Java Code Examples for processing.core.PShape#setStroke()
The following examples show how to use
processing.core.PShape#setStroke() .
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Example 1
Source File: PShapeUtil.java From haxademic with MIT License | 6 votes |
public static void addTextureUVSpherical(PShape shape, PImage img) { shape.setStroke(false); // shape.setFill(255); // This seems to jack up vertex shaders shape.setTextureMode(P.NORMAL); for (int i = 0; i < shape.getVertexCount(); i++) { PVector p = shape.getVertex(i); // map spherical coordinate to uv coordinate :: https://stackoverflow.com/questions/19357290/convert-3d-point-on-sphere-to-uv-coordinate util.set(p.normalize()); float u = P.atan2(util.x, util.z) / P.TWO_PI + 0.5f; float v = P.asin(util.y) / P.PI + .5f; shape.setTextureUV(i, u, v); } for (int j = 0; j < shape.getChildCount(); j++) { PShape subShape = shape.getChild(j); addTextureUVToShape(subShape, img); } if(img != null) shape.setTexture(img); }
Example 2
Source File: DwSoftBody3D.java From PixelFlow with MIT License | 6 votes |
private PShape createShape(PApplet papplet, float radius, boolean icosahedron){ PShape shape; if(!icosahedron){ shape = papplet.createShape(PConstants.POINT, 0, 0); shape.setStroke(true); shape.setStrokeWeight(1); } else { if(ifs == null){ ifs = new DwIcosahedron(1); // ifs = new DwCube(1); } shape = papplet.createShape(PShape.GEOMETRY); shape.setStroke(false); shape.setFill(true); DwMeshUtils.createPolyhedronShape(shape, ifs, radius, 3, true); } return shape; }
Example 3
Source File: PShapeUtil.java From haxademic with MIT License | 5 votes |
public static void setMaterialColor(PShape shape, int newColor) { for (int i = 0; i < shape.getVertexCount(); i++) { shape.setFill(i, newColor); shape.setStroke(false); } for (int j = 0; j < shape.getChildCount(); j++) { setMaterialColor(shape.getChild(j), newColor); } }
Example 4
Source File: Skylight_BulletPhysics_Breakable_VideoExport.java From PixelFlow with MIT License | 5 votes |
public void toggleDisplayWireFrame(){ DISPLAY_WIREFRAME = !DISPLAY_WIREFRAME; for (BObject body : physics.rigidBodies) { PShape shp = body.displayShape; String name = shp.getName(); if(name != null && name.contains("[wire]")){ shp.setFill(!DISPLAY_WIREFRAME); shp.setStroke(DISPLAY_WIREFRAME); } } skylight.reset(); }
Example 5
Source File: Skylight_BulletPhysics_Breakable.java From PixelFlow with MIT License | 5 votes |
public PShape createBoxShape(Vector3f dim){ PShape shp = createShape(BOX, dim.x, dim.y, dim.z); shp.setStroke(false); shp.setFill(true); shp.setFill(color(16)); shp.setStrokeWeight(1); shp.setStroke(color(0)); return shp; }
Example 6
Source File: Skylight_BulletPhysics_Breakable.java From PixelFlow with MIT License | 5 votes |
public void toggleDisplayWireFrame(){ DISPLAY_WIREFRAME = !DISPLAY_WIREFRAME; for (BObject body : physics.rigidBodies) { PShape shp = body.displayShape; String name = shp.getName(); if(name != null && name.contains("[wire]")){ shp.setFill(!DISPLAY_WIREFRAME); shp.setStroke(DISPLAY_WIREFRAME); } } skylight.reset(); }
Example 7
Source File: Skylight_BulletPhysics_Breakable3.java From PixelFlow with MIT License | 5 votes |
