Java Code Examples for org.bukkit.Material#IRON_INGOT

The following examples show how to use org.bukkit.Material#IRON_INGOT . You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: VeinMinerListener.java    From UhcCore with GNU General Public License v3.0 6 votes vote down vote up
private Material getDropType(){
    if (type == UniversalMaterial.NETHER_QUARTZ_ORE.getType()){
        return Material.QUARTZ;
    }

    switch (type){
        case DIAMOND_ORE:
            return Material.DIAMOND;
        case GOLD_ORE:
            return Material.GOLD_INGOT;
        case IRON_ORE:
            return Material.IRON_INGOT;
        case COAL_ORE:
            return Material.COAL;
        case LAPIS_ORE:
            return UniversalMaterial.LAPIS_LAZULI.getType();
        case EMERALD_ORE:
            return Material.EMERALD;
        case REDSTONE_ORE:
            return Material.REDSTONE;
        case GRAVEL:
            return Material.FLINT;
    }
    return null;
}
 
Example 2
Source File: BountyHunter.java    From ce with GNU Lesser General Public License v3.0 6 votes vote down vote up
private Material getBounty() {
	double rand = Tools.random.nextDouble() *100;
	double currentChance = ChanceEmerald;
	
	if(rand < currentChance)
		return Material.EMERALD;
	currentChance += ChanceDiamond;
	
	if(rand < currentChance)
		return Material.DIAMOND;
	currentChance += ChanceGold;
	
	if(rand < currentChance)
		return Material.GOLD_INGOT;
	currentChance += ChanceIron;
	
	if(rand < currentChance)
		return Material.IRON_INGOT;
	return Material.COAL;
}
 
Example 3
Source File: IronGolemListener.java    From Slimefun4 with GNU General Public License v3.0 5 votes vote down vote up
@EventHandler
public void onIronGolemHeal(PlayerInteractEntityEvent e) {
    if (e.getRightClicked().getType() == EntityType.IRON_GOLEM) {
        PlayerInventory inv = e.getPlayer().getInventory();
        ItemStack item = null;

        if (e.getHand() == EquipmentSlot.HAND) {
            item = inv.getItemInMainHand();
        }
        else if (e.getHand() == EquipmentSlot.OFF_HAND) {
            item = inv.getItemInOffHand();
        }

        if (item != null && item.getType() == Material.IRON_INGOT) {
            SlimefunItem sfItem = SlimefunItem.getByItem(item);

            if (sfItem != null && !(sfItem instanceof VanillaItem)) {
                e.setCancelled(true);
                SlimefunPlugin.getLocalization().sendMessage(e.getPlayer(), "messages.no-iron-golem-heal");

                // This is just there to update the Inventory...
                // Somehow cancelling it isn't enough.
                if (e.getHand() == EquipmentSlot.HAND) {
                    inv.setItemInMainHand(item);
                }
                else if (e.getHand() == EquipmentSlot.OFF_HAND) {
                    inv.setItemInOffHand(item);
                }
            }
        }
    }
}
 
Example 4
Source File: TestIronGolemListener.java    From Slimefun4 with GNU General Public License v3.0 5 votes vote down vote up
@Test
public void testWithIron() {
    // This should heal the Iron Golem
    ItemStack item = new ItemStack(Material.IRON_INGOT);

    PlayerInteractEntityEvent event = callIronGolemEvent(EquipmentSlot.HAND, item);
    Assertions.assertFalse(event.isCancelled());

    PlayerInteractEntityEvent event2 = callIronGolemEvent(EquipmentSlot.OFF_HAND, item);
    Assertions.assertFalse(event2.isCancelled());
}
 
Example 5
Source File: Smeltery.java    From Slimefun4 with GNU General Public License v3.0 4 votes vote down vote up
public Smeltery(Category category, SlimefunItemStack item) {
    super(category, item, new ItemStack[] { null, new ItemStack(Material.NETHER_BRICK_FENCE), null, new ItemStack(Material.NETHER_BRICKS), new CustomItem(Material.DISPENSER, "Dispenser (Facing up)"), new ItemStack(Material.NETHER_BRICKS), null, new ItemStack(Material.FLINT_AND_STEEL), null }, new ItemStack[] { SlimefunItems.IRON_DUST, new ItemStack(Material.IRON_INGOT) }, BlockFace.DOWN);

    addItemSetting(fireBreakingChance);
}
 
Example 6
Source File: LightningRod.java    From NBTEditor with GNU General Public License v3.0 4 votes vote down vote up
public LightningRod() {
	super("lightning-rod", ChatColor.GRAY + "Lightning Rod", Material.IRON_INGOT);
	setLore("§bLeft-click to throw the rod.",
			"§bLightning will strike after a few seconds.");
	setDefaultConfig("fuse", 40);
}