Java Code Examples for net.minecraft.init.Items#bucket()
The following examples show how to use
net.minecraft.init.Items#bucket() .
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Example 1
Source File: BlockLargePot.java From GardenCollection with MIT License | 5 votes |
@Override protected boolean applyItemToGarden (World world, int x, int y, int z, EntityPlayer player, ItemStack itemStack, float hitX, float hitY, float hitZ, boolean hitValid) { ItemStack item = (itemStack == null) ? player.inventory.getCurrentItem() : itemStack; if (item == null) return false; TileEntityGarden garden = getTileEntity(world, x, y, z); if (garden.getSubstrate() != null) { if (item.getItem() == Items.bucket) { if (Block.getBlockFromItem(garden.getSubstrate().getItem()) == Blocks.water) { player.inventory.setInventorySlotContents(player.inventory.currentItem, new ItemStack(Items.water_bucket)); garden.setSubstrate(null); garden.markDirty(); world.markBlockForUpdate(x, y, z); } return true; } if (item.getItem() == Items.water_bucket) { applyWaterToSubstrate(world, x, y, z, garden, player); return true; } else if (item.getItem() instanceof ItemHoe) { applyHoeToSubstrate(world, x, y, z, garden, player); return true; } } return super.applyItemToGarden(world, x, y, z, player, itemStack, hitX, hitY, hitZ, hitValid); }
Example 2
Source File: EventHandlerPneumaticCraft.java From PneumaticCraft with GNU General Public License v3.0 | 5 votes |
@SubscribeEvent public void FillBucket(FillBucketEvent event){ MovingObjectPosition p = event.target; if(event.current == null || event.current.getItem() != Items.bucket || event.world.getBlockMetadata(p.blockX, p.blockY, p.blockZ) != 0) return; ItemStack result = attemptFill(event.world, event.target); if(result != null) { event.result = result; AchievementHandler.giveAchievement(event.entityPlayer, result); event.setResult(Result.ALLOW); } }
Example 3
Source File: BRLoader.java From BigReactors with MIT License | 5 votes |
@SubscribeEvent public void onBucketFill(FillBucketEvent e) { if(e.current.getItem() != Items.bucket) { return; } ItemStack filledBucket = fillBucket(e.world, e.target); if(filledBucket != null) { e.world.setBlockToAir(e.target.blockX, e.target.blockY, e.target.blockZ); e.result = filledBucket; e.setResult(Result.ALLOW); } }