Java Code Examples for com.jogamp.opengl.GL4#glTexImage2D()
The following examples show how to use
com.jogamp.opengl.GL4#glTexImage2D() .
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Example 1
Source File: Gl_430_fbo_invalidate.java From jogl-samples with MIT License | 6 votes |
private boolean initTexture(GL4 gl4) { gl4.glGenTextures(Texture.MAX, textureName); { gl4.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureName.get(Texture.MULTISAMPLE)); gl4.glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 8, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, true); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); } { gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.COLOR)); gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, null); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glBindTexture(GL_TEXTURE_2D, 0); } return true; }
Example 2
Source File: Gl_400_fbo_multisample.java From jogl-samples with MIT License | 6 votes |
private boolean initTexture(GL4 gl4) { try { gl4.glGenTextures(Texture.MAX, textureName); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.DIFFUSE)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); for (int level = 0; level < texture.levels(); ++level) { gl4.glTexImage2D(GL_TEXTURE_2D, level, format.internal.value, texture.dimensions(level)[0], texture.dimensions(level)[1], 0, format.external.value, format.type.value, texture.data(level)); } } catch (IOException ex) { Logger.getLogger(Gl_400_fbo_multisample.class.getName()).log(Level.SEVERE, null, ex); } return true; }
Example 3
Source File: Gl_400_blend_rtt.java From jogl-samples with MIT License | 6 votes |
private boolean initTexture(GL4 gl4) { gl4.glActiveTexture(GL_TEXTURE0); gl4.glGenTextures(Texture.MAX, textureName); for (int i = Texture.R; i <= Texture.B; ++i) { gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(i)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1000); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 320, 240, 0, GL_RGBA, GL_UNSIGNED_BYTE, null); } return true; }
Example 4
Source File: Gl_420_primitive_line_aa.java From jogl-samples with MIT License | 6 votes |
private boolean initTexture(GL4 gl4) { gl4.glGenTextures(Texture.MAX, textureName); { gl4.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureName.get(Texture.MULTISAMPLE)); gl4.glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 8, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, true); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); } { gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.COLOR)); gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, null); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glBindTexture(GL_TEXTURE_2D, 0); } return true; }
Example 5
Source File: Gl_450_fbo_multisample_explicit.java From jogl-samples with MIT License | 5 votes |
private boolean initTexture(GL4 gl4) { try { jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); gl4.glGenTextures(Texture.MAX, textureName); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.DIFFUSE)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); for (int level = 0; level < texture.levels(); ++level) { gl4.glTexImage2D(GL_TEXTURE_2D, level, format.internal.value, texture.dimensions(level)[0], texture.dimensions(level)[1], 0, format.external.value, format.type.value, texture.data(level)); } gl4.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureName.get(Texture.MULTISAMPLE_COLORBUFFER)); gl4.glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, true); gl4.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureName.get(Texture.MULTISAMPLE_DEPTHBUFFER)); gl4.glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_DEPTH_COMPONENT24, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, true); gl4.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.COLORBUFFER)); gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, null); gl4.glBindTexture(GL_TEXTURE_2D, 0); } catch (IOException ex) { Logger.getLogger(Gl_450_fbo_multisample_explicit.class.getName()).log(Level.SEVERE, null, ex); } return true; }
Example 6
Source File: Gl_400_fbo_multisample.java From jogl-samples with MIT License | 5 votes |
private boolean initFramebuffer(GL4 gl4) { gl4.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, textureName.get(Texture.MULTISAMPLE)); // The second parameter is the number of samples. gl4.glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 4, GL_RGBA, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, false); gl4.glGenFramebuffers(Framebuffer.MAX, framebufferName); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RENDER)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.MULTISAMPLE), 0); if (!isFramebufferComplete(gl4, framebufferName.get(0))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.COLOR)); gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, FRAMEBUFFER_SIZE.x, FRAMEBUFFER_SIZE.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, null); gl4.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName.get(Framebuffer.RESOLVE)); gl4.glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textureName.get(Texture.COLOR), 0); if (!isFramebufferComplete(gl4, framebufferName.get(Framebuffer.RESOLVE))) { return false; } gl4.glBindFramebuffer(GL_FRAMEBUFFER, 0); return true; }
Example 7
Source File: Gl_400_fbo_rtt.java From jogl-samples with MIT License | 5 votes |
private boolean initTexture(GL4 gl4) { gl4.glActiveTexture(GL_TEXTURE0); gl4.glGenTextures(Texture.MAX, textureName); for (int i = Texture.R; i <= Texture.B; ++i) { gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(i)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, windowSize.x / FRAMEBUFFER_FACTOR, windowSize.y / FRAMEBUFFER_FACTOR, 0, GL_RGB, GL_UNSIGNED_BYTE, null); } return checkError(gl4, "initTexture"); }
Example 8
Source File: Gl_410_glsl_block.java From jogl-samples with MIT License | 5 votes |
