Java Code Examples for javax.microedition.khronos.opengles.GL10#glTranslatef()
The following examples show how to use
javax.microedition.khronos.opengles.GL10#glTranslatef() .
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Example 1
Source File: GLDrawerES1.java From Building-Android-UIs-with-Custom-Views with MIT License | 6 votes |
@Override public void onDrawFrame(GL10 gl) { gl.glClearColor(1.f, 0.f, 0.f, 1.f); gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glLoadIdentity(); gl.glTranslatef(0.f, 0.f, -50.f); long time = SystemClock.uptimeMillis() % 4000L; float angle = 0.090f * ((int) time); gl.glRotatef(angle, 0.f, 0.f, 1.f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glColor4f(1.f, 1.f, 1.f, 1.f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_SHORT, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); }
Example 2
Source File: SolarSystemRenderer.java From opengl with Apache License 2.0 | 6 votes |
public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glClearColor(0.0f,0.0f,0.0f,1.0f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0.0f,(float)Math.sin(mTransY), -4.0f); gl.glRotatef(mAngle, 1, 0, 0); gl.glRotatef(mAngle, 0, 1, 0); mPlanet.draw(gl); mTransY+=.075f; mAngle+=.4; }
Example 3
Source File: RotationVectorDemo.java From codeexamples-android with Eclipse Public License 1.0 | 6 votes |
public void onDrawFrame(GL10 gl) { // clear screen gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // set-up modelview matrix gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -3.0f); gl.glMultMatrixf(mRotationMatrix, 0); // draw our object gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); mCube.draw(gl); }
Example 4
Source File: BouncyCubeRenderer.java From opengl with Apache License 2.0 | 6 votes |
public void onDrawFrame(GL10 gl) { gl.glClearColor(0.0f,0.5f,0.5f,1.0f); gl.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL11.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0.0f,(float)Math.sin(mTransY), -7.0f); gl.glRotatef(mAngle, 0.0f, 1.0f, 0.0f); gl.glRotatef(mAngle, 1.0f, 0.0f, 0.0f); gl.glEnableClientState(GL11.GL_VERTEX_ARRAY); gl.glEnableClientState(GL11.GL_COLOR_ARRAY); mCube.draw(gl); mTransY += .075f; mAngle+=.4; }
Example 5
Source File: Quad.java From retrobreaker with MIT License | 6 votes |
public void draw(GL10 gl) { gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glTranslatef(mPosX, mPosY, 0.0f); gl.glScalef(mScale, mScale, mScale); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, 4); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glPopMatrix(); }
Example 6
Source File: SolarSystemRenderer.java From opengl with Apache License 2.0 | 6 votes |
public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glClearColor(0.0f,0.0f,0.0f,1.0f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0.0f,(float)Math.sin(mTransY), -4.0f); gl.glRotatef(mAngle, 1, 0, 0); gl.glRotatef(mAngle, 0, 1, 0); mPlanet.draw(gl); mTransY+=.075f; mAngle+=.4; }
Example 7
Source File: LabelMaker.java From codeexamples-android with Eclipse Public License 1.0 | 6 votes |
/** * Begin drawing labels. Sets the OpenGL state for rapid drawing. * * @param gl * @param viewWidth * @param viewHeight */ public void beginDrawing(GL10 gl, float viewWidth, float viewHeight) { checkState(STATE_INITIALIZED, STATE_DRAWING); gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID); gl.glShadeModel(GL10.GL_FLAT); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glColor4x(0x10000, 0x10000, 0x10000, 0x10000); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glOrthof(0.0f, viewWidth, 0.0f, viewHeight, 0.0f, 1.0f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glPushMatrix(); gl.glLoadIdentity(); // Magic offsets to promote consistent rasterization. gl.glTranslatef(0.375f, 0.375f, 0.0f); }
