Java Code Examples for javax.microedition.khronos.opengles.GL10#glColorPointer()
The following examples show how to use
javax.microedition.khronos.opengles.GL10#glColorPointer() .
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Example 1
Source File: GLVertexList.java From homescreenarcade with GNU General Public License v3.0 | 6 votes |
public void render(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); if (colorIndex>4) { gl.glEnableClientState(GL10.GL_COLOR_ARRAY); } else { gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertexBuffer); if (colorIndex>4) { gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuffer); } else if (colorIndex==4) { // single color gl.glColor4f( colorComponents[0], colorComponents[1], colorComponents[2], colorComponents[3]); } gl.glDrawArrays(glMode, 0, numVertices); }
Example 2
Source File: Quad.java From retrobreaker with MIT License | 6 votes |
public void draw(GL10 gl) { gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glTranslatef(mPosX, mPosY, 0.0f); gl.glScalef(mScale, mScale, mScale); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glPopMatrix(); }
Example 3
Source File: VortexRenderer.java From opengl with Apache License 2.0 | 6 votes |
@Override public void onDrawFrame(GL10 gl) { // clear the color buffer and the depth buffer gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, _vertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, _colorBuffer); for (int i = 1; i <= 10; i++) { gl.glLoadIdentity(); gl.glTranslatef(0.0f, -1f, -1.0f + -1.5f * i); // set rotation gl.glRotatef(-_xAngle, 1f, 0f, 0f); gl.glRotatef(-_yAngle, 0f, 1f, 0f); gl.glDrawElements(GL10.GL_TRIANGLES, _nrOfVertices, GL10.GL_UNSIGNED_SHORT, _indexBuffer); } }
Example 4
Source File: Square.java From opengl with Apache License 2.0 | 6 votes |
public void draw(GL10 gl) { //tell openGL how the vertices are ordering their faces //this is both for efficiently so openGL can ignore the "backside" and not attempt to draw it. gl.glFrontFace(GL11.GL_CCW); //counter clockwise, so any counter triangles are ignored. //send the buffers to the renderer //specific the number of elements per vertex, which there are 2. gl.glVertexPointer(2, GL11.GL_FLOAT, 0, mFVertexBuffer); //8 //color buffer is added, with the size of the 4 elements gl.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 0, mColorBuffer); //9 //finally draw the element, we the connectivity array, using triangles //could also be triangle lists, points or lines gl.glDrawElements(GL11.GL_TRIANGLES, 6, GL11.GL_UNSIGNED_BYTE, mIndexBuffer); //return the openGL back to the default value. gl.glFrontFace(GL11.GL_CCW); //11 }
Example 5
Source File: Square.java From opengl with Apache License 2.0 | 6 votes |
public void draw(GL10 gl) { //tell openGL how the vertices are ordering their faces //this is both for efficiently so openGL can ignore the "backside" and not attempt to draw it. gl.glFrontFace(GL11.GL_CCW); //counter clockwise, so any counter triangles are ignored. //send the buffers to the renderer //specific the number of elements per vertex, which there are 2. gl.glVertexPointer(2, GL11.GL_FLOAT, 0, mFVertexBuffer); //8 //color buffer is added, with the size of the 4 elements gl.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 0, mColorBuffer); //9 //finally draw the element, we the connectivity array, using triangles //could also be triangle lists, points or lines gl.glDrawElements(GL11.GL_TRIANGLES, 6, GL11.GL_UNSIGNED_BYTE, mIndexBuffer); //return the openGL back to the default value. gl.glFrontFace(GL11.GL_CCW); //11 }
Example 6
Source File: VortexRenderer.java From opengl with Apache License 2.0 | 6 votes |
