Java Code Examples for processing.core.PShape#noFill()
The following examples show how to use
processing.core.PShape#noFill() .
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Example 1
Source File: Shapes.java From haxademic with MIT License | 6 votes |
public static PShape createSheetPoints(int detail, float width, float height) { PShape sh = P.p.createShape(); sh.beginShape(PConstants.POINTS); sh.stroke(255); sh.strokeWeight(1); sh.noFill(); float cellW = width / detail; float cellH = height / detail; // int numVertices = 0; for (int col = 0; col < detail; col++) { for (int row = 0; row < detail; row++) { float xU = col * cellW; float yV = row * cellH; float x = -width/2f + col * cellW; float y = -height/2f + row * cellH; float z = 0; sh.normal(x, y, z); sh.vertex(x, y, z, P.map(xU, 0, width, 0, 1), P.map(yV, 0, height, 0, 1)); // numVertices += 1; } } // P.println("createSheet() vertices:", numVertices); sh.endShape(); return sh; }
Example 2
Source File: PShapeUtil.java From haxademic with MIT License | 6 votes |
public static void addTestStrokeToShape(PShape shape, float strokeWeight, float oscMult) { for (int i = 0; i < shape.getVertexCount(); i++) { PVector vertex = shape.getVertex(i); int strokeReplace = P.p.color( 127 + 127f * P.sin(vertex.x * oscMult), 127 + 127f * P.sin(vertex.y * oscMult), 127 + 127f * P.sin(vertex.z * oscMult) ); shape.noFill(); shape.setStrokeWeight(i, 4); shape.setStroke(strokeReplace); } for (int j = 0; j < shape.getChildCount(); j++) { addTestStrokeToShape(shape.getChild(j), strokeWeight, oscMult); } }
Example 3
Source File: PShapeUtil.java From haxademic with MIT License | 6 votes |
public static PShape svgToUniformPointsShape(String fileName, float spacing) { // load svg and polygonize with Geomerative if(!RG.initialized()) RG.init(P.p); RShape rShape = RG.loadShape(fileName); rShape = RG.centerIn(rShape, P.p.g); RG.setPolygonizer(RG.UNIFORMLENGTH); RG.setPolygonizerLength(spacing); RPoint[] points = rShape.getPoints(); // create PShape PShape svg = P.p.createShape(); svg.beginShape(PConstants.POINTS); svg.stroke(255); svg.strokeWeight(1); svg.noFill(); for(int i=0; i < points.length; i++){ svg.vertex(points[i].x, points[i].y); } svg.endShape(P.CLOSE); return svg; }
Example 4
Source File: ParticleSystem.java From PixelFlow with MIT License | 5 votes |
public PShape createParticleShape(DwParticle2D particle, PImage pimg_sprite){ final float rad = 2; PShape shp_sprite = papplet.createShape(); shp_sprite.beginShape(PConstants.QUADS); shp_sprite.noStroke(); shp_sprite.noFill(); shp_sprite.tint(255,10,10); if(particle.idx == IDX_MOUSE_PARTICLE){ shp_sprite.tint(200,100,100); } else { float r = 0 + papplet.random(-30, 30); float g = 100; float b = 100; shp_sprite.tint(r,g,b); } shp_sprite.textureMode(PConstants.NORMAL); shp_sprite.texture(pimg_sprite); shp_sprite.normal(0, 0, 1); shp_sprite.vertex(-rad, -rad, 0, 0); shp_sprite.vertex(+rad, -rad, 1, 0); shp_sprite.vertex(+rad, +rad, 1, 1); shp_sprite.vertex(-rad, +rad, 0, 1); shp_sprite.endShape(); return shp_sprite; }
Example 5
Source File: Demo_LinesDeformAndTextureFiler_Tunnel.java From haxademic with MIT License | 5 votes |
