Java Code Examples for javax.microedition.khronos.opengles.GL10#glViewport()
The following examples show how to use
javax.microedition.khronos.opengles.GL10#glViewport() .
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Example 1
Source File: MyGLRenderer.java From TikTok with Apache License 2.0 | 6 votes |
@Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (height == 0) { // Prevent A Divide By Zero By height = 1; // Making Height Equal One } this.width = width; this.height = height; gl.glViewport(0, 0, width, height); // Reset The // Current // Viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select The Projection Matrix gl.glLoadIdentity(); // Reset The Projection Matrix // Calculate The Aspect Ratio Of The Window GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100.0f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select The Modelview Matrix gl.glLoadIdentity(); }
Example 2
Source File: KubeRenderer.java From codeexamples-android with Eclipse Public License 1.0 | 6 votes |
public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); /* * Set our projection matrix. This doesn't have to be done * each time we draw, but usually a new projection needs to be set * when the viewport is resized. */ float ratio = (float)width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-ratio, ratio, -1, 1, 2, 12); /* * By default, OpenGL enables features that improve quality * but reduce performance. One might want to tweak that * especially on software renderer. */ gl.glDisable(GL10.GL_DITHER); gl.glActiveTexture(GL10.GL_TEXTURE0); }
Example 3
Source File: FftVisualizerSurfaceView.java From android-openslmediaplayer with Apache License 2.0 | 6 votes |
private static void drawFFT( GL10 gl, int width, int height, FloatBuffer vertices, int n, float yrange, FloatColor color) { gl.glPushMatrix(); // viewport gl.glViewport(0, 0, width, height); // X: [0:1], Y: [0:yrange] gl.glOrthof(0.0f, 1.0f, 0.0f, yrange, -1.0f, 1.0f); gl.glColor4f(color.red, color.green, color.blue, color.alpha); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, (2 * Float.SIZE / 8), vertices); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, n); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 4
Source File: TouchSurfaceView.java From retrobreaker with MIT License | 6 votes |
@Override public void onSurfaceChanged(GL10 gl, int width, int height) { mScreenWidth = width; mScreenHeight = height; float ratio = (float) width / height; State.setScreenMeasures((2.0f * Config.SCREEN_RATIO) - Config.WALL, 2.0f - Config.WALL); // Define a fixed game screen ratio independently of the screen resolution if(ratio >= Config.SCREEN_RATIO) { int newWidth = Math.round(height * Config.SCREEN_RATIO); gl.glViewport((width - newWidth)/2, 0, newWidth, height); } else { int newHeight = Math.round(width/Config.SCREEN_RATIO); gl.glViewport(0, (height - newHeight)/2, width, newHeight); } gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(-Config.SCREEN_RATIO, Config.SCREEN_RATIO, -1.0f, 1.0f, -1.0f, 1.0f); Matrix.orthoM(mUnprojectProjMatrix, 0, -Config.SCREEN_RATIO, Config.SCREEN_RATIO, -1.0f, 1.0f, -1.0f, 1.0f); Matrix.setIdentityM(mUnprojectViewMatrix, 0); }
Example 5
Source File: HQFftVisualizerSurfaceView.java From android-openslmediaplayer with Apache License 2.0 | 6 votes |
private static void drawFFT( GL10 gl, int width, int height, FloatBuffer vertices, int n, int vposition, float yrange, FloatColor color) { gl.glPushMatrix(); // viewport gl.glViewport(0, (height / 2) * (1 - vposition), width, (height / 2)); // X: [0:1], Y: [0:1] gl.glOrthof(0.0f, 1.0f, 0.0f, yrange, -1.0f, 1.0f); gl.glColor4f(color.red, color.green, color.blue, color.alpha); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, (2 * Float.SIZE / 8), vertices); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, n); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 6
Source File: WaveformVisualizerSurfaceView.java From android-openslmediaplayer with Apache License 2.0 | 6 votes |
