Java Code Examples for android.opengl.GLES20#glGetProgramiv()
The following examples show how to use
android.opengl.GLES20#glGetProgramiv() .
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Example 1
Source File: EglUtil.java From SimpleVideoEdit with Apache License 2.0 | 6 votes |
public static int createProgram(final int vertexShader, final int pixelShader) throws GLException { // create empty OpenGL ES Program, store the id in program final int program = glCreateProgram(); if (program == 0) { throw new RuntimeException("Could not create program"); } // add the vertex shader to program GLES20.glAttachShader(program, vertexShader); // add the fragment shader to program GLES20.glAttachShader(program, pixelShader); // creates OpenGL ES program executables GLES20.glLinkProgram(program); final int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GL_TRUE) { GLES20.glDeleteProgram(program); throw new RuntimeException("Could not link program"); } return program; }
Example 2
Source File: EglUtil.java From GPUVideo-android with MIT License | 6 votes |
public static int createProgram(final int vertexShader, final int pixelShader) throws GLException { final int program = glCreateProgram(); if (program == 0) { throw new RuntimeException("Could not create program"); } GLES20.glAttachShader(program, vertexShader); GLES20.glAttachShader(program, pixelShader); GLES20.glLinkProgram(program); final int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GL_TRUE) { GLES20.glDeleteProgram(program); throw new RuntimeException("Could not link program"); } return program; }
Example 3
Source File: EffectsShader.java From YCAudioPlayer with Apache License 2.0 | 6 votes |
void setProgram(String vertexSource, String fragmentSource) throws Exception { mIdShaderVertex = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); mIdShaderFragment = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); int program = GLES20.glCreateProgram(); if (program != 0) { GLES20.glAttachShader(program, mIdShaderVertex); GLES20.glAttachShader(program, mIdShaderFragment); GLES20.glLinkProgram(program); int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { String error = GLES20.glGetProgramInfoLog(program); deleteProgram(); throw new Exception(error); } } mIdProgram = program; mShaderHandleMap.clear(); }
Example 4
Source File: GlUtil.java From Telegram with GNU General Public License v2.0 | 6 votes |
/** * Builds a GL shader program from vertex and fragment shader code. * * @param vertexCode GLES20 vertex shader program. * @param fragmentCode GLES20 fragment shader program. * @return GLES20 program id. */ public static int compileProgram(String vertexCode, String fragmentCode) { int program = GLES20.glCreateProgram(); checkGlError(); // Add the vertex and fragment shaders. addShader(GLES20.GL_VERTEX_SHADER, vertexCode, program); addShader(GLES20.GL_FRAGMENT_SHADER, fragmentCode, program); // Link and check for errors. GLES20.glLinkProgram(program); int[] linkStatus = new int[] {GLES20.GL_FALSE}; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { throwGlError("Unable to link shader program: \n" + GLES20.glGetProgramInfoLog(program)); } checkGlError(); return program; }
Example 5
Source File: GLUtil.java From PhotoMovie with Apache License 2.0 | 5 votes |
public static int loadProgram(final String strVSource, final String strFSource) { int iVShader; int iFShader; int iProgId; int[] link = new int[1]; iVShader = loadShader(strVSource, GLES20.GL_VERTEX_SHADER); if (iVShader == 0) { Log.d("Load Program", "Vertex Shader Failed"); return 0; } iFShader = loadShader(strFSource, GLES20.GL_FRAGMENT_SHADER); if (iFShader == 0) { Log.d("Load Program", "Fragment Shader Failed"); return 0; } iProgId = GLES20.glCreateProgram(); GLES20.glAttachShader(iProgId, iVShader); GLES20.glAttachShader(iProgId, iFShader); GLES20.glLinkProgram(iProgId); GLES20.glGetProgramiv(iProgId, GLES20.GL_LINK_STATUS, link, 0); if (link[0] <= 0) { Log.d("Load Program", "Linking Failed"); return 0; } GLES20.glDeleteShader(iVShader); GLES20.glDeleteShader(iFShader); return iProgId; }
