Java Code Examples for android.opengl.GLES20#glBindRenderbuffer()
The following examples show how to use
android.opengl.GLES20#glBindRenderbuffer() .
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Example 1
Source File: RenderBuffer.java From MusicVisualization with Apache License 2.0 | 5 votes |
public RenderBuffer(int width, int height, int activeTexUnit) { this.width = width; this.height = height; this.activeTexUnit = activeTexUnit; int[] genbuf = new int[1]; // Generate and bind 2d texture GLES20.glActiveTexture(activeTexUnit); texId = MyGLUtils.genTexture(); IntBuffer texBuffer = ByteBuffer.allocateDirect(width * height * 4).order(ByteOrder.nativeOrder()).asIntBuffer(); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, texBuffer); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); // Generate frame buffer GLES20.glGenFramebuffers(1, genbuf, 0); frameBufferId = genbuf[0]; // Bind frame buffer GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferId); // Generate render buffer GLES20.glGenRenderbuffers(1, genbuf, 0); renderBufferId = genbuf[0]; // Bind render buffer GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, renderBufferId); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, width, height); unbind(); }
Example 2
Source File: BaseRenderOffScreen.java From rtmp-rtsp-stream-client-java with Apache License 2.0 | 5 votes |
protected void initFBO(int width, int height, int[] fboId, int[] rboId, int[] texId) { GlUtil.checkGlError("initFBO_S"); GLES20.glGenFramebuffers(1, fboId, 0); GLES20.glGenRenderbuffers(1, rboId, 0); GLES20.glGenTextures(1, texId, 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, rboId[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, width, height); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId[0]); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, rboId[0]); GLES20.glActiveTexture(GLES20.GL_TEXTURE3); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texId[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, texId[0], 0); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException("FrameBuffer uncompleted code: " + status); } GlUtil.checkGlError("initFBO_E"); }
Example 3
Source File: FBORender.java From EZFilter with MIT License | 4 votes |
private void initFBO() { // 初始化输出纹理 if (mTextureOut != null) { GLES20.glDeleteTextures(1, mTextureOut, 0); mTextureOut = null; } mTextureOut = new int[1]; GLES20.glGenTextures(1, mTextureOut, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureOut[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, getWidth(), getHeight(), 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); // 初始化帧缓冲和深度缓冲 if (mFrameBuffer != null) { GLES20.glDeleteFramebuffers(1, mFrameBuffer, 0); mFrameBuffer = null; } if (mDepthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, mDepthRenderBuffer, 0); mDepthRenderBuffer = null; } mFrameBuffer = new int[1]; mDepthRenderBuffer = new int[1]; GLES20.glGenFramebuffers(1, mFrameBuffer, 0); GLES20.glGenRenderbuffers(1, mDepthRenderBuffer, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFrameBuffer[0]); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mTextureOut[0], 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, mDepthRenderBuffer[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, getWidth(), getHeight()); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, mDepthRenderBuffer[0]); }
Example 4
Source File: DistortionRenderer.java From Cardboard with Apache License 2.0 | 4 votes |
private int setupRenderTextureAndRenderbuffer(int width, int height) { if (this.mTextureId != -1) { GLES20.glDeleteTextures(1, new int[] { this.mTextureId }, 0); } if (this.mRenderbufferId != -1) { GLES20.glDeleteRenderbuffers(1, new int[] { this.mRenderbufferId }, 0); } if (this.mFramebufferId != -1) { GLES20.glDeleteFramebuffers(1, new int[] { this.mFramebufferId }, 0); } this.mTextureId = createTexture(width, height); checkGlError("setupRenderTextureAndRenderbuffer: create texture"); int[] renderbufferIds = new int[1]; GLES20.glGenRenderbuffers(1, renderbufferIds, 0); GLES20.glBindRenderbuffer(36161, renderbufferIds[0]); GLES20.glRenderbufferStorage(36161, 33189, width, height); this.mRenderbufferId = renderbufferIds[0]; checkGlError("setupRenderTextureAndRenderbuffer: create renderbuffer"); int[] framebufferIds = new int[1]; GLES20.glGenFramebuffers(1, framebufferIds, 0); GLES20.glBindFramebuffer(36160, framebufferIds[0]); this.mFramebufferId = framebufferIds[0]; GLES20.glFramebufferTexture2D(36160, 36064, 3553, this.mTextureId, 0); GLES20.glFramebufferRenderbuffer(36160, 36096, 36161, renderbufferIds[0]); int status = GLES20.glCheckFramebufferStatus(36160); if (status != 36053) { throw new RuntimeException("Framebuffer is not complete: " + Integer.toHexString(status)); } GLES20.glBindFramebuffer(36160, 0); return framebufferIds[0]; }
