processing.core.PShape Java Examples
The following examples show how to use
processing.core.PShape.
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Example #1
Source File: DwSoftGrid3D.java From PixelFlow with MIT License | 6 votes |
private void displayGridXZ(PShape pg, float[][] normals, int iy, PGraphics2D tex){ pg.beginShape(PConstants.TRIANGLE_STRIP); pg.textureMode(PConstants.NORMAL); pg.texture(tex); pg.fill(material_color); int iz, ix; for(iz = 0; iz < nodes_z-1; iz++){ for(ix = 0; ix < nodes_x; ix++){ vertex(pg, getNode3D(ix, iy, iz+0), normals[(iz+0)*nodes_x+ix], ix * tx_inv, (iz+0) * tz_inv); vertex(pg, getNode3D(ix, iy, iz+1), normals[(iz+1)*nodes_x+ix], ix * tx_inv, (iz+1) * tz_inv); } ix -= 1; vertex(pg, getNode3D(ix, iy, iz+1), normals[(iz+1)*nodes_x+ix], 0, 0); ix = 0; vertex(pg, getNode3D(ix, iy, iz+1), normals[(iz+1)*nodes_x+ix], 0, 0); } pg.endShape(); }
Example #2
Source File: ParticleSystem.java From PixelFlow with MIT License | 6 votes |
public void initParticleShapes(){ papplet.shapeMode(PConstants.CORNER); shp_particlesystem = papplet.createShape(PShape.GROUP); PImage sprite = createSprite(0); papplet.colorMode(PConstants.HSB, 360, 100, 100); for (int i = 0; i < PARTICLE_COUNT; i++) { PShape shp_particle = createParticleShape(particles[i], sprite); particles[i].setShape(shp_particle); if(i != IDX_MOUSE_PARTICLE){ shp_particlesystem.addChild(shp_particle); } } papplet.colorMode(PConstants.RGB, 255, 255, 255); }
Example #3
Source File: ParticleSystem.java From PixelFlow with MIT License | 6 votes |
public PShape createParticleShape(DwParticle3D particle){ PShape shp_particle = papplet.createShape(PShape.GEOMETRY); shp_particle.resetMatrix(); shp_particle.translate(particle.cx, particle.cy, particle.cz); shp_particle.rotateX(papplet.random(PConstants.TWO_PI)); shp_particle.rotateY(papplet.random(PConstants.TWO_PI)); shp_particle.rotateZ(papplet.random(PConstants.TWO_PI)); shp_particle.setStroke(false); // shp_particle.setFill(papplet.color(160)); if(ifs == null) ifs = new DwIcosahedron(1); // if(ifs == null) ifs = new DwCube(1); DwMeshUtils.createPolyhedronShape(shp_particle, ifs, 1, 3, true); return shp_particle; }
Example #4
Source File: HeadSkullRenderVirus.java From haxademic with MIT License | 6 votes |
protected void buildHeadModel() { // load model skullObj = p.loadShape( FileUtil.getPath("models/skull-realistic.obj")); objOrig = p.loadShape( FileUtil.getPath("models/Trump_lowPoly_updated.obj")); obj = p.loadShape( FileUtil.getPath("models/Trump_lowPoly_updated.obj")); PShapeUtil.scaleShapeToHeight(skullObj, p.height * 0.78f * 2f); PShapeUtil.scaleShapeToHeight(objOrig, p.height * 0.7f * 2f); PShapeUtil.scaleShapeToHeight(obj, p.height * 0.7f * 2f); // get centers of each face objFaceCenters = new PVector[obj.getChildCount()]; for (int i = 0; i < obj.getChildren().length; i++ ) { PShape child = obj.getChild(i); if(child.getVertexCount() == 3) { objFaceCenters[i] = MathUtil.computeTriangleCenter( child.getVertex(0), child.getVertex(1), child.getVertex(2) ).copy(); } else { objFaceCenters[i] = MathUtil.computeQuadCenter( child.getVertex(0), child.getVertex(1), child.getVertex(2), child.getVertex(3) ).copy(); } } maxHeadExtent = PShapeUtil.getMaxExtent(obj); }