@Override public void onDrawFrame(GL10 gl) { // clear the color buffer and the depth buffer gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, _vertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, _colorBuffer); for (int i = 1; i <= 10; i++) { gl.glLoadIdentity(); gl.glTranslatef(0.0f, -1f, -1.0f + -1.5f * i); // set rotation gl.glRotatef(-_xAngle, 1f, 0f, 0f); gl.glRotatef(-_yAngle, 0f, 1f, 0f); gl.glDrawElements(GL10.GL_TRIANGLES, _nrOfVertices, GL10.GL_UNSIGNED_SHORT, _indexBuffer); } }
Example 7
Source File: GLWorld.java From codeexamples-android with Eclipse Public License 1.0 | 5 votes |
public void draw(GL10 gl) { mColorBuffer.position(0); mVertexBuffer.position(0); mIndexBuffer.position(0); gl.glFrontFace(GL10.GL_CW); gl.glShadeModel(GL10.GL_FLAT); gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer); count++; }
Example 8
Source File: RotationVectorDemo.java From codeexamples-android with Eclipse Public License 1.0 | 5 votes |
public void draw(GL10 gl) { gl.glEnable(GL10.GL_CULL_FACE); gl.glFrontFace(GL10.GL_CW); gl.glShadeModel(GL10.GL_SMOOTH); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); }
Example 9
Source File: Cube.java From opengl with Apache License 2.0 | 5 votes |
public void draw(GL10 gl) { gl.glVertexPointer(3, GL11.GL_FLOAT, 0, mFVertexBuffer); gl.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 0, mColorBuffer); gl.glDrawElements( gl.GL_TRIANGLE_FAN, 6 * 3, gl.GL_UNSIGNED_BYTE, mTfan1); gl.glDrawElements( gl.GL_TRIANGLE_FAN, 6 * 3, gl.GL_UNSIGNED_BYTE, mTfan2); }
Example 10
Source File: Cube.java From opengl with Apache License 2.0 | 5 votes |
public void draw(GL10 gl) { gl.glVertexPointer(3, GL11.GL_FLOAT, 0, mFVertexBuffer); gl.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 0, mColorBuffer); gl.glDrawElements( GL11.GL_TRIANGLE_FAN, 6 * 3, GL11.GL_UNSIGNED_BYTE, mTfan1); gl.glDrawElements( GL11.GL_TRIANGLE_FAN, 6 * 3, GL11.GL_UNSIGNED_BYTE, mTfan2); }
Example 11
Source File: Cube.java From opengl with Apache License 2.0 | 5 votes |
public void draw(GL10 gl) { gl.glVertexPointer(3, GL11.GL_FLOAT, 0, mFVertexBuffer); gl.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 0, mColorBuffer); gl.glDrawElements( gl.GL_TRIANGLE_FAN, 6 * 3, gl.GL_UNSIGNED_BYTE, mTfan1); gl.glDrawElements( gl.GL_TRIANGLE_FAN, 6 * 3, gl.GL_UNSIGNED_BYTE, mTfan2); }
Example 12
Source File: Cube.java From opengl with Apache License 2.0 | 5 votes |
public void draw(GL10 gl) { gl.glVertexPointer(3, GL11.GL_FLOAT, 0, mFVertexBuffer); gl.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 0, mColorBuffer); gl.glDrawElements( GL11.GL_TRIANGLE_FAN, 6 * 3, GL11.GL_UNSIGNED_BYTE, mTfan1); gl.glDrawElements( GL11.GL_TRIANGLE_FAN, 6 * 3, GL11.GL_UNSIGNED_BYTE, mTfan2); }
Example 13
Source File: Cube.java From codeexamples-android with Eclipse Public License 1.0 | 5 votes |
public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); }
Example 14
Source File: Cube.java From tilt-game-android with MIT License | 5 votes |
/** * Draws this cube of the given GL-Surface * * @param gl The GL-Surface this cube should be drawn upon. */ public void draw(GL10 gl) { gl.glEnable(GL10.GL_CULL_FACE); gl.glFrontFace(GL10.GL_CW); gl.glShadeModel(GL10.GL_SMOOTH); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); }
Example 15
Source File: Utils.java From RobotCA with GNU General Public License v3.0 | 5 votes |
