Java Code Examples for org.andengine.opengl.util.GLState#loadModelViewGLMatrixIdentity()
The following examples show how to use
org.andengine.opengl.util.GLState#loadModelViewGLMatrixIdentity() .
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Example 1
Source File: TextureWarmUpVertexBufferObject.java From tilt-game-android with MIT License | 6 votes |
public void warmup(final GLState pGLState, final ITexture pTexture) { pTexture.bind(pGLState); this.bind(pGLState, PositionTextureCoordinatesShaderProgram.getInstance()); pGLState.pushModelViewGLMatrix(); { /* Far far away and really small. */ pGLState.loadModelViewGLMatrixIdentity(); pGLState.translateModelViewGLMatrixf(1000000, 1000000, 0); pGLState.scaleModelViewGLMatrixf(0.0001f, 0.0001f, 0); this.draw(GLES20.GL_TRIANGLES, TextureWarmUpVertexBufferObject.VERTICES_PER_VERTEXBUFFEROBJECT_SIZE); } pGLState.popModelViewGLMatrix(); this.unbind(pGLState, PositionTextureCoordinatesShaderProgram.getInstance()); }
Example 2
Source File: TextureWarmUpVertexBufferObject.java From 30-android-libraries-in-30-days with Apache License 2.0 | 6 votes |
public void warmup(final GLState pGLState, final ITexture pTexture) { pTexture.bind(pGLState); this.bind(pGLState, PositionTextureCoordinatesShaderProgram.getInstance()); pGLState.pushModelViewGLMatrix(); { /* Far far away and really small. */ pGLState.loadModelViewGLMatrixIdentity(); pGLState.translateModelViewGLMatrixf(1000000, 1000000, 0); pGLState.scaleModelViewGLMatrixf(0.0001f, 0.0001f, 0); this.draw(GLES20.GL_TRIANGLES, VERTICES_PER_VERTEXBUFFEROBJECT_SIZE); } pGLState.popModelViewGLMatrix(); this.unbind(pGLState, PositionTextureCoordinatesShaderProgram.getInstance()); }
Example 3
Source File: Scene.java From tilt-game-android with MIT License | 5 votes |
@Override protected void onManagedDraw(final GLState pGLState, final Camera pCamera) { final Scene childScene = this.mChildScene; if (childScene == null || !this.mChildSceneModalDraw) { if (this.mBackgroundEnabled) { pGLState.pushProjectionGLMatrix(); pCamera.onApplySceneBackgroundMatrix(pGLState); pGLState.loadModelViewGLMatrixIdentity(); this.mBackground.onDraw(pGLState, pCamera); pGLState.popProjectionGLMatrix(); } { pGLState.pushProjectionGLMatrix(); this.onApplyMatrix(pGLState, pCamera); pGLState.loadModelViewGLMatrixIdentity(); super.onManagedDraw(pGLState, pCamera); pGLState.popProjectionGLMatrix(); } } if (childScene != null) { childScene.onDraw(pGLState, pCamera); } }
Example 4
Source File: RenderTexture.java From tilt-game-android with MIT License | 5 votes |
/** * @see {@link #end(GLState)}, * {@link #end(GLState, boolean, boolean}}. */ public void begin(final GLState pGLState, final boolean pFlipX, final boolean pFlipY) { this.savePreviousViewport(); GLES20.glViewport(0, 0, this.mWidth, this.mHeight); pGLState.pushProjectionGLMatrix(); final float left; final float right; final float bottom; final float top; if (pFlipX) { left = this.mWidth; right = 0; } else { left = 0; right = this.mWidth; } if (pFlipY) { top = 0; bottom = this.mHeight; } else { top = this.mHeight; bottom = 0; } pGLState.orthoProjectionGLMatrixf(left, right, bottom, top, -1, 1); this.savePreviousFramebufferObjectID(pGLState); pGLState.bindFramebuffer(this.mFramebufferObjectID); pGLState.pushModelViewGLMatrix(); pGLState.loadModelViewGLMatrixIdentity(); }
Example 5
Source File: Scene.java From 30-android-libraries-in-30-days with Apache License 2.0 | 5 votes |
@Override protected void onManagedDraw(final GLState pGLState, final Camera pCamera) { final Scene childScene = this.mChildScene; if(childScene == null || !this.mChildSceneModalDraw) { if(this.mBackgroundEnabled) { pGLState.pushProjectionGLMatrix(); pCamera.onApplySceneBackgroundMatrix(pGLState); pGLState.loadModelViewGLMatrixIdentity(); this.mBackground.onDraw(pGLState, pCamera); pGLState.popProjectionGLMatrix(); } { pGLState.pushProjectionGLMatrix(); this.onApplyMatrix(pGLState, pCamera); pGLState.loadModelViewGLMatrixIdentity(); super.onManagedDraw(pGLState, pCamera); pGLState.popProjectionGLMatrix(); } } if(childScene != null) { childScene.onDraw(pGLState, pCamera); } }
Example 6
Source File: RenderTexture.java From 30-android-libraries-in-30-days with Apache License 2.0 | 5 votes |
/** * @see {@link RenderTexture#end(GLState)}, * {@link RenderTexture#end(GLState, boolean, boolean}}. */ public void begin(final GLState pGLState, final boolean pFlipX, final boolean pFlipY) { this.savePreviousViewport(); GLES20.glViewport(0, 0, this.mWidth, this.mHeight); pGLState.pushProjectionGLMatrix(); final float left; final float right; final float bottom; final float top; if(pFlipX) { left = this.mWidth; right = 0; } else { left = 0; right = this.mWidth; } if(pFlipY) { top = this.mHeight; bottom = 0; } else { top = 0; bottom = this.mHeight; } pGLState.orthoProjectionGLMatrixf(left, right, bottom, top, -1, 1); this.savePreviousFramebufferObjectID(pGLState); pGLState.bindFramebuffer(this.mFramebufferObjectID); pGLState.pushModelViewGLMatrix(); pGLState.loadModelViewGLMatrixIdentity(); }