Java Code Examples for com.jogamp.opengl.GL4#glGenFramebuffers()
The following examples show how to use
com.jogamp.opengl.GL4#glGenFramebuffers() .
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Example 1
Source File: Gl_440_fbo_without_attachment.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(1, framebufferName, 0); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName[0]); gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, windowSize.x * supersampling); gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, windowSize.y * supersampling); gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 1); gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1); gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_TRUE); if (!isFramebufferComplete(gl4, framebufferName[0])) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 2
Source File: Gl_430_fbo_without_attachment.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL4 gl4) { boolean validated = true; gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_WIDTH, windowSize.x); gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_HEIGHT, windowSize.y); gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_LAYERS, 1); gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_SAMPLES, 1); gl4.glFramebufferParameteri(GL_FRAMEBUFFER, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_TRUE); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return validated; }
Example 3
Source File: Gl_430_fbo_invalidate.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.MULTISAMPLE)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE), 0); if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.MULTISAMPLE))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.COLOR)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLOR), 0); if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.COLOR))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 4
Source File: Gl_420_primitive_line_aa.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.MULTISAMPLE)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE), 0); if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.MULTISAMPLE))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.COLOR)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLOR), 0); if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.COLOR))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 5
Source File: Gl_450_fbo_multisample_explicit.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RENDER)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE_COLORBUFFER), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.MULTISAMPLE_DEPTHBUFFER), 0); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RESOLVE)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.RENDER))) { return false; } if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.RESOLVE))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 6
Source File: Gl_400_fbo_rtt_texture_array.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(0), 0, 0); gl4.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textureName.get(0), 0, 1); gl4.glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textureName.get(0), 0, 2); IntBuffer drawBuffers = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2}); gl4.glDrawBuffers(3, drawBuffers); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glDrawBuffer(GL_BACK); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } return checkError(gl4, "initFramebuffer"); }
Example 7
Source File: Gl_400_blend_rtt.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.R), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textureName.get(Texture.G), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textureName.get(Texture.B), 0); IntBuffer drawBuffers = GLBuffers.newDirectIntBuffer(4); drawBuffers.put(0, GL_NONE); drawBuffers.put(1, GL_COLOR_ATTACHMENT0); drawBuffers.put(2, GL_COLOR_ATTACHMENT1); drawBuffers.put(3, GL_COLOR_ATTACHMENT2); gl4.glDrawBuffers(4, drawBuffers); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 8
Source File: Gl_410_fbo_layered.java From jogl-samples with MIT License | 6 votes |
private boolean initFramebuffer(GL4 gl4) { IntBuffer buffersRender = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0}); gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(0), 0); gl4.glDrawBuffers(1, buffersRender); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glDrawBuffer(GL_BACK); if (!isFramebufferComplete(gl4, 0)) { return false; } BufferUtils.destroyDirectBuffer(buffersRender); return checkError(gl4, "initFramebuffer"); }
Example 9
Source File: Gl_400_fbo_rtt.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.R), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, textureName.get(Texture.G), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, textureName.get(Texture.B), 0); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return checkError(gl4, "initFramebuffer"); }
Example 10
Source File: Gl_440_fbo_depth_stencil.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, textureName.get(Texture.STENCILBUFFER), 0); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 11
Source File: Gl_420_fbo.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 12
Source File: Gl_420_sampler_fetch.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); gl4.glDrawBuffer(GL_COLOR_ATTACHMENT0); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 13
Source File: Gl_400_fbo_shadow.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL4 gl4) { boolean validated = true; IntBuffer buffersRender = GLBuffers.newDirectIntBuffer(new int[]{GL_COLOR_ATTACHMENT0}); gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.FRAMEBUFFER)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0); gl4.glDrawBuffers(1, buffersRender); if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.FRAMEBUFFER))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.SHADOW)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.SHADOWMAP), 0); gl4.glDrawBuffer(GL_NONE); if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.SHADOW))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glDrawBuffer(GL_BACK); if (!isFramebufferComplete(gl4, 0)) { return false; } BufferUtils.destroyDirectBuffer(buffersRender); return validated && checkError(gl4, "initFramebuffer"); }
Example 14
Source File: Gl_400_texture_derivative.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get()); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 15
Source File: Gl_400_fbo_multisample.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureName.get(Texture.MULTISAMPLE)); // The second parameter is the number of samples. gl4.glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, false); gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RENDER)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE), 0); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.COLOR)); gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, null); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RESOLVE)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLOR), 0); if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.RESOLVE))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 16
Source File: Gl_430_fbo_srgb_decode.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, textureName.get(Texture.RENDERBUFFER), 0); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 17
Source File: GLUtil.java From plugins with GNU General Public License v3.0 | 4 votes |
static int glGenFrameBuffer(GL4 gl) { gl.glGenFramebuffers(1, buf, 0); return buf[0]; }
Example 18
Source File: Gl_450_texture_barrier.java From jogl-samples with MIT License | 4 votes |
private boolean initFramebuffer(GL4 gl4) { boolean validated = true; gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return validated; }
Example 19
Source File: GLUtil.java From runelite with BSD 2-Clause "Simplified" License | 4 votes |
static int glGenFrameBuffer(GL4 gl) { gl.glGenFramebuffers(1, buf, 0); return buf[0]; }
Example 20
Source File: Gl_420_memory_barrier.java From jogl-samples with MIT License | 3 votes |
private boolean initFramebuffer(GL4 gl4) { boolean validated = true; gl4.glGenFramebuffers(1, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(0)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLORBUFFER), 0); validated = validated && (isFramebufferComplete(gl4, framebufferName.get(0))); gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return validated; }