Java Code Examples for org.lwjgl.input.Keyboard#KEY_P
The following examples show how to use
org.lwjgl.input.Keyboard#KEY_P .
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Example 1
Source File: Example17_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: persViewPole.reset(); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_Y: depthClampProj = !depthClampProj; break; case Keyboard.KEY_P: timer.togglePause(); break; case Keyboard.KEY_RETURN: try { loadAndSetupScene(); } catch(Exception exc) { exc.printStackTrace(); destroy(); } break; } }
Example 2
Source File: Example14_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_S: useFakeHallway = !useFakeHallway; if(useFakeHallway) System.out.println("Fake Hallway"); else System.out.println("Real Hallway"); break; case Keyboard.KEY_P: useSmoothInterpolation = !useSmoothInterpolation; if(useSmoothInterpolation) System.out.println("Perspective correct interpolation."); else System.out.println("Just lienar interpolation."); break; } }
Example 3
Source File: Example13_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: sphereTimer.togglePause(); break; case Keyboard.KEY_MINUS: sphereTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: sphereTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; } }
Example 4
Source File: Example16_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: useGammaDisplay = !useGammaDisplay; break; case Keyboard.KEY_MINUS: lightEnv.rewindTime(1); break; case Keyboard.KEY_EQUALS: lightEnv.fastForwardTime(1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_P: lightEnv.togglePause(); break; } if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_SAMPLERS) currSampler = number; } }
Example 5
Source File: KeybindManager.java From MediaMod with GNU General Public License v3.0 | 5 votes |
/** * Fired when you want to register keybinds * * @see MediaMod#preInit(FMLPreInitializationEvent) */ public void register() { // Initialize and declare keybinds INSTANCE.disableKeybind = new KeyBinding("key.disableKeybind", Keyboard.KEY_P, "key.categories.mediamod"); INSTANCE.menuKeybind = new KeyBinding("key.menuKeybind", Keyboard.KEY_M, "key.categories.mediamod"); INSTANCE.skipKeybind = new KeyBinding("key.skipKeybind", Keyboard.KEY_F, "key.categories.mediamod"); INSTANCE.pausePlayKeybind = new KeyBinding("key.pausePlayKeybind", Keyboard.KEY_N, "key.categories.mediamod"); ClientRegistry.registerKeyBinding(disableKeybind); ClientRegistry.registerKeyBinding(menuKeybind); ClientRegistry.registerKeyBinding(skipKeybind); ClientRegistry.registerKeyBinding(pausePlayKeybind); }
Example 6
Source File: Example17_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: lightPole.reset(); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: showOtherLights = !showOtherLights; break; case Keyboard.KEY_P: timer.togglePause(); break; case Keyboard.KEY_RETURN: try { loadAndSetupScene(); } catch(Exception exc) { exc.printStackTrace(); destroy(); } break; } int possibleIndex = c - '1'; if(possibleIndex >= 0 && possibleIndex < NUM_LIGHT_TEXTURES) { currTextureIndex = possibleIndex; System.out.println(texDefs[currTextureIndex][1]); } }
Example 7
Source File: Example15_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void keyPressed(int key, char c) { final String[] samplerNames = { "Nearest", "Linear", "Linear with nearest mipmaps", "Linear with linear mipmaps", "Low anisotropic", "Max anisotropic" }; switch(key) { case Keyboard.KEY_SPACE: useMipmapTexture = !useMipmapTexture; break; case Keyboard.KEY_Y: drawCorridor = !drawCorridor; break; case Keyboard.KEY_P: camTimer.togglePause(); break; } if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_SAMPLERS) { System.out.println("Sampler: " + samplerNames[number]); currSampler = number; } } }
Example 8
Source File: Example14_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: useTexture = !useTexture; if(useTexture) System.out.println("Texture"); else System.out.println("Shader"); break; case Keyboard.KEY_P: lightTimer.togglePause(); break; case Keyboard.KEY_MINUS: lightTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: lightTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; } if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_GAUSS_TEXTURES) { System.out.println("Angle resolution: " + calcCosAngResolution(number)); currTexture = number; } } }
Example 9
