Java Code Examples for org.lwjgl.input.Keyboard#destroy()
The following examples show how to use
org.lwjgl.input.Keyboard#destroy() .
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Example 1
Source File: LwjglCanvas.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 6 votes |
private void pauseCanvas(){ if (Mouse.isCreated()){ if (Mouse.isGrabbed()){ Mouse.setGrabbed(false); mouseWasGrabbed = true; } mouseWasCreated = true; Mouse.destroy(); } if (Keyboard.isCreated()){ keyboardWasCreated = true; Keyboard.destroy(); } renderable.set(false); destroyContext(); }
Example 2
Source File: LwjglCanvas.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 6 votes |
private void pauseCanvas(){ if (Mouse.isCreated()){ if (Mouse.isGrabbed()){ Mouse.setGrabbed(false); mouseWasGrabbed = true; } mouseWasCreated = true; Mouse.destroy(); } if (Keyboard.isCreated()){ keyboardWasCreated = true; Keyboard.destroy(); } renderable.set(false); destroyContext(); }
Example 3
Source File: LwjglKeyInput.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 5 votes |
@Override public void destroy() { if (!context.isRenderable()) return; Keyboard.destroy(); logger.fine("Keyboard destroyed."); }
Example 4
Source File: LwjglKeyInput.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 5 votes |
public void destroy() { if (!context.isRenderable()) return; Keyboard.destroy(); logger.info("Keyboard destroyed."); }
Example 5
Source File: LwjglCanvas.java From jmonkeyengine with BSD 3-Clause "New" or "Revised" License | 4 votes |
/** * This is called: * 1) When the context thread ends * 2) Any time the canvas becomes non-displayable */ @Override protected void destroyContext(){ try { // invalidate the state so renderer can resume operation if (!USE_SHARED_CONTEXT){ renderer.cleanup(); } if (Display.isCreated()){ /* FIXES: * org.lwjgl.LWJGLException: X Error * BadWindow (invalid Window parameter) request_code: 2 minor_code: 0 * * Destroying keyboard early prevents the error above, triggered * by destroying keyboard in by Display.destroy() or Display.setParent(null). * Therefore Keyboard.destroy() should precede any of these calls. */ if (Keyboard.isCreated()){ // Should only happen if called in // LwjglAbstractDisplay.deinitInThread(). Keyboard.destroy(); } //try { // NOTE: On Windows XP, not calling setParent(null) // freezes the application. // On Mac it freezes the application. // On Linux it fixes a crash with X Window System. if (JmeSystem.getPlatform() == Platform.Windows32 || JmeSystem.getPlatform() == Platform.Windows64){ //Display.setParent(null); } //} catch (LWJGLException ex) { // logger.log(Level.SEVERE, "Encountered exception when setting parent to null", ex); //} Display.destroy(); } // The canvas is no longer visible, // but the context thread is still running. if (!needClose.get()){ // MUST make sure there's still a context current here .. // Display is dead, make pbuffer available to the system makePbufferAvailable(); renderer.invalidateState(); }else{ // The context thread is no longer running. // Destroy pbuffer. destroyPbuffer(); } } catch (LWJGLException ex) { listener.handleError("Failed make pbuffer available", ex); } }
Example 6
Source File: Window.java From 3DGameEngine with Apache License 2.0 | 4 votes |
public static void Dispose() { Display.destroy(); Keyboard.destroy(); Mouse.destroy(); }
Example 7
Source File: LwjglCanvas.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
/** * This is called: * 1) When the context thread ends * 2) Any time the canvas becomes non-displayable */ protected void destroyContext(){ try { // invalidate the state so renderer can resume operation if (!USE_SHARED_CONTEXT){ renderer.cleanup(); } if (Display.isCreated()){ /* FIXES: * org.lwjgl.LWJGLException: X Error * BadWindow (invalid Window parameter) request_code: 2 minor_code: 0 * * Destroying keyboard early prevents the error above, triggered * by destroying keyboard in by Display.destroy() or Display.setParent(null). * Therefore Keyboard.destroy() should precede any of these calls. */ if (Keyboard.isCreated()){ // Should only happen if called in // LwjglAbstractDisplay.deinitInThread(). Keyboard.destroy(); } //try { // NOTE: On Windows XP, not calling setParent(null) // freezes the application. // On Mac it freezes the application. // On Linux it fixes a crash with X Window System. if (JmeSystem.getPlatform() == Platform.Windows32 || JmeSystem.getPlatform() == Platform.Windows64){ //Display.setParent(null); } //} catch (LWJGLException ex) { // logger.log(Level.SEVERE, "Encountered exception when setting parent to null", ex); //} Display.destroy(); } // The canvas is no longer visible, // but the context thread is still running. if (!needClose.get()){ // MUST make sure there's still a context current here .. // Display is dead, make pbuffer available to the system makePbufferAvailable(); renderer.invalidateState(); }else{ // The context thread is no longer running. // Destroy pbuffer. destroyPbuffer(); } } catch (LWJGLException ex) { listener.handleError("Failed make pbuffer available", ex); } }