Java Code Examples for org.andengine.opengl.util.GLState#orthoProjectionGLMatrixf()
The following examples show how to use
org.andengine.opengl.util.GLState#orthoProjectionGLMatrixf() .
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Example 1
Source File: Camera.java From tilt-game-android with MIT License | 5 votes |
public void onApplySceneMatrix(final GLState pGLState) { pGLState.orthoProjectionGLMatrixf(this.getXMin(), this.getXMax(), this.getYMin(), this.getYMax(), this.mZNear, this.mZFar); final float rotation = this.mRotation; if (rotation != 0) { this.applyRotation(pGLState, this.getCenterX(), this.getCenterY(), rotation); } }
Example 2
Source File: Camera.java From tilt-game-android with MIT License | 5 votes |
public void onApplySceneBackgroundMatrix(final GLState pGLState) { final float cameraSceneWidth = this.getCameraSceneWidth(); final float cameraSceneHeight = this.getCameraSceneHeight(); pGLState.orthoProjectionGLMatrixf(0, cameraSceneWidth, 0, cameraSceneHeight, this.mZNear, this.mZFar); final float rotation = this.mRotation; if (rotation != 0) { this.applyRotation(pGLState, cameraSceneWidth * 0.5f, cameraSceneHeight * 0.5f, rotation); } }
Example 3
Source File: Camera.java From tilt-game-android with MIT License | 5 votes |
public void onApplyCameraSceneMatrix(final GLState pGLState) { final float cameraSceneWidth = this.getCameraSceneWidth(); final float cameraSceneHeight = this.getCameraSceneHeight(); pGLState.orthoProjectionGLMatrixf(0, cameraSceneWidth, 0, cameraSceneHeight, this.mZNear, this.mZFar); final float cameraSceneRotation = this.mCameraSceneRotation; if (cameraSceneRotation != 0) { this.applyRotation(pGLState, cameraSceneWidth * 0.5f, cameraSceneHeight * 0.5f, cameraSceneRotation); } }
Example 4
Source File: RenderTexture.java From tilt-game-android with MIT License | 5 votes |
/** * @see {@link #end(GLState)}, * {@link #end(GLState, boolean, boolean}}. */ public void begin(final GLState pGLState, final boolean pFlipX, final boolean pFlipY) { this.savePreviousViewport(); GLES20.glViewport(0, 0, this.mWidth, this.mHeight); pGLState.pushProjectionGLMatrix(); final float left; final float right; final float bottom; final float top; if (pFlipX) { left = this.mWidth; right = 0; } else { left = 0; right = this.mWidth; } if (pFlipY) { top = 0; bottom = this.mHeight; } else { top = this.mHeight; bottom = 0; } pGLState.orthoProjectionGLMatrixf(left, right, bottom, top, -1, 1); this.savePreviousFramebufferObjectID(pGLState); pGLState.bindFramebuffer(this.mFramebufferObjectID); pGLState.pushModelViewGLMatrix(); pGLState.loadModelViewGLMatrixIdentity(); }
Example 5
Source File: Camera.java From 30-android-libraries-in-30-days with Apache License 2.0 | 5 votes |
public void onApplySceneMatrix(final GLState pGLState) { pGLState.orthoProjectionGLMatrixf(this.getXMin(), this.getXMax(), this.getYMax(), this.getYMin(), this.mZNear, this.mZFar); final float rotation = this.mRotation; if(rotation != 0) { Camera.applyRotation(pGLState, this.getCenterX(), this.getCenterY(), rotation); } }
Example 6
Source File: Camera.java From 30-android-libraries-in-30-days with Apache License 2.0 | 5 votes |
public void onApplySceneBackgroundMatrix(final GLState pGLState) { final float widthRaw = this.getWidthRaw(); final float heightRaw = this.getHeightRaw(); pGLState.orthoProjectionGLMatrixf(0, widthRaw, heightRaw, 0, this.mZNear, this.mZFar); final float rotation = this.mRotation; if(rotation != 0) { Camera.applyRotation(pGLState, widthRaw * 0.5f, heightRaw * 0.5f, rotation); } }
Example 7
Source File: Camera.java From 30-android-libraries-in-30-days with Apache License 2.0 | 5 votes |
public void onApplyCameraSceneMatrix(final GLState pGLState) { final float widthRaw = this.getWidthRaw(); final float heightRaw = this.getHeightRaw(); pGLState.orthoProjectionGLMatrixf(0, widthRaw, heightRaw, 0, this.mZNear, this.mZFar); final float cameraSceneRotation = this.mCameraSceneRotation; if(cameraSceneRotation != 0) { Camera.applyRotation(pGLState, widthRaw * 0.5f, heightRaw * 0.5f, cameraSceneRotation); } }
Example 8
Source File: RenderTexture.java From 30-android-libraries-in-30-days with Apache License 2.0 | 5 votes |
/** * @see {@link RenderTexture#end(GLState)}, * {@link RenderTexture#end(GLState, boolean, boolean}}. */ public void begin(final GLState pGLState, final boolean pFlipX, final boolean pFlipY) { this.savePreviousViewport(); GLES20.glViewport(0, 0, this.mWidth, this.mHeight); pGLState.pushProjectionGLMatrix(); final float left; final float right; final float bottom; final float top; if(pFlipX) { left = this.mWidth; right = 0; } else { left = 0; right = this.mWidth; } if(pFlipY) { top = this.mHeight; bottom = 0; } else { top = 0; bottom = this.mHeight; } pGLState.orthoProjectionGLMatrixf(left, right, bottom, top, -1, 1); this.savePreviousFramebufferObjectID(pGLState); pGLState.bindFramebuffer(this.mFramebufferObjectID); pGLState.pushModelViewGLMatrix(); pGLState.loadModelViewGLMatrixIdentity(); }