private boolean initTexture(GL4 gl4) { try { jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); gl4.glGenTextures(1, textureName); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(0)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); for (int level = 0; level < texture.levels(); ++level) { gl4.glTexImage2D(GL_TEXTURE_2D, level, format.internal.value, texture.dimensions(level)[0], texture.dimensions(level)[1], 0, format.external.value, format.type.value, texture.data(level)); } gl4.glGenerateMipmap(GL_TEXTURE_2D); gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4); } catch (IOException ex) { Logger.getLogger(Gl_410_glsl_block.class.getName()).log(Level.SEVERE, null, ex); } return checkError(gl4, "initTexture"); }
Example 9
Source File: Gl_430_texture_copy.java From jogl-samples with MIT License | 4 votes |
private boolean initTexture(GL4 gl4) { boolean validated = true; try { gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); gl4.glGenTextures(Texture.MAX, textureName); jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); assert (!texture.empty()); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.DIFFUSE)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); // Set image for (int level = 0; level < texture.levels(); ++level) { gl4.glTexImage2D(GL_TEXTURE_2D, level, format.internal.value, texture.dimensions(level)[0], texture.dimensions(level)[1], 0, format.external.value, format.type.value, texture.data(level)); } // Allocate texture storage of texture::COPY. gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.COPY)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); for (int level = 0; level < texture.levels(); ++level) { gl4.glTexImage2D(GL_TEXTURE_2D, level, format.internal.value, texture.dimensions(level)[0], texture.dimensions(level)[1], 0, format.external.value, format.type.value, null); } gl4.glBindTexture(GL_TEXTURE_2D, 0); // Fill texture data of texture::COPY from texture::DIFFUSE. for (int level = 0; level < texture.levels(); ++level) { gl4.glCopyImageSubData( textureName.get(Texture.DIFFUSE), GL_TEXTURE_2D, level, 0, 0, 0, textureName.get(Texture.COPY), GL_TEXTURE_2D, level, 0, 0, 0, texture.dimensions(level)[0], texture.dimensions(level)[1], 1); } gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4); } catch (IOException ex) { Logger.getLogger(Gl_430_texture_copy.class.getName()).log(Level.SEVERE, null, ex); } return validated; }
Example 10
Source File: Gl_400_texture_derivative.java From jogl-samples with MIT License | 4 votes |
private boolean initTexture(GL4 gl4) { boolean validated = true; int[] textureSize = {128, 128}; jgli.Texture2d texture = new Texture2d(jgli.Format.FORMAT_RGBA8_UNORM_PACK32, textureSize); texture.clear(0, 0, 0, new byte[]{(byte) 255, (byte) 0, (byte) 0, (byte) 255}); texture.clear(0, 0, 1, new byte[]{(byte) 255, (byte) 128, (byte) 0, (byte) 255}); texture.clear(0, 0, 2, new byte[]{(byte) 0, (byte) 255, (byte) 0, (byte) 255}); texture.clear(0, 0, 3, new byte[]{(byte) 0, (byte) 255, (byte) 0, (byte) 255}); texture.clear(0, 0, 4, new byte[]{(byte) 0, (byte) 255, (byte) 255, (byte) 255}); texture.clear(0, 0, 5, new byte[]{(byte) 0, (byte) 0, (byte) 255, (byte) 255}); texture.clear(0, 0, 6, new byte[]{(byte) 255, (byte) 0, (byte) 255, (byte) 255}); texture.clear(0, 0, 7, new byte[]{(byte) 255, (byte) 255, (byte) 255, (byte) 255}); assert (!texture.empty()); jgli.Gl.Format format = jgli.Gl.translate(texture.format()); gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); gl4.glGenTextures(Texture.MAX, textureName); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.DIFFUSE)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 2); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_BLUE); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); for (int level = 0; level < texture.levels(); ++level) { gl4.glTexImage2D(GL_TEXTURE_2D, level, format.internal.value, texture.dimensions(level)[0], texture.dimensions(level)[1], 0, format.external.value, format.type.value, texture.data(level)); } gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.COLORBUFFER)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, windowSize.x / FRAMEBUFFER_SIZE, windowSize.y / FRAMEBUFFER_SIZE, 0, GL_RGBA, GL_UNSIGNED_BYTE, null); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.RENDERBUFFER)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, windowSize.x / FRAMEBUFFER_SIZE, windowSize.y / FRAMEBUFFER_SIZE, 0, GL_DEPTH_COMPONENT, GL_FLOAT, null); gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4); return validated; }
Example 11
Source File: Gl_400_fbo_shadow.java From jogl-samples with MIT License | 4 votes |
private boolean initTexture(GL4 gl4) { try { jgli.Texture2d texture = new Texture2d(jgli.Load.load(TEXTURE_ROOT + "/" + TEXTURE_DIFFUSE)); assert (!texture.empty()); gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 1); gl4.glGenTextures(Texture.MAX, textureName); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.DIFFUSE)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, texture.levels() - 1); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); for (int level = 0; level < texture.levels(); ++level) { gl4.glCompressedTexImage2D( GL_TEXTURE_2D, level, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, texture.dimensions(level)[0], texture.dimensions(level)[1], 0, texture.size(level), texture.data(level)); } gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.COLORBUFFER)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, windowSize.x, windowSize.y, 0, GL_RGBA, GL_UNSIGNED_BYTE, null); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.RENDERBUFFER)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, windowSize.x, windowSize.y, 0, GL_DEPTH_COMPONENT, GL_FLOAT, null); gl4.glActiveTexture(GL_TEXTURE0); gl4.glBindTexture(GL_TEXTURE_2D, textureName.get(Texture.SHADOWMAP)); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); gl4.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_R_TO_TEXTURE); gl4.glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT24, shadowSize.x, shadowSize.y, 0, GL_DEPTH_COMPONENT, GL_FLOAT, null); gl4.glPixelStorei(GL_UNPACK_ALIGNMENT, 4); } catch (IOException ex) { Logger.getLogger(Gl_400_fbo_shadow.class.getName()).log(Level.SEVERE, null, ex); } return checkError(gl4, "initTexture"); }