Example 5
Source File: AndroidGL.java From trekarta with GNU General Public License v3.0 | 4 votes |
@Override public void bindRenderbuffer(int target, int renderbuffer) { GLES20.glBindRenderbuffer(target, renderbuffer); }
Example 6
Source File: Renderbuffer.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
public void bind() { GLES20.glBindRenderbuffer( GLES20.GL_RENDERBUFFER, id ); }
Example 7
Source File: MDDrawingCache.java From MD360Player4Android with Apache License 2.0 | 4 votes |
private void createFrameBuffer(int width, int height){ if (this.mTextureIdOutput != 0) { GLES20.glDeleteTextures(1, new int[] { this.mTextureIdOutput}, 0); } if (this.mRenderBufferId != 0) { GLES20.glDeleteRenderbuffers(1, new int[] { this.mRenderBufferId }, 0); } if (this.mFrameBufferId != 0) { GLES20.glDeleteFramebuffers(1, new int[] { this.mFrameBufferId }, 0); } GLES20.glGetIntegerv(GLES20.GL_FRAMEBUFFER_BINDING, originalFramebufferId, 0); // frame buffer int[] frameBuffer = new int[1]; GLES20.glGenFramebuffers(1, frameBuffer, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffer[0]); mFrameBufferId = frameBuffer[0]; glCheck("Multi Fish Eye frame buffer"); // renderer buffer final int[] renderbufferIds = { 0 }; GLES20.glGenRenderbuffers(1, renderbufferIds, 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, renderbufferIds[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, width, height); mRenderBufferId = renderbufferIds[0]; glCheck("Multi Fish Eye renderer buffer"); final int[] textureIds = { 0 }; GLES20.glGenTextures(1, textureIds, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureIds[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, (Buffer)null); mTextureIdOutput = textureIds[0]; glCheck("Multi Fish Eye texture"); // attach GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mTextureIdOutput, 0); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, renderbufferIds[0]); glCheck("Multi Fish Eye attach"); // check final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { final String s = "Framebuffer is not complete: "; final String value = String.valueOf(Integer.toHexString(status)); throw new RuntimeException((value.length() != 0) ? s.concat(value) : s); } GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, originalFramebufferId[0]); glCheck("Multi Fish Eye attach"); }
Example 8
Source File: Renderbuffer.java From PD-classes with GNU General Public License v3.0 | 4 votes |
public void bind() { GLES20.glBindRenderbuffer( GLES20.GL_RENDERBUFFER, id ); }
Example 9
Source File: FrameBufferSource.java From Tanks with MIT License | 4 votes |
private FrameBuffer build() { ResultRunnable<FrameBuffer> runnable = new ResultRunnable<FrameBuffer>() { @Override protected FrameBuffer onRun() { int width = (int) Renderer.getWidth(); int height = (int) Renderer.getHeight(); int[] renderTextureIds = new int[1]; GLES20.glGenTextures(1, renderTextureIds, 0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, renderTextureIds[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); int[] frameBufferIds = new int[1]; GLES20.glGenFramebuffers(1, frameBufferIds, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBufferIds[0]); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, renderTextureIds[0], 0); int[] depthTextureIds = new int[1]; GLES20.glGenRenderbuffers(1, depthTextureIds, 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, depthTextureIds[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, width, height); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, depthTextureIds[0]); // check FBO status int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) throw new GLException(status, "GL_FRAMEBUFFER_COMPLETE failed, CANNOT use FBO"); return new FrameBuffer(name, frameBufferIds[0], depthTextureIds[0], renderTextureIds[0]); } }; GameContext.glThread.sendEvent(runnable); return runnable.getResult(); }
Example 10
