Java Code Examples for org.bukkit.entity.Player#setFoodLevel()

The following examples show how to use org.bukkit.entity.Player#setFoodLevel() . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: PlayerDeathListener.java    From PerWorldInventory with GNU General Public License v3.0 7 votes vote down vote up
@EventHandler(priority = EventPriority.MONITOR)
public void onPlayerDeath(PlayerDeathEvent event) {
    Player player = event.getEntity();
    Group group = groupManager.getGroupFromWorld(player.getLocation().getWorld().getName());

    if (!event.getKeepInventory()) {
        player.getInventory().clear();
    }

    if (!event.getKeepLevel()) {
        player.setExp(event.getNewExp());
        player.setLevel(event.getNewLevel());
    }

    player.setFoodLevel(20);
    player.setSaturation(5f);
    player.setExhaustion(0f);
    player.setFallDistance(0f);
    player.setFireTicks(0);
    for (PotionEffect effect : player.getActivePotionEffects()) {
        player.removePotionEffect(effect.getType());
    }

    playerManager.addPlayer(player, group);
}
 
Example 2
Source File: PlayersManager.java    From UhcCore with GNU General Public License v3.0 6 votes vote down vote up
public void setPlayerWaitsAtLobby(UhcPlayer uhcPlayer){
	uhcPlayer.setState(PlayerState.WAITING);
	GameManager gm = GameManager.getGameManager();
	Player player;
	try {
		player = uhcPlayer.getPlayer();
		player.teleport(gm.getLobby().getLoc());
		clearPlayerInventory(player);
		player.setGameMode(GameMode.ADVENTURE);
		player.addPotionEffect(new PotionEffect(PotionEffectType.SATURATION, 99999999, 0), false);
		player.addPotionEffect(new PotionEffect(PotionEffectType.NIGHT_VISION, 99999999, 0), false);
		player.setHealth(20);
		player.setExhaustion(20);
		player.setFoodLevel(20);
		player.setExp(0);

		UhcItems.giveLobbyItemsTo(player);
	} catch (UhcPlayerNotOnlineException e) {
		// Do nothing beacause WAITING is a safe state
	}

}
 
Example 3
Source File: WindStaff.java    From Slimefun4 with GNU General Public License v3.0 6 votes vote down vote up
@Override
public ItemUseHandler getItemHandler() {
    return e -> {
        Player p = e.getPlayer();

        if (p.getFoodLevel() >= 2) {
            if (p.getInventory().getItemInMainHand().getType() != Material.SHEARS && p.getGameMode() != GameMode.CREATIVE) {
                FoodLevelChangeEvent event = new FoodLevelChangeEvent(p, p.getFoodLevel() - 2);
                Bukkit.getPluginManager().callEvent(event);
                p.setFoodLevel(event.getFoodLevel());
            }

            p.setVelocity(p.getEyeLocation().getDirection().multiply(4));
            p.getWorld().playSound(p.getLocation(), Sound.ENTITY_TNT_PRIMED, 1, 1);
            p.getWorld().playEffect(p.getLocation(), Effect.SMOKE, 1);
            p.setFallDistance(0F);
        }
        else {
            SlimefunPlugin.getLocalization().sendMessage(p, "messages.hungry", true);
        }
    };
}
 
Example 4
Source File: Vampire.java    From ce with GNU Lesser General Public License v3.0 6 votes vote down vote up
@Override
public void effect(Event e, ItemStack item, int level) {
	EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e;
	Player damager = (Player) event.getDamager();
	if (!getHasCooldown(damager)) {	
		double heal = (((Damageable) damager).getHealth() + (event.getDamage() / damageHealFraction));
		if ( heal < ((Damageable) damager).getMaxHealth()) 
			damager.setHealth(heal);
		 else 
			damager.setHealth(((Damageable) damager).getMaxHealth());
		int food = (int) (damager.getFoodLevel() + (event.getDamage() / damageHealFraction));
		if ( food < 20) 
			damager.setFoodLevel(food);
		 else 
			damager.setFoodLevel(20);
		EffectManager.playSound(damager.getLocation(), "ENTITY_PLAYER_BURP", 0.4f, 1f);
		generateCooldown(damager, cooldown);
	}
}
 