Example 8
Source File: PLCylindricalPanorama.java From panoramagl with Apache License 2.0 | 5 votes |
/** * render methods */ @Override protected void internalRender(GL10 gl, PLIRenderer renderer) { PLITexture previewTexture = this.getPreviewTextures()[0], texture = this.getTextures()[0]; boolean textureIsValid = (texture != null && texture.getTextureId(gl) != 0); if (textureIsValid || (previewTexture != null && previewTexture.getTextureId(gl) != 0)) { gl.glEnable(GL10.GL_TEXTURE_2D); int divs; if (textureIsValid) { divs = this.getDivs(); gl.glBindTexture(GL10.GL_TEXTURE_2D, texture.getTextureId(gl)); if (previewTexture != null) this.removePreviewTextureAtIndex(0, true); } else { divs = this.getPreviewDivs(); gl.glBindTexture(GL10.GL_TEXTURE_2D, previewTexture.getTextureId(gl)); } gl.glTranslatef(0.0f, 0.0f, -mHalfHeight); GLUES.gluCylinder(gl, this.getQuadric(), PLConstants.kPanoramaRadius, PLConstants.kPanoramaRadius, mHeight, divs, divs); gl.glTranslatef(0.0f, 0.0f, mHalfHeight); gl.glDisable(GL10.GL_TEXTURE_2D); } }
Example 9
Source File: SquareRenderer.java From opengl with Apache License 2.0 | 5 votes |
public void onDrawFrame(GL10 gl) {//4 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);//5 gl.glMatrixMode(GL10.GL_MODELVIEW); //6 gl.glLoadIdentity(); //7 gl.glTranslatef(0.0f,(float)Math.sin(mTransY), -3.0f); //8 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //9 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); mSquare.draw(gl); //10 mTransY += .075f; }
Example 10
Source File: OpenGLRenderer.java From opengl with Apache License 2.0 | 5 votes |
public void onDrawFrame(GL10 gl) { // Clears the screen and depth buffer. gl.glClear(GL10.GL_COLOR_BUFFER_BIT | // OpenGL docs. GL10.GL_DEPTH_BUFFER_BIT); // Replace the current matrix with the identity matrix gl.glLoadIdentity(); // OpenGL docs // Translates 4 units into the screen. gl.glTranslatef(0, 0, -4); // OpenGL docs // Draw our square. square.draw(gl); // ( NEW ) }
Example 11
Source File: SquareRenderer.java From opengl with Apache License 2.0 | 5 votes |
public void onDrawFrame(GL10 gl) {//4 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);//5 gl.glMatrixMode(GL10.GL_MODELVIEW); //6 gl.glLoadIdentity(); //7 gl.glTranslatef(0.0f,(float)Math.sin(mTransY), -3.0f); //8 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //9 gl.glEnableClientState(GL10.GL_COLOR_ARRAY); mSquare.draw(gl); //10 mTransY += .075f; }
Example 12
Source File: OpenGLRenderer.java From opengl with Apache License 2.0 | 5 votes |
public void onDrawFrame(GL10 gl) { // Clears the screen and depth buffer. gl.glClear(GL10.GL_COLOR_BUFFER_BIT | // OpenGL docs. GL10.GL_DEPTH_BUFFER_BIT); // Replace the current matrix with the identity matrix gl.glLoadIdentity(); // OpenGL docs // Translates 4 units into the screen. gl.glTranslatef(0, 0, -4); // OpenGL docs // Draw our square. square.draw(gl); // ( NEW ) }
Example 13
Source File: MyGLRenderer.java From TikTok with Apache License 2.0 | 5 votes |
/** * 每隔16ms调用一次 */ @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); // Reset the Modelview Matrix gl.glLoadIdentity(); gl.glTranslatef(0.0f, 0.0f, -5.0f); // move 5 units INTO the screen is // the same as moving the camera 5 // units away // square.draw(gl); glBitmap.draw(gl); changeGLViewport(gl); }
Example 14
