Java Code Examples for org.lwjgl.input.Keyboard#KEY_M

The following examples show how to use org.lwjgl.input.Keyboard#KEY_M . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: KeybindManager.java    From MediaMod with GNU General Public License v3.0 5 votes vote down vote up
/**
 * Fired when you want to register keybinds
 *
 * @see MediaMod#preInit(FMLPreInitializationEvent)
 */
public void register() {
    // Initialize and declare keybinds
    INSTANCE.disableKeybind = new KeyBinding("key.disableKeybind", Keyboard.KEY_P, "key.categories.mediamod");
    INSTANCE.menuKeybind = new KeyBinding("key.menuKeybind", Keyboard.KEY_M, "key.categories.mediamod");
    INSTANCE.skipKeybind = new KeyBinding("key.skipKeybind", Keyboard.KEY_F, "key.categories.mediamod");
    INSTANCE.pausePlayKeybind = new KeyBinding("key.pausePlayKeybind", Keyboard.KEY_N, "key.categories.mediamod");

    ClientRegistry.registerKeyBinding(disableKeybind);
    ClientRegistry.registerKeyBinding(menuKeybind);
    ClientRegistry.registerKeyBinding(skipKeybind);
    ClientRegistry.registerKeyBinding(pausePlayKeybind);
}
 
Example 2
Source File: MixinMinecraft.java    From VanillaFix with MIT License 5 votes vote down vote up
/** @reason Implement F3 + M to draw texture map. */
@Inject(method = "processKeyF3", at = @At("HEAD"), cancellable = true)
private void checkF3S(int auxKey, CallbackInfoReturnable<Boolean> cir) {
    if (auxKey == Keyboard.KEY_M) {
        drawTextureMap = !drawTextureMap;
        if (drawTextureMap) {
            debugFeedbackTranslated("vanillafix.debug.draw_texture_map.enabled");
        } else {
            debugFeedbackTranslated("vanillafix.debug.draw_texture_map.disabled");
        }
        cir.setReturnValue(true);
        cir.cancel();
    }
}
 
Example 3
Source File: KeyBindings.java    From YouTubeModdingTutorial with MIT License 4 votes vote down vote up
public static void init() {
    wandMode = new KeyBinding("key.wandmode", KeyConflictContext.IN_GAME, Keyboard.KEY_M, "key.categories.mymod");
    ClientRegistry.registerKeyBinding(wandMode);
}
 
Example 4
Source File: ActionButtonPanel.java    From tribaltrouble with GNU General Public License v2.0 4 votes vote down vote up
public final boolean doKeyPressed(KeyboardEvent event) {
	switch (event.getKeyCode()) {
		case Keyboard.KEY_M:
		case Keyboard.KEY_Q:
			if (current_unit)
				return true;
			break;
		case Keyboard.KEY_A:
			if ((current_unit || current_armory || current_tower) && !event.isControlDown())
				return true;
			break;
		case Keyboard.KEY_P:
			if (current_quarters)
				return true;
			if (current_unit)
				break;
		case Keyboard.KEY_G:
		case Keyboard.KEY_T:
			if (current_unit || current_armory)
				return true;
		case Keyboard.KEY_C:
		case Keyboard.KEY_I:
		case Keyboard.KEY_W:
		case Keyboard.KEY_ESCAPE:
			if (current_armory)
				if (current_submenu == harvest_group ||
						current_submenu == build_group ||
						current_submenu == army_group ||
						current_submenu == transport_group)
					return true;
			break;
		case Keyboard.KEY_R:
			if (current_armory || current_quarters)
				return true;
			break;
		case Keyboard.KEY_X:
			if (current_tower)
				return true;
			break;
		default:
			break;
	}
	return false;
}
 
Example 5
Source File: Test.java    From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License 4 votes vote down vote up
@Override
public void keyPressed(int key, char c) {
	if(key == Keyboard.KEY_M)
		Mouse.setGrabbed(!Mouse.isGrabbed());
}