Example 5
Source File: Game.java    From Survival-Games with GNU General Public License v3.0 6 votes vote down vote up
@SuppressWarnings("deprecation")
public void removeSpectator(Player p) {
	ArrayList < Player > players = new ArrayList < Player > ();
	players.addAll(activePlayers);
	players.addAll(inactivePlayers);

	if(p.isOnline()){
		for (Player pl: Bukkit.getOnlinePlayers()) {
			pl.showPlayer(p);
		}
	}
	restoreInv(p);
	p.setAllowFlight(false);
	p.setFlying(false);
	p.setFallDistance(0);
	p.setHealth(p.getMaxHealth());
	p.setFoodLevel(20);
	p.setSaturation(20);
	p.teleport(SettingsManager.getInstance().getLobbySpawn());
	// Bukkit.getServer().broadcastPrefixType("Removing Spec "+p.getName()+" "+spectators.size()+" left");
	spectators.remove(p.getName());
	// Bukkit.getServer().broadcastPrefixType("Removed");

	nextspec.remove(p);
}
 
Example 6
Source File: LobbyMap.java    From AnnihilationPro with MIT License 6 votes vote down vote up
public void sendToSpawn(final Player player)
{
	if(spawn != null && player != null)
	{
		player.getInventory().clear();
		player.getInventory().setArmorContents(null);
		player.setHealth(player.getMaxHealth());
		player.setFoodLevel(20);
		player.setGameMode(GameVars.getDefaultGamemode());
		player.getInventory().addItem(CustomItem.KITMAP.toItemStack());
		player.getInventory().addItem(CustomItem.TEAMMAP.toItemStack());
		if(GameVars.getVoting())
			player.getInventory().addItem(CustomItem.VOTEMAP.toItemStack());
		player.teleport(getSpawn());
	}
}
 
Example 7
Source File: PlayerManager.java    From CS-CoreLib with GNU General Public License v3.0 5 votes vote down vote up
public static void reset(Player p) {
	p.setGameMode(GameMode.SURVIVAL);
	p.setHealth(20);
	p.setFoodLevel(20);
	
	clearEffects(p);
	p.setExp(0);
	p.setLevel(0);
	
	p.getInventory().clear();
	p.getInventory().setArmorContents(null);
	
	PlayerInventory.update(p);
}
 
Example 8
Source File: PlayerStateHolder.java    From HeavySpleef with GNU General Public License v3.0 5 votes vote down vote up
/**
 * Applies the default state to the player
 * and discards the current one<br><br>
 * 
 * Warning: This deletes the entire inventory
 * and all other various player attributes
 * 
 * It is recommended to save the player state
 * with {@link PlayerStateHolder#create(Player, GameMode)}
 * and store a reference to it before invoking this method
 * 
 * @param player
 */
public static void applyDefaultState(Player player, boolean adventureMode) {
	player.setGameMode(adventureMode ? GameMode.ADVENTURE : GameMode.SURVIVAL);
	player.getInventory().clear();
	player.getInventory().setArmorContents(new ItemStack[4]);
	player.setItemOnCursor(null);
	player.updateInventory();
       player.setMaxHealth(20.0);
	player.setHealth(20.0);
	player.setFoodLevel(20);
	player.setLevel(0);
	player.setExp(0f);
	player.setAllowFlight(false);
	player.setFlying(false);
	player.setFallDistance(0);
	player.setFireTicks(0);
	
	Collection<PotionEffect> effects = player.getActivePotionEffects();
	for (PotionEffect effect : effects) {
		player.removePotionEffect(effect.getType());
	}
	
	for (Player onlinePlayer : Bukkit.getOnlinePlayers()) {
		if (player.canSee(player)) {
			continue;
		}
		
		player.showPlayer(onlinePlayer);
	}
}
 
Example 9
Source File: FullHungerAction.java    From UHC with MIT License 5 votes vote down vote up
@Override
protected void run(Player player) {
    // store old values
    level = player.getFoodLevel();
    saturation = player.getSaturation();
    exhaustion = player.getExhaustion();

