Java Code Examples for org.andengine.opengl.util.GLState#rotateModelViewGLMatrixf()
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org.andengine.opengl.util.GLState#rotateModelViewGLMatrixf() .
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Example 1
Source File: Entity.java From tilt-game-android with MIT License | 6 votes |
protected void applyRotation(final GLState pGLState) { final float rotation = this.mRotation; if (rotation != 0) { final float localRotationCenterX = this.mLocalRotationCenterX; final float localRotationCenterY = this.mLocalRotationCenterY; pGLState.translateModelViewGLMatrixf(localRotationCenterX, localRotationCenterY, 0); pGLState.rotateModelViewGLMatrixf(-rotation, 0, 0, 1); pGLState.translateModelViewGLMatrixf(-localRotationCenterX, -localRotationCenterY, 0); /* TODO There is a special, but very likely case when mRotationCenter and mScaleCenter are the same. * In that case the last glTranslatef of the rotation and the first glTranslatef of the scale is superfluous. * The problem is that applyRotation and applyScale would need to be "merged" in order to efficiently check for that condition. */ } }
Example 2
Source File: Entity.java From 30-android-libraries-in-30-days with Apache License 2.0 | 6 votes |
protected void applyRotation(final GLState pGLState) { final float rotation = this.mRotation; if(rotation != 0) { final float rotationCenterX = this.mRotationCenterX; final float rotationCenterY = this.mRotationCenterY; pGLState.translateModelViewGLMatrixf(rotationCenterX, rotationCenterY, 0); pGLState.rotateModelViewGLMatrixf(rotation, 0, 0, 1); pGLState.translateModelViewGLMatrixf(-rotationCenterX, -rotationCenterY, 0); /* TODO There is a special, but very likely case when mRotationCenter and mScaleCenter are the same. * In that case the last glTranslatef of the rotation and the first glTranslatef of the scale is superfluous. * The problem is that applyRotation and applyScale would need to be "merged" in order to efficiently check for that condition. */ } }