Java Code Examples for org.lwjgl.input.Keyboard#KEY_G
The following examples show how to use
org.lwjgl.input.Keyboard#KEY_G .
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Example 1
Source File: Example13_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: sphereTimer.togglePause(); break; case Keyboard.KEY_MINUS: sphereTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: sphereTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; } }
Example 2
Source File: Example17_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: lightPole.reset(); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: showOtherLights = !showOtherLights; break; case Keyboard.KEY_P: timer.togglePause(); break; case Keyboard.KEY_RETURN: try { loadAndSetupScene(); } catch(Exception exc) { exc.printStackTrace(); destroy(); } break; } int possibleIndex = c - '1'; if(possibleIndex >= 0 && possibleIndex < NUM_LIGHT_TEXTURES) { currTextureIndex = possibleIndex; System.out.println(texDefs[currTextureIndex][1]); } }
Example 3
Source File: Example16_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: drawGammaProgram = !drawGammaProgram; drawGammaTexture = !drawGammaTexture; break; case Keyboard.KEY_A: drawGammaProgram = !drawGammaProgram; break; case Keyboard.KEY_G: drawGammaTexture = !drawGammaTexture; break; case Keyboard.KEY_Y: drawCorridor = !drawCorridor; break; case Keyboard.KEY_P: camTimer.togglePause(); break; } System.out.println("----"); System.out.printf("Rendering:\t\t%s\n", drawGammaProgram ? "Gamma" : "Linear"); System.out.printf("Mipmap Generation:\t%s\n", drawGammaTexture ? "Gamma" : "Linear"); if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_SAMPLERS) currSampler = number; } }
Example 4
Source File: Example14_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: useTexture = !useTexture; if(useTexture) System.out.println("Texture"); else System.out.println("Shader"); break; case Keyboard.KEY_P: lightTimer.togglePause(); break; case Keyboard.KEY_MINUS: lightTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: lightTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; } if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_GAUSS_TEXTURES) { System.out.println("Angle resolution: " + calcCosAngResolution(number)); currTexture = number; } } }
Example 5
Source File: ActionButtonPanel.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
public final boolean doKeyPressed(KeyboardEvent event) { switch (event.getKeyCode()) { case Keyboard.KEY_M: case Keyboard.KEY_Q: if (current_unit) return true; break; case Keyboard.KEY_A: if ((current_unit || current_armory || current_tower) && !event.isControlDown()) return true; break; case Keyboard.KEY_P: if (current_quarters) return true; if (current_unit) break; case Keyboard.KEY_G: case Keyboard.KEY_T: if (current_unit || current_armory) return true; case Keyboard.KEY_C: case Keyboard.KEY_I: case Keyboard.KEY_W: case Keyboard.KEY_ESCAPE: if (current_armory) if (current_submenu == harvest_group || current_submenu == build_group || current_submenu == army_group || current_submenu == transport_group) return true; break; case Keyboard.KEY_R: if (current_armory || current_quarters) return true; break; case Keyboard.KEY_X: if (current_tower) return true; break; default: break; } return false; }
Example 6
Source File: Example17_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: lightViewPole.reset(); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: showOtherLights = !showOtherLights; break; case Keyboard.KEY_H: currSampler = (currSampler + 1) % NUM_SAMPLERS; break; case Keyboard.KEY_P: timer.togglePause(); break; case Keyboard.KEY_Y: currFOVIndex = Math.min(currFOVIndex + 1, lightFOVS.length - 1); System.out.println("Curr FOV: " + lightFOVS[currFOVIndex]); break; case Keyboard.KEY_N: currFOVIndex = Math.max(currFOVIndex - 1, 0); System.out.println("Curr FOV: " + lightFOVS[currFOVIndex]); break; case Keyboard.KEY_RETURN: try { loadAndSetupScene(); } catch(Exception exc) { exc.printStackTrace(); destroy(); } break; } int posibleIndex = c - '1'; if(posibleIndex >= 0 && posibleIndex < NUM_LIGHT_TEXTURES) { currTextureIndex = posibleIndex; System.out.println(texDefs[currTextureIndex][1]); } }
Example 7
Source File: Example13_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: sphereTimer.togglePause(); break; case Keyboard.KEY_MINUS: sphereTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: sphereTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; case Keyboard.KEY_1: drawImpostor[0] = !drawImpostor[0]; break; case Keyboard.KEY_2: drawImpostor[1] = !drawImpostor[1]; break; case Keyboard.KEY_3: drawImpostor[2] = !drawImpostor[2]; break; case Keyboard.KEY_4: drawImpostor[3] = !drawImpostor[3]; break; case Keyboard.KEY_L: currentImpostor = Impostors.BASIC; break; case Keyboard.KEY_J: currentImpostor = Impostors.PERSPECTIVE; break; case Keyboard.KEY_H: currentImpostor = Impostors.DEPTH; break; } }