Example #5
Source File: DwSoftGrid3D.java From PixelFlow with MIT License | 6 votes |
private void displayGridYZ(PShape pg, float[][] normals, int ix, PGraphics2D tex){ pg.beginShape(PConstants.TRIANGLE_STRIP); pg.textureMode(PConstants.NORMAL); pg.texture(tex); pg.fill(material_color); int iz, iy; for(iz = 0; iz < nodes_z-1; iz++){ for(iy = 0; iy < nodes_y; iy++){ vertex(pg, getNode3D(ix, iy, iz+0), normals[(iz+0)*nodes_y+iy], iy * ty_inv, (iz+0) * tz_inv); vertex(pg, getNode3D(ix, iy, iz+1), normals[(iz+1)*nodes_y+iy], iy * ty_inv, (iz+1) * tz_inv); } iy -= 1; vertex(pg, getNode3D(ix, iy, iz+1), normals[(iz+1)*nodes_y+iy], 0, 0); iy = 0; vertex(pg, getNode3D(ix, iy, iz+1), normals[(iz+1)*nodes_y+iy], 0, 0); } pg.endShape(); }
Example #6
Source File: DepthOfField_Demo.java From PixelFlow with MIT License | 6 votes |
public PShape createGridXY(int lines, float s){ PShape shp_gridxy = createShape(); shp_gridxy.beginShape(LINES); shp_gridxy.stroke(0); shp_gridxy.strokeWeight(1f); float d = lines*s; for(int i = 0; i <= lines; i++){ shp_gridxy.vertex(-d,-i*s,0); shp_gridxy.vertex(d,-i*s,0); shp_gridxy.vertex(-d,+i*s,0); shp_gridxy.vertex(d,+i*s,0); shp_gridxy.vertex(-i*s,-d,0); shp_gridxy.vertex(-i*s,d,0); shp_gridxy.vertex(+i*s,-d,0); shp_gridxy.vertex(+i*s,d,0); } shp_gridxy.endShape(); return shp_gridxy; }
Example #7
Source File: PShapeUtil.java From haxademic with MIT License | 6 votes |
public static PShape svgToUniformPointsShape(String fileName, float spacing) { // load svg and polygonize with Geomerative if(!RG.initialized()) RG.init(P.p); RShape rShape = RG.loadShape(fileName); rShape = RG.centerIn(rShape, P.p.g); RG.setPolygonizer(RG.UNIFORMLENGTH); RG.setPolygonizerLength(spacing); RPoint[] points = rShape.getPoints(); // create PShape PShape svg = P.p.createShape(); svg.beginShape(PConstants.POINTS); svg.stroke(255); svg.strokeWeight(1); svg.noFill(); for(int i=0; i < points.length; i++){ svg.vertex(points[i].x, points[i].y); } svg.endShape(P.CLOSE); return svg; }
Example #8
Source File: Shapes.java From haxademic with MIT License | 6 votes |
public static PShape createSheetPoints(int detail, float width, float height) { PShape sh = P.p.createShape(); sh.beginShape(PConstants.POINTS); sh.stroke(255); sh.strokeWeight(1); sh.noFill(); float cellW = width / detail; float cellH = height / detail; // int numVertices = 0; for (int col = 0; col < detail; col++) { for (int row = 0; row < detail; row++) { float xU = col * cellW; float yV = row * cellH; float x = -width/2f + col * cellW; float y = -height/2f + row * cellH; float z = 0; sh.normal(x, y, z); sh.vertex(x, y, z, P.map(xU, 0, width, 0, 1), P.map(yV, 0, height, 0, 1)); // numVertices += 1; } } // P.println("createSheet() vertices:", numVertices); sh.endShape(); return sh; }
Example #9
Source File: HaxMapDrawingTool.java From haxademic with MIT License | 6 votes |
public void exportVertices() { String export = ""; for( int i=0; i < _shapeGroups.size(); i++ ) { export += "#group#\n"; ArrayList<PShape> curGroup = _shapeGroups.get(i); for( int j=0; j < curGroup.size(); j++ ) { PShape curShape = curGroup.get(j); PVector vertex; export += "#poly#"; for (int k = 0; k < curShape.getVertexCount(); k++) { vertex = curShape.getVertex(k); if( k > 0 ) export += ","; export += vertex.x+","+vertex.y; } export += "\n"; } } FileUtil.writeTextToFile(FileUtil.haxademicDataPath() + "text/mapping/mapping-"+SystemUtil.getTimestamp()+".txt", export); }
Example #10
Source File: Icosahedron.java From haxademic with MIT License | 6 votes |
public static PShape createIcosahedron(PGraphics pg, int level, PImage img) { // the icosahedron is created with positions, normals and texture coordinates in the above class Icosahedron ico = new Icosahedron(level); pg.textureMode(P.NORMAL); // set textureMode to normalized (range 0 to 1); PShape mesh = pg.createShape(); // create the initial PShape mesh.beginShape(P.TRIANGLES); // define the PShape type: TRIANGLES mesh.noStroke(); if(img != null) mesh.texture(img); // put all the vertices, uv texture coordinates and normals into the PShape for (int i=0; i<ico.positions.size(); i++) { PVector pos = ico.positions.get(i); PVector t = ico.texCoords.get(i); PVector n = ico.normals.get(i); mesh.normal(n.x, n.y, n.z); mesh.vertex(pos.x, pos.y, pos.z, t.x, t.y); } mesh.endShape(); return mesh; }
Example #11
Source File: PShapeUtil.java From haxademic with MIT License | 6 votes |
public static void addTestStrokeToShape(PShape shape, float strokeWeight, float oscMult) { for (int i = 0; i < shape.getVertexCount(); i++) { PVector vertex = shape.getVertex(i); int strokeReplace = P.p.color( 127 + 127f * P.sin(vertex.x * oscMult), 127 + 127f * P.sin(vertex.y * oscMult), 127 + 127f * P.sin(vertex.z * oscMult) ); shape.noFill(); shape.setStrokeWeight(i, 4); shape.setStroke(strokeReplace); } for (int j = 0; j < shape.getChildCount(); j++) { addTestStrokeToShape(shape.getChild(j), strokeWeight, oscMult); } }
Example #12
Source File: Impeach.java From haxademic with MIT License | 6 votes |
public void addFillToShape(PShape shape, float oscMult) { for (int i = 0; i < shape.getVertexCount(); i++) { PVector vertex = shape.getVertex(i); float zFade = P.map(vertex.z, 50, -50, 1, 0); int fillReplace = P.p.color( (127 + 127f * P.sin(vertex.x * oscMult)) * zFade, (127 + 127f * P.sin(vertex.y * oscMult)) * zFade, (127 + 127f * P.sin(vertex.z * oscMult)) * zFade ); shape.setFill(i, fillReplace); shape.noStroke(); } for (int j = 0; j < shape.getChildCount(); j++) { addFillToShape(shape.getChild(j), oscMult); } }
Example #13
Source File: HaxMapDrawingTool.java From haxademic with MIT License | 6 votes |
public void mousePressed() { super.mousePressed(); _isPressed = true; // find closest vertex to mouse float closestPoint = 10; PShape curShape = null; PVector curVertex = null; for (int i=0; i < _shapes.size(); i++) { curShape = _shapes.get(i); for (int j = 0; j < curShape.getVertexCount(); j++) { curVertex = curShape.getVertex(j); float mouseDistToVertex = MathUtil.getDistance(p.mouseX, p.mouseY, curVertex.x, curVertex.y); if( mouseDistToVertex < closestPoint ) { // set z to 1 so that we know that we're dragging (this is a silly hack) curShape.setVertex(j, curShape.getVertex(j).x, curShape.getVertex(j).y, 1); _draggingShapes.add( curShape ); } } } }
Example #14
Source File: PShapeUtil.java From haxademic with MIT License | 6 votes |
