Available Methods
- AIR
- getMaterial ( )
- matchMaterial ( )
- valueOf ( )
- STONE
- SKULL_ITEM
- POTION
- CHEST
- WOOL
- equals ( )
- WRITTEN_BOOK
- isBlock ( )
- LAVA
- DISPENSER
- WATER
- getData ( )
- TNT
- getNewData ( )
- REDSTONE_BLOCK
- COBBLESTONE
- LEATHER_HELMET
- EMERALD
- ENDER_CHEST
- ICE
- toString ( )
- SKULL
- BOW
- name ( )
- SPLASH_POTION
- values ( )
- getId ( )
- PLAYER_HEAD
- FLINT_AND_STEEL
- WALL_SIGN
- DIAMOND_AXE
- COMPASS
- LEATHER_CHESTPLATE
- SHEARS
- SAND
- BLAZE_POWDER
- DIAMOND
- STAINED_GLASS
- HOPPER
- FURNACE
- CAULDRON
- LOG
- PAPER
- STICK
- GHAST_TEAR
- BARRIER
- NETHER_WART
- BOOK
- PISTON
- REDSTONE
- CARPET
- FIRE
- OAK_DOOR
- QUARTZ_ORE
- ANVIL
- CAVE_AIR
- GOLD_NUGGET
- LEATHER_LEGGINGS
- IRON_BARS
- CRAFTING_TABLE
- ARROW
- GOLDEN_HOE
- isSolid ( )
- REDSTONE_WIRE
- LEATHER_BOOTS
- CHAINMAIL_CHESTPLATE
- STATIONARY_WATER
- OAK_LEAVES
- POWERED_RAIL
- NOTE_BLOCK
- TRAPPED_CHEST
- WHEAT
- DIAMOND_CHESTPLATE
- GRASS
- SLIME_BALL
- ACACIA_DOOR
- SHIELD
- GOLD_INGOT
- POTATO
- SNOW
- LAPIS_ORE
- ENCHANTING_TABLE
- SPAWNER
- STONE_HOE
- WATER_BUCKET
- DIAMOND_LEGGINGS
- ELYTRA
- BREWING_STAND
- QUARTZ
- WORKBENCH
- COOKED_COD
- IRON_INGOT
- IRON_PICKAXE
- GLOWSTONE
- DRAGON_EGG
- GOLD_ORE
- BEDROCK
- GOLDEN_BOOTS
- LAPIS_BLOCK
- IRON_CHESTPLATE
- SEAGRASS
- PISTON_MOVING_PIECE
- SPRUCE_LEAVES
- TORCH
- LADDER
- LONG_GRASS
- WOOD_HOE
- BIRCH_LOG
- PRISMARINE_SHARD
- isItem ( )
- DIAMOND_ORE
- DIRT
- DETECTOR_RAIL
- DIAMOND_HELMET
- COOKED_SALMON
- COOKED_PORKCHOP
- STATIONARY_LAVA
- ENDER_EYE
- MOVING_PISTON
- MAP
- DROPPER
- PAINTING
- RAW_FISH
- MONSTER_EGG
- LEVER
- IRON_BOOTS
- ACACIA_LEAVES
- BANNER
- IRON_HOE
- LEAVES_2 ( )
- TIPPED_ARROW
- ENDER_PEARL
- RED_BED
- ACACIA_LOG
- CHICKEN
- ordinal ( )
- SIGN_POST
- GLASS_BOTTLE
- BONE_MEAL
- PISTON_HEAD
- LIGHT_WEIGHTED_PRESSURE_PLATE
- NETHER_BRICK_FENCE
- BIRCH_FENCE
- EGG
- BUCKET
- BED_BLOCK
- DARK_OAK_LOG
- JUNGLE_LEAVES
- REDSTONE_COMPARATOR_OFF
- GOLD_HOE
- DIAMOND_HOE
- LOG_2 ( )
- WRITABLE_BOOK
- VINE
- GOLDEN_CHESTPLATE
- COD
- RABBIT
Related Classes
- java.util.Arrays
- java.io.File
- java.util.Collections
- java.util.Random
- java.util.UUID
- java.util.Optional
- java.util.logging.Level
- com.google.common.base.Preconditions
- org.junit.jupiter.api.Test
- java.util.concurrent.ThreadLocalRandom
- org.jetbrains.annotations.NotNull
- org.junit.jupiter.api.Assertions
- org.bukkit.entity.Player
- org.bukkit.Bukkit
- org.bukkit.event.EventHandler
- org.bukkit.ChatColor
- org.bukkit.command.CommandSender
- org.bukkit.inventory.ItemStack
- org.bukkit.event.EventPriority
- org.bukkit.Location
- org.bukkit.World
- org.bukkit.event.Event
- org.bukkit.entity.Entity
- org.bukkit.inventory.meta.ItemMeta
- org.bukkit.block.Block
Java Code Examples for org.bukkit.Material#IRON_INGOT
The following examples show how to use
org.bukkit.Material#IRON_INGOT .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: VeinMinerListener.java From UhcCore with GNU General Public License v3.0 | 6 votes |