public void toggleDisplayWireFrame(){ DISPLAY_WIREFRAME = !DISPLAY_WIREFRAME; for (BObject body : physics.rigidBodies) { PShape shp = body.displayShape; String name = shp.getName(); if(name != null && name.contains("[wire]")){ shp.setFill(!DISPLAY_WIREFRAME); shp.setStroke(DISPLAY_WIREFRAME); } } skylight.reset(); }
Example 8
Source File: Skylight_Movie2.java From PixelFlow with MIT License | 5 votes |
public void createScene(){ int scale = 10; int src_w = pg_src.width; int src_h = pg_src.height; int num_x = src_w/scale; int num_y = src_h/scale; pg_src_small = (PGraphics2D) createGraphics(num_x, num_y, P2D); pg_src_small_tmp = (PGraphics2D) createGraphics(num_x, num_y, P2D); opticalflow.resize(src_w, src_h); pg_src_tmp = (PGraphics2D) createGraphics(src_w, src_h, P2D); tex_vel_small.resize(context, opticalflow.frameCurr.velocity); tex_vel_small.resize(context, num_x, num_y); pg_oflow = (PGraphics2D) createGraphics(src_w, src_h, P2D); group_cubes = createShape(GROUP); shp_cubes = new PShape[num_x * num_y]; for(int y = 0; y < num_y; y++){ for(int x = 0; x < num_x; x++){ int idx = y * num_x + x; PShape shp_cube = createShape(BOX, 1, 1, 1); shp_cube.setStroke(false); shp_cube.setStroke(color(0)); shp_cube.setFill(true); shp_cubes[idx] = shp_cube; group_cubes.addChild(shp_cube); } } }
Example 9
Source File: Skylight_BulletPhysics_Breakable3.java From PixelFlow with MIT License | 5 votes |
public PShape createBoxShape(Vector3f dim){ PShape shp = createShape(BOX, dim.x, dim.y, dim.z); shp.setStroke(false); shp.setFill(true); shp.setFill(color(16)); shp.setStrokeWeight(1); shp.setStroke(color(0)); return shp; }
Example 10
Source File: Skylight_BulletPhysics_CellFracture.java From PixelFlow with MIT License | 5 votes |
public void toggleDisplayWireFrame(){ DISPLAY_WIREFRAME = !DISPLAY_WIREFRAME; for (BObject body : physics.rigidBodies) { PShape shp = body.displayShape; String name = shp.getName(); if(name != null && name.contains("[wire]")){ shp.setFill(!DISPLAY_WIREFRAME); shp.setStroke(DISPLAY_WIREFRAME); } } skylight.reset(); }
Example 11
Source File: DwSoftBall2D.java From PixelFlow with MIT License | 5 votes |
@Override public void createShapeWireframe(PGraphics pg, DwStrokeStyle style){ PShape shp = createShape(pg); shp.setTexture(null); shp.setFill(false); shp.setStroke(true); shp.setStroke(style.stroke_color); shp.setStrokeWeight(style.stroke_weight); setShapeWireframe(pg.parent, shp); }
Example 12
Source File: Skylight_PoissonSphereSamples.java From PixelFlow with MIT License | 5 votes |
void addShape(MyPoissonSample sample){ PShape shp_point = createShape(POINT, sample.x(), sample.y(), sample.z()); shp_point.setStroke(color(255)); shp_point.setStrokeWeight(3); shp_samples_points.addChild(shp_point); if(ifs == null){ ifs = new DwIcosahedron(2); verts_per_face = 3; // ifs = new DwCube(3); verts_per_face = 4; } PShape shp_sphere = createShape(PShape.GEOMETRY); shp_sphere.setStroke(false); shp_sphere.setFill(color(255)); colorMode(HSB, 360, 1, 1); float hsb_h = 15 + (float)(Math.random() - 0.5f) * 45 ; float hsb_s = (float) Math.random() * 0.99f + 0.01f; float hsb_b = hsb_s*3; shp_sphere.setFill(color(hsb_h, hsb_s, hsb_b)); colorMode(RGB); shp_sphere.resetMatrix(); shp_sphere.translate(sample.x(), sample.y(), sample.z()); boolean flat_shading = random(1) > 0.5f; DwMeshUtils.createPolyhedronShape(shp_sphere, ifs, sample.rad(), verts_per_face, flat_shading); shp_samples_spheres.addChild(shp_sphere); }
