Java Code Examples for javax.microedition.khronos.opengles.GL10#glScalef()
The following examples show how to use
javax.microedition.khronos.opengles.GL10#glScalef() .
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Example 1
Source File: Quad.java From retrobreaker with MIT License | 6 votes |
public void draw(GL10 gl) { gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glTranslatef(mPosX, mPosY, 0.0f); gl.glScalef(mScale, mScale, mScale); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glPopMatrix(); }
Example 2
Source File: Utils.java From RobotCA with GNU General Public License v3.0 | 5 votes |
/** * Draws the robot indicator shape. * @param gl The GL10 on which to draw * @param color The color */ public static void drawShape(GL10 gl, org.ros.android.view.visualization.Color color) { shape.rewind(); gl.glPushMatrix(); gl.glScalef(3.0f, 3.0f, 1.0f); Vertices.drawTriangleFan(gl, shape, color); gl.glPopMatrix(); }
Example 3
Source File: KubeRenderer.java From codeexamples-android with Eclipse Public License 1.0 | 5 votes |
public void onDrawFrame(GL10 gl) { if (mCallback != null) { mCallback.animate(); } /* * Usually, the first thing one might want to do is to clear * the screen. The most efficient way of doing this is to use * glClear(). However we must make sure to set the scissor * correctly first. The scissor is always specified in window * coordinates: */ gl.glClearColor(0.5f,0.5f,0.5f,1); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); /* * Now we're ready to draw some 3D object */ gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -3.0f); gl.glScalef(0.5f, 0.5f, 0.5f); gl.glRotatef(mAngle, 0, 1, 0); gl.glRotatef(mAngle*0.25f, 1, 0, 0); gl.glColor4f(0.7f, 0.7f, 0.7f, 1.0f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glEnable(GL10.GL_CULL_FACE); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); mWorld.draw(gl); }
Example 4
Source File: LaserScanRenderer.java From RobotCA with GNU General Public License v3.0 | 4 votes |
/** * Called to draw the current frame. * @param gl the GL interface. */ @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); if (vertexFrontBuffer != null) { final float cameraX = xShift; final float cameraY = yShift; if (angleFollowsRobot) cameraAngle = 90.0f; else cameraAngle = angleShift + (float) Math.toDegrees(RobotController.getHeading()); synchronized (mutex) { gl.glPushMatrix(); // Adjust scale for screen aspect ratio gl.glScalef(cameraZoom * BASE_ZOOM / width, cameraZoom * BASE_ZOOM / height, 1f); // Apply camera translation gl.glTranslatef(cameraX, cameraY, 0.0f); // Rotate by the camera angle gl.glRotatef(cameraAngle, 0.0f, 0.0f, 1.0f); // Draw start position drawPoint(gl, 0.0, 0.0, 32.0f, 0xFFCCCCDD, null); // Draw the robot Utils.drawShape(gl, ROBOT_INDICATOR_COLOR); // Draw the scan area Utils.drawPoints(gl, vertexFrontBuffer, 0.0f, true); // // Draw the scanMap // ControlApp.getLaserScanMap().draw(gl, 8.0f, 0xFF22FF44); // Drop the first point which is required for the triangle fan but is // not a range reading. FloatBuffer pointVertices = vertexFrontBuffer.duplicate(); pointVertices.position(3 + 4); // Draw the scan points Utils.drawPoints(gl, pointVertices, LASER_SCAN_POINT_SIZE, false); // Draw waypoints drawWayPoints(gl); // Reset transforms gl.glPopMatrix(); } } gl.glDisable(GL10.GL_BLEND); }