Java Code Examples for javax.microedition.khronos.opengles.GL10#glPushMatrix()
The following examples show how to use
javax.microedition.khronos.opengles.GL10#glPushMatrix() .
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Example 1
Source File: WaveformVisualizerSurfaceView.java From android-openslmediaplayer with Apache License 2.0 | 6 votes |
private static void drawWaveForm( GL10 gl, int width, int height, FloatBuffer vertices, int n, float ymin, float ymax, FloatColor color) { gl.glPushMatrix(); // viewport gl.glViewport(0, 0, width, height); // X: [0:1], Y: [ymin:ymax] gl.glOrthof(0.0f, 1.0f, ymin, ymax, -1.0f, 1.0f); gl.glColor4f(color.red, color.green, color.blue, color.alpha); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, (2 * Float.SIZE / 8), vertices); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, n); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 2
Source File: HQFftVisualizerSurfaceView.java From android-openslmediaplayer with Apache License 2.0 | 6 votes |
private static void drawFFT( GL10 gl, int width, int height, FloatBuffer vertices, int n, int vposition, float yrange, FloatColor color) { gl.glPushMatrix(); // viewport gl.glViewport(0, (height / 2) * (1 - vposition), width, (height / 2)); // X: [0:1], Y: [0:1] gl.glOrthof(0.0f, 1.0f, 0.0f, yrange, -1.0f, 1.0f); gl.glColor4f(color.red, color.green, color.blue, color.alpha); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, (2 * Float.SIZE / 8), vertices); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, n); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 3
Source File: HQWaveformVisualizerSurfaceView.java From android-openslmediaplayer with Apache License 2.0 | 6 votes |
private static void drawWaveForm( GL10 gl, int width, int height, FloatBuffer vertices, int n, int vposition, float yrange, FloatColor color) { gl.glPushMatrix(); // viewport gl.glViewport(0, (height / 2) * (1 - vposition), width, (height / 2)); // X: [0:1], Y: [-1:+1] (scaled) gl.glOrthof(0.0f, 1.0f, -yrange, yrange, -1.0f, 1.0f); gl.glColor4f(color.red, color.green, color.blue, color.alpha); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, (2 * Float.SIZE / 8), vertices); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, n); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 4
Source File: FftVisualizerSurfaceView.java From android-openslmediaplayer with Apache License 2.0 | 6 votes |
private static void drawFFT( GL10 gl, int width, int height, FloatBuffer vertices, int n, float yrange, FloatColor color) { gl.glPushMatrix(); // viewport gl.glViewport(0, 0, width, height); // X: [0:1], Y: [0:yrange] gl.glOrthof(0.0f, 1.0f, 0.0f, yrange, -1.0f, 1.0f); gl.glColor4f(color.red, color.green, color.blue, color.alpha); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, (2 * Float.SIZE / 8), vertices); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, n); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 5
Source File: Quad.java From retrobreaker with MIT License | 6 votes |
public void draw(GL10 gl) { gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glTranslatef(mPosX, mPosY, 0.0f); gl.glScalef(mScale, mScale, mScale); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glPopMatrix(); }
Example 6
Source File: LabelMaker.java From codeexamples-android with Eclipse Public License 1.0 | 6 votes |
/** * Begin drawing labels. Sets the OpenGL state for rapid drawing. * * @param gl * @param viewWidth * @param viewHeight */ public void beginDrawing(GL10 gl, float viewWidth, float viewHeight) { checkState(STATE_INITIALIZED, STATE_DRAWING); gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); gl.glShadeModel(GL10.GL_FLAT); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glColor4x(0x10000, 0x10000, 0x10000, 0x10000); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glOrthof(0.0f, viewWidth, 0.0f, viewHeight, 0.0f, 1.0f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); // Magic offsets to promote consistent rasterization. gl.glTranslatef(0.375f, 0.375f, 0.0f); }
Example 7
Source File: Utils.java From RobotCA with GNU General Public License v3.0 | 5 votes |
/** * Draws the robot indicator shape. * @param gl The GL10 on which to draw * @param color The color */ public static void drawShape(GL10 gl, org.ros.android.view.visualization.Color color) { shape.rewind(); gl.glPushMatrix(); gl.glScalef(3.0f, 3.0f, 1.0f); Vertices.drawTriangleFan(gl, shape, color); gl.glPopMatrix(); }
Example 8
Source File: PLRenderableElementBase.java From PanoramaGL with Apache License 2.0 | 5 votes |
/**render methods*/ protected void beginRender(GL10 gl, PLIRenderer renderer) { gl.glPushMatrix(); this.rotate(gl); this.translate(gl); this.beginAlpha(gl); }
Example 9
Source File: PageRenderer.java From PlayLikeCurl with MIT License | 5 votes |
