Java Code Examples for org.lwjgl.input.Keyboard#KEY_UP
The following examples show how to use
org.lwjgl.input.Keyboard#KEY_UP .
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Example 1
Source File: Example2_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyReleased(int key, char c) { switch(key) { case Keyboard.KEY_UP: dy = 0; break; case Keyboard.KEY_DOWN: dy = 0; break; case Keyboard.KEY_LEFT: dx = 0; break; case Keyboard.KEY_RIGHT: dx = 0; break; } }
Example 2
Source File: Example2_2.java From LWJGL-OpenGL-Tutorials with BSD 3-Clause "New" or "Revised" License | 6 votes |
@Override public void keyPressed(int key, char c) { switch(key) { case Keyboard.KEY_UP: dy = stepSize; break; case Keyboard.KEY_DOWN: dy = -stepSize; break; case Keyboard.KEY_LEFT: dx = -stepSize; break; case Keyboard.KEY_RIGHT: dx = stepSize; break; } }
Example 3
Source File: GuiEditNBTTree.java From NBTEdit with GNU General Public License v3.0 | 6 votes |
protected void keyTyped(char par1, int key) { GuiEditNBT window = guiTree.getWindow(); if (window != null) window.keyTyped(par1, key); else{ if (key == 1){ if (guiTree.isEditingSlot()) guiTree.stopEditingSlot(); else quitWithoutSaving(); } else if (key == Keyboard.KEY_DELETE) guiTree.deleteSelected(); else if (key == Keyboard.KEY_RETURN) guiTree.editSelected(); else if (key == Keyboard.KEY_UP) guiTree.arrowKeyPressed(true); else if (key == Keyboard.KEY_DOWN) guiTree.arrowKeyPressed(false); else guiTree.keyTyped(par1, key); } }
Example 4
Source File: KeyboardInput.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
private final boolean checkMagicKey(Deterministic deterministic, boolean event_key_state, int event_key, boolean override, boolean repeat) { boolean keys_enabled = Settings.getSettings().inDeveloperMode() && control_down && shift_down && !repeat; if (event_key_state && (keys_enabled || override)) { // check for special events that shouldn't generate events switch (event_key) { case Keyboard.KEY_RIGHT: AnimationManager.warpTime(LITTLE_WARP); break; case Keyboard.KEY_UP: AnimationManager.warpTime(MEDIUM_WARP); break; case Keyboard.KEY_PRIOR: AnimationManager.warpTime(LARGE_WARP); break; case Keyboard.KEY_Q: System.out.println("Exit forced with ctrl+Q"); Renderer.shutdown(); break; case Keyboard.KEY_SPACE: AnimationManager.toggleTimeStop(); break; case Keyboard.KEY_END: System.out.println("WARP UNTIL END OF EVENT LOG"); AnimationManager.warpTime(GOTO_END_OF_LOG_WARP); break; default: break; } } return keys_enabled; }
Example 5
Source File: GuiScrollSlot.java From CodeChickenCore with MIT License | 5 votes |
@Override public void keyTyped(char c, int keycode) { if (!focused) return; if (keycode == Keyboard.KEY_UP) selectPrev(); if (keycode == Keyboard.KEY_DOWN) selectNext(); if (keycode == Keyboard.KEY_RETURN && actionCommand != null) sendAction(actionCommand); }
Example 6
Source File: ScrollBar.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
public final void keyRepeat(KeyboardEvent event) { switch (event.getKeyCode()) { case Keyboard.KEY_UP: owner.setOffsetY(owner.getOffsetY() - owner.getStepHeight()); scroll_button.setupPos(ScrollBar.this); break; case Keyboard.KEY_DOWN: owner.setOffsetY(owner.getOffsetY() + owner.getStepHeight()); scroll_button.setupPos(ScrollBar.this); break; default: break; } }
