Java Code Examples for net.minecraft.client.renderer.GlStateManager#colorMask()
The following examples show how to use
net.minecraft.client.renderer.GlStateManager#colorMask() .
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Example 1
Source File: GuiDownloadTofuTerrain.java From TofuCraftReload with MIT License | 5 votes |
private void rotateAndBlurSkybox(float ticks) { mc.getTextureManager().bindTexture(panoramaBackground); GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GlStateManager.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GlStateManager.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); GlStateManager.colorMask(true, true, true, false); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); buffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); GlStateManager.disableAlpha(); byte b0 = 3; for (int i = 0; i < b0; ++i) { float f = 1.0F / (i + 1); int j = width; int k = height; float f1 = (i - b0 / 2) / 256.0F; buffer.pos(j, k, 0.0D).tex(0.0F + f1, 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex(); buffer.pos(j, 0.0D, 0.0D).tex(1.0F + f1, 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex(); buffer.pos(0.0D, 0.0D, 0.0D).tex(1.0F + f1, 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex(); buffer.pos(0.0D, k, 0.0D).tex(0.0F + f1, 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex(); } tessellator.draw(); GlStateManager.enableAlpha(); GlStateManager.colorMask(true, true, true, true); }
Example 2
Source File: Widget.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
@SideOnly(Side.CLIENT) protected static void drawSelectionOverlay(int x, int y, int width, int height) { GlStateManager.disableDepth(); GlStateManager.colorMask(true, true, true, false); drawGradientRect(x, y, width, height, -2130706433, -2130706433); GlStateManager.colorMask(true, true, true, true); GlStateManager.enableDepth(); GlStateManager.enableBlend(); }
Example 3
Source File: ModularUIGui.java From GregTech with GNU Lesser General Public License v3.0 | 5 votes |
public void renderSlotOverlay(Slot slot) { GlStateManager.disableDepth(); int slotX = slot.xPos; int slotY = slot.yPos; GlStateManager.colorMask(true, true, true, false); drawGradientRect(slotX, slotY, slotX + 16, slotY + 16, -2130706433, -2130706433); GlStateManager.colorMask(true, true, true, true); GlStateManager.enableDepth(); GlStateManager.enableBlend(); }
Example 4
Source File: FireRecipeJEI.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
@Override public void drawInfo(Minecraft minecraft, int recipeWidth, int recipeHeight, int mouseX, int mouseY) { WizardryJEIPlugin.fireCategory.flame.draw(minecraft, 30, 14); if (mouseX >= 30 && mouseX <= 30 + 16 && mouseY >= 14 && mouseY <= 14 + 16) { GlStateManager.disableLighting(); GlStateManager.disableDepth(); GlStateManager.colorMask(true, true, true, false); drawGradientRect(30, 14, 30 + 16, 14 + 16); GlStateManager.colorMask(true, true, true, true); GlStateManager.enableLighting(); GlStateManager.enableDepth(); } }
Example 5
Source File: GuiCustom.java From Custom-Main-Menu with MIT License | 5 votes |
private void rotateAndBlurSkybox(float p_73968_1_) { this.mc.getTextureManager().bindTexture(this.field_110351_G); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR); GL11.glCopyTexSubImage2D(GL11.GL_TEXTURE_2D, 0, 0, 0, 0, 0, 256, 256); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); GlStateManager.colorMask(true, true, true, false); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexBuffer = tessellator.getBuffer(); vertexBuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); GlStateManager.disableAlpha(); int i = 3; if (guiConfig.panorama.blur) { for (int j = 0; j < i; ++j) { float f = 1.0F / (float) (j + 1); int k = this.width; int l = this.height; float f1 = (float) (j - i / 2) / 256.0F; vertexBuffer.pos((double) k, (double) l, (double) this.zLevel).tex((double) (0.