Java Code Examples for org.andengine.opengl.texture.region.ITextureRegion#getWidth()
The following examples show how to use
org.andengine.opengl.texture.region.ITextureRegion#getWidth() .
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Example 1
Source File: UncoloredSprite.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public UncoloredSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC); }
Example 2
Source File: UniformColorSprite.java From tilt-game-android with MIT License | 4 votes |
public UniformColorSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC); }
Example 3
Source File: Sprite.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public Sprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram); }
Example 4
Source File: UncoloredSprite.java From tilt-game-android with MIT License | 4 votes |
public UncoloredSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IUncoloredSpriteVertexBufferObject pUncoloredSpriteVertexBufferObject, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pUncoloredSpriteVertexBufferObject, pShaderProgram); }
Example 5
Source File: DiamondSprite.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram); }
Example 6
Source File: Sprite.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public Sprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC); }
Example 7
Source File: UncoloredSprite.java From tilt-game-android with MIT License | 4 votes |
public UncoloredSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType); }
Example 8
Source File: DiamondSprite.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram); }
Example 9
Source File: UniformColorSprite.java From tilt-game-android with MIT License | 4 votes |
public UniformColorSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram); }
Example 10
Source File: UncoloredSprite.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public UncoloredSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IUncoloredSpriteVertexBufferObject pUncoloredSpriteVertexBufferObject) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pUncoloredSpriteVertexBufferObject); }
Example 11
Source File: DiamondSprite.java From tilt-game-android with MIT License | 4 votes |
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC); }
Example 12
Source File: UniformColorSprite.java From tilt-game-android with MIT License | 4 votes |
public UniformColorSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IUniformColorSpriteVertexBufferObject pVertexBufferObject) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObject); }
Example 13
Source File: UniformColorSprite.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public UniformColorSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram); }
Example 14
Source File: Sprite.java From tilt-game-android with MIT License | 4 votes |
public Sprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram); }
Example 15
Source File: Sprite.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public Sprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram); }
Example 16
Source File: UncoloredSprite.java From 30-android-libraries-in-30-days with Apache License 2.0 | 4 votes |
public UncoloredSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final ShaderProgram pShaderProgram, final VertexBufferObjectManager pVertexBufferObjectManager) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram); }
Example 17
Source File: DiamondSprite.java From tilt-game-android with MIT License | 4 votes |
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IDiamondSpriteVertexBufferObject pDiamondSpriteVertexBufferObject) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pDiamondSpriteVertexBufferObject); }
Example 18
Source File: DiamondSprite.java From tilt-game-android with MIT License | 4 votes |
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final DrawType pDrawType, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, pDrawType, pShaderProgram); }
Example 19
Source File: UniformColorSprite.java From tilt-game-android with MIT License | 4 votes |
public UniformColorSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final IUniformColorSpriteVertexBufferObject pVertexBufferObject, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObject, pShaderProgram); }
Example 20
Source File: DiamondSprite.java From tilt-game-android with MIT License | 4 votes |
public DiamondSprite(final float pX, final float pY, final ITextureRegion pTextureRegion, final VertexBufferObjectManager pVertexBufferObjectManager, final ShaderProgram pShaderProgram) { this(pX, pY, pTextureRegion.getWidth(), pTextureRegion.getHeight(), pTextureRegion, pVertexBufferObjectManager, DrawType.STATIC, pShaderProgram); }