    // max out values
    player.setFoodLevel(FULL_FOOD_LEVEL);
    player.setSaturation(FULL_SATURATION_LEVEL);
    player.setExhaustion(FULL_EXHAUSTION_LEVEL);
}
 
Example 10
Source File: Utils.java    From PerWorldInventory with GNU General Public License v3.0 5 votes vote down vote up
/**
 * Set a player's stats to defaults, and optionally clear their inventory.
 *
 * @param plugin {@link PerWorldInventory} for econ.
 * @param player The player to zero.
 * @param clearInventory Clear the player's inventory.
 */
public static void zeroPlayer(PerWorldInventory plugin, Player player, boolean clearInventory) {
    if (clearInventory) {
        player.getInventory().clear();
        player.getEnderChest().clear();
    }

    player.setExp(0f);
    player.setFoodLevel(20);

    if (checkServerVersion(Bukkit.getVersion(), 1, 9, 0)) {
        player.setHealth(player.getAttribute(Attribute.GENERIC_MAX_HEALTH).getValue());
    } else {
        player.setHealth(player.getMaxHealth());
    }

    player.setLevel(0);
    for (PotionEffect effect : player.getActivePotionEffects()) {
        player.removePotionEffect(effect.getType());
    }
    player.setSaturation(5f);
    player.setFallDistance(0f);
    player.setFireTicks(0);

    if (plugin.isEconEnabled()) {
        Economy econ = plugin.getEconomy();
        econ.bankWithdraw(player.getName(), econ.bankBalance(player.getName()).amount);
        econ.withdrawPlayer(player, econ.getBalance(player));
    }
}
 
Example 11
Source File: Players.java    From CardinalPGM with MIT License 5 votes vote down vote up
public static void resetPlayer(Player player, boolean heal) {
    if (heal) player.setHealth(player.getMaxHealth());
    player.setFoodLevel(20);
    player.setSaturation(20);
    player.getInventory().clear();
    player.getInventory().setArmorContents(new ItemStack[]{new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR), new ItemStack(Material.AIR)});
    for (PotionEffect effect : player.getActivePotionEffects()) {
        try {
            player.removePotionEffect(effect.getType());
        } catch (NullPointerException ignored) {
        }
    }
    player.setTotalExperience(0);
    player.setExp(0);
    player.setLevel(0);
    player.setPotionParticles(false);
    player.setWalkSpeed(0.2F);
    player.setFlySpeed(0.1F);
    player.setKnockbackReduction(0);
    player.setArrowsStuck(0);

    player.hideTitle();

    player.setFastNaturalRegeneration(false);

    for (Attribute attribute : Attribute.values()) {
        if (player.getAttribute(attribute) == null) continue;
        for (AttributeModifier modifier : player.getAttribute(attribute).getModifiers()) {
            player.getAttribute(attribute).removeModifier(modifier);
        }
    }
    player.getAttribute(Attribute.GENERIC_ATTACK_SPEED).addModifier(new AttributeModifier(UUID.randomUUID(), "generic.attackSpeed", 4.001D, AttributeModifier.Operation.ADD_SCALAR));
    player.getAttribute(Attribute.ARROW_ACCURACY).addModifier(new AttributeModifier(UUID.randomUUID(), "sportbukkit.arrowAccuracy", -1D, AttributeModifier.Operation.ADD_NUMBER));
    player.getAttribute(Attribute.ARROW_VELOCITY_TRANSFER).addModifier(new AttributeModifier(UUID.randomUUID(), "sportbukkit.arrowVelocityTransfer", -1D, AttributeModifier.Operation.ADD_NUMBER));
}
 
Example 12
Source File: StormStaff.java    From Slimefun4 with GNU General Public License v3.0 5 votes vote down vote up
private void useItem(Player p, ItemStack item, Location loc) {
    loc.getWorld().strikeLightning(loc);

    if (p.getInventory().getItemInMainHand().getType() == Material.SHEARS) {
        return;
    }

    if (p.getGameMode() != GameMode.CREATIVE) {
        FoodLevelChangeEvent event = new FoodLevelChangeEvent(p, p.getFoodLevel() - 4);
        Bukkit.getPluginManager().callEvent(event);

        if (!event.isCancelled()) {
            p.setFoodLevel(event.getFoodLevel());
        }
    }