/** * Draws the contents of the specified buffer. * * @param gl GL10 object for drawing * @param vertices FloatBuffer of vertices to draw * @param size Size of draw points * @param fan If true, draws the buffer as a triangle fan, otherwise draws it as a point cloud */ public static void drawPoints(GL10 gl, FloatBuffer vertices, float size, boolean fan) { vertices.mark(); if (!fan) gl.glPointSize(size); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, (3 + 4) * 4, vertices); FloatBuffer colors = vertices.duplicate(); colors.position(fan ? 3 : 10); gl.glColorPointer(4, GL10.GL_FLOAT, (3 + 4) * 4, colors); gl.glDrawArrays(fan ? GL10.GL_TRIANGLE_FAN : GL10.GL_POINTS, 0, countVertices(vertices, 3 + 4)); if (!fan) { gl.glDrawArrays(GL10.GL_POINTS, 0, countVertices(vertices, 3 + 4)); } gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); vertices.reset(); }
Example 16
Source File: Utils.java From RobotCA with GNU General Public License v3.0 | 5 votes |
/** * Draws a point. * @param gl The GL10 object for drawing * @param x The point's x coordinate * @param y The point's y coordinate * @param color The color in the form 0xAARRGGBB */ public static void drawPoint(GL10 gl, float x, float y, float size, int color) { fb.rewind(); fb.put(x); // x fb.put(y); // y fb.put(0.0f); // z fb.put(Color.red(color) / 255.0f); // r fb.put(Color.green(color) / 255.0f); // g fb.put(Color.blue(color) / 255.0f); // b fb.put(Color.alpha(color) / 255.0f); // a fb.rewind(); gl.glPointSize(size); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, (3 + 4) * 4, fb); FloatBuffer colors = fb.duplicate(); colors.position(3); gl.glColorPointer(4, GL10.GL_FLOAT, (3 + 4) * 4, colors); gl.glDrawArrays(GL10.GL_POINTS, 0, 1); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }
Example 17
Source File: TriangleSmallGLUT.java From opengl with Apache License 2.0 | 4 votes |
void drawColorful(GL10 gl) { gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glColorPointer(4,GL10.GL_FLOAT, 0, mColorBuffer); draw(gl); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }
Example 18
Source File: GLRender.java From LiveBlurListView with Apache License 2.0 | 4 votes |
private void process(Bitmap bitmap, boolean fast) { final GL10 gl = mGL; gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearDepthf(1.0f); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_LEQUAL); float[] color = new float[16]; FloatBuffer colorBuffer; float[] texVertex = new float[12]; FloatBuffer vertexBuffer; ByteBuffer texByteBuffer = ByteBuffer.allocateDirect(texVertex.length * 4); texByteBuffer.order(ByteOrder.nativeOrder()); vertexBuffer = texByteBuffer.asFloatBuffer(); vertexBuffer.put(texVertex); vertexBuffer.position(0); ByteBuffer colorByteBuffer = ByteBuffer.allocateDirect(color.length * 4); colorByteBuffer.order(ByteOrder.nativeOrder()); colorBuffer = colorByteBuffer.asFloatBuffer(); colorBuffer.put(color); colorBuffer.position(0); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, 0.0f); colorBuffer.clear(); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); vertexBuffer.clear(); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(5f); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(5f); vertexBuffer.put(5f); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(5f); vertexBuffer.put(0); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuffer); gl.glDrawArrays(GL10.GL_LINE_LOOP, 0, 4); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 19
Source File: Planet.java From opengl with Apache License 2.0 | 3 votes |
public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, m_VertexData); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, m_ColorData); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, (m_Slices+1)*2*(m_Stacks-1)+2); }
Example 20
Source File: Planet.java From opengl with Apache License 2.0 | 3 votes |
public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, m_VertexData); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glColorPointer(4, GL10.GL_FLOAT, 0, m_ColorData); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, (m_Slices+1)*2*(m_Stacks-1)+2); }