Source File: Example16_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: drawGammaProgram = !drawGammaProgram; drawGammaTexture = !drawGammaTexture; break; case Keyboard.KEY_A: drawGammaProgram = !drawGammaProgram; break; case Keyboard.KEY_G: drawGammaTexture = !drawGammaTexture; break; case Keyboard.KEY_Y: drawCorridor = !drawCorridor; break; case Keyboard.KEY_P: camTimer.togglePause(); break; } System.out.println("----"); System.out.printf("Rendering:\t\t%s\n", drawGammaProgram ? "Gamma" : "Linear"); System.out.printf("Mipmap Generation:\t%s\n", drawGammaTexture ? "Gamma" : "Linear"); if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_SAMPLERS) currSampler = number; } }
Example 10
Source File: Example12_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupNighttimeLighting(); else setupDaytimeLighting(); break; case Keyboard.KEY_K: setupHDRLighting(); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }
Example 11
Source File: Example12_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupNighttimeLighting(); else setupDaytimeLighting(); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }
Example 12
Source File: Example12_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: lights.togglePause(timerMode); break; case Keyboard.KEY_MINUS: lights.rewindTime(timerMode, 1); break; case Keyboard.KEY_EQUALS: lights.fastForwardTime(timerMode, 1); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_1: timerMode = TimerTypes.TIMER_ALL; System.out.println("All"); break; case Keyboard.KEY_2: timerMode = TimerTypes.TIMER_SUN; System.out.println("Sun"); break; case Keyboard.KEY_3: timerMode = TimerTypes.TIMER_LIGHTS; System.out.println("Lights"); break; case Keyboard.KEY_L: if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT)) setupGammaLighting(); else setupHDRLighting(); break; case Keyboard.KEY_K: isGammaCorrect = !isGammaCorrect; if(isGammaCorrect) System.out.println("Gamma on!"); else System.out.println("Gamma off!"); break; case Keyboard.KEY_Y: gammaValue += 0.1f; System.out.println("Gamma: " + gammaValue); break; case Keyboard.KEY_H: gammaValue -= 0.1f; if(gammaValue < 1f) gammaValue = 1; System.out.println("Gamma: " + gammaValue); break; case Keyboard.KEY_SPACE: float sunAlpha = lights.getSunTime(); float sunTimeHours = sunAlpha * 24 + 12; sunTimeHours = sunTimeHours > 24 ? sunTimeHours - 24 : sunTimeHours; int sunHours = (int)sunTimeHours; float sunTimeMinutes = (sunTimeHours - sunHours) * 60f; int sunMinutes = (int)sunTimeMinutes; System.out.println(sunHours + ":" + sunMinutes); break; } }
Example 13
Source File: Example14_3.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { final String[] shaderModeNames = { "Fixed Shininess with Gaussian Texture", "Texture shininess with Gaussian Texture", "Texture Shininess with computed Gaussian" }; switch(key) { case Keyboard.KEY_SPACE: mode = ShaderMode.values()[(mode.ordinal() + 1) % ShaderMode.length]; System.out.println(shaderModeNames[mode.ordinal()]); break; case Keyboard.KEY_P: lightTimer.togglePause(); break; case Keyboard.KEY_MINUS: lightTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: lightTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; case Keyboard.KEY_Y: useInfinity = !useInfinity; break; } if(c >= '1' && c <= '9') { int number = c - '1'; if(number < NUM_GAUSS_TEXTURES) { System.out.println("Angle resolution: " + calcCosAngResolution(number)); currentTexture = number; } if(number >= 9 - NUMBER_OF_MATERIALS) { number -= 9 - NUMBER_OF_MATERIALS; System.out.println("Material Number: " + number); currentMaterial = number; } } }
Example 14
Source File: Example13_1.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_P: sphereTimer.togglePause(); break; case Keyboard.KEY_MINUS: sphereTimer.rewind(0.5f); break; case Keyboard.KEY_EQUALS: sphereTimer.fastForward(0.5f); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: drawLights = !drawLights; break; case Keyboard.KEY_1: drawImpostor[0] = !drawImpostor[0]; break; case Keyboard.KEY_2: drawImpostor[1] = !drawImpostor[1]; break; case Keyboard.KEY_3: drawImpostor[2] = !drawImpostor[2]; break; case Keyboard.KEY_4: drawImpostor[3] = !drawImpostor[3]; break; case Keyboard.KEY_L: currentImpostor = Impostors.BASIC; break; case Keyboard.KEY_J: currentImpostor = Impostors.PERSPECTIVE; break; case Keyboard.KEY_H: currentImpostor = Impostors.DEPTH; break; } }
Example 15
