Java Code Examples for net.minecraft.init.Items#BOOK
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net.minecraft.init.Items#BOOK .
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Example 1
Source File: ItemSupply.java From minecraft-roguelike with GNU General Public License v3.0 | 6 votes |
@Override public ItemStack getLootItem(Random rand, int level) { if(rand.nextInt(20) == 0) return new ItemStack(Items.CARROT, 1); if(rand.nextInt(20) == 0) return new ItemStack(Items.POTATO, 1); switch(rand.nextInt(8)){ case 0: return new ItemStack(Items.WHEAT_SEEDS, rand.nextInt(8) + 1); case 1: return new ItemStack(Items.PUMPKIN_SEEDS, rand.nextInt(8) + 1); case 2: return new ItemStack(Items.MELON_SEEDS, rand.nextInt(8) + 1); case 3: return new ItemStack(Items.WHEAT, rand.nextInt(8) + 1); case 4: return new ItemStack(Blocks.TORCH, 10 + rand.nextInt(10)); case 5: return new ItemStack(Items.PAPER, rand.nextInt(8) + 1); case 6: return new ItemStack(Items.BOOK, rand.nextInt(4) + 1); case 7: return new ItemStack(Blocks.SAPLING, rand.nextInt(4) + 1, rand.nextInt(4)); default: return new ItemStack(Items.STICK, 1); } }
Example 2
Source File: VanillaEnchantLogic.java From OpenModsLib with MIT License | 5 votes |
private List<EnchantmentData> getEnchantmentList(@Nonnull ItemStack stack, Level level, int xpLevels) { rand.setSeed(seed + level.ordinal()); List<EnchantmentData> list = EnchantmentHelper.buildEnchantmentList(rand, stack, xpLevels, false); if (stack.getItem() == Items.BOOK && list.size() > 1) { list.remove(this.rand.nextInt(list.size())); } return list; }
Example 3
Source File: ItemJunk.java From minecraft-roguelike with GNU General Public License v3.0 | 4 votes |
@Override public ItemStack getLootItem(Random rand, int level){ if(level > 0 && rand.nextInt(200) == 0){ if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0); if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0); if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0); return new ItemStack(Items.SADDLE); } if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand); if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR); if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK); if(rand.nextInt(80) == 0) return Shield.get(rand); if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2); if(level > 1 && rand.nextInt(50) == 0){ switch(rand.nextInt(6)){ case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3)); case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3)); case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3)); case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3)); case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8)); case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3)); } } if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM); if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20)); if(level > 0 && rand.nextInt(8) == 0){ switch(rand.nextInt(8)){ case 0: return new ItemStack(Items.SLIME_BALL); case 1: return new ItemStack(Items.SNOWBALL); case 2: return new ItemStack(Items.MUSHROOM_STEW); case 3: return new ItemStack(Items.CLAY_BALL); case 4: return new ItemStack(Items.FLINT); case 5: return new ItemStack(Items.FEATHER); case 6: return new ItemStack(Items.GLASS_BOTTLE); case 7: return new ItemStack(Items.LEATHER); } } switch(rand.nextInt(7)){ case 0: return new ItemStack(Items.BONE); case 1: return new ItemStack(Items.ROTTEN_FLESH); case 2: return new ItemStack(Items.SPIDER_EYE); case 3: return new ItemStack(Items.PAPER); case 4: return new ItemStack(Items.STRING); case 5: return new ItemStack(Items.STICK); default: return new ItemStack(Items.STICK); } }
Example 4
Source File: ItemEnchBook.java From minecraft-roguelike with GNU General Public License v3.0 | 4 votes |
@Override public ItemStack getLootItem(Random rand, int level) { ItemStack book = new ItemStack(Items.BOOK); int enchantLevel = this.ench != 0 ? this.ench : Enchant.getLevel(rand, level); return Enchant.enchantItem(rand, book, enchantLevel); }