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void updateRenderBuffer(FrameBuffer fb, RenderBuffer rb) { int id = rb.getId(); if (id == -1) { GLES20.glGenRenderbuffers(1, intBuf1); // RendererUtil.checkGLError(); id = intBuf1.get(0); rb.setId(id); } if (context.boundRB != id) { GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, id); // RendererUtil.checkGLError(); context.boundRB = id; } if (fb.getWidth() > maxRBSize || fb.getHeight() > maxRBSize) { throw new RendererException("Resolution " + fb.getWidth() + ":" + fb.getHeight() + " is not supported."); } TextureUtil.AndroidGLImageFormat imageFormat = TextureUtil.getImageFormat(rb.getFormat()); if (imageFormat.renderBufferStorageFormat == 0) { throw new RendererException("The format '" + rb.getFormat() + "' cannot be used for renderbuffers."); } // if (fb.getSamples() > 1 && GLContext.getCapabilities().GL_EXT_framebuffer_multisample) { if (fb.getSamples() > 1) { // // FIXME throw new RendererException("Multisample FrameBuffer is not supported yet."); // int samples = fb.getSamples(); // if (maxFBOSamples < samples) { // samples = maxFBOSamples; // } // glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, // samples, // glFmt.internalFormat, // fb.getWidth(), // fb.getHeight()); } else { GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, imageFormat.renderBufferStorageFormat, fb.getWidth(), fb.getHeight()); // RendererUtil.checkGLError(); } }
Example 11
Source File: GlFramebufferObject.java From GPUVideo-android with MIT License | 4 votes |
public void setup(final int width, final int height) { final int[] args = new int[1]; GLES20.glGetIntegerv(GL_MAX_TEXTURE_SIZE, args, 0); if (width > args[0] || height > args[0]) { throw new IllegalArgumentException("GL_MAX_TEXTURE_SIZE " + args[0]); } GLES20.glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, args, 0); if (width > args[0] || height > args[0]) { throw new IllegalArgumentException("GL_MAX_RENDERBUFFER_SIZE " + args[0]); } GLES20.glGetIntegerv(GL_FRAMEBUFFER_BINDING, args, 0); final int saveFramebuffer = args[0]; GLES20.glGetIntegerv(GL_RENDERBUFFER_BINDING, args, 0); final int saveRenderbuffer = args[0]; GLES20.glGetIntegerv(GL_TEXTURE_BINDING_2D, args, 0); final int saveTexName = args[0]; release(); try { this.width = width; this.height = height; GLES20.glGenFramebuffers(args.length, args, 0); framebufferName = args[0]; GLES20.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName); GLES20.glGenRenderbuffers(args.length, args, 0); renderBufferName = args[0]; GLES20.glBindRenderbuffer(GL_RENDERBUFFER, renderBufferName); GLES20.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); GLES20.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderBufferName); GLES20.glGenTextures(args.length, args, 0); texName = args[0]; GLES20.glBindTexture(GL_TEXTURE_2D, texName); EglUtil.setupSampler(GL_TEXTURE_2D, GL_LINEAR, GL_NEAREST); GLES20.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, null); GLES20.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texName, 0); final int status = GLES20.glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException("Failed to initialize framebuffer object " + status); } } catch (final RuntimeException e) { release(); throw e; } GLES20.glBindFramebuffer(GL_FRAMEBUFFER, saveFramebuffer); GLES20.glBindRenderbuffer(GL_RENDERBUFFER, saveRenderbuffer); GLES20.glBindTexture(GL_TEXTURE_2D, saveTexName); }
Example 12
Source File: FrameBuffer.java From media-for-mobile with Apache License 2.0 | 4 votes |
@Override public void setResolution(Resolution res) { resolution = res; if (framebuffer != -1) { release(); } int[] glValues = new int[1]; GLES20.glGenTextures(1, glValues, 0); utils.checkEglError("glGenTextures"); offScreenTexture = glValues[0]; GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, offScreenTexture); utils.checkEglError("glBindTexture"); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, res.width(), res.height(), 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); utils.checkEglError("glTexImage2D"); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glGenFramebuffers(1, glValues, 0); utils.checkEglError("glGenFramebuffers"); framebuffer = glValues[0]; GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, framebuffer); utils.checkEglError("glBindFramebuffer"); GLES20.glGenRenderbuffers(1, glValues, 0); utils.checkEglError("glGenRenderbuffers"); depthBuffer = glValues[0]; GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, depthBuffer); utils.checkEglError("glBindRenderbuffer"); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, res.width(), res.height()); utils.checkEglError("glRenderbufferStorage"); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, depthBuffer); utils.checkEglError("glFramebufferRenderbuffer"); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, offScreenTexture, 0); utils.checkEglError("glFramebufferTexture2D"); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); utils.checkEglError("glCheckFramebufferStatus"); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException("Incomplete framebuffer. Status: " + status); } GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); utils.checkEglError("glBindFramebuffer(0)"); }