Source File: PLRenderableElementBase.java From panoramagl with Apache License 2.0 | 5 votes |
/** * translate methods */ protected void translate(GL10 gl) { boolean isYZAxisInverseRotation = this.isYZAxisInverseRotation(); PLPosition position = this.getPosition(); float y = (isYZAxisInverseRotation ? position.z : position.y), z = (isYZAxisInverseRotation ? position.y : position.z); gl.glTranslatef(this.isXAxisEnabled() ? position.x : 0.0f, this.isYAxisEnabled() ? y : 0.0f, this.isZAxisEnabled() ? z : 0.0f); }
Example 15
Source File: PageRenderer.java From PlayLikeCurl with MIT License | 5 votes |
public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, -2.0f); gl.glTranslatef(-0.5f, -0.5f, 0.0f); leftPage.draw(gl,context); gl.glPopMatrix(); gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, -2.0f); gl.glTranslatef(-0.5f, -0.5f, 0.0f); frontPage.draw(gl, context); gl.glPopMatrix(); gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, -2.0f); gl.glTranslatef(-0.5f, -0.5f, 0.0f); rightPage.draw(gl,context); gl.glPopMatrix(); }
Example 16
Source File: PLCylindricalPanorama.java From PanoramaGL with Apache License 2.0 | 5 votes |
/**render methods*/ @Override protected void internalRender(GL10 gl, PLIRenderer renderer) { PLITexture previewTexture = this.getPreviewTextures()[0], texture = this.getTextures()[0]; boolean textureIsValid = (texture != null && texture.getTextureId(gl) != 0); if(textureIsValid || (previewTexture != null && previewTexture.getTextureId(gl) != 0)) { gl.glEnable(GL10.GL_TEXTURE_2D); int divs; if(textureIsValid) { divs = this.getDivs(); gl.glBindTexture(GL10.GL_TEXTURE_2D, texture.getTextureId(gl)); if(previewTexture != null) this.removePreviewTextureAtIndex(0, true); } else { divs = this.getPreviewDivs(); gl.glBindTexture(GL10.GL_TEXTURE_2D, previewTexture.getTextureId(gl)); } gl.glTranslatef(0.0f, 0.0f, -mHalfHeight); GLUES.gluCylinder(gl, this.getQuadric(), PLConstants.kPanoramaRadius, PLConstants.kPanoramaRadius, mHeight, divs, divs); gl.glTranslatef(0.0f, 0.0f, mHalfHeight); gl.glDisable(GL10.GL_TEXTURE_2D); } }
Example 17
Source File: PLRenderableElementBase.java From PanoramaGL with Apache License 2.0 | 5 votes |
/**translate methods*/ protected void translate(GL10 gl) { boolean isYZAxisInverseRotation = this.isYZAxisInverseRotation(); PLPosition position = this.getPosition(); float y = (isYZAxisInverseRotation ? position.z : position.y), z = (isYZAxisInverseRotation ? position.y : position.z); gl.glTranslatef(this.isXAxisEnabled() ? position.x : 0.0f, this.isYAxisEnabled() ? y : 0.0f, this.isZAxisEnabled() ? z : 0.0f); }
Example 18
Source File: LaserScanRenderer.java From RobotCA with GNU General Public License v3.0 | 4 votes |
/** * Called to draw the current frame. * @param gl the GL interface. */ @Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); if (vertexFrontBuffer != null) { final float cameraX = xShift; final float cameraY = yShift; if (angleFollowsRobot) cameraAngle = 90.0f; else cameraAngle = angleShift + (float) Math.toDegrees(RobotController.getHeading()); synchronized (mutex) { gl.glPushMatrix(); // Adjust scale for screen aspect ratio gl.glScalef(cameraZoom * BASE_ZOOM / width, cameraZoom * BASE_ZOOM / height, 1f); // Apply camera translation gl.glTranslatef(cameraX, cameraY, 0.0f); // Rotate by the camera angle gl.glRotatef(cameraAngle, 0.0f, 0.0f, 1.0f); // Draw start position drawPoint(gl, 0.0, 0.0, 32.0f, 0xFFCCCCDD, null); // Draw the robot Utils.drawShape(gl, ROBOT_INDICATOR_COLOR); // Draw the scan area Utils.drawPoints(gl, vertexFrontBuffer, 0.0f, true); // // Draw the scanMap // ControlApp.getLaserScanMap().draw(gl, 8.0f, 0xFF22FF44); // Drop the first point which is required for the triangle fan but is // not a range reading. FloatBuffer pointVertices = vertexFrontBuffer.duplicate(); pointVertices.position(3 + 4); // Draw the scan points Utils.drawPoints(gl, pointVertices, LASER_SCAN_POINT_SIZE, false); // Draw waypoints drawWayPoints(gl); // Reset transforms gl.glPopMatrix(); } } gl.glDisable(GL10.GL_BLEND); }