public static void exportMesh(PShape mesh) { StringBuilder verts = new StringBuilder(); StringBuilder faces = new StringBuilder(); final int vertsNum = mesh.getVertexCount(); final PVector v = new PVector(); for(int i=0; i < vertsNum; i+=3) { mesh.getVertex(i, v); verts.append("v " + v.x + " " + v.y + " " + v.z + "\n"); mesh.getVertex(i+1, v); verts.append("v " + v.x + " " + v.y + " " + v.z + "\n"); mesh.getVertex(i+2, v); verts.append("v " + v.x + " " + v.y + " " + v.z + "\n"); faces.append("f " + (i+1) + " " + (i+2) + " " + (i+3) + "\n"); } String outputStr = "o Sphere\n"; outputStr += verts; outputStr += faces; FileUtil.writeTextToFile(FileUtil.haxademicOutputPath() + "text/model-"+SystemUtil.getTimestamp()+".obj", outputStr); }
Example #15
Source File: Shapes.java From haxademic with MIT License | 5 votes |
public static PShape createSheet(int cols, int rows, PImage tex) { P.p.textureMode(P.NORMAL); // P.println("Shapes.createSheet() setting textureMode is weird to do here... Maybe should be PAppletHax default?"); PShape sh = P.p.createShape(); sh.beginShape(P.QUADS); sh.noStroke(); sh.texture(tex); float cellW = (float) tex.width / (float) cols; float cellH = (float) tex.height / (float) rows; // int numVertices = 0; for (int col = 0; col < cols; col++) { for (int row = 0; row < rows; row++) { float xU = col * cellW; float yV = row * cellH; float x = -tex.width/2f + col * cellW; float y = -tex.height/2f + row * cellH; float z = 0; sh.normal(x, y, z); sh.vertex(x, y, z, P.map(xU, 0, tex.width, 0, 1), P.map(yV, 0, tex.height, 0, 1)); sh.vertex(x, y + cellH, z, P.map(xU, 0, tex.width, 0, 1), P.map(yV + cellH, 0, tex.height, 0, 1)); sh.vertex(x + cellW, y + cellH, z, P.map(xU + cellW, 0, tex.width, 0, 1), P.map(yV + cellH, 0, tex.height, 0, 1)); sh.vertex(x + cellW, y, z, P.map(xU + cellW, 0, tex.width, 0, 1), P.map(yV, 0, tex.height, 0, 1)); // numVertices++; } } // P.println("createSheet() vertices:", numVertices); sh.endShape(); P.p.textureMode(P.IMAGE); // reset return sh; }
Example #16
Source File: DwSoftBody.java From PixelFlow with MIT License | 5 votes |
protected void printChilds(PShape shp, String indent){ if(shp == null){ return; } int num_childs = shp.getChildCount(); System.out.println(indent+shp.getName()+": "+num_childs); for(int i = num_childs-1; i >= 0; i--){ printChilds(shp.getChild(i), indent+" "); } }
Example #17
Source File: DwSoftBall2D.java From PixelFlow with MIT License | 5 votes |
private PShape createShape(PGraphics pg) { PShape shp = pg.createShape(); shp.beginShape(); shp.fill(material_color); shp.noStroke(); for(int i = 0; i < num_nodes; i++){ DwParticle2D pa = particles[i]; if(pa.all_springs_deactivated) continue; shp.vertex(pa.cx, pa.cy); } shp.endShape(); return shp; }
Example #18
Source File: DwSoftBall2D.java From PixelFlow with MIT License | 5 votes |
@Override public void createShapeWireframe(PGraphics pg, DwStrokeStyle style){ PShape shp = createShape(pg); shp.setTexture(null); shp.setFill(false); shp.setStroke(true); shp.setStroke(style.stroke_color); shp.setStrokeWeight(style.stroke_weight); setShapeWireframe(pg.parent, shp); }
Example #19
Source File: PShapeUtil.java From haxademic with MIT License | 5 votes |
