Java Code Examples for net.minecraft.client.renderer.GlStateManager#translate()
The following examples show how to use
net.minecraft.client.renderer.GlStateManager#translate() .
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Example 1
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 6 votes |
private void transformEatFirstPerson(float p_187454_1_, EnumHandSide p_187454_2_, ItemStack p_187454_3_) { float f = (float)this.mc.thePlayer.getItemInUseCount() - p_187454_1_ + 1.0F; float f1 = f / (float)p_187454_3_.getMaxItemUseDuration(); if (f1 < 0.8F) { float f2 = MathHelper.abs(MathHelper.cos(f / 4.0F * (float)Math.PI) * 0.1F); GlStateManager.translate(0.0F, f2, 0.0F); } float f3 = 1.0F - (float)Math.pow((double)f1, 27.0D); int i = p_187454_2_ == EnumHandSide.RIGHT ? 1 : -1; GlStateManager.translate(f3 * 0.6F * (float)i, f3 * -0.5F, f3 * 0.0F); GlStateManager.rotate((float)i * f3 * 90.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(f3 * 10.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate((float)i * f3 * 30.0F, 0.0F, 0.0F, 1.0F); }
Example 2
Source File: DisplayTable.java From Hyperium with GNU Lesser General Public License v3.0 | 6 votes |
@Override public void draw(int x, int y) { boolean first = true; GlStateManager.pushMatrix(); GlStateManager.translate(x, y, 0); for (String[] row : rows) { FontRenderer fontRendererObj = Minecraft.getMinecraft().fontRendererObj; GlStateManager.pushMatrix(); for (int i = 0; i < row.length; i++) { String tmp = row[i]; fontRendererObj.drawString((first ? EnumChatFormatting.BOLD : "") + tmp, 0, 0, Color.WHITE.getRGB()); GlStateManager.translate(rowSpacing[i], 0, 0); } GlStateManager.popMatrix(); GlStateManager.translate(0, 11, 0); first = false; } GlStateManager.popMatrix(); }
Example 3
Source File: Widget.java From GregTech with GNU Lesser General Public License v3.0 | 6 votes |
@SideOnly(Side.CLIENT) protected static void drawItemStack(ItemStack itemStack, int x, int y, @Nullable String altTxt) { GlStateManager.pushMatrix(); GlStateManager.translate(0.0F, 0.0F, 32.0F); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.enableRescaleNormal(); GlStateManager.enableLighting(); RenderHelper.enableGUIStandardItemLighting(); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.0f, 240.0f); Minecraft mc = Minecraft.getMinecraft(); RenderItem itemRender = mc.getRenderItem(); itemRender.renderItemAndEffectIntoGUI(itemStack, x, y); itemRender.renderItemOverlayIntoGUI(mc.fontRenderer, itemStack, x, y, altTxt); GlStateManager.disableRescaleNormal(); GlStateManager.disableLighting(); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.popMatrix(); GlStateManager.enableBlend(); GlStateManager.disableDepth(); }
Example 4
Source File: Scaffold.java From LiquidBounce with GNU General Public License v3.0 | 6 votes |
/** * Scaffold visuals * * @param event */ @EventTarget public void onRender2D(final Render2DEvent event) { if (counterDisplayValue.get()) { GlStateManager.pushMatrix(); final BlockOverlay blockOverlay = (BlockOverlay) LiquidBounce.moduleManager.getModule(BlockOverlay.class); if (blockOverlay.getState() && blockOverlay.getInfoValue().get() && blockOverlay.getCurrentBlock() != null) GlStateManager.translate(0, 15F, 0); final String info = "Blocks: ยง7" + getBlocksAmount(); final ScaledResolution scaledResolution = new ScaledResolution(mc); RenderUtils.drawBorderedRect((scaledResolution.getScaledWidth() / 2) - 2, (scaledResolution.getScaledHeight() / 2) + 5, (scaledResolution.getScaledWidth() / 2) + Fonts.font40.getStringWidth(info) + 2, (scaledResolution.getScaledHeight() / 2) + 16, 3, Color.BLACK.getRGB(), Color.BLACK.getRGB()); GlStateManager.resetColor(); Fonts.font40.drawString(info, scaledResolution.getScaledWidth() / 2, scaledResolution.getScaledHeight() / 2 + 7, Color.WHITE.getRGB()); GlStateManager.popMatrix(); } }