Example 6
Source File: GlUtil.java From rtmp-rtsp-stream-client-java with Apache License 2.0 | 5 votes |
public static int createProgram(String vertexSource, String fragmentSource) { int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); if (vertexShader == 0) { return 0; } int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); if (pixelShader == 0) { return 0; } int program = GLES20.glCreateProgram(); checkGlError("glCreateProgram"); if (program == 0) { Log.e(TAG, "Could not create program"); } GLES20.glAttachShader(program, vertexShader); checkGlError("glAttachShader"); GLES20.glAttachShader(program, pixelShader); checkGlError("glAttachShader"); GLES20.glLinkProgram(program); int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { Log.e(TAG, "Could not link program: "); Log.e(TAG, GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; } return program; }
Example 7
Source File: OpenGlUtils.java From TikTok with Apache License 2.0 | 5 votes |
public static int loadProgram(final String strVSource, final String strFSource) { int iVShader; int iFShader; int iProgId; int[] link = new int[1]; iVShader = loadShader(strVSource, GLES20.GL_VERTEX_SHADER); if (iVShader == 0) { Log.d("Load Program", "Vertex Shader Failed"); return 0; } iFShader = loadShader(strFSource, GLES20.GL_FRAGMENT_SHADER); if (iFShader == 0) { Log.d("Load Program", "Fragment Shader Failed"); return 0; } iProgId = GLES20.glCreateProgram(); GLES20.glAttachShader(iProgId, iVShader); GLES20.glAttachShader(iProgId, iFShader); GLES20.glLinkProgram(iProgId); GLES20.glGetProgramiv(iProgId, GLES20.GL_LINK_STATUS, link, 0); if (link[0] <= 0) { Log.d("Load Program", "Linking Failed"); return 0; } GLES20.glDeleteShader(iVShader); GLES20.glDeleteShader(iFShader); return iProgId; }
Example 8
Source File: FrameRenderer.java From DanDanPlayForAndroid with MIT License | 5 votes |
@Override public void onSurfaceCreated() { // Create the GL program. program = GLES20.glCreateProgram(); // Add the vertex and fragment shaders. addShader(GLES20.GL_VERTEX_SHADER, VERTEX_SHADER, program); addShader(GLES20.GL_FRAGMENT_SHADER, FRAGMENT_SHADER, program); // Link the GL program. GLES20.glLinkProgram(program); int[] result = new int[]{ GLES20.GL_FALSE }; result[0] = GLES20.GL_FALSE; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, result, 0); abortUnless(result[0] == GLES20.GL_TRUE, GLES20.glGetProgramInfoLog(program)); GLES20.glUseProgram(program); int posLocation = GLES20.glGetAttribLocation(program, "in_pos"); GLES20.glEnableVertexAttribArray(posLocation); GLES20.glVertexAttribPointer( posLocation, 2, GLES20.GL_FLOAT, false, 0, TEXTURE_VERTICES); texLocation = GLES20.glGetAttribLocation(program, "in_tc"); GLES20.glEnableVertexAttribArray(texLocation); checkNoGLES2Error(); bitDepthLocation = GLES20.glGetUniformLocation(program, "bitDepth"); checkNoGLES2Error(); colorMatrixLocation = GLES20.glGetUniformLocation(program, "mColorConversion"); checkNoGLES2Error(); setupTextures(); checkNoGLES2Error(); }
Example 9
Source File: TextureManager.java From spydroid-ipcamera with GNU General Public License v3.0 | 5 votes |
private int createProgram(String vertexSource, String fragmentSource) { int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); if (vertexShader == 0) { return 0; } int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); if (pixelShader == 0) { return 0; } int program = GLES20.glCreateProgram(); checkGlError("glCreateProgram"); if (program == 0) { Log.e(TAG, "Could not create program"); } GLES20.glAttachShader(program, vertexShader); checkGlError("glAttachShader"); GLES20.glAttachShader(program, pixelShader); checkGlError("glAttachShader"); GLES20.glLinkProgram(program); int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { Log.e(TAG, "Could not link program: "); Log.e(TAG, GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; } return program; }