private Material getDropType(){ if (type == UniversalMaterial.NETHER_QUARTZ_ORE.getType()){ return Material.QUARTZ; } switch (type){ case DIAMOND_ORE: return Material.DIAMOND; case GOLD_ORE: return Material.GOLD_INGOT; case IRON_ORE: return Material.IRON_INGOT; case COAL_ORE: return Material.COAL; case LAPIS_ORE: return UniversalMaterial.LAPIS_LAZULI.getType(); case EMERALD_ORE: return Material.EMERALD; case REDSTONE_ORE: return Material.REDSTONE; case GRAVEL: return Material.FLINT; } return null; }
Example 2
Source File: BountyHunter.java From ce with GNU Lesser General Public License v3.0 | 6 votes |
private Material getBounty() { double rand = Tools.random.nextDouble() *100; double currentChance = ChanceEmerald; if(rand < currentChance) return Material.EMERALD; currentChance += ChanceDiamond; if(rand < currentChance) return Material.DIAMOND; currentChance += ChanceGold; if(rand < currentChance) return Material.GOLD_INGOT; currentChance += ChanceIron; if(rand < currentChance) return Material.IRON_INGOT; return Material.COAL; }
Example 3
Source File: IronGolemListener.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
@EventHandler public void onIronGolemHeal(PlayerInteractEntityEvent e) { if (e.getRightClicked().getType() == EntityType.IRON_GOLEM) { PlayerInventory inv = e.getPlayer().getInventory(); ItemStack item = null; if (e.getHand() == EquipmentSlot.HAND) { item = inv.getItemInMainHand(); } else if (e.getHand() == EquipmentSlot.OFF_HAND) { item = inv.getItemInOffHand(); } if (item != null && item.getType() == Material.IRON_INGOT) { SlimefunItem sfItem = SlimefunItem.getByItem(item); if (sfItem != null && !(sfItem instanceof VanillaItem)) { e.setCancelled(true); SlimefunPlugin.getLocalization().sendMessage(e.getPlayer(), "messages.no-iron-golem-heal"); // This is just there to update the Inventory... // Somehow cancelling it isn't enough. if (e.getHand() == EquipmentSlot.HAND) { inv.setItemInMainHand(item); } else if (e.getHand() == EquipmentSlot.OFF_HAND) { inv.setItemInOffHand(item); } } } } }
Example 4
Source File: TestIronGolemListener.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
@Test public void testWithIron() { // This should heal the Iron Golem ItemStack item = new ItemStack(Material.IRON_INGOT); PlayerInteractEntityEvent event = callIronGolemEvent(EquipmentSlot.HAND, item); Assertions.assertFalse(event.isCancelled()); PlayerInteractEntityEvent event2 = callIronGolemEvent(EquipmentSlot.OFF_HAND, item); Assertions.assertFalse(event2.isCancelled()); }
Example 5
Source File: Smeltery.java From Slimefun4 with GNU General Public License v3.0 | 4 votes |
public Smeltery(Category category, SlimefunItemStack item) { super(category, item, new ItemStack[] { null, new ItemStack(Material.NETHER_BRICK_FENCE), null, new ItemStack(Material.NETHER_BRICKS), new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), new ItemStack(Material.NETHER_BRICKS), null, new ItemStack(Material.FLINT_AND_STEEL), null }, new ItemStack[] { SlimefunItems.IRON_DUST, new ItemStack(Material.IRON_INGOT) }, BlockFace.DOWN); addItemSetting(fireBreakingChance); }
Example 6
Source File: LightningRod.java From NBTEditor with GNU General Public License v3.0 | 4 votes |
public LightningRod() { super("lightning-rod", ChatColor.GRAY + "Lightning Rod", Material.IRON_INGOT); setLore("§bLeft-click to throw the rod.", "§bLightning will strike after a few seconds."); setDefaultConfig("fuse", 40); }