public static void setMaterialColor(PShape shape, int newColor) { for (int i = 0; i < shape.getVertexCount(); i++) { shape.setFill(i, newColor); shape.setStroke(false); } for (int j = 0; j < shape.getChildCount(); j++) { setMaterialColor(shape.getChild(j), newColor); } }
Example #20
Source File: DemoAssets.java From haxademic with MIT License | 5 votes |
public static PShape objHumanoid() { if(objHumanoid == null) { objHumanoid = P.p.loadShape(FileUtil.getPath("haxademic/models/man-lowpoly.obj")); PShapeUtil.meshRotateOnAxis(objHumanoid, P.PI, P.Z); PShapeUtil.meshRotateOnAxis(objHumanoid, P.HALF_PI, P.Y); } return objHumanoid; }
Example #21
Source File: Skylight_BulletPhysics_TowerDemolition.java From PixelFlow with MIT License | 5 votes |
public void toggleDisplayWireFrame(){ DISPLAY_WIREFRAME = !DISPLAY_WIREFRAME; for (BObject body : physics.rigidBodies) { PShape shp = body.displayShape; String name = shp.getName(); if(name != null && name.contains("[wire]")){ shp.setFill(!DISPLAY_WIREFRAME); shp.setStroke(DISPLAY_WIREFRAME); } } skylight.reset(); }
Example #22
Source File: Demo_VectorFlyer.java From haxademic with MIT License | 5 votes |
public void addPointsToAttractors(PShape shape) { for (int i = 0; i < shape.getVertexCount(); i++) { PVector point = shape.getVertex(i); if(attractorExists(point) == false) { attractors.add( point ); attractorsCount++; DebugView.setValue("attractorsCount", attractorsCount); } } for (int j = 0; j < shape.getChildCount(); j++) { PShape subShape = shape.getChild(j); addPointsToAttractors(subShape); } }
Example #23
Source File: DwFoldingTile.java From PixelFlow with MIT License | 5 votes |
public void displayMesh(PShape pg, DwIndexedFaceSet ifs){ // pg.beginShape(PConstants.TRIANGLES); pg.textureMode(PConstants.NORMAL); pg.texture(DEF.style.texture); pg.noStroke(); int s0,s1,s2; int i0,i1,i2; float[] t0,t1,t2; float[] v0,v1,v2; for(int i = 0; i < DEF.FACES_COUNT; i++){ i0 = faces[i][0]; v0 = ifs.verts[i0]; i1 = faces[i][1]; v1 = ifs.verts[i1]; i2 = faces[i][2]; v2 = ifs.verts[i2]; i0 = DEF.FACES[i][0]; s0 = DEF.HILO[i0]; t0 = DEF.TEX_COORDS[i0]; i1 = DEF.FACES[i][1]; s1 = DEF.HILO[i1]; t1 = DEF.TEX_COORDS[i1]; i2 = DEF.FACES[i][2]; s2 = DEF.HILO[i2]; t2 = DEF.TEX_COORDS[i2]; int ci = DEF.FACES_COL[i]; if(DEF.style.texture != null){ DwDisplayUtils.vertex(pg, v0, t0); DwDisplayUtils.vertex(pg, v1, t1); DwDisplayUtils.vertex(pg, v2, t2); } else { // pg.fill(DEF.style.COL[s0]); DwDisplayUtils.vertex(pg, v0); // pg.fill(DEF.style.COL[s1]); DwDisplayUtils.vertex(pg, v1); // pg.fill(DEF.style.COL[s2]); DwDisplayUtils.vertex(pg, v2); pg.fill(DEF.style.RGBS[ci][s0]); DwDisplayUtils.vertex(pg, v0); pg.fill(DEF.style.RGBS[ci][s1]); DwDisplayUtils.vertex(pg, v1); pg.fill(DEF.style.RGBS[ci][s2]); DwDisplayUtils.vertex(pg, v2); } } // pg.endShape(); }
Example #24
Source File: DwSoftGrid2D.java From PixelFlow with MIT License | 5 votes |
@Override public void createShapeMesh(PGraphics pg) { PShape shp = pg.createShape(); shp.setName("gridXYp"); displayGridXY(shp, texture_XYp); setShapeMesh(pg.parent, shp); }
Example #25
Source File: PShapeUtil.java From haxademic with MIT License | 5 votes |