Example 13
Source File: FURenderer.java From PLDroidShortVideo with Apache License 2.0 | 4 votes |
private void createFBO(int width, int height) { if (fboTex != null && (fboWidth != width || fboHeight != height)) { deleteFBO(); } fboWidth = width; fboHeight = height; if (fboTex == null) { fboId = new int[4]; fboTex = new int[4]; renderBufferId = new int[4]; //generate fbo id GLES20.glGenFramebuffers(4, fboId, 0); //generate texture GLES20.glGenTextures(4, fboTex, 0); //generate render buffer GLES20.glGenRenderbuffers(4, renderBufferId, 0); for (int i = 0; i < fboId.length; i++) { //Bind Frame buffer GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fboId[i]); //Bind texture GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, fboTex[i]); //Define texture parameters GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); //Bind render buffer and define buffer dimension GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, renderBufferId[i]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, width, height); //Attach texture FBO color attachment GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, fboTex[i], 0); //Attach render buffer to depth attachment GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, renderBufferId[i]); //we are done, reset GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); } } }
Example 14
Source File: GLES20FramebufferObject.java From CameraRecorder-android with MIT License | 4 votes |
public void setup(final int width, final int height) { final int[] args = new int[1]; GLES20.glGetIntegerv(GL_MAX_TEXTURE_SIZE, args, 0); if (width > args[0] || height > args[0]) { throw new IllegalArgumentException("GL_MAX_TEXTURE_SIZE " + args[0]); } GLES20.glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, args, 0); if (width > args[0] || height > args[0]) { throw new IllegalArgumentException("GL_MAX_RENDERBUFFER_SIZE " + args[0]); } GLES20.glGetIntegerv(GL_FRAMEBUFFER_BINDING, args, 0); final int saveFramebuffer = args[0]; GLES20.glGetIntegerv(GL_RENDERBUFFER_BINDING, args, 0); final int saveRenderbuffer = args[0]; GLES20.glGetIntegerv(GL_TEXTURE_BINDING_2D, args, 0); final int saveTexName = args[0]; release(); try { this.width = width; this.height = height; GLES20.glGenFramebuffers(args.length, args, 0); framebufferName = args[0]; GLES20.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName); GLES20.glGenRenderbuffers(args.length, args, 0); renderBufferName = args[0]; GLES20.glBindRenderbuffer(GL_RENDERBUFFER, renderBufferName); GLES20.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); GLES20.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderBufferName); GLES20.glGenTextures(args.length, args, 0); texName = args[0]; GLES20.glBindTexture(GL_TEXTURE_2D, texName); EglUtil.setupSampler(GL_TEXTURE_2D, GL_LINEAR, GL_NEAREST); GLES20.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, null); GLES20.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texName, 0); final int status = GLES20.glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException("Failed to initialize framebuffer object " + status); } } catch (final RuntimeException e) { release(); throw e; } GLES20.glBindFramebuffer(GL_FRAMEBUFFER, saveFramebuffer); GLES20.glBindRenderbuffer(GL_RENDERBUFFER, saveRenderbuffer); GLES20.glBindTexture(GL_TEXTURE_2D, saveTexName); }
Example 15
Source File: RecordFBOActivity.java From grafika with Apache License 2.0 | 4 votes |