protected void firstFrame() { // load texture noiseBuffer = p.createGraphics(p.width, p.height, PRenderers.P2D); noiseTexture = new TextureShader(TextureShader.noise_simplex_2d_iq, 0.0005f); DebugView.setTexture("noiseBuffer", noiseBuffer); // build sheet mesh shape = p.createShape(P.GROUP); int rows = 200; int circleSegments = 200; float radius = 200; float segmentRads = P.TWO_PI / (float) circleSegments; for (int y = 0; y < rows; y++) { PShape line = P.p.createShape(); line.beginShape(); line.stroke(255); line.strokeWeight(1); line.noFill(); for (int i = 0; i <= circleSegments; i++) { line.vertex(radius * P.sin(segmentRads * i), y * 10f, radius * P.cos(segmentRads * i)); } line.endShape(); shape.addChild(line); } PShapeUtil.centerShape(shape); PShapeUtil.scaleShapeToHeight(shape, p.height * 2f); PShapeUtil.addTextureUVSpherical(shape, noiseBuffer); shapeExtent = PShapeUtil.getMaxExtent(shape); shape.disableStyle(); shape.setTexture(noiseBuffer); DebugView.setValue("shape.getVertexCount();", PShapeUtil.vertexCount(shape)); }
Example 6
Source File: Demo_LinesDeformAndTextureFilter.java From haxademic with MIT License | 5 votes |
protected void firstFrame() { // load texture perlin = new PerlinTexture(p, 256, 256); texture = perlin.texture(); DebugView.setTexture("texture", texture); // build sheet mesh shape = p.createShape(P.GROUP); int rows = 200; int cols = 500; for (int y = 0; y < rows; y++) { PShape line = P.p.createShape(); line.beginShape(); line.stroke(255); line.strokeWeight(1); line.noFill(); for (int x = 0; x < cols; x++) { line.vertex(x * 10f, y * 10f, 0); } line.endShape(); shape.addChild(line); } PShapeUtil.centerShape(shape); PShapeUtil.scaleShapeToHeight(shape, p.height * 2f); PShapeUtil.addTextureUVToShape(shape, texture); shapeExtent = PShapeUtil.getMaxExtent(shape); shape.disableStyle(); shape.setTexture(texture); DebugView.setValue("shape.getVertexCount();", PShapeUtil.vertexCount(shape)); }
Example 7
Source File: Demo_RuttEtraGPU.java From haxademic with MIT License | 5 votes |
protected void firstFrame() { // set up webcam WebCam.instance().setDelegate(this); webcamBuffer = p.createGraphics(p.width, p.height, PRenderers.P2D); webcamLerped = p.createGraphics(p.width, p.height, PRenderers.P2D); // build sheet mesh shape = p.createShape(P.GROUP); int rows = 100; int cols = 200; for (int y = 0; y < rows; y++) { PShape line = P.p.createShape(); line.beginShape(); line.stroke(255); line.strokeWeight(1); line.noFill(); for (int x = 0; x < cols; x++) { line.vertex(x * 10f, y * 10f, 0); } line.endShape(); shape.addChild(line); } PShapeUtil.centerShape(shape); PShapeUtil.scaleShapeToHeight(shape, p.height * 0.5f); PShapeUtil.addTextureUVToShape(shape, webcamBuffer); shapeExtent = PShapeUtil.getMaxExtent(shape); shape.disableStyle(); shape.setTexture(webcamBuffer); DebugView.setValue("shape.getVertexCount();", PShapeUtil.vertexCount(shape)); }
Example 8
Source File: KinectShaderVertexDeform.java From haxademic with MIT License | 5 votes |
PShape createSheet(int detail, PImage tex) { p.textureMode(NORMAL); PShape sh = p.createShape(); sh.beginShape(QUADS); sh.noStroke(); sh.noFill(); sh.texture(tex); float cellW = tex.width / detail; float cellH = tex.height / detail; int numVertices = 0; for (int col = 0; col < tex.width; col += cellW) { for (int row = 0; row < tex.height; row += cellH) { float xU = col; float yV = row; float x = -tex.width/2f + xU; float y = -tex.height/2f + yV; float z = 0; sh.normal(x, y, z); sh.vertex(x, y, z, P.map(xU, 0, tex.width, 0, 1f), P.map(yV, 0, tex.height, 0, 1f)); sh.vertex(x, y + cellH, z, P.map(xU, 0, tex.width, 0, 1f), P.map(yV + cellH, 0, tex.height, 0, 1f)); sh.vertex(x + cellW, y + cellH, z, P.map(xU + cellW, 0, tex.width, 0, 1f), P.map(yV + cellH, 0, tex.height, 0, 1f)); sh.vertex(x + cellW, y, z, P.map(xU + cellW, 0, tex.width, 0, 1f), P.map(yV, 0, tex.height, 0, 1f)); numVertices++; } } P.println(numVertices, "vertices"); sh.endShape(); return sh; }
