Java Code Examples for javax.microedition.khronos.opengles.GL10#glPointSize()
The following examples show how to use
javax.microedition.khronos.opengles.GL10#glPointSize() .
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Example 1
Source File: Utils.java From RobotCA with GNU General Public License v3.0 | 5 votes |
/** * Draws a point. * @param gl The GL10 object for drawing * @param x The point's x coordinate * @param y The point's y coordinate * @param color The color in the form 0xAARRGGBB */ public static void drawPoint(GL10 gl, float x, float y, float size, int color) { fb.rewind(); fb.put(x); // x fb.put(y); // y fb.put(0.0f); // z fb.put(Color.red(color) / 255.0f); // r fb.put(Color.green(color) / 255.0f); // g fb.put(Color.blue(color) / 255.0f); // b fb.put(Color.alpha(color) / 255.0f); // a fb.rewind(); gl.glPointSize(size); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, (3 + 4) * 4, fb); FloatBuffer colors = fb.duplicate(); colors.position(3); gl.glColorPointer(4, GL10.GL_FLOAT, (3 + 4) * 4, colors); gl.glDrawArrays(GL10.GL_POINTS, 0, 1); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }
Example 2
Source File: Utils.java From RobotCA with GNU General Public License v3.0 | 5 votes |
/** * Draws the contents of the specified buffer. * * @param gl GL10 object for drawing * @param vertices FloatBuffer of vertices to draw * @param size Size of draw points * @param fan If true, draws the buffer as a triangle fan, otherwise draws it as a point cloud */ public static void drawPoints(GL10 gl, FloatBuffer vertices, float size, boolean fan) { vertices.mark(); if (!fan) gl.glPointSize(size); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, (3 + 4) * 4, vertices); FloatBuffer colors = vertices.duplicate(); colors.position(fan ? 3 : 10); gl.glColorPointer(4, GL10.GL_FLOAT, (3 + 4) * 4, colors); gl.glDrawArrays(fan ? GL10.GL_TRIANGLE_FAN : GL10.GL_POINTS, 0, countVertices(vertices, 3 + 4)); if (!fan) { gl.glDrawArrays(GL10.GL_POINTS, 0, countVertices(vertices, 3 + 4)); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); vertices.reset(); }