Java Code Examples for org.newdawn.slick.Input#KEY_F
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org.newdawn.slick.Input#KEY_F .
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Example 1
Source File: MainMenu.java From opsu with GNU General Public License v3.0 | 4 votes |
@Override public void keyPressed(int key, char c) { if (UI.globalKeyPressed(key)) return; switch (key) { case Input.KEY_ESCAPE: case Input.KEY_Q: ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.EXIT); game.enterState(Opsu.STATE_BUTTONMENU); break; case Input.KEY_P: SoundController.playSound(SoundEffect.MENUHIT); if (logoState == LogoState.DEFAULT || logoState == LogoState.CLOSING) openLogoMenu(); else enterSongMenu(); break; case Input.KEY_D: SoundController.playSound(SoundEffect.MENUHIT); game.enterState(Opsu.STATE_DOWNLOADSMENU, new EasedFadeOutTransition(), new FadeInTransition()); break; case Input.KEY_O: SoundController.playSound(SoundEffect.MENUHIT); if ((logoState == LogoState.DEFAULT || logoState == LogoState.CLOSING) && !(input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL))) openLogoMenu(); else { showOptionsOverlay = true; optionsOverlayProgress.setTime(0); optionsOverlay.activate(); input.consumeEvent(); // don't let options overlay consume this keypress } break; case Input.KEY_F: Options.toggleFPSCounter(); break; case Input.KEY_Z: previousTrack(); UI.getNotificationManager().sendBarNotification("<< Prev"); break; case Input.KEY_X: if (MusicController.isPlaying()) { lastMeasureProgress = 0f; MusicController.setPosition(0); } else if (!MusicController.isTrackLoading()) MusicController.resume(); UI.getNotificationManager().sendBarNotification("Play"); break; case Input.KEY_C: if (MusicController.isPlaying()) { MusicController.pause(); UI.getNotificationManager().sendBarNotification("Pause"); } else if (!MusicController.isTrackLoading()) { MusicController.resume(); UI.getNotificationManager().sendBarNotification("Unpause"); } break; case Input.KEY_V: nextTrack(true); UI.getNotificationManager().sendBarNotification(">> Next"); break; case Input.KEY_R: nextTrack(true); break; case Input.KEY_UP: UI.changeVolume(1); break; case Input.KEY_DOWN: UI.changeVolume(-1); break; } }