Example 9
Source File: PShapeUtil.java From haxademic with MIT License | 5 votes |
public static PShape meshShapeToPointsShape(PShape origShape) { PShape newShape = P.p.createShape(); newShape.beginShape(PConstants.POINTS); newShape.stroke(255); newShape.strokeWeight(1); newShape.noFill(); addVerticesToPointShape(origShape, newShape); newShape.endShape(); return newShape; }
Example 10
Source File: TextureEQLinesTerrain.java From haxademic with MIT License | 5 votes |
public TextureEQLinesTerrain( int width, int height ) { super(width, height); // build scrolling audio map history eqHistory = PG.newPG(256, 256, false, false); eqHistory.noSmooth(); OpenGLUtil.setTextureQualityLow(eqHistory); eqHistoryCopy = PG.newPG(256, 256); eqHistoryCopy.noSmooth(); OpenGLUtil.setTextureQualityLow(eqHistoryCopy); // build sheet mesh shape = P.p.createShape(P.GROUP); int rows = eqHistory.height; int cols = eqHistory.width; for (int y = 0; y < rows; y++) { PShape line = P.p.createShape(); line.beginShape(); line.stroke(255); line.strokeWeight(1); line.noFill(); for (int x = 0; x < cols; x++) { line.vertex(x * 20f, y * 20f, 0); } line.endShape(); shape.addChild(line); } // normalize & texture mesh PShapeUtil.centerShape(shape); PShapeUtil.scaleShapeToHeight(shape, height * 1f); PShapeUtil.addTextureUVToShape(shape, eqHistory); shapeExtent = PShapeUtil.getMaxExtent(shape); shape.disableStyle(); shape.setTexture(eqHistory); }
Example 11
Source File: ParticleSystem.java From PixelFlow with MIT License | 4 votes |
public PShape createParticleShape(DwParticle2D particle, PImage sprite_img){ final float rad = particle.rad; PShape shp_particle = papplet.createShape(PShape.GROUP); if( PARTICLE_SHAPE_IDX >= 0 && PARTICLE_SHAPE_IDX < 4){ PShape sprite = papplet.createShape(PShape.GEOMETRY); sprite.beginShape(PConstants.QUAD); sprite.noStroke(); sprite.noFill(); sprite.textureMode(PConstants.NORMAL); sprite.texture(sprite_img); sprite.normal(0, 0, 1); sprite.vertex(-rad, -rad, 0, 0); sprite.vertex(+rad, -rad, 1, 0); sprite.vertex(+rad, +rad, 1, 1); sprite.vertex(-rad, +rad, 0, 1); sprite.endShape(); shp_particle.addChild(sprite); } else if( PARTICLE_SHAPE_IDX == 4){ float threshold1 = 1; // radius shortening for arc segments float threshold2 = 140; // arc between segments double arc1 = Math.acos(Math.max((rad-threshold1), 0) / rad); double arc2 = (180 - threshold2) * Math.PI / 180; double arc = Math.min(arc1, arc2); int num_vtx = (int)Math.ceil(2*Math.PI/arc); // System.out.println(num_vtx); PShape circle = papplet.createShape(PShape.GEOMETRY); circle.beginShape(); circle.noStroke(); circle.fill(200,100); for(int i = 0; i < num_vtx; i++){ float vx = (float) Math.cos(i * 2*Math.PI/num_vtx) * rad; float vy = (float) Math.sin(i * 2*Math.PI/num_vtx) * rad; circle.vertex(vx, vy); } circle.endShape(PConstants.CLOSE); PShape line = papplet.createShape(PShape.GEOMETRY); line.beginShape(PConstants.LINES); line.stroke(0, 100); line.strokeWeight(1); line.vertex(0, 0); line.vertex(-(rad-1), 0); line.endShape(); // PShape circle = papplet.createShape(PConstants.ELLIPSE, 0, 0, rad*2, rad*2); // circle.setStroke(false); // circle.setFill(papplet.color(200,100)); // // PShape line = papplet.createShape(PConstants.LINE, 0, 0, -(rad-1), 0); // line.setStroke(papplet.color(0,200)); // line.setStrokeWeight(1); shp_particle.addChild(circle); shp_particle.addChild(line); } return shp_particle; }