Example 7
Source File: PulldownMenu.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
protected final void keyRepeat(KeyboardEvent event) { switch (event.getKeyCode()) { case Keyboard.KEY_UP: focusPrior(); break; case Keyboard.KEY_DOWN: focusNext(); break; default: super.keyRepeat(event); break; } }
Example 8
Source File: LocationEditGui.java From SkyblockAddons with MIT License | 5 votes |
/** * Allow moving the last hovered feature with arrow keys. */ @Override protected void keyTyped(char typedChar, int keyCode) throws IOException { super.keyTyped(typedChar, keyCode); Feature hoveredFeature = ButtonLocation.getLastHoveredFeature(); if (hoveredFeature != null) { int xOffset = 0; int yOffset = 0; if (keyCode == Keyboard.KEY_LEFT) { xOffset--; } else if (keyCode == Keyboard.KEY_UP) { yOffset--; } else if (keyCode == Keyboard.KEY_RIGHT) { xOffset++; } else if (keyCode == Keyboard.KEY_DOWN) { yOffset++; } if (keyCode == Keyboard.KEY_A) { xOffset-= 10; } else if (keyCode == Keyboard.KEY_W) { yOffset-= 10; } else if (keyCode == Keyboard.KEY_D) { xOffset+= 10; } else if (keyCode == Keyboard.KEY_S) { yOffset+= 10; } main.getConfigValues().setCoords(hoveredFeature, main.getConfigValues().getRelativeCoords(hoveredFeature).getX()+xOffset, main.getConfigValues().getRelativeCoords(hoveredFeature).getY()+yOffset); } }
Example 9
Source File: Menu.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
protected final void keyRepeat(KeyboardEvent event) { switch (event.getKeyCode()) { case Keyboard.KEY_TAB: switchFocus(event.isShiftDown() ? -1 : 1); break; case Keyboard.KEY_UP: focusPrior(); break; case Keyboard.KEY_DOWN: focusNext(); break; default: break; } }
Example 10
Source File: GameCamera.java From tribaltrouble with GNU General Public License v2.0 | 5 votes |
private final boolean scrollSpeedLocked(int key) { return scroll_x != 0 || scroll_y != 0 || (LocalInput.isKeyDown(Keyboard.KEY_UP) && key != Keyboard.KEY_UP) || (LocalInput.isKeyDown(Keyboard.KEY_DOWN) && key != Keyboard.KEY_DOWN) || (LocalInput.isKeyDown(Keyboard.KEY_LEFT) && key != Keyboard.KEY_LEFT) || (LocalInput.isKeyDown(Keyboard.KEY_RIGHT) && key != Keyboard.KEY_RIGHT); }
Example 11
Source File: LwjglKeyboardHandleModule.java From tprogers2048game with GNU General Public License v3.0 | 5 votes |
/** * Считывание последних данных из стека событий */ @Override public void update() { resetValues(); lastDirectionKeyPressed = Direction.AWAITING; while (Keyboard.next()) { if (Keyboard.getEventKeyState()) { switch(Keyboard.getEventKey()){ case Keyboard.KEY_ESCAPE: wasEscPressed = true; break; case Keyboard.KEY_UP: lastDirectionKeyPressed = Direction.UP; break; case Keyboard.KEY_RIGHT: lastDirectionKeyPressed = Direction.RIGHT; break; case Keyboard.KEY_DOWN: lastDirectionKeyPressed = Direction.DOWN; break; case Keyboard.KEY_LEFT: lastDirectionKeyPressed = Direction.LEFT; break; } } } }
Example 12
Source File: TabGui.java From ClientBase with MIT License | 5 votes |
