Java Code Examples for org.newdawn.slick.Input#KEY_ESCAPE

The following examples show how to use org.newdawn.slick.Input#KEY_ESCAPE . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: TransformTest2.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 6 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
   if (key == Input.KEY_ESCAPE) {
      System.exit(0);
   }
   if (key == Input.KEY_Q) {
      scaleUp = true;
   }
   if (key == Input.KEY_A) {
      scaleDown = true;
   }

   if( key == Input.KEY_LEFT) {
      moveLeft = true;
   }
   if( key == Input.KEY_UP ) {
      moveUp = true;
   }
   if( key == Input.KEY_RIGHT ) {
      moveRight = true;
   }
   if( key == Input.KEY_DOWN ) {
      moveDown = true;
   }
}
 
Example 2
Source File: UserSelectOverlay.java    From opsu with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	if (!active)
		return;

	consumeEvent();

	// esc: close overlay or clear text
	if (key == Input.KEY_ESCAPE) {
		if (state == State.CREATE_USER && !textField.getText().isEmpty()) {
			textField.setText("");
			newUser.setName("");
		} else
			listener.close(false);
		return;
	}

	if (UI.globalKeyPressed(key))
		return;

	// key entry
	if (state == State.CREATE_USER) {
		// enter: create user
		if (key == Input.KEY_ENTER) {
			createNewUser();
			return;
		}

		textField.setFocus(true);
		textField.keyPressed(key, c);
		textField.setFocus(false);
		newUser.setName(textField.getText());
		if (c > 255 && Character.isLetterOrDigit(c)) {
			Fonts.loadGlyphs(Fonts.LARGE, c);
			Fonts.loadGlyphs(Fonts.MEDIUM, c);
		}
	}
}
 
Example 3
Source File: FontTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		System.exit(0);
	}
	if (key == Input.KEY_SPACE) {
		try {
			container.setDisplayMode(640, 480, false);
		} catch (SlickException e) {
			Log.error(e);
		}
	}
}
 
Example 4
Source File: Splash.java    From opsu with GNU General Public License v3.0 5 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		// close program
		if (++escapeCount >= 3)
			container.exit();

		// stop parsing beatmaps by sending interrupt to BeatmapParser
		else if (thread != null)
			thread.interrupt();
	}
}
 
Example 5
Source File: DuplicateEmitterTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		container.exit();
	}
	if (key == Input.KEY_K) {
		explosionEmitter.wrapUp();
	}
}
 
Example 6
Source File: FlashTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_SPACE) {
		flash = !flash;
	}
	if (key == Input.KEY_ESCAPE) {
		container.exit();
	}
}
 
Example 7
Source File: ParticleTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		System.exit(0);
	}
	if (key == Input.KEY_SPACE) {
		mode = ParticleSystem.BLEND_ADDITIVE == mode ? ParticleSystem.BLEND_COMBINE : ParticleSystem.BLEND_ADDITIVE;
		system.setBlendingMode(mode);
	}
}
 
Example 8
Source File: TransformTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		System.exit(0);
	}
	if (key == Input.KEY_Q) {
		scaleUp = true;
	}
	if (key == Input.KEY_A) {
		scaleDown = true;
	}
}
 
Example 9
Source File: GraphicsTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		System.exit(0);
	}
	if (key == Input.KEY_SPACE) {
		clip = !clip;
	}
}
 
Example 10
Source File: GradientImageTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 5 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_R) {
		rotating = !rotating;
	}
	if (key == Input.KEY_ESCAPE) {
		container.exit();
	}
}
 
Example 11
Source File: ImageBufferTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		System.exit(0);
	}
}
 
Example 12
Source File: GeomTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		System.exit(0);
	}
}
 
Example 13
Source File: PackedSheetTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		container.exit();
	}
}
 
Example 14
Source File: ImageOutTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		container.exit();
	}
}
 
Example 15
Source File: TileMapTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		System.exit(0);
	}
}
 
Example 16
Source File: GradientTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		container.exit();
	}
}
 
Example 17
Source File: PureFontTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		System.exit(0);
	}
}
 
