Java Code Examples for org.newdawn.slick.Input#KEY_UP
The following examples show how to use
org.newdawn.slick.Input#KEY_UP .
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Example 1
Source File: TestState3.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char) */ public void keyReleased(int key, char c) { if (key == Input.KEY_DOWN) { selected++; if (selected >= options.length) { selected = 0; } } if (key == Input.KEY_UP) { selected--; if (selected < 0) { selected = options.length - 1; } } if (key == Input.KEY_1) { game.enterState(TestState1.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); } if (key == Input.KEY_2) { game.enterState(TestState2.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black)); } }
Example 2
Source File: TransformTest2.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.BasicGame#keyPressed(int, char) */ public void keyPressed(int key, char c) { if (key == Input.KEY_ESCAPE) { System.exit(0); } if (key == Input.KEY_Q) { scaleUp = true; } if (key == Input.KEY_A) { scaleDown = true; } if( key == Input.KEY_LEFT) { moveLeft = true; } if( key == Input.KEY_UP ) { moveUp = true; } if( key == Input.KEY_RIGHT ) { moveRight = true; } if( key == Input.KEY_DOWN ) { moveDown = true; } }
Example 3
Source File: TransformTest2.java From slick2d-maven with BSD 3-Clause "New" or "Revised" License | 6 votes |
/** * @see org.newdawn.slick.BasicGame#keyReleased(int, char) */ public void keyReleased(int key, char c) { if (key == Input.KEY_Q) { scaleUp = false; } if (key == Input.KEY_A) { scaleDown = false; } if( key == Input.KEY_LEFT) { moveLeft = false; } if( key == Input.KEY_UP ) { moveUp = false; } if( key == Input.KEY_RIGHT ) { moveRight = false; } if( key == Input.KEY_DOWN ) { moveDown = false; } }
Example 4
Source File: StateConfigJoystickButton.java From nullpomino with BSD 3-Clause "New" or "Revised" License | 5 votes |
/** * When a key is pressed * @param key Keycode */ protected void onKey(int key) { if(frame >= KEYACCEPTFRAME) { // Up if(key == Input.KEY_UP) { ResourceHolderSlick.soundManager.play("cursor"); keynum--; if(keynum < 4) keynum = 15; } // Down else if(key == Input.KEY_DOWN) { ResourceHolderSlick.soundManager.play("cursor"); keynum++; if(keynum > 15) keynum = 4; } // Delete else if(key == Input.KEY_DELETE) { ResourceHolderSlick.soundManager.play("change"); buttonmap[keynum] = -1; } // Backspace else if(key == Input.KEY_BACK) { gameObj.enterState(StateConfigJoystickMain.ID); return; } // Enter/Return else if(key == Input.KEY_ENTER) { ResourceHolderSlick.soundManager.play("decide"); for(int i = 0; i < GameKeySlick.MAX_BUTTON; i++) { GameKeySlick.gamekey[player].buttonmap[i] = buttonmap[i]; } GameKeySlick.gamekey[player].saveConfig(NullpoMinoSlick.propConfig); NullpoMinoSlick.saveConfig(); gameObj.enterState(StateConfigJoystickMain.ID); return; } } }
Example 5
Source File: StateConfigKeyboard.java From nullpomino with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * When a key is released * @param key Keycode */ protected void onKey(int key) { if(frame >= KEYACCEPTFRAME) { if(keyConfigRestFrame > 0) { // Key-set mode ResourceHolderSlick.soundManager.play("move"); keymap[keynum] = key; keyConfigRestFrame = 0; } else { // Menu mode if(key == Input.KEY_UP) { ResourceHolderSlick.soundManager.play("cursor"); keynum--; if(keynum < 0) keynum = NUM_KEYS; } if(key == Input.KEY_DOWN) { ResourceHolderSlick.soundManager.play("cursor"); keynum++; if(keynum > NUM_KEYS) keynum = 0; } // Enter if(key == Input.KEY_ENTER) { ResourceHolderSlick.soundManager.play("decide"); if(keynum >= NUM_KEYS) { // Save & Exit for(int i = 0; i < NUM_KEYS; i++) { if(!isNavSetting) GameKeySlick.gamekey[player].keymap[i] = keymap[i]; else GameKeySlick.gamekey[player].keymapNav[i] = keymap[i]; } GameKeySlick.gamekey[player].saveConfig(NullpoMinoSlick.propConfig); NullpoMinoSlick.saveConfig(); gameObj.enterState(StateConfigMainMenu.ID); } else { // Set key keyConfigRestFrame = 60 * 5; } return; } // Delete if(key == Input.KEY_DELETE) { if((keynum < NUM_KEYS) && (keymap[keynum] != 0)) { ResourceHolderSlick.soundManager.play("change"); keymap[keynum] = 0; } } // Backspace if(key == Input.KEY_BACK) { if(isNavSetting) gameObj.enterState(StateConfigKeyboardNavi.ID); else gameObj.enterState(StateConfigMainMenu.ID); } } } }
Example 6
Source File: MainMenu.java From opsu with GNU General Public License v3.0 | 4 votes |
@Override public void keyPressed(int key, char c) { if (UI.globalKeyPressed(key)) return; switch (key) { case Input.KEY_ESCAPE: case Input.KEY_Q: ((ButtonMenu) game.getState(Opsu.STATE_BUTTONMENU)).setMenuState(MenuState.EXIT); game.enterState(Opsu.STATE_BUTTONMENU); break; case Input.KEY_P: SoundController.playSound(SoundEffect.MENUHIT); if (logoState == LogoState.DEFAULT || logoState == LogoState.CLOSING) openLogoMenu(); else enterSongMenu(); break; case Input.KEY_D: SoundController.playSound(SoundEffect.MENUHIT); game.enterState(Opsu.STATE_DOWNLOADSMENU, new EasedFadeOutTransition(), new FadeInTransition()); break; case Input.KEY_O: SoundController.playSound(SoundEffect.MENUHIT); if ((logoState == LogoState.DEFAULT || logoState == LogoState.CLOSING) && !(input.isKeyDown(Input.KEY_RCONTROL) || input.isKeyDown(Input.KEY_LCONTROL))) openLogoMenu(); else { showOptionsOverlay = true; optionsOverlayProgress.setTime(0); optionsOverlay.activate(); input.consumeEvent(); // don't let options overlay consume this keypress } break; case Input.KEY_F: Options.toggleFPSCounter(); break; case Input.KEY_Z: previousTrack(); UI.getNotificationManager().sendBarNotification("<< Prev"); break; case Input.KEY_X: if (MusicController.isPlaying()) { lastMeasureProgress = 0f; MusicController.setPosition(0); } else if (!MusicController.isTrackLoading()) MusicController.resume(); UI.getNotificationManager().sendBarNotification("Play"); break; case Input.KEY_C: if (MusicController.isPlaying()) { MusicController.pause(); UI.getNotificationManager().sendBarNotification("Pause"); } else if (!MusicController.isTrackLoading()) { MusicController.resume(); UI.getNotificationManager().sendBarNotification("Unpause"); } break; case Input.KEY_V: nextTrack(true); UI.getNotificationManager().sendBarNotification(">> Next"); break; case Input.KEY_R: nextTrack(true); break; case Input.KEY_UP: UI.changeVolume(1); break; case Input.KEY_DOWN: UI.changeVolume(-1); break; } }