/** * Prepares the off-screen framebuffer. */ private void prepareFramebuffer(int width, int height) { GlUtil.checkGlError("prepareFramebuffer start"); int[] values = new int[1]; // Create a texture object and bind it. This will be the color buffer. GLES20.glGenTextures(1, values, 0); GlUtil.checkGlError("glGenTextures"); mOffscreenTexture = values[0]; // expected > 0 GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mOffscreenTexture); GlUtil.checkGlError("glBindTexture " + mOffscreenTexture); // Create texture storage. GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); // Set parameters. We're probably using non-power-of-two dimensions, so // some values may not be available for use. GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GlUtil.checkGlError("glTexParameter"); // Create framebuffer object and bind it. GLES20.glGenFramebuffers(1, values, 0); GlUtil.checkGlError("glGenFramebuffers"); mFramebuffer = values[0]; // expected > 0 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, mFramebuffer); GlUtil.checkGlError("glBindFramebuffer " + mFramebuffer); // Create a depth buffer and bind it. GLES20.glGenRenderbuffers(1, values, 0); GlUtil.checkGlError("glGenRenderbuffers"); mDepthBuffer = values[0]; // expected > 0 GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, mDepthBuffer); GlUtil.checkGlError("glBindRenderbuffer " + mDepthBuffer); // Allocate storage for the depth buffer. GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, width, height); GlUtil.checkGlError("glRenderbufferStorage"); // Attach the depth buffer and the texture (color buffer) to the framebuffer object. GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, mDepthBuffer); GlUtil.checkGlError("glFramebufferRenderbuffer"); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mOffscreenTexture, 0); GlUtil.checkGlError("glFramebufferTexture2D"); // See if GLES is happy with all this. int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException("Framebuffer not complete, status=" + status); } // Switch back to the default framebuffer. GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); GlUtil.checkGlError("prepareFramebuffer done"); }
Example 16
Source File: GlFramebufferObject.java From Mp4Composer-android with MIT License | 4 votes |
public void setup(final int width, final int height) { final int[] args = new int[1]; GLES20.glGetIntegerv(GL_MAX_TEXTURE_SIZE, args, 0); if (width > args[0] || height > args[0]) { throw new IllegalArgumentException("GL_MAX_TEXTURE_SIZE " + args[0]); } GLES20.glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, args, 0); if (width > args[0] || height > args[0]) { throw new IllegalArgumentException("GL_MAX_RENDERBUFFER_SIZE " + args[0]); } GLES20.glGetIntegerv(GL_FRAMEBUFFER_BINDING, args, 0); final int saveFramebuffer = args[0]; GLES20.glGetIntegerv(GL_RENDERBUFFER_BINDING, args, 0); final int saveRenderbuffer = args[0]; GLES20.glGetIntegerv(GL_TEXTURE_BINDING_2D, args, 0); final int saveTexName = args[0]; release(); try { this.width = width; this.height = height; GLES20.glGenFramebuffers(args.length, args, 0); framebufferName = args[0]; GLES20.glBindFramebuffer(GL_FRAMEBUFFER, framebufferName); GLES20.glGenRenderbuffers(args.length, args, 0); renderBufferName = args[0]; GLES20.glBindRenderbuffer(GL_RENDERBUFFER, renderBufferName); GLES20.glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); GLES20.glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderBufferName); GLES20.glGenTextures(args.length, args, 0); texName = args[0]; GLES20.glBindTexture(GL_TEXTURE_2D, texName); EglUtil.setupSampler(GL_TEXTURE_2D, GL_LINEAR, GL_NEAREST); GLES20.glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, null); GLES20.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texName, 0); final int status = GLES20.glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException("Failed to initialize framebuffer object " + status); } } catch (final RuntimeException e) { release(); throw e; } GLES20.glBindFramebuffer(GL_FRAMEBUFFER, saveFramebuffer); GLES20.glBindRenderbuffer(GL_RENDERBUFFER, saveRenderbuffer); GLES20.glBindTexture(GL_TEXTURE_2D, saveTexName); }
Example 17
Source File: TwoPassFilter.java From AndroidFastImageProcessing with MIT License | votes |
private void initFBO() { if(firstPassFrameBuffer != null) { GLES20.glDeleteFramebuffers(1, firstPassFrameBuffer, 0); firstPassFrameBuffer = null; } if(firstPassTextureOut != null) { GLES20.glDeleteTextures(1, firstPassTextureOut, 0); firstPassTextureOut = null; } if(firstPassDepthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, firstPassDepthRenderBuffer, 0); firstPassDepthRenderBuffer = null; } firstPassFrameBuffer = new int[1]; firstPassTextureOut = new int[1]; firstPassDepthRenderBuffer = new int[1]; GLES20.glGenFramebuffers(1, firstPassFrameBuffer, 0); GLES20.glGenRenderbuffers(1, firstPassDepthRenderBuffer, 0); GLES20.glGenTextures(1, firstPassTextureOut, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, firstPassFrameBuffer[0]); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, firstPassTextureOut[0]); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, getWidth(), getHeight(), 0, GLES20.GL_RGB, GLES20.GL_UNSIGNED_SHORT_5_6_5, null); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, firstPassTextureOut[0], 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, firstPassDepthRenderBuffer[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, getWidth(), getHeight()); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, firstPassDepthRenderBuffer[0]); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException(this+": Failed to set up render buffer with status "+status+" and error "+GLES20.glGetError()); } }