Example 8
Source File: Example14_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { final String[] shaderModeNames = { "Fixed Shininess with Gaussian Texture", "Texture shininess with Gaussian Texture", "Texture Shininess with computed Gaussian" }; switch(key) { case Keyboard.KEY_SPACE: mode = ShaderMode.values()[(mode.ordinal() + 1) % ShaderMode.length]; System.out.println(shaderModeNames[mode.ordinal()]); break; case Keyboard.KEY_P: lightTimer.togglePause(); break; case Keyboard.KEY_MINUS: lightTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: lightTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; case Keyboard.KEY_Y: useInfinity = !useInfinity; break; } if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_GAUSS_TEXTURES) { System.out.println("Angle resolution: " + calcCosAngResolution(number)); currentTexture = number; } if(number >= 9 - NUMBER_OF_MATERIALS) { number -= 9 - NUMBER_OF_MATERIALS; System.out.println("Material Number: " + number); currentMaterial = number; } } }
Example 9
Source File: Example11_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { boolean changedShininess = false; boolean changedLightModel = false; switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_O: materialParams.increment(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))); changedShininess = true; break; case Keyboard.KEY_U: materialParams.decrement(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))); changedShininess = true; break; case Keyboard.KEY_Y: drawLightSource = !drawLightSource; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_B: lightTimer.togglePause(); break; case Keyboard.KEY_G: drawDark = !drawDark; break; case Keyboard.KEY_H: if(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) { if(lightModel.ordinal() % 2 != 0) lightModel = LightingModel.values()[(lightModel.ordinal() - 1) % LightingModel.values().length]; else lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length]; } else lightModel = LightingModel.values()[(lightModel.ordinal() + 2) % LightingModel.values().length]; changedLightModel = true; break; } if(changedShininess) System.out.printf("Shiny: %f\n", materialParams.getSpecularValue()); if(changedLightModel) System.out.printf("%s\n", lightModel); }
Example 10
Source File: Example11_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { boolean changedShininess = false; boolean changedLightModel = false; switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_O: shininessFactor += 0.5f; changedShininess = true; break; case Keyboard.KEY_U: shininessFactor -= 0.5f; changedShininess = true; break; case Keyboard.KEY_Y: drawLightSource = !drawLightSource; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_B: lightTimer.togglePause(); break; case Keyboard.KEY_G: drawDark = !drawDark; break; case Keyboard.KEY_H: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) switch(lightModel) { case DIFFUSE_AND_SPECULAR: lightModel = LightingModel.PURE_DIFFUSE; break; case PURE_DIFFUSE: lightModel = LightingModel.DIFFUSE_AND_SPECULAR; break; case SPECULAR_ONLY: lightModel = LightingModel.PURE_DIFFUSE; break; } else lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length]; changedLightModel = true; break; } if(shininessFactor <= 0) shininessFactor = 0.0001f; if(changedShininess) System.out.printf("Shiny: %f\n", shininessFactor); if(changedLightModel) System.out.printf("%s\n", lightModel.name()); }
Example 11
Source File: Example11_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { boolean changedShininess = false; boolean changedLightModel = false; switch(key) { case Keyboard.KEY_SPACE: drawColoredCyl = !drawColoredCyl; break; case Keyboard.KEY_O: materialParams.increment(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))); changedShininess = true; break; case Keyboard.KEY_U: materialParams.decrement(!(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT))); changedShininess = true; break; case Keyboard.KEY_Y: drawLightSource = !drawLightSource; break; case Keyboard.KEY_T: scaleCyl = !scaleCyl; break; case Keyboard.KEY_B: lightTimer.togglePause(); break; case Keyboard.KEY_G: drawDark = !drawDark; break; case Keyboard.KEY_H: if(Keyboard.isKeyDown(Keyboard.KEY_RSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) { if(lightModel.ordinal() % 2 != 0) lightModel = LightingModel.values()[(lightModel.ordinal() - 1) % LightingModel.values().length]; else lightModel = LightingModel.values()[(lightModel.ordinal() + 1) % LightingModel.values().length]; } else lightModel = LightingModel.values()[(lightModel.ordinal() + 2) % LightingModel.values().length]; changedLightModel = true; break; } if(changedShininess) System.out.printf("Shiny: %f\n", materialParams.getSpecularValue()); if(changedLightModel) System.out.printf("%s\n", lightModel); }