Example 5
Source File: ModelFoxDesert.java From TFC2 with GNU General Public License v3.0 | 6 votes |
/** * Sets the models various rotation angles then renders the model. */ @Override public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) { this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn); GlStateManager.pushMatrix(); GlStateManager.scale(0.5, 0.5, 0.5); GlStateManager.translate(0.0F, 1.5, -0.5F); this.Head.render(scale); this.Neck.render(scale); this.Body.render(scale); LegLeftFront.render(scale); LegLeftRear.render(scale); LegRightFront.render(scale); LegRightRear.render(scale); Tail.render(scale); GlStateManager.popMatrix(); }
Example 6
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 6 votes |
private void renderMapFirstPersonSide(float p_187465_1_, EnumHandSide p_187465_2_, float p_187465_3_, ItemStack p_187465_4_) { float f = p_187465_2_ == EnumHandSide.RIGHT ? 1.0F : -1.0F; GlStateManager.translate(f * 0.125F, -0.125F, 0.0F); if (!this.mc.thePlayer.isInvisible()) { GlStateManager.pushMatrix(); GlStateManager.rotate(f * 10.0F, 0.0F, 0.0F, 1.0F); this.renderArmFirstPerson(p_187465_1_, p_187465_3_, p_187465_2_); GlStateManager.popMatrix(); } GlStateManager.pushMatrix(); GlStateManager.translate(f * 0.51F, -0.08F + p_187465_1_ * -1.2F, -0.75F); float f1 = MathHelper.sqrt_float(p_187465_3_); float f2 = MathHelper.sin(f1 * (float)Math.PI); float f3 = -0.5F * f2; float f4 = 0.4F * MathHelper.sin(f1 * ((float)Math.PI * 2F)); float f5 = -0.3F * MathHelper.sin(p_187465_3_ * (float)Math.PI); GlStateManager.translate(f * f3, f4 - 0.3F * f2, f5); GlStateManager.rotate(f2 * -45.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(f * f2 * -30.0F, 0.0F, 1.0F, 0.0F); this.renderMapFirstPerson(p_187465_4_); GlStateManager.popMatrix(); }
Example 7
Source File: RenderSphere.java From YouTubeModdingTutorial with MIT License | 6 votes |
@Override public void doRender(EntitySphere entity, double x, double y, double z, float entityYaw, float partialTicks) { GlStateManager.depthMask(false); GlStateManager.pushMatrix(); GlStateManager.translate((float)x, (float)y, (float)z); rotateToPlayer(); // ---------------------------------------- this.bindTexture(sphere); GlStateManager.enableRescaleNormal(); GlStateManager.color(1.0f, 1.0f, 1.0f); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_ONE, GL11.GL_ONE); long t = System.currentTimeMillis() % 6; renderBillboardQuad(0.3f, t * (1.0f / 6.0f), (1.0f / 6.0f)); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.depthMask(true); GlStateManager.popMatrix(); }
Example 8
Source File: RenderCyberlimbHand.java From Cyberware with MIT License | 6 votes |
private void renderArm(EnumHandSide p_187455_1_) { this.mc.getTextureManager().bindTexture(this.mc.thePlayer.getLocationSkin()); Render<AbstractClientPlayer> render = getEntityRenderObject(this.mc.thePlayer, p_187455_1_); RenderPlayer renderplayer = (RenderPlayer)render; GlStateManager.pushMatrix(); float f = p_187455_1_ == EnumHandSide.RIGHT ? 1.0F : -1.0F; GlStateManager.rotate(92.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(45.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(f * -41.0F, 0.0F, 0.0F, 1.0F); GlStateManager.translate(f * 0.3F, -1.1F, 0.45F); if (p_187455_1_ == EnumHandSide.RIGHT) { renderplayer.renderRightArm(this.mc.thePlayer); } else { renderplayer.renderLeftArm(this.mc.thePlayer); } GlStateManager.popMatrix(); }