Example 18
Source File: TwoPassFilter.java From UltimateAndroid with Apache License 2.0 | votes |
private void initFBO() { if(firstPassFrameBuffer != null) { GLES20.glDeleteFramebuffers(1, firstPassFrameBuffer, 0); firstPassFrameBuffer = null; } if(firstPassTextureOut != null) { GLES20.glDeleteTextures(1, firstPassTextureOut, 0); firstPassTextureOut = null; } if(firstPassDepthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, firstPassDepthRenderBuffer, 0); firstPassDepthRenderBuffer = null; } firstPassFrameBuffer = new int[1]; firstPassTextureOut = new int[1]; firstPassDepthRenderBuffer = new int[1]; GLES20.glGenFramebuffers(1, firstPassFrameBuffer, 0); GLES20.glGenRenderbuffers(1, firstPassDepthRenderBuffer, 0); GLES20.glGenTextures(1, firstPassTextureOut, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, firstPassFrameBuffer[0]); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, firstPassTextureOut[0]); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, getWidth(), getHeight(), 0, GLES20.GL_RGB, GLES20.GL_UNSIGNED_SHORT_5_6_5, null); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, firstPassTextureOut[0], 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, firstPassDepthRenderBuffer[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, getWidth(), getHeight()); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, firstPassDepthRenderBuffer[0]); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException(this+": Failed to set up render buffer with status "+status+" and error "+GLES20.glGetError()); } }
Example 19
Source File: GLTextureOutputRenderer.java From AndroidFastImageProcessing with MIT License | votes |
private void initFBO() { if(frameBuffer != null) { GLES20.glDeleteFramebuffers(1, frameBuffer, 0); frameBuffer = null; } if(texture_out != null) { GLES20.glDeleteTextures(1, texture_out, 0); texture_out = null; } if(depthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, depthRenderBuffer, 0); depthRenderBuffer = null; } frameBuffer = new int[1]; texture_out = new int[1]; depthRenderBuffer = new int[1]; GLES20.glGenFramebuffers(1, frameBuffer, 0); GLES20.glGenRenderbuffers(1, depthRenderBuffer, 0); GLES20.glGenTextures(1, texture_out, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffer[0]); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture_out[0]); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, getWidth(), getHeight(), 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, texture_out[0], 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, getWidth(), getHeight()); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException(this+": Failed to set up render buffer with status "+status+" and error "+GLES20.glGetError()); } }
Example 20
Source File: BitmapOutput.java From AndroidFastImageProcessing with MIT License | votes |
private void initFBO() { if(frameBuffer != null) { GLES20.glDeleteFramebuffers(1, frameBuffer, 0); frameBuffer = null; } if(texture_out != null) { GLES20.glDeleteTextures(1, texture_out, 0); texture_out = null; } if(depthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, depthRenderBuffer, 0); depthRenderBuffer = null; } frameBuffer = new int[1]; texture_out = new int[1]; depthRenderBuffer = new int[1]; GLES20.glGenFramebuffers(1, frameBuffer, 0); GLES20.glGenRenderbuffers(1, depthRenderBuffer, 0); GLES20.glGenTextures(1, texture_out, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffer[0]); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture_out[0]); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, getWidth(), getHeight(), 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, texture_out[0], 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, getWidth(), getHeight()); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException(this+": Failed to set up render buffer with status "+status+" and error "+GLES20.glGetError()); } }