Example 12
Source File: ParticleSystem.java From PixelFlow with MIT License | 4 votes |
public PShape createParticleShape(DwParticle2D particle, PImage sprite_img){ final float rad = particle.rad; PShape shp_particle = papplet.createShape(PShape.GROUP); if( PARTICLE_SHAPE_IDX >= 0 && PARTICLE_SHAPE_IDX < 4){ PShape sprite = papplet.createShape(PShape.GEOMETRY); sprite.beginShape(PConstants.QUAD); sprite.noStroke(); sprite.noFill(); sprite.textureMode(PConstants.NORMAL); sprite.texture(sprite_img); sprite.normal(0, 0, 1); sprite.vertex(-rad, -rad, 0, 0); sprite.vertex(+rad, -rad, 1, 0); sprite.vertex(+rad, +rad, 1, 1); sprite.vertex(-rad, +rad, 0, 1); sprite.endShape(); shp_particle.addChild(sprite); } else if( PARTICLE_SHAPE_IDX == 4){ float threshold1 = 1; // radius shortening for arc segments float threshold2 = 140; // arc between segments double arc1 = Math.acos(Math.max((rad-threshold1), 0) / rad); double arc2 = (180 - threshold2) * Math.PI / 180; double arc = Math.min(arc1, arc2); int num_vtx = (int)Math.ceil(2*Math.PI/arc); // System.out.println(num_vtx); PShape circle = papplet.createShape(PShape.GEOMETRY); circle.beginShape(); circle.noStroke(); circle.fill(200,100); for(int i = 0; i < num_vtx; i++){ float vx = (float) Math.cos(i * 2*Math.PI/num_vtx) * rad; float vy = (float) Math.sin(i * 2*Math.PI/num_vtx) * rad; circle.vertex(vx, vy); } circle.endShape(PConstants.CLOSE); PShape line = papplet.createShape(PShape.GEOMETRY); line.beginShape(PConstants.LINES); line.stroke(0, 100); line.strokeWeight(1); line.vertex(0, 0); line.vertex(-(rad-1), 0); line.endShape(); // PShape circle = papplet.createShape(PConstants.ELLIPSE, 0, 0, rad*2, rad*2); // circle.setStroke(false); // circle.setFill(papplet.color(200,100)); // // PShape line = papplet.createShape(PConstants.LINE, 0, 0, -(rad-1), 0); // line.setStroke(papplet.color(0,200)); // line.setStrokeWeight(1); shp_particle.addChild(circle); shp_particle.addChild(line); } return shp_particle; }
Example 13
Source File: Softbody3D_ParticleCollisionSystem.java From PixelFlow with MIT License | 4 votes |
public void displayAABB(float[] aabb){ if(shp_aabb == null){ float xmin = aabb[0], xmax = aabb[3]; float ymin = aabb[1], ymax = aabb[4]; float zmin = aabb[2], zmax = aabb[5]; shp_aabb = createShape(GROUP); PShape plane_zmin = createShape(); plane_zmin.beginShape(QUAD); plane_zmin.stroke(0); plane_zmin.strokeWeight(1); plane_zmin.fill(192); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmin, ymin, zmin); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmax, ymin, zmin); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmax, ymax, zmin); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmin, ymax, zmin); plane_zmin.endShape(CLOSE); shp_aabb.addChild(plane_zmin); PShape plane_zmax = createShape(); plane_zmax.beginShape(QUAD); plane_zmax.noFill(); plane_zmax.stroke(0); plane_zmax.strokeWeight(1); plane_zmax.vertex(xmin, ymin, zmax); plane_zmax.vertex(xmax, ymin, zmax); plane_zmax.vertex(xmax, ymax, zmax); plane_zmax.vertex(xmin, ymax, zmax); plane_zmax.endShape(CLOSE); shp_aabb.addChild(plane_zmax); PShape vert_lines = createShape(); vert_lines.beginShape(LINES); vert_lines.stroke(0); vert_lines.strokeWeight(1); vert_lines.vertex(xmin, ymin, zmin); vert_lines.vertex(xmin, ymin, zmax); vert_lines.vertex(xmax, ymin, zmin); vert_lines.vertex(xmax, ymin, zmax); vert_lines.vertex(xmax, ymax, zmin); vert_lines.vertex(xmax, ymax, zmax); vert_lines.vertex(xmin, ymax, zmin); vert_lines.vertex(xmin, ymax, zmax); vert_lines.endShape(); shp_aabb.addChild(vert_lines); PShape corners = createShape(); corners.beginShape(POINTS); corners.stroke(0); corners.strokeWeight(7); corners.vertex(xmin, ymin, zmin); corners.vertex(xmin, ymin, zmax); corners.vertex(xmax, ymin, zmin); corners.vertex(xmax, ymin, zmax); corners.vertex(xmax, ymax, zmin); corners.vertex(xmax, ymax, zmax); corners.vertex(xmin, ymax, zmin); corners.vertex(xmin, ymax, zmax); corners.endShape(); shp_aabb.addChild(corners); } shape(shp_aabb); }
Example 14
Source File: Softbody3D_Playground.java From PixelFlow with MIT License | 4 votes |
public void displayAABB(float[] aabb){ if(shp_aabb == null){ float xmin = aabb[0], xmax = aabb[3]; float ymin = aabb[1], ymax = aabb[4]; float zmin = aabb[2], zmax = aabb[5]; shp_aabb = createShape(GROUP); PShape plane_zmin = createShape(); plane_zmin.beginShape(QUAD); plane_zmin.stroke(0); plane_zmin.strokeWeight(1); plane_zmin.fill(192); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmin, ymin, zmin); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmax, ymin, zmin); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmax, ymax, zmin); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmin, ymax, zmin); plane_zmin.endShape(CLOSE); shp_aabb.addChild(plane_zmin); PShape plane_zmax = createShape(); plane_zmax.beginShape(QUAD); plane_zmax.noFill(); plane_zmax.stroke(0); plane_zmax.strokeWeight(1); plane_zmax.vertex(xmin, ymin, zmax); plane_zmax.vertex(xmax, ymin, zmax); plane_zmax.vertex(xmax, ymax, zmax); plane_zmax.vertex(xmin, ymax, zmax); plane_zmax.endShape(CLOSE); shp_aabb.addChild(plane_zmax); PShape vert_lines = createShape(); vert_lines.beginShape(LINES); vert_lines.stroke(0); vert_lines.strokeWeight(1); vert_lines.vertex(xmin, ymin, zmin); vert_lines.vertex(xmin, ymin, zmax); vert_lines.vertex(xmax, ymin, zmin); vert_lines.vertex(xmax, ymin, zmax); vert_lines.vertex(xmax, ymax, zmin); vert_lines.vertex(xmax, ymax, zmax); vert_lines.vertex(xmin, ymax, zmin); vert_lines.vertex(xmin, ymax, zmax); vert_lines.endShape(); shp_aabb.addChild(vert_lines); PShape corners = createShape(); corners.beginShape(POINTS); corners.stroke(0); corners.strokeWeight(7); corners.vertex(xmin, ymin, zmin); corners.vertex(xmin, ymin, zmax); corners.vertex(xmax, ymin, zmin); corners.vertex(xmax, ymin, zmax); corners.vertex(xmax, ymax, zmin); corners.vertex(xmax, ymax, zmax); corners.vertex(xmin, ymax, zmin); corners.vertex(xmin, ymax, zmax); corners.endShape(); shp_aabb.addChild(corners); } shape(shp_aabb); }
Example 15
Source File: Softbody3D_Cloth.java From PixelFlow with MIT License | 4 votes |
public void displayAABB(float[] aabb){ if(shp_aabb == null){ float xmin = aabb[0], xmax = aabb[3]; float ymin = aabb[1], ymax = aabb[4]; float zmin = aabb[2], zmax = aabb[5]; shp_aabb = createShape(GROUP); PShape plane_zmin = createShape(); plane_zmin.beginShape(QUAD); plane_zmin.stroke(0); plane_zmin.strokeWeight(1); plane_zmin.fill(64); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmin, ymin, zmin); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmax, ymin, zmin); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmax, ymax, zmin); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmin, ymax, zmin); plane_zmin.endShape(CLOSE); shp_aabb.addChild(plane_zmin); PShape