Example 9
Source File: SurfaceHelper.java From ForgeHax with MIT License | 5 votes |
private static void renderItemModelIntoGUI( ItemStack stack, double x, double y, IBakedModel bakedmodel, double scale) { GlStateManager.pushMatrix(); MC.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); MC.getTextureManager() .getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE) .setBlurMipmap(false, false); GlStateManager.enableRescaleNormal(); GlStateManager.enableAlpha(); GlStateManager.alphaFunc(516, 0.1F); GlStateManager.enableBlend(); GlStateManager.blendFunc( GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.translate(x, y, 100.0F + MC.getRenderItem().zLevel); GlStateManager.translate(8.0F, 8.0F, 0.0F); GlStateManager.scale(1.0F, -1.0F, 1.0F); GlStateManager.scale(scale, scale, scale); if (bakedmodel.isGui3d()) { GlStateManager.enableLighting(); } else { GlStateManager.disableLighting(); } bakedmodel = net.minecraftforge.client.ForgeHooksClient.handleCameraTransforms( bakedmodel, ItemCameraTransforms.TransformType.GUI, false); MC.getRenderItem().renderItem(stack, bakedmodel); GlStateManager.disableAlpha(); GlStateManager.disableRescaleNormal(); GlStateManager.disableLighting(); GlStateManager.popMatrix(); MC.getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); MC.getTextureManager().getTexture(TextureMap.LOCATION_BLOCKS_TEXTURE).restoreLastBlurMipmap(); }
Example 10
Source File: RenderCodex.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
private static void transformFirstPerson(EnumHandSide p_187453_1_, float p_187453_2_) { int i = p_187453_1_ == EnumHandSide.RIGHT ? 1 : -1; // Botania - added GlStateManager.translate(p_187453_1_ == EnumHandSide.RIGHT ? 0.2F : 0.52F, -0.125F, p_187453_1_ == EnumHandSide.RIGHT ? 0.6F : 0.25F); GlStateManager.rotate(p_187453_1_ == EnumHandSide.RIGHT ? 60F : 120F, 0F, 1F, 0F); GlStateManager.rotate(30F, 0F, 0F, -1F); // End add float f = MathHelper.sin(p_187453_2_ * p_187453_2_ * (float) Math.PI); GlStateManager.rotate(i * (45.0F + f * -20.0F), 0.0F, 1.0F, 0.0F); float f1 = MathHelper.sin(MathHelper.sqrt(p_187453_2_) * (float) Math.PI); GlStateManager.rotate(i * f1 * -20.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(f1 * -80.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(i * -45.0F, 0.0F, 1.0F, 0.0F); }
Example 11
Source File: RenderFallTofu.java From TofuCraftReload with MIT License | 5 votes |
/** * Renders the desired {@code T} type Entity. */ public void doRender(EntityFallTofu entity, double x, double y, double z, float entityYaw, float partialTicks) { IBlockState iblockstate = BlockLoader.tofuTerrain.getDefaultState(); if (iblockstate.getRenderType() == EnumBlockRenderType.MODEL) { World world = entity.getWorldObj(); if (iblockstate != world.getBlockState(new BlockPos(entity)) && iblockstate.getRenderType() != EnumBlockRenderType.INVISIBLE) { this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); GlStateManager.pushMatrix(); GlStateManager.disableLighting(); Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bufferbuilder = tessellator.getBuffer(); if (this.renderOutlines) { GlStateManager.enableColorMaterial(); GlStateManager.enableOutlineMode(this.getTeamColor(entity)); } bufferbuilder.begin(7, DefaultVertexFormats.BLOCK); BlockPos blockpos = new BlockPos(entity.posX, entity.getEntityBoundingBox().maxY, entity.posZ); GlStateManager.translate((float) (x - (double) blockpos.getX() - 0.5D), (float) (y - (double) blockpos.getY()), (float) (z - (double) blockpos.getZ() - 0.5D)); BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); blockrendererdispatcher.getBlockModelRenderer().renderModel(world, blockrendererdispatcher.getModelForState(iblockstate), iblockstate, blockpos, bufferbuilder, false); tessellator.draw(); if (this.renderOutlines) { GlStateManager.disableOutlineMode(); GlStateManager.disableColorMaterial(); } GlStateManager.enableLighting(); GlStateManager.popMatrix(); super.doRender(entity, x, y, z, entityYaw, partialTicks); } } }