public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, -2.0f); gl.glTranslatef(-0.5f, -0.5f, 0.0f); leftPage.draw(gl,context); gl.glPopMatrix(); gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, -2.0f); gl.glTranslatef(-0.5f, -0.5f, 0.0f); frontPage.draw(gl, context); gl.glPopMatrix(); gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, -2.0f); gl.glTranslatef(-0.5f, -0.5f, 0.0f); rightPage.draw(gl,context); gl.glPopMatrix(); }
Example 10
Source File: CubeRenderer.java From tilt-game-android with MIT License | 5 votes |
/** * Draws a translated cube * * @param gl the surface * @param translateX x-translation * @param translateY y-translation * @param translateZ z-translation */ private void drawTranslatedCube(GL10 gl, float translateX, float translateY, float translateZ) { gl.glPushMatrix(); gl.glTranslatef(translateX, translateY, translateZ); // draw our object gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); mCube.draw(gl); gl.glPopMatrix(); }
Example 11
Source File: PLRenderableElementBase.java From panoramagl with Apache License 2.0 | 5 votes |
/** * render methods */ protected void beginRender(GL10 gl, PLIRenderer renderer) { gl.glPushMatrix(); this.rotate(gl); this.translate(gl); this.beginAlpha(gl); }
Example 12
Source File: TGAGLSurfaceView.java From TGAReader with MIT License | 5 votes |
@Override public void onDrawFrame(GL10 gl) { gl.glClearColor(0.5f, 0.5f, 0.5f, 1); gl.glClear(GL_DEPTH_BUFFER_BIT|GL_COLOR_BUFFER_BIT); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, positionBuffer); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, texcoordBuffer); gl.glEnable(GL_CULL_FACE); gl.glCullFace(GL_BACK); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); GLU.gluLookAt(gl, 3, 3, 3, 0, 0, 0, 0, 1, 0); // draw front and back draw(gl, tgaTextures[0]); // draw left and right gl.glPushMatrix(); gl.glRotatef(90, 0, 1, 0); draw(gl, tgaTextures[1]); gl.glPopMatrix(); // draw top and bottom gl.glPushMatrix(); gl.glRotatef(-90, 1, 0, 0); draw(gl, tgaTextures[2]); gl.glPopMatrix(); }
Example 13
Source File: LaserScanRenderer.java From RobotCA with GNU General Public License v3.0 | 4 votes |
/** * Called to draw the current frame. * @param gl the GL interface. */ @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); if (vertexFrontBuffer != null) { final float cameraX = xShift; final float cameraY = yShift; if (angleFollowsRobot) cameraAngle = 90.0f; else cameraAngle = angleShift + (float) Math.toDegrees(RobotController.getHeading()); synchronized (mutex) { gl.glPushMatrix(); // Adjust scale for screen aspect ratio gl.glScalef(cameraZoom * BASE_ZOOM / width, cameraZoom * BASE_ZOOM / height, 1f); // Apply camera translation gl.glTranslatef(cameraX, cameraY, 0.0f); // Rotate by the camera angle gl.glRotatef(cameraAngle, 0.0f, 0.0f, 1.0f); // Draw start position drawPoint(gl, 0.0, 0.0, 32.0f, 0xFFCCCCDD, null); // Draw the robot Utils.drawShape(gl, ROBOT_INDICATOR_COLOR); // Draw the scan area Utils.drawPoints(gl, vertexFrontBuffer, 0.0f, true); // // Draw the scanMap // ControlApp.getLaserScanMap().draw(gl, 8.0f, 0xFF22FF44); // Drop the first point which is required for the triangle fan but is // not a range reading. FloatBuffer pointVertices = vertexFrontBuffer.duplicate(); pointVertices.position(3 + 4); // Draw the scan points Utils.drawPoints(gl, pointVertices, LASER_SCAN_POINT_SIZE, false); // Draw waypoints drawWayPoints(gl); // Reset transforms gl.glPopMatrix(); } } gl.glDisable(GL10.GL_BLEND); }
Example 14
Source File: GLRender.java From LiveBlurListView with Apache License 2.0 | 4 votes |
private void process(Bitmap bitmap, boolean fast) { final GL10 gl = mGL; gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearDepthf(1.0f); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_LEQUAL); float[] color = new float[16]; FloatBuffer colorBuffer; float[] texVertex = new float[12]; FloatBuffer vertexBuffer; ByteBuffer texByteBuffer = ByteBuffer.allocateDirect(texVertex.length * 4); texByteBuffer.order(ByteOrder.nativeOrder()); vertexBuffer = texByteBuffer.asFloatBuffer(); vertexBuffer.put(texVertex); vertexBuffer.position(0); ByteBuffer colorByteBuffer = ByteBuffer.allocateDirect(color.length * 4); colorByteBuffer.order(ByteOrder.nativeOrder()); colorBuffer = colorByteBuffer.asFloatBuffer(); colorBuffer.put(color); colorBuffer.position(0); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, 0.0f); colorBuffer.clear(); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); vertexBuffer.clear(); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(5f); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(5f); vertexBuffer.put(5f); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(5f); vertexBuffer.put(0); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuffer); gl.glDrawArrays(GL10.GL_LINE_LOOP, 0, 4); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }