Available Methods
- AIR
- getMaterial ( )
- matchMaterial ( )
- valueOf ( )
- STONE
- SKULL_ITEM
- POTION
- CHEST
- WOOL
- equals ( )
- WRITTEN_BOOK
- isBlock ( )
- LAVA
- DISPENSER
- WATER
- getData ( )
- TNT
- getNewData ( )
- REDSTONE_BLOCK
- COBBLESTONE
- LEATHER_HELMET
- EMERALD
- ENDER_CHEST
- ICE
- toString ( )
- SKULL
- BOW
- name ( )
- SPLASH_POTION
- values ( )
- getId ( )
- PLAYER_HEAD
- FLINT_AND_STEEL
- WALL_SIGN
- DIAMOND_AXE
- COMPASS
- LEATHER_CHESTPLATE
- SHEARS
- SAND
- BLAZE_POWDER
- DIAMOND
- STAINED_GLASS
- HOPPER
- FURNACE
- CAULDRON
- LOG
- PAPER
- STICK
- GHAST_TEAR
- BARRIER
- NETHER_WART
- BOOK
- PISTON
- REDSTONE
- CARPET
- FIRE
- OAK_DOOR
- QUARTZ_ORE
- ANVIL
- CAVE_AIR
- GOLD_NUGGET
- LEATHER_LEGGINGS
- IRON_BARS
- CRAFTING_TABLE
- ARROW
- GOLDEN_HOE
- isSolid ( )
- REDSTONE_WIRE
- LEATHER_BOOTS
- CHAINMAIL_CHESTPLATE
- STATIONARY_WATER
- OAK_LEAVES
- POWERED_RAIL
- NOTE_BLOCK
- TRAPPED_CHEST
- WHEAT
- DIAMOND_CHESTPLATE
- GRASS
- SLIME_BALL
- ACACIA_DOOR
- SHIELD
- GOLD_INGOT
- POTATO
- SNOW
- LAPIS_ORE
- ENCHANTING_TABLE
- SPAWNER
- STONE_HOE
- WATER_BUCKET
- DIAMOND_LEGGINGS
- ELYTRA
- BREWING_STAND
- QUARTZ
- WORKBENCH
- COOKED_COD
- IRON_INGOT
- IRON_PICKAXE
- GLOWSTONE
- DRAGON_EGG
- GOLD_ORE
- BEDROCK
- GOLDEN_BOOTS
- LAPIS_BLOCK
- IRON_CHESTPLATE
- SEAGRASS
- PISTON_MOVING_PIECE
- SPRUCE_LEAVES
- TORCH
- LADDER
- LONG_GRASS
- WOOD_HOE
- BIRCH_LOG
- PRISMARINE_SHARD
- isItem ( )
- DIAMOND_ORE
- DIRT
- DETECTOR_RAIL
- DIAMOND_HELMET
- COOKED_SALMON
- COOKED_PORKCHOP
- STATIONARY_LAVA
- ENDER_EYE
- MOVING_PISTON
- MAP
- DROPPER
- PAINTING
- RAW_FISH
- MONSTER_EGG
- LEVER
- IRON_BOOTS
- ACACIA_LEAVES
- BANNER
- IRON_HOE
- LEAVES_2 ( )
- TIPPED_ARROW
- ENDER_PEARL
- RED_BED
- ACACIA_LOG
- CHICKEN
- ordinal ( )
- SIGN_POST
- GLASS_BOTTLE
- BONE_MEAL
- PISTON_HEAD
- LIGHT_WEIGHTED_PRESSURE_PLATE
- NETHER_BRICK_FENCE
- BIRCH_FENCE
- EGG
- BUCKET
- BED_BLOCK
- DARK_OAK_LOG
- JUNGLE_LEAVES
- REDSTONE_COMPARATOR_OFF
- GOLD_HOE
- DIAMOND_HOE
- LOG_2 ( )
- WRITABLE_BOOK
- VINE
- GOLDEN_CHESTPLATE
- COD
- RABBIT
Related Classes
- java.util.Arrays
- java.io.File
- java.util.Collections
- java.util.Random
- java.util.UUID
- java.util.Optional
- java.util.logging.Level
- com.google.common.base.Preconditions
- org.junit.jupiter.api.Test
- java.util.concurrent.ThreadLocalRandom
- org.jetbrains.annotations.NotNull
- org.junit.jupiter.api.Assertions
- org.bukkit.entity.Player
- org.bukkit.Bukkit
- org.bukkit.event.EventHandler
- org.bukkit.ChatColor
- org.bukkit.command.CommandSender
- org.bukkit.inventory.ItemStack
- org.bukkit.event.EventPriority
- org.bukkit.Location
- org.bukkit.World
- org.bukkit.event.Event
- org.bukkit.entity.Entity
- org.bukkit.inventory.meta.ItemMeta
- org.bukkit.block.Block
Java Code Examples for org.bukkit.Material#LAPIS_ORE
The following examples show how to use
org.bukkit.Material#LAPIS_ORE .
