Java Code Examples for processing.core.PShape#setName()
The following examples show how to use
processing.core.PShape#setName() .
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Example 1
Source File: DwSoftBody.java From PixelFlow with MIT License | 5 votes |
protected void setShapeParticles(PApplet pg, PShape child){ if(shp_particles == null){ shp_particles = pg.createShape(PConstants.GROUP); shp_particles.setName("shp_particles (root)"); } else { removeChilds(shp_particles); } child.setName("shp_particles"); shp_particles.addChild(child); }
Example 2
Source File: DwSoftBody.java From PixelFlow with MIT License | 5 votes |
protected void setShapeMesh(PApplet pg, PShape child){ if(shp_mesh == null){ shp_mesh = pg.createShape(PConstants.GROUP); shp_mesh.setName("shp_mesh (root)"); } else { removeChilds(shp_mesh); } child.setName("shp_mesh"); shp_mesh.addChild(child); }
Example 3
Source File: DwSoftBody.java From PixelFlow with MIT License | 5 votes |
protected void setShapeWireframe(PApplet pg, PShape child){ if(shp_wireframe == null){ shp_wireframe = pg.createShape(PConstants.GROUP); shp_wireframe.setName("shp_wireframe (root)"); } else { removeChilds(shp_wireframe); } child.setName("shp_wireframe"); shp_wireframe.addChild(child); }
Example 4
Source File: DwSoftGrid2D.java From PixelFlow with MIT License | 5 votes |
@Override public void createShapeMesh(PGraphics pg) { PShape shp = pg.createShape(); shp.setName("gridXYp"); displayGridXY(shp, texture_XYp); setShapeMesh(pg.parent, shp); }
Example 5
Source File: TextToPShape.java From haxademic with MIT License | 5 votes |
public PShape stringToShape2d(String text, String fontFile) { // if letter is in the cache, just send it back if(textShape2d.get(text) != null) return textShape2d.get(text); // geomerative builds a mesh from text & cached font if(fontsCache.get(fontFile) == null) fontsCache.put(fontFile, new RFont(fontFile, 100, RFont.CENTER)); // RFont font = fontsCache.get(fontFile); RGroup grp = font.toGroup(text); RMesh rMesh = grp.toMesh(); // convert to triangle strips from geomerative strips PShape newShape = P.p.createShape(P.GROUP); newShape.setName(text); for ( int i = 0; i < rMesh.strips.length; i++ ) { RPoint[] meshPoints = rMesh.strips[i].getPoints(); PShape triangle = P.p.createShape(); triangle.beginShape(P.TRIANGLE_STRIP); triangle.fill(255); triangle.noStroke(); for ( int ii = 0; ii < meshPoints.length; ii++ ) { triangle.vertex(meshPoints[ii].x, meshPoints[ii].y, 0); } triangle.endShape(); newShape.addChild(triangle); } // center it PShapeUtil.centerShape(newShape); // cache & return textShape2d.put(text, newShape); return newShape; }
Example 6
Source File: Skylight_BulletPhysics_CellFracture.java From PixelFlow with MIT License | 4 votes |
public PShape createVoronoiCellShape(WB_VoronoiCell3D cell, Vector3f center_of_mass){ boolean[] on_bounds = cell.getVerticesOnBoundary(); PShape voronoi_cell = createShape(GROUP); WB_Mesh mesh = cell.getMesh(); int[][] faces = mesh.getFacesAsInt(); int on_boundary = 0; for(int j = 0; j < faces.length; j++){ int[] face = faces[j]; WB_Vector normal = mesh.getFaceNormal(j); PShape polygon = createShape(); polygon.beginShape(POLYGON); polygon.normal(normal.xf(), normal.yf(), normal.zf()); for(int k = 0; k < face.length; k++){ WB_Coord vtx = mesh.getVertex(face[k]); float x = vtx.xf() - center_of_mass.x; float y = vtx.yf() - center_of_mass.y; float z = vtx.zf() - center_of_mass.z; polygon.vertex(x,y,z); if(on_bounds[face[k]]){ on_boundary++; } } polygon.endShape(CLOSE); // polygon.setFill(true); // if(on_boundary == face.length){ // if(on_boundary > 0){ // polygon.setFill(color(8)); // } else { // polygon.setFill(color(255,0,0)); // } // // polygon.setStroke(false); voronoi_cell.addChild(polygon); } String wire = ""; voronoi_cell.setFill(true); // if(on_boundary == face.length){ if(on_boundary > 0){ voronoi_cell.setFill(color(32)); wire = "[wire]"; } else { voronoi_cell.setFill(color(255,8,0)); } voronoi_cell.setStroke(false); voronoi_cell.setStroke(color(64,4,0)); voronoi_cell.setName("[cvh] "+wire); return voronoi_cell; }
Example 7
Source File: TextToPShape.java From haxademic with MIT License | 4 votes |
public PShape stringToShape3d(String text, float depth, String fontFile) { // if letter is in the cache, just send it back if(textShape3d.get(text) != null) return textShape3d.get(text); // geomerative builds a mesh from text & cached font if(fontsCache.get(fontFile) == null) fontsCache.put(fontFile, new RFont(fontFile, 100, RFont.CENTER)); // RFont font = fontsCache.get(fontFile); RGroup grp = font.toGroup(text); RMesh rMesh = grp.toMesh(); // 3d measurements float halfDepth = depth / 2f; // convert to triangle strips from geomerative strips PShape newShape = P.p.createShape(P.GROUP); newShape.setName(text); for ( int i = 0; i < rMesh.strips.length; i++ ) { RPoint[] meshPoints = rMesh.strips[i].getPoints(); PShape triangle = P.p.createShape(); // back triangle.beginShape(P.TRIANGLE_STRIP); triangle.fill(255); triangle.noStroke(); for ( int ii = 0; ii < meshPoints.length; ii++ ) { triangle.vertex(meshPoints[ii].x, meshPoints[ii].y, -halfDepth); } triangle.endShape(); newShape.addChild(triangle); // front triangle = P.p.createShape(); triangle.beginShape(P.TRIANGLE_STRIP); triangle.fill(255); triangle.noStroke(); for ( int ii = 0; ii < meshPoints.length; ii++ ) { triangle.vertex(meshPoints[ii].x, meshPoints[ii].y, halfDepth); } triangle.endShape(); newShape.addChild(triangle); // wall (drawing quads across strip points, which is weird) triangle = P.p.createShape(); triangle.beginShape(P.QUADS); triangle.fill(255); triangle.noStroke(); for ( int ii = 0; ii < meshPoints.length - 2; ii++ ) { triangle.vertex(meshPoints[ii].x, meshPoints[ii].y, -halfDepth); triangle.vertex(meshPoints[ii].x, meshPoints[ii].y, halfDepth); triangle.vertex(meshPoints[ii+1].x, meshPoints[ii+1].y, halfDepth); triangle.vertex(meshPoints[ii+1].x, meshPoints[ii+1].y, -halfDepth); triangle.vertex(meshPoints[ii+2].x, meshPoints[ii+2].y, -halfDepth); triangle.vertex(meshPoints[ii+2].x, meshPoints[ii+2].y, halfDepth); triangle.vertex(meshPoints[ii+1].x, meshPoints[ii+1].y, halfDepth); triangle.vertex(meshPoints[ii+1].x, meshPoints[ii+1].y, -halfDepth); triangle.vertex(meshPoints[ii+2].x, meshPoints[ii+2].y, -halfDepth); triangle.vertex(meshPoints[ii+2].x, meshPoints[ii+2].y, halfDepth); triangle.vertex(meshPoints[ii].x, meshPoints[ii].y, halfDepth); triangle.vertex(meshPoints[ii].x, meshPoints[ii].y, -halfDepth); } triangle.endShape(); newShape.addChild(triangle); } // center it PShapeUtil.centerShape(newShape); // cache & return textShape3d.put(text, newShape); return newShape; }