Example 12
Source File: RenderListener.java From SkyblockAddons with MIT License | 5 votes |
private void renderItem(ItemStack item, float x, float y) { GlStateManager.enableRescaleNormal(); RenderHelper.enableGUIStandardItemLighting(); GlStateManager.enableDepth(); GlStateManager.pushMatrix(); GlStateManager.translate(x, y, 0); Minecraft.getMinecraft().getRenderItem().renderItemIntoGUI(item, 0, 0); GlStateManager.popMatrix(); GlStateManager.disableDepth(); RenderHelper.disableStandardItemLighting(); GlStateManager.disableRescaleNormal(); }
Example 13
Source File: RenderSaltPan.java From TofuCraftReload with MIT License | 4 votes |
@Override public void render(TileEntitySaltPan te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) { if(!(te.getBlockType() instanceof BlockSaltPan)) return; BlockSaltPan panframe = (BlockSaltPan)te.getBlockType(); World worldIn = te.getWorld(); BlockPos framePos = te.getPos(); BlockSaltPan.Stat myStat = panframe.getStat(worldIn, framePos); GlStateManager.pushMatrix(); GlStateManager.enableDepth(); GlStateManager.enableRescaleNormal(); GlStateManager.translate(x, y, z); //content ResourceLocation contentTexture; int frame = (int)te.getWorld().getWorldInfo().getWorldTime()%64/2; if (myStat == BlockSaltPan.Stat.WATER){ contentTexture = WATER[frame]; } else if (myStat == BlockSaltPan.Stat.BITTERN){ contentTexture = BITTERN[frame]; } else if (myStat == BlockSaltPan.Stat.SALT){ contentTexture = SALT_TEXTURE; } else contentTexture = null; if (contentTexture != null) { boolean edgeNorth = this.shouldSideBeRendered(worldIn, myStat, framePos.north(), panframe); boolean edgeEast = this.shouldSideBeRendered(worldIn, myStat, framePos.east(), panframe); boolean edgeSouth = this.shouldSideBeRendered(worldIn, myStat, framePos.south(), panframe); boolean edgeWest = this.shouldSideBeRendered(worldIn, myStat, framePos.west(), panframe); this.bindTexture(contentTexture); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); if(myStat != BlockSaltPan.Stat.SALT) GlStateManager.depthMask(false); GlStateManager.enableAlpha(); this.modelSaltpan.renderContent(); this.modelSaltpan.renderContentEdge(edgeNorth, edgeEast, edgeSouth, edgeWest); GlStateManager.depthMask(true); } GlStateManager.disableRescaleNormal(); GlStateManager.popMatrix(); }
Example 14
Source File: MixinEntityRenderer.java From LiquidBounce with GNU General Public License v3.0 | 4 votes |
@Inject(method = "orientCamera", at = @At(value = "INVOKE", target = "Lnet/minecraft/util/Vec3;distanceTo(Lnet/minecraft/util/Vec3;)D"), cancellable = true) private void cameraClip(float partialTicks, CallbackInfo callbackInfo) { if (LiquidBounce.moduleManager.getModule(CameraClip.class).getState()) { callbackInfo.cancel(); Entity entity = this.mc.getRenderViewEntity(); float f = entity.getEyeHeight(); if(entity instanceof EntityLivingBase && ((EntityLivingBase) entity).isPlayerSleeping()) { f = (float) ((double) f + 1D); GlStateManager.translate(0F, 0.3F, 0.0F); if(!this.mc.gameSettings.debugCamEnable) { BlockPos blockpos = new BlockPos(entity); IBlockState iblockstate = this.mc.theWorld.getBlockState(blockpos); net.minecraftforge.client.ForgeHooksClient.orientBedCamera(this.mc.theWorld, blockpos, iblockstate, entity); GlStateManager.rotate(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks + 180.0F, 0.0F, -1.0F, 0.0F); GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, -1.0F, 0.0F, 0.0F); } }else if(this.mc.gameSettings.thirdPersonView > 0) { double d3 = (double) (this.thirdPersonDistanceTemp + (this.thirdPersonDistance - this.thirdPersonDistanceTemp) * partialTicks); if(this.mc.gameSettings.debugCamEnable) { GlStateManager.translate(0.0F, 0.0F, (float) (-d3)); }else{ float f1 = entity.rotationYaw; float f2 = entity.rotationPitch; if(this.mc.gameSettings.thirdPersonView == 2) f2 += 180.0F; if(this.mc.gameSettings.thirdPersonView == 2) GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(entity.rotationPitch - f2, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(entity.rotationYaw - f1, 0.0F, 1.0F, 0.0F); GlStateManager.translate(0.0F, 0.0F, (float) (-d3)); GlStateManager.rotate(f1 - entity.rotationYaw, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(f2 - entity.rotationPitch, 1.0F, 0.0F, 0.0F); } }else GlStateManager.translate(0.0F, 0.0F, -0.1F); if(!this.mc.gameSettings.debugCamEnable) { float yaw = entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks + 180.0F; float pitch = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks; float roll = 0.0F; if(entity instanceof EntityAnimal) { EntityAnimal entityanimal = (EntityAnimal) entity; yaw = entityanimal.prevRotationYawHead + (entityanimal.rotationYawHead - entityanimal.prevRotationYawHead) * partialTicks + 180.0F; } Block block = ActiveRenderInfo.getBlockAtEntityViewpoint(this.mc.theWorld, entity, partialTicks); net.minecraftforge.client.event.EntityViewRenderEvent.CameraSetup event = new net.minecraftforge.client.event.EntityViewRenderEvent.CameraSetup((EntityRenderer) (Object) this, entity, block, partialTicks, yaw, pitch, roll); net.minecraftforge.common.MinecraftForge.EVENT_BUS.post(event); GlStateManager.rotate(event.roll, 0.0F, 0.0F, 1.0F); GlStateManager.rotate(event.pitch, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(event.yaw, 0.0F, 1.0F, 0.0F); } GlStateManager.translate(0.0F, -f, 0.0F); double d0 = entity.prevPosX + (entity.posX - entity.prevPosX) * (double) partialTicks; double d1 = entity.prevPosY + (entity.posY - entity.prevPosY) * (double) partialTicks + (double) f; double d2 = entity.prevPosZ + (entity.posZ - entity.prevPosZ) * (double) partialTicks; this.cloudFog = this.mc.renderGlobal.hasCloudFog(d0, d1, d2, partialTicks); } }
Example 15
Source File: PhysObjectRenderManager.java From Valkyrien-Skies with Apache License 2.0 | 4 votes |
public void inverseTransform(double partialTicks) { Vector centerOfRotation = parent.getCenterCoord(); double p0 = Minecraft.getMinecraft().player.lastTickPosX + (Minecraft.getMinecraft().player.posX - Minecraft.getMinecraft().player.lastTickPosX) * partialTicks; double p1 = Minecraft.getMinecraft().player.lastTickPosY + (Minecraft.getMinecraft().player.posY - Minecraft.getMinecraft().player.lastTickPosY) * partialTicks; double p2 = Minecraft.getMinecraft().player.lastTickPosZ + (Minecraft.getMinecraft().player.posZ - Minecraft.getMinecraft().player.lastTickPosZ) * partialTicks; ShipTransform renderTransform = parent.getShipTransformationManager().getRenderTransform(); Vector renderPos = new Vector(centerOfRotation); renderTransform.transform(renderPos, TransformType.SUBSPACE_TO_GLOBAL); double moddedX = renderPos.X; double moddedY = renderPos.Y; double moddedZ = renderPos.Z; double[] radians = renderTransform .createRotationQuaternion(TransformType.SUBSPACE_TO_GLOBAL).toRadians(); double moddedPitch = Math.toDegrees(radians[0]); double moddedYaw = Math.toDegrees(radians[1]); double moddedRoll = Math.toDegrees(radians[2]); if (offsetPos != null) { double offsetX = offsetPos.getX() - centerOfRotation.X; double offsetY = offsetPos.getY() - centerOfRotation.Y; double offsetZ = offsetPos.getZ() - centerOfRotation.Z; GL11.glTranslated(-offsetX, -offsetY, -offsetZ); GL11.glRotated(-moddedRoll, 0, 0, 1D); GL11.glRotated(-moddedYaw, 0, 1D, 0); GL11.glRotated(-moddedPitch, 1D, 0, 0); GlStateManager.translate(p0 - moddedX, p1 - moddedY, p2 - moddedZ); } }