public void handleKey(int keycode) { if (keycode == Keyboard.KEY_DOWN) { if (selectedSubTab == -1) { selectedTab++; if (selectedTab >= tabs.size()) { selectedTab = 0; } } else { selectedSubTab++; if (selectedSubTab >= tabs.get(selectedTab).getSubTabs().size()) { selectedSubTab = 0; } } } else if (keycode == Keyboard.KEY_UP) { if (selectedSubTab == -1) { selectedTab--; if (selectedTab < 0) { selectedTab = tabs.size() - 1; } } else { selectedSubTab--; if (selectedSubTab < 0) { selectedSubTab = tabs.get(selectedTab).getSubTabs().size() - 1; } } } else if (keycode == Keyboard.KEY_LEFT) { selectedSubTab = -1; } else if (selectedSubTab == -1 && (keycode == Keyboard.KEY_RETURN || keycode == Keyboard.KEY_RIGHT)) { selectedSubTab = 0; } else if (keycode == Keyboard.KEY_RETURN || keycode == Keyboard.KEY_RIGHT) { tabs.get(selectedTab).getSubTabs().get(selectedSubTab).press(); } }
Example 13
Source File: GameCamera.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
public final void keyPressed(KeyboardEvent event) { switch (event.getKeyCode()) { case Keyboard.KEY_HOME: case Keyboard.KEY_NUMPAD8: break; case Keyboard.KEY_END: case Keyboard.KEY_NUMPAD2: break; case Keyboard.KEY_INSERT: case Keyboard.KEY_NUMPAD6: viewer.getPicker().pickRotate(this); break; case Keyboard.KEY_DELETE: case Keyboard.KEY_NUMPAD4: viewer.getPicker().pickRotate(this); break; case Keyboard.KEY_PRIOR: case Keyboard.KEY_NUMPAD9: mouseScrolled(-2); break; case Keyboard.KEY_NEXT: case Keyboard.KEY_NUMPAD3: mouseScrolled(2); break; case Keyboard.KEY_UP: if (!scrollSpeedLocked(Keyboard.KEY_UP)) { scroll_acceleration_seconds = 0; setScrollSpeed(); } break; case Keyboard.KEY_DOWN: if (!scrollSpeedLocked(Keyboard.KEY_DOWN)) { scroll_acceleration_seconds = 0; setScrollSpeed(); } break; case Keyboard.KEY_LEFT: if (!scrollSpeedLocked(Keyboard.KEY_LEFT)) { scroll_acceleration_seconds = 0; setScrollSpeed(); } break; case Keyboard.KEY_RIGHT: if (!scrollSpeedLocked(Keyboard.KEY_RIGHT)) { scroll_acceleration_seconds = 0; setScrollSpeed(); } break; } }
Example 14
Source File: EditBox.java From tribaltrouble with GNU General Public License v2.0 | 4 votes |
protected final void keyRepeat(KeyboardEvent event) { //char ch = event.getKeyChar(); Box edit_box = Skin.getSkin().getEditBox(); switch (event.getKeyCode()) { case Keyboard.KEY_RETURN: if (insert(index, '\n')) { index++; } break; case Keyboard.KEY_BACK: if (index > 0) delete(--index); break; case Keyboard.KEY_DELETE: if (index < getText().length()) delete(index); break; case Keyboard.KEY_LEFT: if (index > 0) index--; break; case Keyboard.KEY_RIGHT: if (index < getText().length()) index++; break; case Keyboard.KEY_UP: index = getTextRenderer().jump(edit_box.getLeftOffset(), edit_box.getBottomOffset(), 0, getFont().getHeight(), getText(), index); break; case Keyboard.KEY_DOWN: index = getTextRenderer().jump(edit_box.getLeftOffset(), edit_box.getBottomOffset(), 0, -getFont().getHeight(), getText(), index); break; case Keyboard.KEY_HOME: index = getTextRenderer().jump(edit_box.getLeftOffset(), edit_box.getBottomOffset(), -getWidth(), 0, getText(), index); break; case Keyboard.KEY_END: index = getTextRenderer().jump(edit_box.getLeftOffset(), edit_box.getBottomOffset(), getWidth(), 0, getText(), index); break; case Keyboard.KEY_TAB: case Keyboard.KEY_ESCAPE: super.keyRepeat(event); break; default: char key = event.getKeyChar(); if (getFont().getQuad(key) != null) { if (insert(index, key)) index++; } else { super.keyRepeat(event); } break; } correctOffsetY(); }
Example 15
Source File: GuiOreMappingSatellite.java From AdvancedRocketry with MIT License | 4 votes |