Example 19
Source File: Graph3DRenderer.java From ncalc with GNU General Public License v3.0 | 4 votes |
@Override public void onDrawFrame(GL10 gl) { gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -3.0f); gl.glRotatef(gamma, 0, 1f, 0); gl.glRotatef(alpha, 1f, 1f, 0); gl.glRotatef(beta, 0, 0, 1f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); if (dirty) { setUpArray(); dirty = false; } gl.glLineWidth(1.0f); for (int k = 0; k < functions.size(); k++) { int colors[] = Graph2DView.colors[k]; gl.glColor4f((float) colors[0] / 255, (float) colors[1] / 255, (float) colors[2], 1); for (int i = 0; i <= 30; i++) { vertexBuffer[k][i][1].position(0); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer[k][i][0]); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, 31); vertexBuffer[k][i][1].position(0); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer[k][i][1]); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, 31); } } gl.glLineWidth(3.0f); gl.glColor4f(1, 1, 1, 1); axisBuffer.position(0); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, axisBuffer); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, axis.length); gl.glRotatef(gamma * 2.0f, 0, 0, 1); gl.glTranslatef(0.5f, 0.5f, 0.5f); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); long newSeconds = System.currentTimeMillis(); if (!userRotate) { gamma += .04f * (newSeconds - milliseconds); } milliseconds = newSeconds; }
Example 20
Source File: GLRender.java From LiveBlurListView with Apache License 2.0 | 4 votes |
private void process(Bitmap bitmap, boolean fast) { final GL10 gl = mGL; gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); gl.glShadeModel(GL10.GL_SMOOTH); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearDepthf(1.0f); gl.glDepthFunc(GL10.GL_LEQUAL); gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_LEQUAL); float[] color = new float[16]; FloatBuffer colorBuffer; float[] texVertex = new float[12]; FloatBuffer vertexBuffer; ByteBuffer texByteBuffer = ByteBuffer.allocateDirect(texVertex.length * 4); texByteBuffer.order(ByteOrder.nativeOrder()); vertexBuffer = texByteBuffer.asFloatBuffer(); vertexBuffer.put(texVertex); vertexBuffer.position(0); ByteBuffer colorByteBuffer = ByteBuffer.allocateDirect(color.length * 4); colorByteBuffer.order(ByteOrder.nativeOrder()); colorBuffer = colorByteBuffer.asFloatBuffer(); colorBuffer.put(color); colorBuffer.position(0); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glPushMatrix(); gl.glTranslatef(0.0f, 0.0f, 0.0f); colorBuffer.clear(); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); colorBuffer.put(1.0f); colorBuffer.put(0.0f); colorBuffer.put(0.0f); colorBuffer.put(1.0f); vertexBuffer.clear(); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(5f); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(5f); vertexBuffer.put(5f); vertexBuffer.put(0); vertexBuffer.put(0); vertexBuffer.put(5f); vertexBuffer.put(0); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, colorBuffer); gl.glDrawArrays(GL10.GL_LINE_LOOP, 0, 4); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }