Java Code Examples for net.minecraft.client.renderer.GlStateManager#disablePolygonOffset()
The following examples show how to use
net.minecraft.client.renderer.GlStateManager#disablePolygonOffset() .
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Example 1
Source File: LitematicaRenderer.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
public void renderSchematicOverlay() { boolean invert = Hotkeys.INVERT_OVERLAY_RENDER_STATE.getKeybind().isKeybindHeld(); if (Configs.Visuals.ENABLE_SCHEMATIC_OVERLAY.getBooleanValue() != invert) { boolean renderThrough = Configs.Visuals.SCHEMATIC_OVERLAY_RENDER_THROUGH.getBooleanValue() || Hotkeys.RENDER_OVERLAY_THROUGH_BLOCKS.getKeybind().isKeybindHeld(); float lineWidth = (float) (renderThrough ? Configs.Visuals.SCHEMATIC_OVERLAY_OUTLINE_WIDTH_THROUGH.getDoubleValue() : Configs.Visuals.SCHEMATIC_OVERLAY_OUTLINE_WIDTH.getDoubleValue()); GlStateManager.pushMatrix(); GlStateManager.disableTexture2D(); GlStateManager.disableCull(); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.001F); GlStateManager.enablePolygonOffset(); GlStateManager.doPolygonOffset(-0.4f, -0.8f); fi.dy.masa.malilib.render.RenderUtils.setupBlend(); GlStateManager.glLineWidth(lineWidth); fi.dy.masa.malilib.render.RenderUtils.color(1f, 1f, 1f, 1f); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240); if (renderThrough) { GlStateManager.disableDepth(); } this.getWorldRenderer().renderBlockOverlays(); GlStateManager.enableDepth(); GlStateManager.doPolygonOffset(0f, 0f); GlStateManager.disablePolygonOffset(); GlStateManager.enableTexture2D(); GlStateManager.popMatrix(); } }
Example 2
Source File: LitematicaRenderer.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
public void piecewiseRenderSolid(boolean renderColliding, float partialTicks) { if (this.renderPiecewiseBlocks) { this.mc.profiler.startSection("litematica_blocks_solid"); if (renderColliding) { GlStateManager.enablePolygonOffset(); GlStateManager.doPolygonOffset(-0.3f, -0.6f); } this.startShaderIfEnabled(); this.getWorldRenderer().renderBlockLayer(BlockRenderLayer.SOLID, partialTicks, this.entity); this.disableShader(); if (renderColliding) { GlStateManager.doPolygonOffset(0f, 0f); GlStateManager.disablePolygonOffset(); } this.mc.profiler.endSection(); } }
Example 3
Source File: LitematicaRenderer.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
public void piecewiseRenderCutoutMipped(boolean renderColliding, float partialTicks) { if (this.renderPiecewiseBlocks) { this.mc.profiler.startSection("litematica_blocks_cutout_mipped"); if (renderColliding) { GlStateManager.enablePolygonOffset(); GlStateManager.doPolygonOffset(-0.3f, -0.6f); } this.startShaderIfEnabled(); this.getWorldRenderer().renderBlockLayer(BlockRenderLayer.CUTOUT_MIPPED, partialTicks, this.entity); this.disableShader(); if (renderColliding) { GlStateManager.doPolygonOffset(0f, 0f); GlStateManager.disablePolygonOffset(); } this.mc.profiler.endSection(); } }
Example 4
Source File: LitematicaRenderer.java From litematica with GNU Lesser General Public License v3.0 | 5 votes |
public void piecewiseRenderCutout(boolean renderColliding, float partialTicks) { if (this.renderPiecewiseBlocks) { this.mc.profiler.startSection("litematica_blocks_cutout"); if (renderColliding) { GlStateManager.enablePolygonOffset(); GlStateManager.doPolygonOffset(-0.3f, -0.6f); } this.startShaderIfEnabled(); this.getWorldRenderer().renderBlockLayer(BlockRenderLayer.CUTOUT, partialTicks, this.entity); this.disableShader(); if (renderColliding) { GlStateManager.doPolygonOffset(0f, 0f); GlStateManager.disablePolygonOffset(); } this.mc.profiler.endSection(); } }
Example 5
Source File: PhasedBlockRenderer.java From Wizardry with GNU Lesser General Public License v3.0 | 5 votes |
public static void finishRender(BufferBuilder buffer) { Tessellator.getInstance().draw(); buffer.setTranslation(0, 0, 0); GlStateManager.glBlendEquation(GL14.GL_FUNC_ADD); GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); GlStateManager.depthMask(true); GlStateManager.disablePolygonOffset(); GlStateManager.enableDepth(); GlStateManager.enableTexture2D(); }
Example 6
Source File: TESRBarrel.java From enderutilities with GNU Lesser General Public License v3.0 | 5 votes |
private void renderText(String text, double x, double y, double z, EnumFacing side, EnumFacing barrelFront) { FontRenderer fontRenderer = this.mc.fontRenderer; int strLenHalved = fontRenderer.getStringWidth(text) / 2; GlStateManager.pushMatrix(); GlStateManager.translate(x, y, z); if (side == EnumFacing.UP || side == EnumFacing.DOWN) { GlStateManager.rotate(LABEL_ROT_SIDE_Y[barrelFront.getIndex()], 0, 1, 0); GlStateManager.rotate(90f * side.getYOffset(), 1, 0, 0); } else { GlStateManager.rotate(LABEL_ROT_SIDE_Y[side.getIndex()], 0, 1, 0); } GlStateManager.translate(0, 0.48, 0); GlStateManager.scale(-0.01F, -0.01F, 0.01F); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.disableLighting(); GlStateManager.enablePolygonOffset(); GlStateManager.depthMask(false); GlStateManager.enableBlend(); GlStateManager.doPolygonOffset(-1, -20); this.getFontRenderer().drawString(text, -strLenHalved, 0, 0xFFFFFFFF); GlStateManager.disableBlend(); GlStateManager.depthMask(true); GlStateManager.disablePolygonOffset(); GlStateManager.enableLighting(); GlStateManager.popMatrix(); }
Example 7
Source File: WrapperGlStateManager.java From ClientBase with MIT License | 4 votes |
public static void disablePolygonOffset() { GlStateManager.disablePolygonOffset(); }
Example 8
Source File: LitematicaRenderer.java From litematica with GNU Lesser General Public License v3.0 | 4 votes |
public void piecewiseRenderTranslucent(boolean renderColliding, float partialTicks) { if (this.renderPiecewisePrepared) { if (this.renderPiecewiseBlocks) { this.mc.profiler.startSection("litematica_translucent"); if (renderColliding) { GlStateManager.enablePolygonOffset(); GlStateManager.doPolygonOffset(-0.3f, -0.6f); } this.startShaderIfEnabled(); this.getWorldRenderer().renderBlockLayer(BlockRenderLayer.TRANSLUCENT, partialTicks, this.entity); this.disableShader(); if (renderColliding) { GlStateManager.doPolygonOffset(0f, 0f); GlStateManager.disablePolygonOffset(); } this.mc.profiler.endSection(); } if (this.renderPiecewiseSchematic) { this.mc.profiler.startSection("litematica_overlay"); this.renderSchematicOverlay(); this.mc.profiler.endSection(); } this.cleanup(); } }
Example 9
Source File: ChamsMod.java From ForgeHax with MIT License | 4 votes |
@SubscribeEvent public void onPostRenderLiving(RenderLivingEvent.Post event) { GL11.glDisable(GL11.GL_POLYGON_OFFSET_FILL); GlStateManager.doPolygonOffset(1.0F, 1000000); GlStateManager.disablePolygonOffset(); }
Example 10
Source File: StructureManager.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
/** * Will not draw the structure if it is not already baked. Resource reloading will re-bake if required. * * @param alpha The transparency of the rendered structure. * @param location The ResourceLocation of the structure to look up. */ @SideOnly(Side.CLIENT) public void draw(ResourceLocation location, float alpha) { HashMap<Integer, int[]> cache = vboCache.get(location); if (cache == null || cache.isEmpty()) { bake(location); return; } GlStateManager.pushMatrix(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GlStateManager.enablePolygonOffset(); GlStateManager.doPolygonOffset(1f, -0.05f); // GlStateManager.disableDepth(); int alphaFunc = GL11.glGetInteger(GL11.GL_ALPHA_TEST_FUNC); float alphaRef = GL11.glGetFloat(GL11.GL_ALPHA_TEST_REF); GlStateManager.alphaFunc(GL11.GL_ALWAYS, 1); Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE); Tessellator tes = Tessellator.getInstance(); BufferBuilder buffer = tes.getBuffer(); for (int layerID : cache.keySet()) { buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK); buffer.addVertexData(cache.get(layerID)); for (int i = 0; i < buffer.getVertexCount(); i++) { buffer.putColorRGBA(buffer.getColorIndex(i), 255, 255, 255, (int) (alpha * 255)); } tes.draw(); } GlStateManager.alphaFunc(alphaFunc, alphaRef); // GlStateManager.enableDepth(); GlStateManager.disablePolygonOffset(); GlStateManager.color(1F, 1F, 1F, 1F); GlStateManager.popMatrix(); }
Example 11
Source File: TESRBarrel.java From enderutilities with GNU Lesser General Public License v3.0 | 4 votes |
protected void renderStack(ItemStack stack, double posX, double posY, double posZ, EnumFacing side, EnumFacing barrelFront) { GlStateManager.pushMatrix(); GlStateManager.translate(posX, posY, posZ); if (side == EnumFacing.UP || side == EnumFacing.DOWN) { GlStateManager.rotate(MODEL_ROT_SIDE_Y[barrelFront.getIndex()], 0, 1, 0); GlStateManager.rotate(-90f * side.getYOffset(), 1, 0, 0); } else { GlStateManager.rotate(MODEL_ROT_SIDE_Y[side.getIndex()], 0, 1, 0); } //GlStateManager.translate(-0.25, 0.2, 0); // This offset is currently added to the renderItemIntoGUI arguments GlStateManager.scale(0.55f, 0.55f, 1); if (this.renderItem.shouldRenderItemIn3D(stack)) { GlStateManager.scale(1 / 16f, -1 / 16f, 0.0001); } else { GlStateManager.scale(1 / 16f, -1 / 16f, 0.01); GlStateManager.translate(0, 0, -100); } // The following rendering stuff within this method has been taken from Storage Drawers by jaquadro, found here: // https://github.com/jaquadro/StorageDrawers/blob/e5719be6d64f757a1b58c25e8ca5bc64074c6b9e/src/com/jaquadro/minecraft/storagedrawers/client/renderer/TileEntityDrawersRenderer.java#L180 // At the time GL_LIGHT* are configured, the coordinates are transformed by the modelview // matrix. The transformations used in `RenderHelper.enableGUIStandardItemLighting` are // suitable for the orthographic projection used by GUI windows, but they are just a little // bit off when rendering a block in 3D and squishing it flat. An additional term is added // to account for slightly different shading on the half-size "icons" in 1x2 and 2x2 // drawers due to the extreme angles caused by flattening the block (as noted below). GlStateManager.pushMatrix(); GlStateManager.scale(2.6f, 2.6f, 1); GlStateManager.rotate(171.6f, 0.0F, 1.0F, 0.0F); GlStateManager.rotate(84.9f, 1.0F, 0.0F, 0.0F); RenderHelper.enableStandardItemLighting(); GlStateManager.popMatrix(); // TileEntitySkullRenderer alters both of these options on, but does not restore them. GlStateManager.enableCull(); // This extra enable toggle is to fix a render glitch with items in Item Frames on screen, // and then hovering over a stack in an inventory... Rendering... always lovely... GlStateManager.enableRescaleNormal(); GlStateManager.disableRescaleNormal(); // GL_POLYGON_OFFSET is used to offset flat icons toward the viewer (-Z) in screen space, // so they always appear on top of the drawer's front space. GlStateManager.enablePolygonOffset(); GlStateManager.doPolygonOffset(-1, -1); // DIRTY HACK: Fool GlStateManager into thinking GL_RESCALE_NORMAL is enabled, but disable // it using popAttrib This prevents RenderItem from enabling it again. // // Normals are transformed by the inverse of the modelview and projection matrices that // excludes the translate terms. When put through the extreme Z scale used to flatten the // block, this makes them point away from the drawer face at a very sharp angle. These // normals are no longer unit scale (normalized), and normalizing them via // GL_RESCALE_NORMAL causes a loss of precision that results in the normals pointing // directly away from the face, which is visible as the block faces having identical // (dark) shading. GlStateManager.pushAttrib(); GlStateManager.enableRescaleNormal(); GlStateManager.popAttrib(); this.renderItem.renderItemIntoGUI(stack, -8, -7); GlStateManager.disableBlend(); // Clean up after RenderItem GlStateManager.enableAlpha(); // Restore world render state after RenderItem GlStateManager.disablePolygonOffset(); GlStateManager.popMatrix(); }
Example 12
Source File: RenderPrimedCharge.java From EnderZoo with Creative Commons Zero v1.0 Universal | 4 votes |
@Override public void doRender(EntityPrimedCharge entity, double x, double y, double z, float p_76986_8_, float partialTicks) { BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher(); GlStateManager.pushMatrix(); GlStateManager.translate((float) x, (float) y + 0.5F, (float) z); float f2; if ((float) entity.fuse - partialTicks + 1.0F < 10.0F) { f2 = 1.0F - ((float) entity.fuse - partialTicks + 1.0F) / 10.0F; f2 = MathHelper.clamp(f2, 0.0F, 1.0F); f2 *= f2; f2 *= f2; float f3 = 1.0F + f2 * 0.3F; GlStateManager.scale(f3, f3, f3); } f2 = (1.0F - ((float) entity.fuse - partialTicks + 1.0F) / 100.0F) * 0.8F; this.bindEntityTexture(entity); GlStateManager.translate(-0.5F, -0.5F, 0.5F); blockrendererdispatcher.renderBlockBrightness(entity.getBlock().getDefaultState(), entity.getBrightness()); GlStateManager.translate(0.0F, 0.0F, 1.0F); if (entity.fuse / 5 % 2 == 0) { GlStateManager.disableTexture2D(); GlStateManager.disableLighting(); GlStateManager.enableBlend(); GlStateManager.blendFunc(770, 772); GlStateManager.color(1.0F, 1.0F, 1.0F, f2); GlStateManager.doPolygonOffset(-3.0F, -3.0F); GlStateManager.enablePolygonOffset(); blockrendererdispatcher.renderBlockBrightness(entity.getBlock().getDefaultState(), 1.0F); GlStateManager.doPolygonOffset(0.0F, 0.0F); GlStateManager.disablePolygonOffset(); GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F); GlStateManager.disableBlend(); GlStateManager.enableLighting(); GlStateManager.enableTexture2D(); } GlStateManager.popMatrix(); super.doRender(entity, x, y, z, p_76986_8_, partialTicks); }