@Override protected void keyTyped(char c, int i) throws IOException { if(i == Keyboard.KEY_W) { zCenter -= radius; runMapperWithSelection(); } else if(i == Keyboard.KEY_S) { zCenter += radius; runMapperWithSelection(); } else if(i == Keyboard.KEY_A) { xCenter -= radius; runMapperWithSelection(); } else if(i == Keyboard.KEY_D) { xCenter += radius; runMapperWithSelection(); } else if(i == Keyboard.KEY_DOWN){ scanSize = Math.min(scanSize*2, maxZoom); runMapperWithSelection(); } else if(i == Keyboard.KEY_UP) { if((scanSize/2)/radius > 0) { scanSize = Math.max(scanSize/2, 2); runMapperWithSelection(); } } //TODO: fix radius /*else if(i == Keyboard.KEY_LEFT) { radius = Math.max(radius / 2, 1); currentMapping.interrupt(); resetTexture(); currentMapping = new Thread(mapper); currentMapping.start(); } else if(i == Keyboard.KEY_RIGHT) { if(scanSize/(radius*2) > 0) { radius = Math.min(radius*2, MAXRADIUS); currentMapping.interrupt(); resetTexture(); currentMapping = new Thread(mapper); currentMapping.start(); } }*/ else super.keyTyped(c, i); }
Example 16
Source File: Options.java From opsu with GNU General Public License v3.0 | 4 votes |
/** * Checks if the given key is a valid game key. * @param key the keyboard key * @return {@code true} if valid, {@code false} otherwise */ private static boolean isValidGameKey(int key) { return (key != Keyboard.KEY_ESCAPE && key != Keyboard.KEY_SPACE && key != Keyboard.KEY_UP && key != Keyboard.KEY_DOWN && key != Keyboard.KEY_F7 && key != Keyboard.KEY_F10 && key != Keyboard.KEY_F12); }
Example 17
Source File: Utils.java From opsu-dance with GNU General Public License v3.0 | 4 votes |
public static boolean isValidGameKey(int key) { return (key != Keyboard.KEY_ESCAPE && key != Keyboard.KEY_SPACE && key != Keyboard.KEY_UP && key != Keyboard.KEY_DOWN && key != Keyboard.KEY_F7 && key != Keyboard.KEY_F10 && key != Keyboard.KEY_F12); }
Example 18
Source File: AbstractKey.java From Hyperium with GNU Lesser General Public License v3.0 | 4 votes |
/** * Get the name of the key being set for CustomKey * * @param keyCode opengl name of the key being pressed * @return the name of the key */ protected String getKeyOrMouseName(int keyCode) { if (keyCode < 0) { String openGLName = Mouse.getButtonName(keyCode + 100); if (openGLName != null) { if (openGLName.equalsIgnoreCase("button0")) return "LMB"; if (openGLName.equalsIgnoreCase("button1")) return "RMB"; } return openGLName; } if (mod.getSettings().isUsingLiteralKeys()) { switch (keyCode) { case Keyboard.KEY_GRAVE: return "~"; case Keyboard.KEY_MINUS: case Keyboard.KEY_SUBTRACT: return "-"; case Keyboard.KEY_APOSTROPHE: return "'"; case Keyboard.KEY_LBRACKET: return "["; case Keyboard.KEY_RBRACKET: return "]"; case Keyboard.KEY_BACKSLASH: return "\\"; case Keyboard.KEY_DIVIDE: case Keyboard.KEY_SLASH: return "/"; case Keyboard.KEY_COMMA: return ","; case Keyboard.KEY_PERIOD: return "."; case Keyboard.KEY_SEMICOLON: return ";"; case Keyboard.KEY_EQUALS: return "="; case Keyboard.KEY_UP: return "▲"; case Keyboard.KEY_DOWN: return "▼"; case Keyboard.KEY_LEFT: return "◀"; case Keyboard.KEY_RIGHT: return "▶"; case Keyboard.KEY_MULTIPLY: return "*"; case Keyboard.KEY_ADD: return "+"; } } return Keyboard.getKeyName(keyCode); }