plane_zmax = createShape(); plane_zmax.beginShape(QUAD); plane_zmax.noFill(); plane_zmax.stroke(0); plane_zmax.strokeWeight(1); plane_zmax.vertex(xmin, ymin, zmax); plane_zmax.vertex(xmax, ymin, zmax); plane_zmax.vertex(xmax, ymax, zmax); plane_zmax.vertex(xmin, ymax, zmax); plane_zmax.endShape(CLOSE); shp_aabb.addChild(plane_zmax); PShape vert_lines = createShape(); vert_lines.beginShape(LINES); vert_lines.stroke(0); vert_lines.strokeWeight(1); vert_lines.vertex(xmin, ymin, zmin); vert_lines.vertex(xmin, ymin, zmax); vert_lines.vertex(xmax, ymin, zmin); vert_lines.vertex(xmax, ymin, zmax); vert_lines.vertex(xmax, ymax, zmin); vert_lines.vertex(xmax, ymax, zmax); vert_lines.vertex(xmin, ymax, zmin); vert_lines.vertex(xmin, ymax, zmax); vert_lines.endShape(); shp_aabb.addChild(vert_lines); PShape corners = createShape(); corners.beginShape(POINTS); corners.stroke(0); corners.strokeWeight(7); corners.vertex(xmin, ymin, zmin); corners.vertex(xmin, ymin, zmax); corners.vertex(xmax, ymin, zmin); corners.vertex(xmax, ymin, zmax); corners.vertex(xmax, ymax, zmin); corners.vertex(xmax, ymax, zmax); corners.vertex(xmin, ymax, zmin); corners.vertex(xmin, ymax, zmax); corners.endShape(); shp_aabb.addChild(corners); } shape(shp_aabb); }
Example 16
Source File: Skylight_ClothSimulation.java From PixelFlow with MIT License | 4 votes |
public void displayAABB(PGraphics3D canvas, float[] aabb){ if(shp_aabb == null){ float xmin = aabb[0], xmax = aabb[3]; float ymin = aabb[1], ymax = aabb[4]; float zmin = aabb[2], zmax = aabb[5]; shp_aabb = createShape(GROUP); PShape plane_zmin = createShape(); plane_zmin.beginShape(QUAD); plane_zmin.stroke(0); plane_zmin.strokeWeight(1); plane_zmin.fill(16,96,192); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmin, ymin, zmin); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmax, ymin, zmin); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmax, ymax, zmin); plane_zmin.normal(0, 0, 1); plane_zmin.vertex(xmin, ymax, zmin); plane_zmin.endShape(CLOSE); shp_aabb.addChild(plane_zmin); PShape plane_zmax = createShape(); plane_zmax.beginShape(QUAD); plane_zmax.noFill(); plane_zmax.stroke(0); plane_zmax.strokeWeight(1); plane_zmax.vertex(xmin, ymin, zmax); plane_zmax.vertex(xmax, ymin, zmax); plane_zmax.vertex(xmax, ymax, zmax); plane_zmax.vertex(xmin, ymax, zmax); plane_zmax.endShape(CLOSE); shp_aabb.addChild(plane_zmax); PShape vert_lines = createShape(); vert_lines.beginShape(LINES); vert_lines.stroke(0); vert_lines.strokeWeight(1); vert_lines.vertex(xmin, ymin, zmin); vert_lines.vertex(xmin, ymin, zmax); vert_lines.vertex(xmax, ymin, zmin); vert_lines.vertex(xmax, ymin, zmax); vert_lines.vertex(xmax, ymax, zmin); vert_lines.vertex(xmax, ymax, zmax); vert_lines.vertex(xmin, ymax, zmin); vert_lines.vertex(xmin, ymax, zmax); vert_lines.endShape(); shp_aabb.addChild(vert_lines); PShape corners = createShape(); corners.beginShape(POINTS); corners.stroke(0); corners.strokeWeight(7); corners.vertex(xmin, ymin, zmin); corners.vertex(xmin, ymin, zmax); corners.vertex(xmax, ymin, zmin); corners.vertex(xmax, ymin, zmax); corners.vertex(xmax, ymax, zmin); corners.vertex(xmax, ymax, zmax); corners.vertex(xmin, ymax, zmin); corners.vertex(xmin, ymax, zmax); corners.endShape(); shp_aabb.addChild(corners); } canvas.shape(shp_aabb); }