Java Code Examples for net.minecraft.client.renderer.GlStateManager#ortho()
The following examples show how to use
net.minecraft.client.renderer.GlStateManager#ortho() .
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Example 1
Source File: GuiItemIconDumper.java From NotEnoughItems with MIT License | 6 votes |
private void drawItems() { Dimension d = GuiDraw.getDisplayRes(); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.loadIdentity(); GlStateManager.ortho(0, d.width * 16D / iconSize, d.height * 16D / iconSize, 0, 1000, 3000); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.clearColor(0, 0, 0, 0); GlStateManager.clear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); int rows = d.height / boxSize; int cols = d.width / boxSize; int fit = rows * cols; RenderHelper.enableGUIStandardItemLighting(); GlStateManager.enableRescaleNormal(); GlStateManager.color(1, 1, 1, 1); for (int i = 0; drawIndex < ItemPanel.items.size() && i < fit; drawIndex++, i++) { int x = i % cols * 18; int y = i / cols * 18; GuiHelper.drawItem(x + 1, y + 1, ItemPanel.items.get(drawIndex)); } GL11.glFlush(); }
Example 2
Source File: GuiItemIconDumper.java From NotEnoughItems with MIT License | 6 votes |
private void drawItems() { Dimension d = GuiDraw.displayRes(); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.loadIdentity(); GlStateManager.ortho(0, d.width*16D/iconSize, d.height*16D/iconSize, 0, 1000, 3000); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.clearColor(0, 0, 0, 0); GlStateManager.clear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); int rows = d.height / boxSize; int cols = d.width / boxSize; int fit = rows*cols; RenderHelper.enableGUIStandardItemLighting(); GlStateManager.enableRescaleNormal(); GlStateManager.color(1, 1, 1, 1); for(int i = 0; drawIndex < ItemPanel.items.size() && i < fit; drawIndex++, i++) { int x = i%cols * 18; int y = i/cols * 18; GuiContainerManager.drawItem(x+1, y+1, ItemPanel.items.get(drawIndex)); } GL11.glFlush(); }
Example 3
Source File: WrapperGlStateManager.java From ClientBase with MIT License | 4 votes |
public static void ortho(double param0, double param2, double param4, double param6, double param8, double param10) { GlStateManager.ortho(param0, param2, param4, param6, param8, param10); }
Example 4
Source File: MixinLoadingScreenRenderer.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
/** * @author ConorTheDev * @reason Custom screen when loading to a new world */ @Inject(method = "setLoadingProgress", at = @At("HEAD"), cancellable = true) private void setLoadingProgress(CallbackInfo ci) { if (Settings.HYPERIUM_LOADING_SCREEN) { long nanoTime = Minecraft.getSystemTime(); if (nanoTime - systemTime >= 100L) { systemTime = nanoTime; ScaledResolution scaledresolution = new ScaledResolution(mc); int scaleFactor = scaledresolution.getScaleFactor(); int scaledWidth = scaledresolution.getScaledWidth(); int scaledHeight = scaledresolution.getScaledHeight(); if (OpenGlHelper.isFramebufferEnabled()) { framebuffer.framebufferClear(); } else { GlStateManager.clear(GL11.GL_DEPTH_BUFFER_BIT); } framebuffer.bindFramebuffer(false); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.loadIdentity(); GlStateManager.ortho(0.0D, scaledresolution.getScaledWidth_double(), scaledresolution.getScaledHeight_double(), 0.0D, 100.0D, 300.0D); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.loadIdentity(); GlStateManager.translate(0.0F, 0.0F, -200.0F); if (!OpenGlHelper.isFramebufferEnabled()) GlStateManager.clear(16640); Tessellator tessellator = Tessellator.getInstance(); WorldRenderer worldrenderer = tessellator.getWorldRenderer(); mc.getTextureManager().bindTexture(new ResourceLocation("textures/world-loading.png")); Gui.drawModalRectWithCustomSizedTexture(0, 0, 0.0f, 0.0f, scaledResolution.getScaledWidth(), scaledResolution.getScaledHeight(), scaledResolution.getScaledWidth(), scaledResolution.getScaledHeight()); int progress; if ("Loading world".equals(currentlyDisplayedText)) { if (message.isEmpty()) { progress = 33; } else if (message.equals("Converting world")) { progress = 66; } else if (message.equals("Building terrain")) { progress = 90; } else { progress = 100; } } else { progress = -1; } if (progress >= 0) { int maxProgress = 100; int barTop = 2; int barHeight = scaledResolution.getScaledHeight() - 15; GlStateManager.disableTexture2D(); worldrenderer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR); worldrenderer.pos(maxProgress, barHeight, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(maxProgress, barHeight + barTop, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(maxProgress + maxProgress, barHeight + barTop, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(maxProgress + maxProgress, barHeight, 0.0D).color(128, 128, 128, 255).endVertex(); worldrenderer.pos(maxProgress, barHeight, 0.0D).color(128, 255, 128, 255).endVertex(); worldrenderer.pos(maxProgress, barHeight + barTop, 0.0D).color(128, 255, 128, 255).endVertex(); worldrenderer.pos(maxProgress + progress, barHeight + barTop, 0.0D).color(128, 255, 128, 255).endVertex(); worldrenderer.pos(maxProgress + progress, barHeight, 0.0D).color(128, 255, 128, 255).endVertex(); tessellator.draw(); GlStateManager.enableAlpha(); GlStateManager.enableBlend(); Gui.drawRect(0, scaledResolution.getScaledHeight() - 35, scaledResolution.getScaledWidth(), scaledResolution.getScaledHeight(), new Color(0, 0, 0, 50).getRGB()); GlStateManager.disableAlpha(); GlStateManager.disableBlend(); GlStateManager.enableTexture2D(); } GlStateManager.enableBlend(); GlStateManager.tryBlendFuncSeparate(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); mc.fontRendererObj.drawString(currentlyDisplayedText, 5, scaledResolution.getScaledHeight() - 30, -1); mc.fontRendererObj.drawString(message, 5, scaledResolution.getScaledHeight() - 15, -1); framebuffer.unbindFramebuffer(); if (OpenGlHelper.isFramebufferEnabled()) { framebuffer.framebufferRender(scaledWidth * scaleFactor, scaledHeight * scaleFactor); } mc.updateDisplay(); try { Thread.yield(); } catch (Exception ignored) { } } ci.cancel(); } }
Example 5
Source File: CustomCrosshair.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
public void drawCrosshair() { int screenWidth = ResolutionUtil.current().getScaledWidth() / 2; int screenHeight = ResolutionUtil.current().getScaledHeight() / 2; if (!enabled && !mc.gameSettings.hideGUI) { if (mc.gameSettings.showDebugInfo) { drawDebugAxisCrosshair(screenWidth, screenHeight); } } if (enabled && (mc.gameSettings.thirdPersonView <= 0 || visibleThirdPerson) && (!mc.gameSettings.hideGUI || visibleHiddenGui) && ( !mc.thePlayer .isSpectator() || visibleSpectator)) { if (!visibleDefault) { return; } if (mc.gameSettings.hideGUI) { GlStateManager.clear(GL11.GL_ACCUM); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.loadIdentity(); GlStateManager.ortho(0.0, ResolutionUtil.current().getScaledWidth_double(), ResolutionUtil.current().getScaledHeight_double(), 0.0, 1000.0, 3000.0); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.loadIdentity(); GlStateManager.translate(0.0f, 0.0f, -2000.0f); } ++rainbowColourTick; Color renderColour = colour; int renderGap = gap; if (rainbowCrosshair) { int red = (int) ( Math.sin(rainbowSpeed / 100000.0f * rainbowColourTick + 0.0f) * 127.0 + 128.0); int green = (int) ( Math.sin(rainbowSpeed / 100000.0f * rainbowColourTick + 2.0f) * 127.0 + 128.0); int blue = (int) ( Math.sin(rainbowSpeed / 100000.0f * rainbowColourTick + 4.0f) * 127.0 + 128.0); renderColour = new Color(red, green, blue, 255); } if (!mc.thePlayer.isSpectator() && dynamicBow && mc.thePlayer.getHeldItem() != null) { ItemStack item = mc.thePlayer.getHeldItem(); int useCount = mc.thePlayer.getItemInUseCount(); if (dynamicBow && mc.thePlayer.getHeldItem().getItem() == Items.bow) { float bowExtension = (item.getItem().getMaxItemUseDuration(item) - useCount) / 20.0f; if (useCount == 0 || bowExtension > 1.0f) { bowExtension = 1.0f; } renderGap = gap + (int) ((1.0f - bowExtension) * (gap + 5) * 2.0f); } } if (!mc.gameSettings.showDebugInfo || visibleDebug) { switch (crosshairType) { case CIRCLE: drawCircleCrosshair(screenWidth, screenHeight, renderGap, renderColour); break; case SQUARE: drawSquareCrosshair(screenWidth, screenHeight, renderGap, renderColour); break; case ARROW: drawArrowCrosshair(screenWidth, screenHeight, renderGap, renderColour); break; case X: drawXCrosshair(screenWidth, screenHeight, renderGap, renderColour); break; default: drawCrossCrosshair(screenWidth, screenHeight, renderGap, renderColour); break; } if (dot) { CustomCrosshairGraphics .drawFilledRectangle(screenWidth, screenHeight, screenWidth + 1, screenHeight + 1, colourDot); } } else { drawDebugAxisCrosshair(screenWidth, screenHeight); } } GlStateManager.resetColor(); }
Example 6
Source File: MixinMinecraft.java From VanillaFix with MIT License | 4 votes |
private void runGUILoop(GuiScreen screen) throws IOException { displayGuiScreen(screen); while (running && currentScreen != null && !(currentScreen instanceof GuiMainMenu) && !(Loader.isModLoaded("custommainmenu") && currentScreen instanceof GuiCustom)) { if (Display.isCreated() && Display.isCloseRequested()) System.exit(0); leftClickCounter = 10000; currentScreen.handleInput(); currentScreen.updateScreen(); GlStateManager.pushMatrix(); GlStateManager.clear(16640); framebuffer.bindFramebuffer(true); GlStateManager.enableTexture2D(); GlStateManager.viewport(0, 0, displayWidth, displayHeight); // EntityRenderer.setupOverlayRendering ScaledResolution scaledResolution = new ScaledResolution((Minecraft) (Object) this); GlStateManager.clear(256); GlStateManager.matrixMode(5889); GlStateManager.loadIdentity(); GlStateManager.ortho(0.0D, scaledResolution.getScaledWidth_double(), scaledResolution.getScaledHeight_double(), 0, 1000, 3000); GlStateManager.matrixMode(5888); GlStateManager.loadIdentity(); GlStateManager.translate(0, 0, -2000); GlStateManager.clear(256); int width = scaledResolution.getScaledWidth(); int height = scaledResolution.getScaledHeight(); int mouseX = Mouse.getX() * width / displayWidth; int mouseY = height - Mouse.getY() * height / displayHeight - 1; currentScreen.drawScreen(mouseX, mouseY, 0); framebuffer.unbindFramebuffer(); GlStateManager.popMatrix(); GlStateManager.pushMatrix(); framebuffer.framebufferRender(displayWidth, displayHeight); GlStateManager.popMatrix(); updateDisplay(); Thread.yield(); Display.sync(60); checkGLError("VanillaFix GUI Loop"); } }