Java Code Examples for com.jogamp.opengl.GL4#glDrawBuffers()
The following examples show how to use
com.jogamp.opengl.GL4#glDrawBuffers() .
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Example 1
Source File: Gl_400_fbo_rtt_texture_array.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(0), 0, 0); gl4.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textureName.get(0), 0, 1); gl4.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textureName.get(0), 0, 2); IntBuffer drawBuffers = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2}); gl4.glDrawBuffers(3, drawBuffers); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glDrawBuffer(GL_BACK); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } return checkError(gl4, "initFramebuffer"); }
Example 2
Source File: Gl_400_blend_rtt.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.R), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textureName.get(Texture.G), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textureName.get(Texture.B), 0); IntBuffer drawBuffers = GLBuffers.newDirectIntBuffer(4); drawBuffers.put(0, GL_NONE); drawBuffers.put(1, GL_COLOR_ATTACHMENT0); drawBuffers.put(2, GL_COLOR_ATTACHMENT1); drawBuffers.put(3, GL_COLOR_ATTACHMENT2); gl4.glDrawBuffers(4, drawBuffers); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 3
Source File: Gl_400_fbo_layered.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL4 gl4) { IntBuffer buffers = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0}); gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureColorbufferName.get(0), 0); gl4.glDrawBuffers(1, buffers); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glDrawBuffer(GL_BACK); if (!isFramebufferComplete(gl4, 0)) { return false; } return checkError(gl4, "initFramebuffer"); }
Example 4
Source File: Gl_410_fbo_layered.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL4 gl4) { IntBuffer buffersRender = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0}); gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(0), 0); gl4.glDrawBuffers(1, buffersRender); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glDrawBuffer(GL_BACK); if (!isFramebufferComplete(gl4, 0)) { return false; } BufferUtils.destroyDirectBuffer(buffersRender); return checkError(gl4, "initFramebuffer"); }
Example 5
Source File: Gl_400_fbo_shadow.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL4 gl4) { boolean validated = true; IntBuffer buffersRender = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0}); gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.FRAMEBUFFER)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0); gl4.glDrawBuffers(1, buffersRender); if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.FRAMEBUFFER))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.SHADOW)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.SHADOWMAP), 0); gl4.glDrawBuffer(GL_NONE); if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.SHADOW))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glDrawBuffer(GL_BACK); if (!isFramebufferComplete(gl4, 0)) { return false; } BufferUtils.destroyDirectBuffer(buffersRender); return validated && checkError(gl4, "initFramebuffer"); }
Example 6
Source File: Gl_400_fbo_rtt.java From jogl-samples with MIT License | 3 votes |
@Override protected boolean render(GL gl) { GL4 gl4 = (GL4) gl; Vec2i framebufferSize = new Vec2i(windowSize.x / FRAMEBUFFER_FACTOR, windowSize.y / FRAMEBUFFER_FACTOR); gl4.glViewport(0, 0, framebufferSize.x, framebufferSize.y); // Pass 1 gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); int[] drawBuffers = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2}; gl4.glDrawBuffers(3, drawBuffers, 0); gl4.glClearBufferfv(GL_COLOR, 0, clearColor.put(0, 1).put(1, 0).put(2, 0).put(3, 1)); gl4.glClearBufferfv(GL_COLOR, 1, clearColor.put(0, 0).put(1, 1).put(2, 0).put(3, 1)); gl4.glClearBufferfv(GL_COLOR, 2, clearColor.put(0, 0).put(1, 0).put(2, 1).put(3, 1)); // Pass 2 gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glClearBufferfv(GL_COLOR, 0, clearColor.put(0, 1).put(1, .5f).put(2, 0).put(3, 1)); gl4.glUseProgram(programName); gl4.glUniform1i(uniformDiffuse, 0); gl4.glBindVertexArray(vertexArrayName.get(0)); for (int i = 0; i < Texture.MAX; ++i) { gl4.glViewport((int) viewport[i].x, (int) viewport[i].y, (int) viewport[i].z, (int) viewport[i].w); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(i)); gl4.glDrawArraysInstanced(GL_TRIANGLES, 0, vertexCount, 1); } gl4.glUseProgram(0); return true; }