Example 16
Source File: MixinItemRenderer.java From LiquidBounce with GNU General Public License v3.0 | 4 votes |
/** * @author CCBlueX */ @Overwrite public void renderItemInFirstPerson(float partialTicks) { float f = 1.0F - (this.prevEquippedProgress + (this.equippedProgress - this.prevEquippedProgress) * partialTicks); AbstractClientPlayer abstractclientplayer = this.mc.thePlayer; float f1 = abstractclientplayer.getSwingProgress(partialTicks); float f2 = abstractclientplayer.prevRotationPitch + (abstractclientplayer.rotationPitch - abstractclientplayer.prevRotationPitch) * partialTicks; float f3 = abstractclientplayer.prevRotationYaw + (abstractclientplayer.rotationYaw - abstractclientplayer.prevRotationYaw) * partialTicks; this.rotateArroundXAndY(f2, f3); this.setLightMapFromPlayer(abstractclientplayer); this.rotateWithPlayerRotations((EntityPlayerSP) abstractclientplayer, partialTicks); GlStateManager.enableRescaleNormal(); GlStateManager.pushMatrix(); if(this.itemToRender != null) { final KillAura killAura = (KillAura) LiquidBounce.moduleManager.getModule(KillAura.class); if(this.itemToRender.getItem() instanceof net.minecraft.item.ItemMap) { this.renderItemMap(abstractclientplayer, f2, f, f1); } else if (abstractclientplayer.getItemInUseCount() > 0 || (itemToRender.getItem() instanceof ItemSword && killAura.getBlockingStatus())) { EnumAction enumaction = killAura.getBlockingStatus() ? EnumAction.BLOCK : this.itemToRender.getItemUseAction(); switch(enumaction) { case NONE: this.transformFirstPersonItem(f, 0.0F); break; case EAT: case DRINK: this.performDrinking(abstractclientplayer, partialTicks); this.transformFirstPersonItem(f, f1); break; case BLOCK: this.transformFirstPersonItem(f + 0.1F, f1); this.doBlockTransformations(); GlStateManager.translate(-0.5F, 0.2F, 0.0F); break; case BOW: this.transformFirstPersonItem(f, f1); this.doBowTransformations(partialTicks, abstractclientplayer); } }else{ if (!LiquidBounce.moduleManager.getModule(SwingAnimation.class).getState()) this.doItemUsedTransformations(f1); this.transformFirstPersonItem(f, f1); } this.renderItem(abstractclientplayer, this.itemToRender, ItemCameraTransforms.TransformType.FIRST_PERSON); }else if(!abstractclientplayer.isInvisible()) { this.renderPlayerArm(abstractclientplayer, f, f1); } GlStateManager.popMatrix(); GlStateManager.disableRescaleNormal(); RenderHelper.disableStandardItemLighting(); }
Example 17
Source File: GuiDownloadTofuTerrain.java From TofuCraftReload with MIT License | 4 votes |
private void drawPanorama(float ticks) { Tessellator tessellator = Tessellator.getInstance(); BufferBuilder buffer = tessellator.getBuffer(); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); Project.gluPerspective(120.0F, 1.0F, 0.05F, 10.0F); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.pushMatrix(); GlStateManager.loadIdentity(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.rotate(180.