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex(); vertexBuffer.pos((double) k, 0.0D, (double) this.zLevel).tex((double) (1.0F + f1), 1.0D).color(1.0F, 1.0F, 1.0F, f).endVertex(); vertexBuffer.pos(0.0D, 0.0D, (double) this.zLevel).tex((double) (1.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex(); vertexBuffer.pos(0.0D, (double) l, (double) this.zLevel).tex((double) (0.0F + f1), 0.0D).color(1.0F, 1.0F, 1.0F, f).endVertex(); } } tessellator.draw(); GlStateManager.enableAlpha(); GlStateManager.colorMask(true, true, true, true); }
Example 6
Source File: GuiDownloadTofuTerrain.java From TofuCraftReload with MIT License | 4 votes |
private void drawPanorama(float ticks) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.disableCull(); GlStateManager.depthMask(false); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); byte b0 = 8; for (int k = 0; k < b0 * b0; ++k) { GlStateManager.pushMatrix(); float f1 = ((float) (k % b0) / (float) b0 - 0.5F) / 64.0F; float f2 = ((float) (k / b0) / (float) b0 - 0.5F) / 64.0F; float f3 = 0.0F; GlStateManager.translate(f1, f2, f3); GlStateManager.rotate(MathHelper.sin((panoramaTimer + ticks) / 400.0F) * 15.0F + 10.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(-(panoramaTimer + ticks) * 0.08F, 0.0F, 1.0F, 0.0F); for (int l = 0; l < 6; ++l) { GlStateManager.pushMatrix(); switch (l) { case 1: GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F); break; case 2: GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); break; case 3: GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F); break; case 4: GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); break; case 5: GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F); break; } mc.getTextureManager().bindTexture(getPanoramaPaths().getPath(l)); buffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); int i = 255 / (k + 1); buffer.pos(-1.0D, -1.0D, 1.0D).tex(0.0D, 0.0D).color(255, 255, 255, i).endVertex(); buffer.pos(1.0D, -1.0D, 1.0D).tex(1.0D, 0.0D).color(255, 255, 255, i).endVertex(); buffer.pos(1.0D, 1.0D, 1.0D).tex(1.0D, 1.0D).color(255, 255, 255, i).endVertex(); buffer.pos(-1.0D, 1.0D, 1.0D).tex(0.0D, 1.0D).color(255, 255, 255, i).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.popMatrix(); GlStateManager.colorMask(true, true, true, false); } buffer.setTranslation(0.0D, 0.0D, 0.0D); GlStateManager.colorMask(true, true, true, true); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.popMatrix(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.popMatrix(); GlStateManager.depthMask(true); GlStateManager.enableCull(); GlStateManager.enableDepth(); }
Example 7
Source File: WrapperGlStateManager.java From ClientBase with MIT License | 4 votes |
public static void colorMask(boolean var0, boolean var1, boolean var2, boolean var3) { GlStateManager.colorMask(var0, var1, var2, var3); }
Example 8
Source File: ShulkerViewer.java From ForgeHax with MIT License | 4 votes |
@Override public void drawScreen(int mouseX, int mouseY, float partialTicks) { final int DEPTH = 500; int x = posX; int y = posY; GlStateManager.enableTexture2D(); GlStateManager.disableLighting(); GlStateManager.color( 1.f, 1.f, 1.f, !isLocked() ? (tooltip_opacity.getAsFloat() / 255.f) : (locked_opacity.getAsFloat() / 255.f)); GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); MC.getTextureManager().bindTexture(SHULKER_GUI_TEXTURE); // width 176 = width of container // height 16 = top of the gui // height 54 = gui item boxes // height 6 = bottom of the gui SurfaceHelper.drawTexturedRect(x, y, 0, 0, 176, 16, DEPTH); SurfaceHelper.drawTexturedRect(x, y + 16, 0, 16, 176, 54, DEPTH); SurfaceHelper.drawTexturedRect(x, y + 16 + 54, 0, 160, 176, 6, DEPTH); GlStateManager.disableDepth(); SurfaceHelper.drawText(parentShulker.getDisplayName(), x + 8, y + 6, Colors.BLACK.toBuffer()); GlStateManager.enableDepth(); RenderHelper.enableGUIStandardItemLighting(); GlStateManager.enableRescaleNormal(); GlStateManager.enableColorMaterial(); GlStateManager.enableLighting(); Slot hoveringOver = null; int rx = x + 8; int ry = y - 1; for (Slot slot : inventorySlots.inventorySlots) { if (slot.getHasStack()) { int px = rx + slot.xPos; int py = ry + slot.yPos; MC.getRenderItem().zLevel = DEPTH + 1; SurfaceHelper.drawItem(slot.getStack(), px, py); SurfaceHelper.drawItemOverlay(slot.getStack(), px, py); MC.getRenderItem().zLevel = 0.f; if (isPointInRegion(px, py, 16, 16, mouseX, mouseY)) { hoveringOver = slot; } } } GlStateManager.disableLighting(); if (hoveringOver != null) { // background of the gui GlStateManager.disableLighting(); GlStateManager.disableDepth(); GlStateManager.colorMask(true, true, true, false); this.drawGradientRect( rx + hoveringOver.xPos, ry + hoveringOver.yPos, rx + hoveringOver.xPos + 16, ry + hoveringOver.yPos + 16, -2130706433, -2130706433); GlStateManager.colorMask(true, true, true, true); // tool tip GlStateManager.color(1.f, 1.f, 1.f, 1.0f); GlStateManager.pushMatrix(); isModGeneratedToolTip = true; renderToolTip(hoveringOver.getStack(), mouseX + 8, mouseY + 8); isModGeneratedToolTip = false; GlStateManager.popMatrix(); GlStateManager.enableDepth(); } if (isPointInRegion(this.posX, this.posY, getWidth(), getHeight(), mouseX, mouseY)) { isMouseInShulkerGui = true; } GlStateManager.disableBlend(); GlStateManager.color(1.f, 1.f, 1.f, 1.0f); }
Example 9
Source File: GuiCustom.java From Custom-Main-Menu with MIT License | 4 votes |
private void drawPanorama(int p_73970_1_, int p_73970_2_, float p_73970_3_) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder vertexBuffer = tessellator.getBuffer(); GlStateManager.matrixMode(5889); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F); GlStateManager.matrixMode(5888); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.disableCull(); GlStateManager.depthMask(false); GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0); int i = 8; for (int j = 0; j < 64; ++j) { GlStateManager.pushMatrix(); float f = ((float) (j % i) / (float) i - 0.5F) / 64.0F; float f1 = ((float) (j / i) / (float) i - 0.5F) / 64.0F; float f2 = 0.0F; GlStateManager.translate(f, f1, 0.0F); GlStateManager.rotate(MathHelper.sin(this.panoramaTimer / 400.0F) * 25.0F + 20.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(-this.panoramaTimer * 0.1F, 0.0F, 1.0F, 0.0F); for (int k = 0; k < 6; ++k) { GlStateManager.pushMatrix(); if (k == 1) { GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F); } if (k == 2) { GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); } if (k == 3) { GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F); } if (k == 4) { GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); } if (k == 5) { GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F); } titlePanoramaPaths[k].bind(); vertexBuffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); int l = 255 / (j + 1); float f3 = 0.0F; vertexBuffer.pos(-1.0D, -1.0D, 1.0D).tex(0.0D, 0.0D).color(255, 255, 255, l).endVertex(); vertexBuffer.pos(1.0D, -1.0D, 1.0D).tex(1.0D, 0.0D).color(255, 255, 255, l).endVertex(); vertexBuffer.pos(1.0D, 1.0D, 1.0D).tex(1.0D, 1.0D).color(255, 255, 255, l).endVertex(); vertexBuffer.pos(-1.0D, 1.0D, 1.0D).tex(0.0D, 1.0D).color(255, 255, 255, l).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.popMatrix(); GlStateManager.colorMask(true, true, true, false); } vertexBuffer.setTranslation(0.0D, 0.0D, 0.0D); GlStateManager.colorMask(true, true, true, true); GlStateManager.matrixMode(5889); GlStateManager.popMatrix(); GlStateManager.matrixMode(5888); GlStateManager.popMatrix(); GlStateManager.depthMask(true); GlStateManager.enableCull(); GlStateManager.enableDepth(); }