    ItemMeta meta = item.getItemMeta();
    int usesLeft = meta.getPersistentDataContainer().getOrDefault(usageKey, PersistentDataType.INTEGER, MAX_USES);

    if (usesLeft == 1) {
        p.playSound(p.getLocation(), Sound.ENTITY_ITEM_BREAK, 1, 1);
        item.setAmount(0);
    }
    else {
        usesLeft--;
        meta.getPersistentDataContainer().set(usageKey, PersistentDataType.INTEGER, usesLeft);

        List<String> lore = meta.getLore();
        lore.set(4, ChatColors.color("&e" + usesLeft + ' ' + (usesLeft > 1 ? "Uses" : "Use") + " &7left"));
        meta.setLore(lore);

        item.setItemMeta(meta);
    }
}
 
Example 13
Source File: Game.java    From Survival-Games with GNU General Public License v3.0 5 votes vote down vote up
@SuppressWarnings("deprecation")
public void playerWin(Player p) {
	if (GameMode.DISABLED == mode) return;
	Player win = activePlayers.get(0);
	// clearInv(p);
	win.teleport(SettingsManager.getInstance().getLobbySpawn());
	restoreInv(win);
	msgmgr.broadcastFMessage(PrefixType.INFO, "game.playerwin","arena-"+gameID, "victim-"+p.getName(), "player-"+win.getName());
	LobbyManager.getInstance().display(new String[] {
			win.getName(), "", "Won the ", "Survival Games!"
	}, gameID);

	mode = GameMode.FINISHING;
	if(config.getBoolean("reward.enabled", false)) {
		List<String> items = config.getStringList("reward.contents");
		for(int i=0; i<=(items.size() - 1); i++) {
			ItemStack item = ItemReader.read(items.get(i));
			win.getInventory().addItem(item);
		}
	}

	clearSpecs();
	win.setHealth(p.getMaxHealth());
	win.setFoodLevel(20);
	win.setFireTicks(0);
	win.setFallDistance(0);

	sm.playerWin(win, gameID, new Date().getTime() - startTime);
	sm.saveGame(gameID, win, getActivePlayers() + getInactivePlayers(), new Date().getTime() - startTime);

	activePlayers.clear();
	inactivePlayers.clear();
	spawns.clear();
	playerJoinTimes.clear();

	loadspawns();
	LobbyManager.getInstance().updateWall(gameID);
	MessageManager.getInstance().broadcastFMessage(PrefixType.INFO, "broadcast.gameend", "arena-"+gameID);

}
 
Example 14
Source File: EffFeed.java    From Skript with GNU General Public License v3.0 5 votes vote down vote up
@Override
protected void execute(Event e) {
    int level = 20;

    if (beefs != null) {
        Number n = beefs.getSingle(e);
        if (n == null)
            return;
        level = n.intValue();
    }
    for (Player player : players.getArray(e)) {
        player.setFoodLevel(player.getFoodLevel() + level);
    }
}
 
Example 15
Source File: PWIPlayerManager.java    From PerWorldInventory with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Get a player from the cache, and apply the cached inventories and stats
 * to the actual player. If no matching player is found in the cache, nothing
 * happens and this method simply returns.
 *
 * @param group The {@link Group} the cached player was in.
 * @param gamemode The GameMode the cached player was in.
 * @param player The current actual player to apply the data to.
 * @param cause What triggered the inventory switch; passed on for post-processing.
 */
private void getDataFromCache(Group group, GameMode gamemode, Player player, DeserializeCause cause) {
    PWIPlayer cachedPlayer = getCachedPlayer(group, gamemode, player.getUniqueId());
    if (cachedPlayer == null) {
        ConsoleLogger.debug("No data for player '" + player.getName() + "' found in cache");

        return;
    }

    ConsoleLogger.debug("Player '" + player.getName() + "' found in cache! Setting their data");