private static void drawWaveForm( GL10 gl, int width, int height, FloatBuffer vertices, int n, float ymin, float ymax, FloatColor color) { gl.glPushMatrix(); // viewport gl.glViewport(0, 0, width, height); // X: [0:1], Y: [ymin:ymax] gl.glOrthof(0.0f, 1.0f, ymin, ymax, -1.0f, 1.0f); gl.glColor4f(color.red, color.green, color.blue, color.alpha); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(2, GL10.GL_FLOAT, (2 * Float.SIZE / 8), vertices); gl.glDrawArrays(GL10.GL_LINE_STRIP, 0, n); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); }
Example 7
Source File: BouncyCubeRenderer.java From opengl with Apache License 2.0 | 6 votes |
public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); float aspectRatio; float zNear =.1f; float zFar =1000; float fieldOfView = 30.0f/57.3f; float size; gl.glEnable(GL10.GL_NORMALIZE); aspectRatio=(float)width/(float)height; gl.glMatrixMode(GL10.GL_PROJECTION); size = zNear * (float)(Math.tan((double)(fieldOfView/2.0f))); gl.glFrustumf(-size, size, -size /aspectRatio, size /aspectRatio, zNear, zFar); gl.glMatrixMode(GL10.GL_MODELVIEW); }
Example 8
Source File: VideoViewH264m3u8.java From letv with Apache License 2.0 | 6 votes |
public void onSurfaceChanged(GL10 gl, int w, int h) { try { VideoViewH264m3u8.this.mSurfaceHeight = h; VideoViewH264m3u8.this.mSurfaceWidth = w; LogTag.i("MyRenderer:onSurfaceChanged(), w=" + w + ", h=" + h + ", lastW=" + this.lastW + ", lastH=" + this.lastH); if (VideoViewH264m3u8.this.mMediaPlayer != null && VideoViewH264m3u8.this.mCurrentState >= 2) { if (this.lastW != w || this.lastH != h) { gl.glViewport(0, 0, w, h); VideoViewH264m3u8.this.mMediaPlayer.native_gl_resize(w, h); this.lastW = w; this.lastH = h; } } } catch (Exception e) { e.printStackTrace(); } }
Example 9
Source File: SquareRenderer.java From opengl with Apache License 2.0 | 5 votes |
public void onSurfaceChanged(GL10 gl, int width, int height) {//11 gl.glViewport(0, 0, width, height); //12 float ratio = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); //13 gl.glLoadIdentity(); gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10); //14 }
Example 10
Source File: GLDrawerES1.java From Building-Android-UIs-with-Custom-Views with MIT License | 5 votes |
@Override public void onSurfaceChanged(GL10 gl, int width, int height) { if (height == 0) height = 1; float aspect = (float) width / height; gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glOrthof(-10.f, 10.f, 10.f / aspect, -10.f / aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); }
Example 11
Source File: LaserScanRenderer.java From RobotCA with GNU General Public License v3.0 | 5 votes |
/** * Called when the surface changed size. * * @param gl The GL interface. * @param width The width of the view * @param height The height of the view */ @Override public void onSurfaceChanged(GL10 gl, int width, int height) { this.width = width; this.height = height; xStart = 0.0f; yStart = 0.0f; offX = 0.0f; offY = 0.0f; gl.glViewport(0, 0, width, height); }
Example 12
Source File: FrameBufferObjectActivity.java From codeexamples-android with Eclipse Public License 1.0 | 5 votes |
private void drawOffscreenImage(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); float ratio = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10); gl.glEnable(GL10.GL_CULL_FACE); gl.glEnable(GL10.GL_DEPTH_TEST); gl.glClearColor(0,0.5f,1,0); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0, 0, -3.0f); gl.glRotatef(mAngle, 0, 1, 0); gl.glRotatef(mAngle*0.25f, 1, 0, 0); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); mCube.draw(gl); gl.glRotatef(mAngle*2.0f, 0, 1, 1); gl.glTranslatef(0.5f, 0.5f, 0.5f); mCube.draw(gl); mAngle += 1.2f; // Restore default state so the other renderer is not affected. gl.glDisable(GL10.GL_CULL_FACE); gl.glDisable(GL10.GL_DEPTH_TEST); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); }
Example 13
Source File: TouchRotateActivity.java From codeexamples-android with Eclipse Public License 1.0 | 5 votes |