Source File: Example17_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 4 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_SPACE: lightViewPole.reset(); break; case Keyboard.KEY_T: drawCameraPos = !drawCameraPos; break; case Keyboard.KEY_G: showOtherLights = !showOtherLights; break; case Keyboard.KEY_H: currSampler = (currSampler + 1) % NUM_SAMPLERS; break; case Keyboard.KEY_P: timer.togglePause(); break; case Keyboard.KEY_Y: currFOVIndex = Math.min(currFOVIndex + 1, lightFOVS.length - 1); System.out.println("Curr FOV: " + lightFOVS[currFOVIndex]); break; case Keyboard.KEY_N: currFOVIndex = Math.max(currFOVIndex - 1, 0); System.out.println("Curr FOV: " + lightFOVS[currFOVIndex]); break; case Keyboard.KEY_RETURN: try { loadAndSetupScene(); } catch(Exception exc) { exc.printStackTrace(); destroy(); } break; } int posibleIndex = c - '1'; if(posibleIndex >= 0 && posibleIndex < NUM_LIGHT_TEXTURES) { currTextureIndex = posibleIndex; System.out.println(texDefs[currTextureIndex][1]); } }
Example 16
Source File: ActionButtonPanel.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
public final boolean doKeyReleased(KeyboardEvent event) { switch (event.getKeyCode()) { case Keyboard.KEY_C: if (current_armory) { if (current_submenu == harvest_group) { harvest_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == build_group) { build_weapon_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == army_group) { army_warrior_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == transport_group) { transport_rubber_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else { break; } return true; } break; case Keyboard.KEY_P: if (current_quarters) { quarters_peon_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); return true; } if (current_armory) { if (current_submenu == army_group) { army_peon_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else { break; } return true; } break; case Keyboard.KEY_I: if (current_armory) { if (current_submenu == harvest_group) { harvest_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == build_group) { build_weapon_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == army_group) { army_warrior_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == transport_group) { transport_iron_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else { break; } return true; } break; case Keyboard.KEY_R: if (current_armory) { if (current_submenu == harvest_group) { harvest_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == build_group) { build_weapon_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == army_group) { army_warrior_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == transport_group) { transport_rock_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else { break; } return true; } break; case Keyboard.KEY_T: if (current_armory) { if (current_submenu == null) { transport_button.mouseClickedAll(LocalInput.LEFT_BUTTON, 0, 0, 1); } else { break; } return true; } break; case Keyboard.KEY_W: if (current_armory) { if (current_submenu == harvest_group) { harvest_tree_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else if (current_submenu == transport_group) { transport_tree_button.shortcutReleased(event.isShiftDown(), event.isControlDown()); } else { break; } return true; } break; default: break; } return false; }
Example 17
Source File: ActionButtonPanel.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
public final boolean doKeyPressed(KeyboardEvent event) { switch (event.getKeyCode()) { case Keyboard.KEY_M: case Keyboard.KEY_Q: if (current_unit) return true; break; case Keyboard.KEY_A: if ((current_unit || current_armory || current_tower) && !event.isControlDown()) return true; break; case Keyboard.KEY_P: if (current_quarters) return true; if (current_unit) break; case Keyboard.KEY_G: case Keyboard.KEY_T: if (current_unit || current_armory) return true; case Keyboard.KEY_C: case Keyboard.KEY_I: case Keyboard.KEY_W: case Keyboard.KEY_ESCAPE: if (current_armory) if (current_submenu == harvest_group || current_submenu == build_group || current_submenu == army_group || current_submenu == transport_group) return true; break; case Keyboard.KEY_R: if (current_armory || current_quarters) return true; break; case Keyboard.KEY_X: if (current_tower) return true; break; default: break; } return false; }
Example 18
Source File: TogglePerspectiveKeybind.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
public TogglePerspectiveKeybind() { super("Perspective", Keyboard.KEY_P); }