Example 13
Source File: Sampling_Halton.java From PixelFlow with MIT License | 5 votes |
void addShape(float[] position, float scale){ PVector pos = new PVector().set(position).mult(scale); PShape shp_point = createShape(POINT, pos.x, pos.y, pos.z); shp_point.setStroke(color(255)); shp_point.setStrokeWeight(3); shp_samples.addChild(shp_point); }
Example 14
Source File: Sampling_Fibonacci.java From PixelFlow with MIT License | 5 votes |
void addShape(float[] position, float scale){ PVector pos = new PVector().set(position).mult(scale); PShape shp_point = createShape(POINT, pos.x, pos.y); shp_point.setStroke(color(255)); shp_point.setStrokeWeight(3); shp_samples.addChild(shp_point); }
Example 15
Source File: DwSoftBall2D.java From PixelFlow with MIT License | 4 votes |
@Override public void createShapeMesh(PGraphics pg) { PShape shp = createShape(pg); shp.setStroke(false); setShapeMesh(pg.parent, shp); }
Example 16
Source File: Skylight_Movie3.java From PixelFlow with MIT License | 4 votes |
public void resize(){ if(!movie.available()){ return; } int src_w = movie.width; int src_h = movie.height; if(src_w == 0 || src_h == 0){ return; } if(pg_src != null){ if(pg_src.width == src_w && pg_src.height == src_h) return; } movie.jump(80); // 1) x * y = count_limit // 2) x / y = ratio // x = ratio * y; // y * y * ratio = count_limit // y = sqrt(count_limit / ratio); int num_limit = 10000; float wh_ratio = src_w / (float) src_h; int num_y = (int) (Math.sqrt(num_limit / wh_ratio) + 0.5f); int num_x = (int) (num_y * wh_ratio + 0.5f); opticalflow.resize(src_w, src_h); tex_vel_small.resize(context, num_x, num_y); // render target pg_oflow = (PGraphics2D) createGraphics(src_w, src_h, P2D); pg_oflow.smooth(8); // drawing canvas, used as input for the optical flow pg_src = (PGraphics2D) createGraphics(src_w, src_h, P2D); pg_src.smooth(0); pg_src_tmp = (PGraphics2D) createGraphics(src_w, src_h, P2D); pg_src_tmp.smooth(0); pg_src_small = (PGraphics2D) createGraphics(num_x, num_y, P2D); pg_src_small.smooth(0); pg_src_small_tmp = (PGraphics2D) createGraphics(num_x, num_y, P2D); pg_src_small_tmp.smooth(0); // pg_src_small.loadPixels(); group_cubes = createShape(GROUP); shp_cubes = new PShape[num_x * num_y]; for(int y = 0; y < num_y; y++){ for(int x = 0; x < num_x; x++){ int idx = y * num_x + x; PShape shp_cube = createShape(BOX, 1, 1, 1); shp_cube.setStroke(false); shp_cube.setStroke(color(0)); shp_cube.setFill(true); shp_cubes[idx] = shp_cube; group_cubes.addChild(shp_cube); } } }
Example 17
Source File: DwSoftBall3D.java From PixelFlow with MIT License | 4 votes |
@Override public void createShapeMesh(PGraphics pg){ PShape shp = createShape(pg); shp.setStroke(false); setShapeMesh(pg.parent, shp); }
Example 18
Source File: TextureBlocksSheet.java From haxademic with MIT License | 4 votes |