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(90.0F, 0.0F, 0.0F, 1.0F); GlStateManager.enableBlend(); GlStateManager.disableAlpha(); GlStateManager.disableCull(); GlStateManager.depthMask(false); GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO); byte b0 = 8; for (int k = 0; k < b0 * b0; ++k) { GlStateManager.pushMatrix(); float f1 = ((float) (k % b0) / (float) b0 - 0.5F) / 64.0F; float f2 = ((float) (k / b0) / (float) b0 - 0.5F) / 64.0F; float f3 = 0.0F; GlStateManager.translate(f1, f2, f3); GlStateManager.rotate(MathHelper.sin((panoramaTimer + ticks) / 400.0F) * 15.0F + 10.0F, 1.0F, 0.0F, 0.0F); GlStateManager.rotate(-(panoramaTimer + ticks) * 0.08F, 0.0F, 1.0F, 0.0F); for (int l = 0; l < 6; ++l) { GlStateManager.pushMatrix(); switch (l) { case 1: GlStateManager.rotate(90.0F, 0.0F, 1.0F, 0.0F); break; case 2: GlStateManager.rotate(180.0F, 0.0F, 1.0F, 0.0F); break; case 3: GlStateManager.rotate(-90.0F, 0.0F, 1.0F, 0.0F); break; case 4: GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F); break; case 5: GlStateManager.rotate(-90.0F, 1.0F, 0.0F, 0.0F); break; } mc.getTextureManager().bindTexture(getPanoramaPaths().getPath(l)); buffer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR); int i = 255 / (k + 1); buffer.pos(-1.0D, -1.0D, 1.0D).tex(0.0D, 0.0D).color(255, 255, 255, i).endVertex(); buffer.pos(1.0D, -1.0D, 1.0D).tex(1.0D, 0.0D).color(255, 255, 255, i).endVertex(); buffer.pos(1.0D, 1.0D, 1.0D).tex(1.0D, 1.0D).color(255, 255, 255, i).endVertex(); buffer.pos(-1.0D, 1.0D, 1.0D).tex(0.0D, 1.0D).color(255, 255, 255, i).endVertex(); tessellator.draw(); GlStateManager.popMatrix(); } GlStateManager.popMatrix(); GlStateManager.colorMask(true, true, true, false); } buffer.setTranslation(0.0D, 0.0D, 0.0D); GlStateManager.colorMask(true, true, true, true); GlStateManager.matrixMode(GL11.GL_PROJECTION); GlStateManager.popMatrix(); GlStateManager.matrixMode(GL11.GL_MODELVIEW); GlStateManager.popMatrix(); GlStateManager.depthMask(true); GlStateManager.enableCull(); GlStateManager.enableDepth(); }
Example 18
Source File: RenderCrucible.java From ExNihiloAdscensio with MIT License | 4 votes |
@Override public void renderTileEntityAt(TileCrucible te, double x, double y, double z, float partialTicks, int destroyStage) { Tessellator tes = Tessellator.getInstance(); VertexBuffer wr = tes.getBuffer(); RenderHelper.disableStandardItemLighting(); GlStateManager.pushMatrix(); GlStateManager.translate(x, y, z); SpriteColor sprite = te.getSpriteAndColor(); if (sprite != null) { TextureAtlasSprite icon = sprite.getSprite(); double minU = (double) icon.getMinU(); double maxU = (double) icon.getMaxU(); double minV = (double) icon.getMinV(); double maxV = (double) icon.getMaxV(); // determine the tint for the fluid/block Color color = sprite.getColor(); this.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); wr.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR_NORMAL); //wr.begin(GL11.GL_QUADS, new VertexFormat().addElement(DefaultVertexFormats.POSITION_3F).addElement(DefaultVertexFormats.COLOR_4UB).addElement(DefaultVertexFormats.NORMAL_3B)); // Offset by bottome of crucible, which is 4 pixels above the base of the block float fillAmount = (12F / 16F) * te.getFilledAmount() + (4F / 16F); wr.pos(0.125F, fillAmount, 0.125F).tex(minU, minV).color(color.r, color.g, color.b, color.a).normal(0, 1, 0).endVertex(); wr.pos(0.125F, fillAmount, 0.875F).tex(minU, maxV).color(color.r, color.g, color.b, color.a).normal(0, 1, 0).endVertex(); wr.pos(0.875F, fillAmount, 0.875F).tex(maxU, maxV).color(color.r, color.g, color.b, color.a).normal(0, 1, 0).endVertex(); wr.pos(0.875F, fillAmount, 0.125F).tex(maxU, minV).color(color.r, color.g, color.b, color.a).normal(0, 1, 0).endVertex(); tes.draw(); } GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.popMatrix(); RenderHelper.enableStandardItemLighting(); }
