } } }
Example 16
Source File: RenderCodex.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
private static void transformSideFirstPerson(EnumHandSide p_187459_1_, float p_187459_2_) { int i = p_187459_1_ == EnumHandSide.RIGHT ? 1 : -1; GlStateManager.translate(i * 0.56F, -0.44F + p_187459_2_ * -0.8F, -0.72F); }
Example 17
Source File: BloodRenderLayer.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
private void setModelVisibilities(AbstractClientPlayer clientPlayer) { ModelPlayer modelplayer = render.getMainModel(); if (clientPlayer.isSpectator()) { modelplayer.setVisible(true); modelplayer.bipedHead.showModel = true; modelplayer.bipedHeadwear.showModel = true; } else { ItemStack stackMain = clientPlayer.getHeldItemMainhand(); ItemStack stackOff = clientPlayer.getHeldItemOffhand(); modelplayer.setVisible(false); modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT); modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET); modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG); modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG); modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE); modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE); modelplayer.isSneak = clientPlayer.isSneaking(); ArmPose poseMain = ArmPose.EMPTY; if (!stackMain.isEmpty()) { poseMain = ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction = stackMain.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { poseMain = ArmPose.BLOCK; } else if (enumaction == EnumAction.BOW) { poseMain = ArmPose.BOW_AND_ARROW; } } } ArmPose poseOff = ArmPose.EMPTY; if (!stackOff.isEmpty()) { poseOff = ArmPose.ITEM; if (clientPlayer.getItemInUseCount() > 0) { EnumAction enumaction1 = stackOff.getItemUseAction(); if (enumaction1 == EnumAction.BLOCK) { poseOff = ArmPose.BLOCK; } } } if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT) { modelplayer.rightArmPose = poseMain; modelplayer.leftArmPose = poseOff; } else { modelplayer.rightArmPose = poseOff; modelplayer.leftArmPose = poseMain; } } }
Example 18
Source File: ModelSamuraiIllager.java From Sakura_mod with MIT License | 4 votes |
public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) { this.head.rotateAngleY = netHeadYaw * 0.017453292F; this.head.rotateAngleX = headPitch * 0.017453292F; this.arms.rotationPointY = 3.0F; this.arms.rotationPointZ = -1.0F; this.arms.rotateAngleX = -0.75F; this.leg0.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount * 0.5F; this.leg1.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount * 0.5F; this.leg0.rotateAngleY = 0.0F; this.leg1.rotateAngleY = 0.0F; AbstractIllager.IllagerArmPose abstractillager$illagerarmpose = ((AbstractIllager) entityIn).getArmPose(); if (abstractillager$illagerarmpose == AbstractIllager.IllagerArmPose.ATTACKING) { float f = MathHelper.sin(this.swingProgress * (float) Math.PI); float f1 = MathHelper.sin((1.0F - (1.0F - this.swingProgress) * (1.0F - this.swingProgress)) * (float) Math.PI); this.rightArm.rotateAngleZ = -0.3363323129985824F; this.leftArm.rotateAngleZ = 0.3363323129985824F; this.rightArm.rotateAngleY = -0.3363323129985824F; this.leftArm.rotateAngleY = 0.3363323129985824F; if (((EntityLivingBase) entityIn).getPrimaryHand() == EnumHandSide.RIGHT) { this.rightArm.rotateAngleX = -1.4849558F + MathHelper.cos(ageInTicks * 0.09F) * 0.15F; this.leftArm.rotateAngleX = -1.4849558F + MathHelper.cos(ageInTicks * 0.09F) * 0.15F; this.rightArm.rotateAngleX += f * 2.2F - f1 * 0.4F; this.leftArm.rotateAngleX += f * 2.2F - f1 * 0.4F; } else { this.rightArm.rotateAngleX = -1.4849558F + MathHelper.cos(ageInTicks * 0.09F) * 0.15F; this.leftArm.rotateAngleX = -1.4849558F + MathHelper.cos(ageInTicks * 0.09F) * 0.15F; this.rightArm.rotateAngleX += f * 2.2F - f1 * 0.4F; this.leftArm.rotateAngleX += f * 2.2F - f1 * 0.4F; } this.rightArm.rotateAngleZ += MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F; this.leftArm.rotateAngleZ -= MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F; this.rightArm.rotateAngleX += MathHelper.sin(ageInTicks * 0.09F) * 0.05F; this.leftArm.rotateAngleX -= MathHelper.sin(ageInTicks * 0.09F) * 0.05F; } else if (abstractillager$illagerarmpose == AbstractIllager.IllagerArmPose.SPELLCASTING) { this.rightArm.rotationPointZ = 0.0F; this.rightArm.rotationPointX = -5.0F; this.leftArm.rotationPointZ = 0.0F; this.leftArm.rotationPointX = 5.0F; this.rightArm.rotateAngleX = MathHelper.cos(ageInTicks * 0.6662F) * 0.25F; this.leftArm.rotateAngleX = MathHelper.cos(ageInTicks * 0.6662F) * 0.25F; this.rightArm.rotateAngleZ = 2.3561945F; this.leftArm.rotateAngleZ = -2.3561945F; this.rightArm.rotateAngleY = 0.0F; this.leftArm.rotateAngleY = 0.0F; } else if (abstractillager$illagerarmpose == AbstractIllager.IllagerArmPose.BOW_AND_ARROW) { this.rightArm.rotateAngleY = -0.1F + this.head.rotateAngleY; this.rightArm.rotateAngleX = -((float) Math.PI / 2F) + this.head.rotateAngleX; this.leftArm.rotateAngleX = -0.9424779F + this.head.rotateAngleX; this.leftArm.rotateAngleY = this.head.rotateAngleY - 0.4F; this.leftArm.rotateAngleZ = ((float) Math.PI / 2F); } }