You can vote up the ones you like or vote down the ones you don't like,
and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source File: CaveOresOnlyPopulator.java From UhcCore with GNU General Public License v3.0 | 6 votes |
private void scanChunk(Chunk chunk){ for (int x = 0; x < 16; x++){ for (int y = 5; y < 30; y++){ for (int z = 0; z < 16; z++){ Block block = chunk.getBlock(x, y, z); Material type = block.getType(); if ( type == Material.DIAMOND_ORE || type == Material.GOLD_ORE || type == Material.LAPIS_ORE ){ Vein vein = new Vein(); vein.process(block); if (!vein.isConnectedToAir()){ vein.setToStone(); } } } } } }
Example 2
Source File: TalismanListener.java From Slimefun4 with GNU General Public License v3.0 | 6 votes |
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true) public void onBlockBreak(BlockBreakEvent e) { ItemStack item = e.getPlayer().getInventory().getItemInMainHand(); if (item.getType() != Material.AIR && item.getAmount() > 0) { List<ItemStack> drops = new ArrayList<>(e.getBlock().getDrops(item)); int dropAmount = 1; if (item.getEnchantments().containsKey(Enchantment.LOOT_BONUS_BLOCKS) && !item.getEnchantments().containsKey(Enchantment.SILK_TOUCH)) { Random random = ThreadLocalRandom.current(); dropAmount = random.nextInt(item.getEnchantmentLevel(Enchantment.LOOT_BONUS_BLOCKS) + 2) - 1; dropAmount = Math.max(dropAmount, 1); dropAmount = (e.getBlock().getType() == Material.LAPIS_ORE ? 4 + random.nextInt(5) : 1) * (dropAmount + 1); } if (!item.getEnchantments().containsKey(Enchantment.SILK_TOUCH) && MaterialCollections.getAllOres().contains(e.getBlock().getType()) && Talisman.checkFor(e, SlimefunItems.TALISMAN_MINER)) { for (ItemStack drop : drops) { if (!drop.getType().isBlock()) { int amount = Math.max(1, (dropAmount * 2) - drop.getAmount()); e.getBlock().getWorld().dropItemNaturally(e.getBlock().getLocation(), new CustomItem(drop, amount)); } } } } }
Example 3
Source File: BlockListener.java From Slimefun4 with GNU General Public License v3.0 | 5 votes |
private int getBonusDropsWithFortune(ItemStack item, Block b) { int fortune = 1; if (item != null && item.getEnchantments().containsKey(Enchantment.LOOT_BONUS_BLOCKS) && !item.getEnchantments().containsKey(Enchantment.SILK_TOUCH)) { Random random = ThreadLocalRandom.current(); int fortuneLevel = item.getEnchantmentLevel(Enchantment.LOOT_BONUS_BLOCKS); fortune = Math.max(1, random.nextInt(fortuneLevel + 2) - 1); fortune = (b.getType() == Material.LAPIS_ORE ? 4 + random.nextInt(5) : 1) * (fortune + 1); } return fortune; }