    if (settings.getProperty(PwiProperties.LOAD_ENDER_CHESTS))
        player.getEnderChest().setContents(cachedPlayer.getEnderChest());
    if (settings.getProperty(PwiProperties.LOAD_INVENTORY)) {
        player.getInventory().setContents(cachedPlayer.getInventory());
        player.getInventory().setArmorContents(cachedPlayer.getArmor());
    }
    if (settings.getProperty(PwiProperties.LOAD_CAN_FLY))
        player.setAllowFlight(cachedPlayer.getCanFly());
    if (settings.getProperty(PwiProperties.LOAD_DISPLAY_NAME))
        player.setDisplayName(cachedPlayer.getDisplayName());
    if (settings.getProperty(PwiProperties.LOAD_EXHAUSTION))
        player.setExhaustion(cachedPlayer.getExhaustion());
    if (settings.getProperty(PwiProperties.LOAD_EXP))
        player.setExp(cachedPlayer.getExperience());
    if (settings.getProperty(PwiProperties.LOAD_FLYING) && player.getAllowFlight())
        player.setFlying(cachedPlayer.isFlying());
    if (settings.getProperty(PwiProperties.LOAD_HUNGER))
        player.setFoodLevel(cachedPlayer.getFoodLevel());
    if (settings.getProperty(PwiProperties.LOAD_HEALTH)) {
        if (bukkitService.shouldUseAttributes()) {
            player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(cachedPlayer.getMaxHealth());
        } else {
            player.setMaxHealth(cachedPlayer.getMaxHealth());
        }
        if (cachedPlayer.getHealth() > 0 && cachedPlayer.getHealth() <= cachedPlayer.getMaxHealth()) {
            player.setHealth(cachedPlayer.getHealth());
        } else {
            player.setHealth(cachedPlayer.getMaxHealth());
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_GAMEMODE) && (!settings.getProperty(PwiProperties.SEPARATE_GAMEMODE_INVENTORIES)))
        player.setGameMode(cachedPlayer.getGamemode());
    if (settings.getProperty(PwiProperties.LOAD_LEVEL))
        player.setLevel(cachedPlayer.getLevel());
    if (settings.getProperty(PwiProperties.LOAD_POTION_EFFECTS)) {
        for (PotionEffect effect : player.getActivePotionEffects()) {
            player.removePotionEffect(effect.getType());
        }
        player.addPotionEffects(cachedPlayer.getPotionEffects());
    }
    if (settings.getProperty(PwiProperties.LOAD_SATURATION))
        player.setSaturation(cachedPlayer.getSaturationLevel());
    if (settings.getProperty(PwiProperties.LOAD_FALL_DISTANCE))
        player.setFallDistance(cachedPlayer.getFallDistance());
    if (settings.getProperty(PwiProperties.LOAD_FIRE_TICKS))
        player.setFireTicks(cachedPlayer.getFireTicks());
    if (settings.getProperty(PwiProperties.LOAD_MAX_AIR))
        player.setMaximumAir(cachedPlayer.getMaxAir());
    if (settings.getProperty(PwiProperties.LOAD_REMAINING_AIR))
        player.setRemainingAir(cachedPlayer.getRemainingAir());
    if (settings.getProperty(PwiProperties.USE_ECONOMY)) {
        Economy econ = plugin.getEconomy();
        if (econ == null) {
            ConsoleLogger.warning("Economy saving is turned on, but no economy found!");
            return;
        }

        EconomyResponse er = econ.withdrawPlayer(player, econ.getBalance(player));
        if (er.transactionSuccess()) {
            econ.depositPlayer(player, cachedPlayer.getBalance());
        } else {
            ConsoleLogger.warning("[ECON] Unable to withdraw currency from '" + player.getName() + "': " + er.errorMessage);
        }

        EconomyResponse bankER = econ.bankWithdraw(player.getName(), econ.bankBalance(player.getName()).amount);
        if (bankER.transactionSuccess()) {
            econ.bankDeposit(player.getName(), cachedPlayer.getBankBalance());
        } else {
            ConsoleLogger.warning("[ECON] Unable to withdraw currency from bank of '" + player.getName() + "': " + er.errorMessage);
        }
    }