Example 19
Source File: ItemKimono.java From Sakura_mod with MIT License | 4 votes |
@SideOnly(Side.CLIENT) public static ModelBiped getKimonoModel(EntityLivingBase entityLiving, ItemStack itemStack,ModelBiped model) { if (model != null) { model.setVisible(true); model.isSneak = entityLiving.isSneaking(); model.isRiding = entityLiving.isRiding(); model.isChild = entityLiving.isChild(); ItemStack itemstack = entityLiving.getHeldItemMainhand(); ItemStack itemstack1 = entityLiving.getHeldItemOffhand(); ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY; ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY; if ((itemstack != null) && (!itemstack.isEmpty())) { modelbiped$armpose = ModelBiped.ArmPose.ITEM; if (entityLiving.getItemInUseCount() > 0) { EnumAction enumaction = itemstack.getItemUseAction(); if (enumaction == EnumAction.BLOCK) { modelbiped$armpose = ModelBiped.ArmPose.BLOCK; } else if (enumaction == EnumAction.BOW) { modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW; } } } if ((itemstack1 != null) && (!itemstack1.isEmpty())) { modelbiped$armpose1 = ModelBiped.ArmPose.ITEM; if (entityLiving.getItemInUseCount() > 0) { EnumAction enumaction1 = itemstack1.getItemUseAction(); if (enumaction1 == EnumAction.BLOCK) { modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK; } } } if (entityLiving.getPrimaryHand() == EnumHandSide.RIGHT) { model.rightArmPose = modelbiped$armpose; model.leftArmPose = modelbiped$armpose1; } else { model.rightArmPose = modelbiped$armpose1; model.leftArmPose = modelbiped$armpose; } } return model; }
Example 20
Source File: ModelTofuGandlem.java From TofuCraftReload with MIT License | 4 votes |
@Override public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) { this.head.rotateAngleY = netHeadYaw * 0.017453292F; this.head.rotateAngleX = headPitch * 0.017453292F; this.handR2.rotateAngleX = -0.9560913642424937F; this.handL2.rotateAngleX = -0.9560913642424937F; this.handR.rotateAngleX = 0.0F; this.handL.rotateAngleX = 0.0F; this.handR.rotateAngleY = 0.0F; this.handL.rotateAngleY = 0.0F; this.handR.rotateAngleZ = 0.0F; this.handL.rotateAngleZ = 0.0F; float f = ageInTicks - (float) entityIn.ticksExisted; float f1 = ((EntityTofuGandlem) entityIn).getAttackingAnimationScale(f); f1 = f1 * f1; float f2 = ((EntityTofuGandlem) entityIn).getSpellCastingAnimationScale(f); f2 = f2 * f2; float f3 = ((EntityTofuGandlem) entityIn).getSoyShotAnimationScale(f); f3 = f3 * f3; if (f2 > 0) { this.handR.rotateAngleX = (MathHelper.cos(ageInTicks * 0.6662F) * 0.2F) * f2; this.handL.rotateAngleX = (MathHelper.cos(ageInTicks * 0.6662F) * 0.2F) * f2; this.handR.rotateAngleZ = 2.3561945F * f2; this.handL.rotateAngleZ = -2.3561945F * f2; this.handR.rotateAngleY = 0.0F; this.handL.rotateAngleY = 0.0F; this.handR2.rotateAngleX = 0.0F; this.handL2.rotateAngleX = 0.0F; } else if (f3 > 0) { if (((EntityLivingBase) entityIn).getPrimaryHand() == EnumHandSide.RIGHT) { this.handR2.rotateAngleX = -0.6F + MathHelper.cos(ageInTicks * 0.04F) * 0.15F; this.handR.rotateAngleX = -1.2F + MathHelper.cos(ageInTicks * 0.04F) * 0.15F; } else { this.handL2.rotateAngleX = -0.6F + MathHelper.cos(ageInTicks * 0.04F) * 0.15F; this.handL.rotateAngleX = -1.2F + MathHelper.cos(ageInTicks * 0.04F) * 0.15F; } } else if (f1 > 0) { this.handR.rotateAngleZ = 0.0F; this.handL.rotateAngleZ = 0.0F; this.handR.rotateAngleY = 0.15707964F * f1; this.handL.rotateAngleY = -0.15707964F * f1; if (((EntityLivingBase) entityIn).getPrimaryHand() == EnumHandSide.RIGHT) { this.handR.rotateAngleX = -1.6F + MathHelper.cos(ageInTicks * 0.04F) * 0.15F; } else { this.handL.rotateAngleX = -1.6F + MathHelper.cos(ageInTicks * 0.04F) * 0.15F; } this.handR.rotateAngleZ += (MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F) * f1; this.handL.rotateAngleZ -= (MathHelper.cos(ageInTicks * 0.09F) * 0.05F + 0.05F) * f1; this.handR.rotateAngleX += (MathHelper.cos(ageInTicks * 0.09F) * 0.05F) * f1; this.handL.rotateAngleX -= (MathHelper.cos(ageInTicks * 0.09F) * 0.05F) * f1; } }