public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); /* * Set our projection matrix. This doesn't have to be done * each time we draw, but usually a new projection needs to * be set when the viewport is resized. */ float ratio = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10); }
Example 14
Source File: CubeRenderer.java From codeexamples-android with Eclipse Public License 1.0 | 5 votes |
public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); /* * Set our projection matrix. This doesn't have to be done * each time we draw, but usually a new projection needs to * be set when the viewport is resized. */ float ratio = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10); }
Example 15
Source File: FrameBufferObjectActivity.java From codeexamples-android with Eclipse Public License 1.0 | 5 votes |
private void drawOnscreen(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); float ratio = (float) width / height; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); gl.glClearColor(0,0,1,0); gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glBindTexture(GL10.GL_TEXTURE_2D, mTargetTexture); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glActiveTexture(GL10.GL_TEXTURE0); long time = SystemClock.uptimeMillis() % 4000L; float angle = 0.090f * ((int) time); gl.glRotatef(angle, 0, 0, 1.0f); mTriangle.draw(gl); // Restore default state so the other renderer is not affected. gl.glBindTexture(GL10.GL_TEXTURE_2D, 0); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); }
Example 16
Source File: TriangleRenderer.java From codeexamples-android with Eclipse Public License 1.0 | 5 votes |
public void onSurfaceChanged(GL10 gl, int w, int h) { gl.glViewport(0, 0, w, h); /* * Set our projection matrix. This doesn't have to be done * each time we draw, but usually a new projection needs to * be set when the viewport is resized. */ float ratio = (float) w / h; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); }
Example 17
Source File: MatrixPaletteRenderer.java From codeexamples-android with Eclipse Public License 1.0 | 5 votes |
public void onSurfaceChanged(GL10 gl, int w, int h) { gl.glViewport(0, 0, w, h); /* * Set our projection matrix. This doesn't have to be done * each time we draw, but usually a new projection needs to * be set when the viewport is resized. */ float ratio = (float) w / h; gl.glMatrixMode(GL10.GL_PROJECTION); gl.glLoadIdentity(); gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); }
Example 18
Source File: FlipRenderer.java From UltimateAndroid with Apache License 2.0 | 5 votes |
@Override public void onSurfaceChanged(GL10 gl, int width, int height) { gl.glViewport(0, 0, width, height); gl.glMatrixMode(GL_PROJECTION); gl.glLoadIdentity(); float fovy = 20f; float eyeZ = height / 2f / (float) Math.tan(TextureUtils.d2r(fovy / 2)); GLU.gluPerspective(gl, fovy, (float) width / (float) height, 0.5f, eyeZ + height / 2); //set zFar be larger than eyeZ to fix issue #5 gl.glMatrixMode(GL_MODELVIEW); gl.glLoadIdentity(); GLU.gluLookAt(gl, width / 2f, height / 2f, eyeZ, width / 2f, height / 2f, 0.0f, 0.0f, 1.0f, 0.0f ); gl.glEnable(GL_LIGHTING); gl.glEnable(GL_LIGHT0); float lightAmbient[] = new float[]{3.5f, 3.5f, 3.5f, 1f}; gl.glLightfv(GL_LIGHT0, GL_AMBIENT, lightAmbient, 0); light0Position = new float[]{0, 0, eyeZ, 0f}; gl.glLightfv(GL_LIGHT0, GL_POSITION, light0Position, 0); if (AphidLog.ENABLE_DEBUG) { AphidLog.d("onSurfaceChanged: %d, %d", width, height); } }
Example 19
Source File: FrameBufferObjectActivity.java From codeexamples-android with Eclipse Public License 1.0 | 4 votes |
public void onSurfaceChanged(GL10 gl, int width, int height) { checkGLError(gl); mSurfaceWidth = width; mSurfaceHeight = height; gl.glViewport(0, 0, width, height); }
Example 20
Source File: VideoGLSurfaceView.java From Socket.io-FLSocketIM-Android with MIT License | 4 votes |
@Override public void onSurfaceChanged(GL10 gl, int width, int height) { //当surface的尺寸发生改变时,该方法被调用,。往往在这里设置ViewPort。或者Camara等。 gl.glViewport(0, 0, width, height); }