Example 18
Source File: MainMenu.java    From opsu with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	if (UI.globalKeyPressed(key))
		return;

	switch (key) {
	case Input.KEY_ESCAPE:
	case Input.KEY_Q:
		((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.EXIT);
		game.enterState(Opsu.STATE_BUTTONMENU);
		break;
	case Input.KEY_P:
		SoundController.playSound(SoundEffect.MENUHIT);
		if (logoState == LogoState.DEFAULT || logoState == LogoState.CLOSING)
			openLogoMenu();
		else
			enterSongMenu();
		break;
	case Input.KEY_D:
		SoundController.playSound(SoundEffect.MENUHIT);
		game.enterState(Opsu.STATE_DOWNLOADSMENU, new EasedFadeOutTransition(), new FadeInTransition());
		break;
	case Input.KEY_O:
		SoundController.playSound(SoundEffect.MENUHIT);
		if ((logoState == LogoState.DEFAULT || logoState == LogoState.CLOSING) &&
		    !(input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL)))
			openLogoMenu();
		else {
			showOptionsOverlay = true;
			optionsOverlayProgress.setTime(0);
			optionsOverlay.activate();
			input.consumeEvent();  // don't let options overlay consume this keypress
		}
		break;
	case Input.KEY_F:
		Options.toggleFPSCounter();
		break;
	case Input.KEY_Z:
		previousTrack();
		UI.getNotificationManager().sendBarNotification("<< Prev");
		break;
	case Input.KEY_X:
		if (MusicController.isPlaying()) {
			lastMeasureProgress = 0f;
			MusicController.setPosition(0);
		} else if (!MusicController.isTrackLoading())
			MusicController.resume();
		UI.getNotificationManager().sendBarNotification("Play");
		break;
	case Input.KEY_C:
		if (MusicController.isPlaying()) {
			MusicController.pause();
			UI.getNotificationManager().sendBarNotification("Pause");
		} else if (!MusicController.isTrackLoading()) {
			MusicController.resume();
			UI.getNotificationManager().sendBarNotification("Unpause");
		}
		break;
	case Input.KEY_V:
		nextTrack(true);
		UI.getNotificationManager().sendBarNotification(">> Next");
		break;
	case Input.KEY_R:
		nextTrack(true);
		break;
	case Input.KEY_UP:
		UI.changeVolume(1);
		break;
	case Input.KEY_DOWN:
		UI.changeVolume(-1);
		break;
	}
}
 
Example 19
Source File: PedigreeTest.java    From slick2d-maven with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
/**
 * @see org.newdawn.slick.BasicGame#keyPressed(int, char)
 */
public void keyPressed(int key, char c) {
	if (key == Input.KEY_ESCAPE) {
		container.exit();
	}
}
 
Example 20
Source File: DownloadsMenu.java    From opsu with GNU General Public License v3.0 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	// block input during beatmap importing
	if (importThread != null && !(key == Input.KEY_ESCAPE || key == Input.KEY_F12))
		return;

	if (UI.globalKeyPressed(key))
		return;

	switch (key) {
	case Input.KEY_ESCAPE:
		if (importThread != null) {
			// beatmap importing: stop parsing beatmaps by sending interrupt to BeatmapParser
			importThread.interrupt();
		} else if (!search.getText().isEmpty()) {
			// clear search text
			search.setText("");
			pageDir = Page.RESET;
			resetSearchTimer();
		} else {
			// return to main menu
			SoundController.playSound(SoundEffect.MENUBACK);
			((MainMenu) game.getState(Opsu.STATE_MAINMENU)).reset();
			game.enterState(Opsu.STATE_MAINMENU, new EasedFadeOutTransition(), new FadeInTransition());
		}
		break;
	case Input.KEY_ENTER:
		if (!search.getText().isEmpty()) {
			pageDir = Page.RESET;
			resetSearchTimer();
		}
		break;
	case Input.KEY_F5:
		SoundController.playSound(SoundEffect.MENUCLICK);
		lastQuery = null;
		pageDir = Page.CURRENT;
		if (searchQuery != null)
			searchQuery.interrupt();
		resetSearchTimer();
		break;
	default:
		// wait for user to finish typing
		if (Character.isLetterOrDigit(c) || key == Input.KEY_BACK || key == Input.KEY_SPACE) {
			// load glyphs
			if (c > 255)
				Fonts.loadGlyphs(searchFont, c);

			// reset search timer
			searchTimer = 0;
			pageDir = Page.RESET;
		}
		break;
	}
}