Java Code Examples for net.minecraft.init.Items#DYE
The following examples show how to use
net.minecraft.init.Items#DYE .
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Example 1
Source File: TileEntityPortalPanel.java From enderutilities with GNU Lesser General Public License v3.0 | 6 votes |
private int getDyeMetaFromItem(int target) { // The large button in the center will take the color of the active target if (target == 8) { target = this.getActiveTargetId(); } if (target >= 0 && target < 8) { ItemStack stack = this.itemHandlerBase.getStackInSlot(target + 8); if (stack.isEmpty() == false && stack.getItem() == Items.DYE) { return stack.getMetadata(); } } return -1; }
Example 2
Source File: ItemArmorCyberware.java From Cyberware with MIT License | 5 votes |
@Override public ItemStack[] getComponents(ItemStack stack) { Item i = stack.getItem(); if (i == CyberwareContent.trenchcoat) { return new ItemStack[] { new ItemStack(CyberwareContent.component, 2, 2), new ItemStack(Items.LEATHER, 12, 0), new ItemStack(Items.DYE, 1, 0) }; } else if (i == CyberwareContent.jacket) { return new ItemStack[] { new ItemStack(CyberwareContent.component, 1, 2), new ItemStack(Items.LEATHER, 8, 0), new ItemStack(Items.DYE, 1, 0) }; } return new ItemStack[] { new ItemStack(Blocks.STAINED_GLASS, 4, 15), new ItemStack(CyberwareContent.component, 1, 4) }; }
Example 3
Source File: CyberwareDyingHandler.java From Cyberware with MIT License | 5 votes |
/** * Used to check if a recipe matches current crafting inventory */ public boolean matches(InventoryCrafting inv, World worldIn) { ItemStack itemstack = null; List<ItemStack> list = Lists.<ItemStack>newArrayList(); for (int i = 0; i < inv.getSizeInventory(); ++i) { ItemStack itemstack1 = inv.getStackInSlot(i); if (itemstack1 != null) { if (itemstack1.getItem() instanceof ItemArmor) { ItemArmor itemarmor = (ItemArmor)itemstack1.getItem(); if (itemarmor.getArmorMaterial() != CyberwareContent.trenchMat || itemstack != null) { return false; } itemstack = itemstack1; } else { if (itemstack1.getItem() != Items.DYE) { return false; } list.add(itemstack1); } } } return itemstack != null && !list.isEmpty(); }
Example 4
Source File: PlayerInteractEventHandler.java From AgriCraft with MIT License | 5 votes |
@SubscribeEvent(priority = EventPriority.HIGHEST) public static void denyBonemeal(PlayerInteractEvent.RightClickBlock event) { if (!event.getEntityPlayer().isSneaking()) { return; } ItemStack heldItem = event.getEntityPlayer().getActiveItemStack(); if (!heldItem.isEmpty() && heldItem.getItem() == Items.DYE && heldItem.getItemDamage() == 15) { TileEntity te = event.getWorld().getTileEntity(event.getPos()); if (te != null && (te instanceof TileEntityCrop)) { event.setUseItem(Event.Result.DENY); } } }
Example 5
Source File: CocoaHandler.java From BetterChests with GNU Lesser General Public License v3.0 | 4 votes |
private boolean canPlantStack(ItemStack stack) { return stack.getItem() == Items.DYE && stack.getMetadata() == EnumDyeColor.BROWN.getDyeDamage(); }
Example 6
Source File: ItemJunk.java From minecraft-roguelike with GNU General Public License v3.0 | 4 votes |
@Override public ItemStack getLootItem(Random rand, int level){ if(level > 0 && rand.nextInt(200) == 0){ if(level > 2 && rand.nextInt(10) == 0) return new ItemStack(Items.DIAMOND_HORSE_ARMOR, 1, 0); if(level > 1 && rand.nextInt(5) == 0) return new ItemStack(Items.GOLDEN_HORSE_ARMOR, 1, 0); if(rand.nextInt(3) == 0) return new ItemStack(Items.IRON_HORSE_ARMOR, 1, 0); return new ItemStack(Items.SADDLE); } if(rand.nextInt(100) == 0) return PotionMixture.getRandom(rand); if(level > 1 && rand.nextInt(100) == 0) return new ItemStack(Items.GHAST_TEAR); if(level < 3 && rand.nextInt(80) == 0) return new ItemStack(Items.BOOK); if(rand.nextInt(80) == 0) return Shield.get(rand); if(level > 1 && rand.nextInt(60) == 0) return TippedArrow.get(rand, 4 + rand.nextInt(level) * 2); if(level > 1 && rand.nextInt(50) == 0){ switch(rand.nextInt(6)){ case 0: return new ItemStack(Items.GUNPOWDER, 1 + rand.nextInt(3)); case 1: return new ItemStack(Items.BLAZE_POWDER, 1 + rand.nextInt(3)); case 2: return new ItemStack(Items.GOLD_NUGGET, 1 + rand.nextInt(3)); case 3: return new ItemStack(Items.REDSTONE, 1 + rand.nextInt(3)); case 4: return new ItemStack(Items.GLOWSTONE_DUST, 1 + rand.nextInt(8)); case 5: return new ItemStack(Items.DYE, 1 + rand.nextInt(3)); } } if(rand.nextInt(60) == 0) return PotionMixture.getPotion(rand, PotionMixture.LAUDANUM); if(rand.nextInt(30) == 0) return new ItemStack(Blocks.TORCH, 6 + rand.nextInt(20)); if(level > 0 && rand.nextInt(8) == 0){ switch(rand.nextInt(8)){ case 0: return new ItemStack(Items.SLIME_BALL); case 1: return new ItemStack(Items.SNOWBALL); case 2: return new ItemStack(Items.MUSHROOM_STEW); case 3: return new ItemStack(Items.CLAY_BALL); case 4: return new ItemStack(Items.FLINT); case 5: return new ItemStack(Items.FEATHER); case 6: return new ItemStack(Items.GLASS_BOTTLE); case 7: return new ItemStack(Items.LEATHER); } } switch(rand.nextInt(7)){ case 0: return new ItemStack(Items.BONE); case 1: return new ItemStack(Items.ROTTEN_FLESH); case 2: return new ItemStack(Items.SPIDER_EYE); case 3: return new ItemStack(Items.PAPER); case 4: return new ItemStack(Items.STRING); case 5: return new ItemStack(Items.STICK); default: return new ItemStack(Items.STICK); } }