public static void meshFlipOnAxis(PShape shape, int axis) { for (int i = 0; i < shape.getVertexCount(); i++) { PVector v = shape.getVertex(i); if(axis == P.X) { shape.setVertex(i, v.x * -1f, v.y, v.z); } else if(axis == P.Y) { shape.setVertex(i, v.x, v.y * -1f, v.z); } else if(axis == P.Z) { shape.setVertex(i, v.x, v.y, v.z * -1f); } } for (int j = 0; j < shape.getChildCount(); j++) { meshFlipOnAxis(shape.getChild(j), axis); } }
Example #26
Source File: Pshape.java From warp10-platform with Apache License 2.0 | 5 votes |
@Override public Object apply(WarpScriptStack stack) throws WarpScriptException { List<Object> params = ProcessingUtil.parseParams(stack, 1, 3, 5); PGraphics pg = (PGraphics) params.get(0); PShape shape = (PShape) params.get(1); if (2 == params.size()) { pg.parent.shape(shape); } else if (4 == params.size()) { pg.parent.shape(shape, ((Number) params.get(2)).floatValue(), ((Number) params.get(3)).floatValue() ); } else if (6 == params.size()) { pg.parent.shape(shape, ((Number) params.get(2)).floatValue(), ((Number) params.get(3)).floatValue(), ((Number) params.get(4)).floatValue(), ((Number) params.get(5)).floatValue() ); } stack.push(pg); return stack; }
Example #27
Source File: Demo_PShapeUtil_createExtrudedShape.java From haxademic with MIT License | 5 votes |
protected void drawApp() { p.background(0); PG.setBetterLights(p); // draw p.translate(p.width/2, p.height/2); // p.rotateY(P.map(p.mouseX, 0, p.width, -1f, 1f)); p.rotateY(0.4f * P.sin(p.frameCount / 20f)); p.noStroke(); PShape curShape = shapesExtruded.get( curShapeIndex ); PShapeUtil.drawTriangles(p.g, curShape, DemoAssets.textureNebula(), 1); }
Example #28
Source File: ParticleSystem.java From PixelFlow with MIT License | 5 votes |
public void initParticleShapes(){ papplet.shapeMode(PConstants.CORNER); shp_particlesystem = papplet.createShape(PShape.GROUP); PImage sprite = createSprite(); for (int i = 0; i < PARTICLE_COUNT; i++) { PShape shp_particle = createParticleShape(particles[i], sprite); particles[i].setShape(shp_particle); shp_particlesystem.addChild(shp_particle); } }
Example #29
Source File: DwDisplayUtils.java From PixelFlow with MIT License | 5 votes |
static public final void vertex(PShape pg, DwParticle3D v0){ if(pg.is2D()){ pg.vertex(v0.cx, v0.cy); } else { pg.vertex(v0.cx, v0.cy, v0.cz); } }
Example #30
Source File: KinectShaderVertexDeform.java From haxademic with MIT License | 5 votes |
PShape createSheet(int detail, PImage tex) { p.textureMode(NORMAL); PShape sh = p.createShape(); sh.beginShape(QUADS); sh.noStroke(); sh.noFill(); sh.texture(tex); float cellW = tex.width / detail; float cellH = tex.height / detail; int numVertices = 0; for (int col = 0; col < tex.width; col += cellW) { for (int row = 0; row < tex.height; row += cellH) { float xU = col; float yV = row; float x = -tex.width/2f + xU; float y = -tex.height/2f + yV; float z = 0; sh.normal(x, y, z); sh.vertex(x, y, z, P.map(xU, 0, tex.width, 0, 1f), P.map(yV, 0, tex.height, 0, 1f)); sh.vertex(x, y + cellH, z, P.map(xU, 0, tex.width, 0, 1f), P.map(yV + cellH, 0, tex.height, 0, 1f)); sh.vertex(x + cellW, y + cellH, z, P.map(xU + cellW, 0, tex.width, 0, 1f), P.map(yV + cellH, 0, tex.height, 0, 1f)); sh.vertex(x + cellW, y, z, P.map(xU + cellW, 0, tex.width, 0, 1f), P.map(yV, 0, tex.height, 0, 1f)); numVertices++; } } P.println(numVertices, "vertices"); sh.endShape(); return sh; }