Example 19
Source File: RendererBackpack.java From WearableBackpacks with MIT License | 4 votes |
public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale) { IBackpack backpack; RenderOptions renderOptions; if (_overrideBackpack != null) { backpack = _overrideBackpack; renderOptions = _overrideRenderOptions; } else { backpack = BackpackHelper.getBackpack(entity); BackpackEntityEntry entry = BackpackRegistry.getEntityEntry(entity.getClass()); renderOptions = (entry != null) ? entry.renderOptions : null; } if ((backpack == null) || (renderOptions == null)) return; GlStateManager.pushMatrix(); if (entity.isChild()) { GlStateManager.scale(0.5F, 0.5F, 0.5F); GlStateManager.translate(0.0F, 24.0F * scale, 0.0F); } ModelBase modelBase = this.livingEntityRenderer.getMainModel(); if (modelBase instanceof ModelBiped) { ModelRenderer bipedBody = ((ModelBiped) modelBase).bipedBody; if (entity.isSneaking()) { // FIXME: Can be sneaking while flying with the elytra, then backpack is misaligned..? GlStateManager.translate(0.0F, 0.2F, 0.0F); } bipedBody.postRender(scale); } else { // Fallback to the custom way of transforming the backpack. // Make backpack swing with body as players swing their arms. float swingProgress = entity.getSwingProgress(partialTicks); float swingAngle = MathHelper.sin(MathHelper.sqrt(swingProgress) * ((float)Math.PI * 2.0F)) * 0.2F; if ((entity.swingingHand == EnumHand.OFF_HAND) ^ (entity.getPrimaryHand() == EnumHandSide.LEFT)) swingAngle *= -1; if (swingAngle != 0) GlStateManager.rotate((float)Math.toDegrees(swingAngle), 0.0F, 1.0F, 0.0F); // Rotate backpack if entity is sneaking. if (entity.isSneaking()) { // FIXME: Can be sneaking while flying with the elytra, then backpack is misaligned..? GlStateManager.translate(0.0F, 0.2F, 0.0F); GlStateManager.rotate(90.0F / (float)Math.PI, 1.0F, 0.0F, 0.0F); } } GlStateManager.scale(renderOptions.scale, renderOptions.scale, renderOptions.scale); GlStateManager.translate(8.0F * scale, renderOptions.y * scale, renderOptions.z * scale); GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F); GlStateManager.rotate((float)renderOptions.rotate, 1.0F, 0.0F, 0.0F); GlStateManager.translate(0, ProxyClient.MODEL_BACKPACK_BOX.maxY * scale * -16, ProxyClient.MODEL_BACKPACK_BOX.minZ * scale * -16); renderBackpack(backpack, entity.ticksExisted + partialTicks, false); GlStateManager.popMatrix(); }
Example 20
Source File: RenderUtils.java From LiquidBounce with GNU General Public License v3.0 | 2 votes |
public static void draw2D(final BlockPos blockPos, final int color, final int backgroundColor) { final RenderManager renderManager = mc.getRenderManager(); final double posX = (blockPos.getX() + 0.5) - renderManager.renderPosX; final double posY = blockPos.getY() - renderManager.renderPosY; final double posZ = (blockPos.getZ() + 0.5) - renderManager.renderPosZ; GlStateManager.pushMatrix(); GlStateManager.translate(posX, posY, posZ); GlStateManager.rotate(-mc.getRenderManager().playerViewY, 0F, 1F, 0F); GlStateManager.scale(-0.1D, -0.1D, 0.1D); glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); glDisable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); GlStateManager.depthMask(true); glColor(color); glCallList(DISPLAY_LISTS_2D[0]); glColor(backgroundColor); glCallList(DISPLAY_LISTS_2D[1]); GlStateManager.translate(0, 9, 0); glColor(color); glCallList(DISPLAY_LISTS_2D[2]); glColor(backgroundColor); glCallList(DISPLAY_LISTS_2D[3]); // Stop render glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDisable(GL_BLEND); GlStateManager.popMatrix(); }