    InventoryLoadCompleteEvent event = new InventoryLoadCompleteEvent(player, cause);
    Bukkit.getPluginManager().callEvent(event);
}
 
Example 16
Source File: PlayerStateHolder.java    From HeavySpleef with GNU General Public License v3.0 4 votes vote down vote up
public void apply(Player player, boolean teleport) {
	PlayerInventory playerInv = player.getInventory();
	boolean is1_9 = MinecraftVersion.getImplementationVersion().compareTo(MinecraftVersion.V1_9) >= 0;
       boolean isSimpleSize = playerInv.getContents().length <= SIMPLE_INVENTORY_SIZE;

       ItemStack[] inventoryContents = new ItemStack[is1_9 && !isSimpleSize ? playerInv.getSize() : SIMPLE_INVENTORY_SIZE];
       System.arraycopy(inventory, 0, inventoryContents, 0, inventoryContents.length);

       if (!is1_9 || isSimpleSize) {
           ItemStack[] armorContents = new ItemStack[ARMOR_INVENTORY_SIZE];
           System.arraycopy(inventory, inventory.length - ARMOR_INVENTORY_SIZE, armorContents, 0, armorContents.length);
           playerInv.setArmorContents(armorContents);
       }
	
	playerInv.setContents(inventoryContents);

	player.setItemOnCursor(null);
	Map<Integer, ItemStack> exceeded = playerInv.addItem(onCursor);
	for (ItemStack stack : exceeded.values()) {
           if (stack.getType() == Material.AIR) {
               continue;
           }
           
		player.getWorld().dropItem(player.getLocation(), stack);
	}
	
	player.updateInventory();

       player.setMaxHealth(maxHealth);
	player.setHealth(health);
	player.setFoodLevel(foodLevel);
	player.setLevel(level);
	player.setExp(experience);
	player.setAllowFlight(allowFlight);
	player.setFlying(isFlying);
	
	/* Remove current potion effects */
	Collection<PotionEffect> effects = player.getActivePotionEffects();
	for (PotionEffect effect : effects) {
		player.removePotionEffect(effect.getType());
	}
	player.addPotionEffects(activeEffects);
	
	player.setExhaustion(exhaustion);
	player.setSaturation(saturation);
	player.setFallDistance(fallDistance);
	player.setFireTicks(fireTicks);
	
	if (scoreboard != player.getScoreboard()) {
		Scoreboard showBoard = scoreboard;
		if (scoreboard == null) {
			showBoard = Bukkit.getScoreboardManager().getMainScoreboard();
		}
		
		player.setScoreboard(showBoard);
	}
	
	if (teleport) {
		player.teleport(location);
	}
	
	Location compassTarget = this.compassTarget;
	
	if (compassTarget == null) {
		compassTarget = player.getWorld().getSpawnLocation();
	}
	
	player.setCompassTarget(compassTarget);
	
	for (WeakReference<Player> ref : cantSee) {
		Player cantSeePlayer = ref.get();
		
		if (cantSeePlayer == null) {
			// Player object has been garbage-collected
			continue;
		}
		
		if (!cantSeePlayer.isOnline()) {
			continue;
		}
		
		player.hidePlayer(cantSeePlayer);
	}
	
	player.setGameMode(gamemode);
}
 
Example 17
Source File: StatSerializer.java    From PerWorldInventory with GNU General Public License v3.0 4 votes vote down vote up
/**
 * Apply stats to a player.
 *
 * @param player The Player to apply the stats to.
 * @param stats  The stats to apply.
 * @param dataFormat See {@link PlayerSerializer#serialize(PWIPlayer)}.
 */
public void deserialize(Player player,JsonObject stats, int dataFormat) {
    if (settings.getProperty(PwiProperties.LOAD_CAN_FLY) && stats.has("can-fly"))
        player.setAllowFlight(stats.get("can-fly").getAsBoolean());
    if (settings.getProperty(PwiProperties.LOAD_DISPLAY_NAME) && stats.has("display-name"))
        player.setDisplayName(stats.get("display-name").getAsString());
    if (settings.getProperty(PwiProperties.LOAD_EXHAUSTION) && stats.has("exhaustion"))
        player.setExhaustion((float) stats.get("exhaustion").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_EXP) && stats.has("exp"))
        player.setExp((float) stats.get("exp").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_FLYING) && stats.has("flying") && player.getAllowFlight())
        player.setFlying(stats.get("flying").getAsBoolean());
    if (settings.getProperty(PwiProperties.LOAD_HUNGER) && stats.has("food"))
        player.setFoodLevel(stats.get("food").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_HEALTH) &&
            stats.has("max-health") &&
            stats.has("health")) {
        double maxHealth = stats.get("max-health").getAsDouble();
        if (bukkitService.shouldUseAttributes()) {
            player.getAttribute(Attribute.GENERIC_MAX_HEALTH).setBaseValue(maxHealth);
        } else {
            player.setMaxHealth(maxHealth);
        }