protected void buildGrid() { // build the parent group gridShape = P.p.createShape(P.GROUP); // build the blocks int cols = 20; int rows = 10; float blockSize = 15f; float blockSpacing = blockSize * 2f; float halfW = cols/2 * blockSpacing; float halfH = rows/2 * blockSpacing; blocks = new PShape[cols * rows]; int buildIndex = 0; for (int x = 0; x < cols; x++) { for (int y = 0; y < rows; y++) { // PShape box = P.p.createShape(P.BOX, 10); // box.setFill(gradient.getColorAtProgress(MathUtil.randRangeDecimal(0, 1))); // box.translate(x, y, -MathUtil.randRangeDecimal(0, 1)); // gridShape.addChild(box); float u = P.map(x, 0, cols - 1, 0.005f, 0.995f); float v = P.map(y, 0, rows - 1, 0.005f, 0.995f); PShape boxx = Shapes.createBoxSingleUV(blockSize, u, v); // PShape boxx = Shapes.createRectSingleUV(blockSize, u, v); boxx.setStroke(false); // boxx.setFill(gradient.getColorAtProgress(MathUtil.randRangeDecimal(0, 1))); boxx.setTexture(audioTexture.texture()); boxx.translate(x * blockSpacing - halfW, y * blockSpacing - halfH, 0); blocks[buildIndex] = boxx; buildIndex++; // gridShape.addChild(boxx); } } // gridShape = Shapes.createSheet(40, audioTexture.texture()); // gridShape = gridShape.getTessellation(); // gridShape.setTexture(audioTexture.texture()); // normalize group shape PShapeUtil.centerShape(gridShape); PShapeUtil.scaleShapeToHeight(gridShape, height * 5f); // for (int i = 0; i < blocks.length; i++) { // PShapeUtil.scaleShapeToHeight(blocks[i], height * 0.2f); // } // debug // DebugView.setValue("grid cubes", cols * rows); // DebugView.setValue("grid vertices", PShapeUtil.vertexCount(gridShape)); // DebugView.setValue("grid max extent", PShapeUtil.getMaxExtent(gridShape)); }
Example 19
Source File: DwSoftGrid3D.java From PixelFlow with MIT License | 4 votes |
@Override public void createShapeMesh(PGraphics pg){ PShape shp = createShape(pg); shp.setStroke(false); setShapeMesh(pg.parent, shp); }
Example 20
Source File: Skylight_Movie1.java From PixelFlow with MIT License | 2 votes |
public void createScene(){ PImage img = loadImage("Skylight_Movie/data/owdmn516.bmp"); // img.loadPixels(); System.out.println(img.width+", "+img.height); // int res = 4; int scale = 25; num_x = img.width/scale; num_y = img.height/scale; // img.resize(num_x, num_y); PGraphics2D pga = (PGraphics2D) createGraphics(num_x, num_y, P2D); PGraphics2D pgb = (PGraphics2D) createGraphics(num_x, num_y, P2D); pga.beginDraw(); pga.image(img, 0, 0, num_x, num_y); pga.endDraw(); DwFilter.get(context).gaussblur.apply(pga, pga, pgb, 1); pga.loadPixels(); // if(group_cubes == null) { group_cubes = createShape(GROUP); shp_cubes = new PShape[num_x * num_y]; } float scene_dimx = bounds[3] - bounds[0]; float scene_dimy = bounds[4] - bounds[1]; float scene_dimz = bounds[5] - bounds[2]; float bounds_off = 100; float dimx = (scene_dimx - bounds_off*2) / num_x; float dimy = (scene_dimy - bounds_off*2) / num_y; float dim = min(dimx, dimy); float tx = -dim * num_x * 0.5f; float ty = -dim * num_y * 0.5f; float dims = 1; for(int y = 0; y < num_y; y++){ for(int x = 0; x < num_x; x++){ int idx = y * num_x + x; int rgb = pga.pixels[idx]; int r = (rgb >> 16) & 0xFF; int g = (rgb >> 8) & 0xFF; int b = (rgb >> 0) & 0xFF; float gray = (r + g + b) / (3f * 255f); // float dim_z = random(scene_dimz/4, scene_dimz); float nval = noise(3*x/(float)num_x, 2*y/(float)num_y); float dim_z = scene_dimz * gray * 0.35f; PShape shp_cube = createShape(BOX, dim*dims, dim*dims, dim*dims*1); shp_cube.setStroke(false); shp_cube.setStroke(color(0)); shp_cube.setFill(true); shp_cube.setFill(rgb); shp_cube.translate(tx + x * dim, ty + y * dim, dim_z); group_cubes.addChild(shp_cube); shp_cubes[idx] = shp_cube; } } // int cubes_dimz = 100; }