Java Code Examples for net.minecraft.init.Items#REDSTONE
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net.minecraft.init.Items#REDSTONE .
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Example 1
Source File: GTTileIDSU.java From GT-Classic with GNU Lesser General Public License v3.0 | 4 votes |
@Override public void update() { if (owner != null && isSimulating() && wrapper.isDummy()) { wrapper = IC2.saveManager.getGlobalData(getWorld(), "IDSU_Storage", GTIDSUStorageManager.class).getWrapper(owner); } if (wrapper.isDummy()) { return; } if (open > 0) { getNetwork().updateTileGuiField(this, "wrapper"); } handleRedstone(); boolean isEmitting = isEmittingRedstone(); if (wrapper.getStoredEnergy() > 0 && !inventory.get(0).isEmpty()) { wrapper.removeEnergy((int) ElectricItem.manager.charge(inventory.get(0), wrapper.getStoredEnergy(), tier, false, false)); } if (maxEnergy > wrapper.getStoredEnergy() && !inventory.get(1).isEmpty()) { ItemStack fuel = inventory.get(1); Item item = fuel.getItem(); boolean removeItem = false; if (item == Items.REDSTONE) { wrapper.addEnergy(500); removeItem = true; } else if (item == Item.getItemFromBlock(Blocks.REDSTONE_BLOCK)) { wrapper.addEnergy(5000); removeItem = true; } else if (item == Ic2Items.suBattery.getItem()) { wrapper.addEnergy(1000); removeItem = true; } else { wrapper.addEnergy((int) ElectricItem.manager.discharge(fuel, (maxEnergy - wrapper.getStoredEnergy()), tier, false, true, false)); } if (wrapper.getStoredEnergy() > maxEnergy) { wrapper.setEnergy(maxEnergy); } if (removeItem) { fuel.shrink(1); } } int newState = getUpdatedState(); if (newState != state) { state = newState; getNetwork().updateTileEntityField(this, "state"); } boolean newEmitting = isEmittingRedstone(); if (isEmitting != newEmitting || emit != newEmitting) { updateNeighbors(true); emit = newEmitting; } updateComparators(); }
Example 2
Source File: EntityBurnableItem.java From Wizardry with GNU Lesser General Public License v3.0 | 4 votes |
public static boolean isBurnable(ItemStack stack) { return !stack.isEmpty() && (stack.getItem() != Items.REDSTONE || !Loader.isModLoaded("fluxnetworks")) && FireRecipes.RECIPES.keySet().stream().anyMatch(item -> item.apply(stack)); }
Example 3
Source File: TileSlotDischarge.java From Production-Line with MIT License | 4 votes |
/** * Whether the current item can be inputted. * * @param itemStack Input item. */ @SuppressWarnings("NumericOverflow") @Override public boolean canInput(ItemStack itemStack) { return itemStack != null && (!(itemStack.getItem() != Items.REDSTONE && !(itemStack.getItem() instanceof ItemBatterySU)) || ElectricItem.manager.discharge(itemStack, Double.POSITIVE_INFINITY, 1, true, true, true) > 0.0D); }
Example 4
Source File: ItemJunk.java From minecraft-roguelike with GNU General Public License v3.0 | 4 votes |
@Override public ItemStack getLootItem(Random rand, int level){ if(level > 0 && rand.nextInt(200) == 0){ if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0); if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0); if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0); return new ItemStack(Items.SADDLE); } if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand); if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR); if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK); if(rand.nextInt(80) == 0) return Shield.get(rand); if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2); if(level > 1 && rand.nextInt(50) == 0){ switch(rand.nextInt(6)){ case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3)); case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3)); case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3)); case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3)); case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8)); case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3)); } } if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM); if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20)); if(level > 0 && rand.nextInt(8) == 0){ switch(rand.nextInt(8)){ case 0: return new ItemStack(Items.SLIME_BALL); case 1: return new ItemStack(Items.SNOWBALL); case 2: return new ItemStack(Items.MUSHROOM_STEW); case 3: return new ItemStack(Items.CLAY_BALL); case 4: return new ItemStack(Items.FLINT); case 5: return new ItemStack(Items.FEATHER); case 6: return new ItemStack(Items.GLASS_BOTTLE); case 7: return new ItemStack(Items.LEATHER); } } switch(rand.nextInt(7)){ case 0: return new ItemStack(Items.BONE); case 1: return new ItemStack(Items.ROTTEN_FLESH); case 2: return new ItemStack(Items.SPIDER_EYE); case 3: return new ItemStack(Items.PAPER); case 4: return new ItemStack(Items.STRING); case 5: return new ItemStack(Items.STICK); default: return new ItemStack(Items.STICK); } }