        double health = stats.get("health").getAsDouble();
        if (health > 0 && health <= maxHealth) {
            player.setHealth(health);
        } else {
            player.setHealth(maxHealth);
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_GAMEMODE) && (!settings.getProperty(PwiProperties.SEPARATE_GAMEMODE_INVENTORIES)) && stats.has("gamemode")) {
        if (stats.get("gamemode").getAsString().length() > 1) {
            player.setGameMode(GameMode.valueOf(stats.get("gamemode").getAsString()));
        } else {
            int gm = stats.get("gamemode").getAsInt();
            switch (gm) {
                case 0:
                    player.setGameMode(GameMode.CREATIVE);
                    break;
                case 1:
                    player.setGameMode(GameMode.SURVIVAL);
                    break;
                case 2:
                    player.setGameMode(GameMode.ADVENTURE);
                    break;
                case 3:
                    player.setGameMode(GameMode.SPECTATOR);
                    break;
            }
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_LEVEL) && stats.has("level"))
        player.setLevel(stats.get("level").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_POTION_EFFECTS) && stats.has("potion-effects")) {
        if (dataFormat < 2) {
            PotionEffectSerializer.setPotionEffects(stats.get("potion-effects").getAsString(), player);
        } else {
            PotionEffectSerializer.setPotionEffects(stats.getAsJsonArray("potion-effects"), player);
        }
    }
    if (settings.getProperty(PwiProperties.LOAD_SATURATION) && stats.has("saturation"))
        player.setSaturation((float) stats.get("saturation").getAsDouble());
    if (settings.getProperty(PwiProperties.LOAD_FALL_DISTANCE) && stats.has("fallDistance"))
        player.setFallDistance(stats.get("fallDistance").getAsFloat());
    if (settings.getProperty(PwiProperties.LOAD_FIRE_TICKS) && stats.has("fireTicks"))
        player.setFireTicks(stats.get("fireTicks").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_MAX_AIR) && stats.has("maxAir"))
        player.setMaximumAir(stats.get("maxAir").getAsInt());
    if (settings.getProperty(PwiProperties.LOAD_REMAINING_AIR) && stats.has("remainingAir"))
        player.setRemainingAir(stats.get("remainingAir").getAsInt());
}
 
Example 18
Source File: FullHungerAction.java    From UHC with MIT License 4 votes vote down vote up
@Override
protected void revert(Player player) {
    player.setFoodLevel(level);
    player.setSaturation(saturation);
    player.setExhaustion(exhaustion);
}
 
Example 19
Source File: DebugCommand.java    From civcraft with GNU General Public License v2.0 4 votes vote down vote up
public void heal_cmd() throws CivException {
	Player player = getPlayer();
	player.setHealth(player.getMaxHealth());
	player.setFoodLevel(50);
	CivMessage.send(player, "Healed....");
}
 
Example 20
Source File: HealthKit.java    From CardinalPGM with MIT License 4 votes vote down vote up
@Override
public void apply(Player player, Boolean force) {
    if(health != -1 && (force || health > player.getHealth())) player.setHealth(health);
    if(hunger != -1 && (force || hunger > player.getFoodLevel())) player.setFoodLevel(hunger);
    if(saturation != 0 && (force || saturation > player.getSaturation())) player.setSaturation(saturation);
}