Example 10
Source File: TextureManager.java From libstreaming with Apache License 2.0 | 5 votes |
private int createProgram(String vertexSource, String fragmentSource) { int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); if (vertexShader == 0) { return 0; } int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); if (pixelShader == 0) { return 0; } int program = GLES20.glCreateProgram(); checkGlError("glCreateProgram"); if (program == 0) { Log.e(TAG, "Could not create program"); } GLES20.glAttachShader(program, vertexShader); checkGlError("glAttachShader"); GLES20.glAttachShader(program, pixelShader); checkGlError("glAttachShader"); GLES20.glLinkProgram(program); int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { Log.e(TAG, "Could not link program: "); Log.e(TAG, GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; } return program; }
Example 11
Source File: GLToolbox.java From PhotoEditor with MIT License | 5 votes |
static int createProgram(String vertexSource, String fragmentSource) { int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); if (vertexShader == 0) { return 0; } int pixelShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); if (pixelShader == 0) { return 0; } int program = GLES20.glCreateProgram(); if (program != 0) { GLES20.glAttachShader(program, vertexShader); checkGlError("glAttachShader"); GLES20.glAttachShader(program, pixelShader); checkGlError("glAttachShader"); GLES20.glLinkProgram(program); int[] linkStatus = new int[1]; GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); if (linkStatus[0] != GLES20.GL_TRUE) { String info = GLES20.glGetProgramInfoLog(program); GLES20.glDeleteProgram(program); throw new RuntimeException("Could not link program: " + info); } } return program; }
Example 12
Source File: GLHelper.java From PhotoMovie with Apache License 2.0 | 5 votes |
public static int loadProgram(String vSource, String fSource) { int iVShader; int iFShader; int iProgram; int[] link = new int[1]; iVShader = loadShader(vSource, GLES20.GL_VERTEX_SHADER); if (iVShader == 0) { Log.d(TAG, "Load Vertex Shader Failed"); return 0; } iFShader = loadShader(fSource, GLES20.GL_FRAGMENT_SHADER); if (iFShader == 0) { Log.d(TAG, ":Load Fragment Shader Failed"); return 0; } iProgram = GLES20.glCreateProgram(); GLES20.glAttachShader(iProgram, iVShader); checkGlError(""); GLES20.glAttachShader(iProgram, iFShader); checkGlError(""); GLES20.glLinkProgram(iProgram); checkGlError(""); GLES20.glGetProgramiv(iProgram, GLES20.GL_LINK_STATUS, link, 0); if (link[0] <= 0) { Log.d(TAG, "Linking Failed"); return 0; } GLES20.glDeleteShader(iVShader); checkGlError(""); GLES20.glDeleteShader(iFShader); checkGlError(""); return iProgram; }
Example 13
Source File: ShaderHelper.java From sealrtc-android with MIT License | 5 votes |
/** * 验证OpenGl 程序是否可用 * * @param programObjectId * @return */ public static boolean validateProgram(int programObjectId) { GLES20.glValidateProgram(programObjectId); int[] validateStatus = new int[1]; GLES20.glGetProgramiv(programObjectId, GLES20.GL_VALIDATE_STATUS, validateStatus, 0); Log.d( TAG, "validateProgram: status=" + validateStatus[0] + ", log=" + GLES20.glGetProgramInfoLog(programObjectId)); return validateStatus[0] != 0; }
Example 14
Source File: GLShaderUtil.java From GLES2_AUDIO_VIDEO_RECODE with Apache License 2.0 | 5 votes |
/** * 创建shader程序的方法 * * @param vertexSource * @param fragmentSource * @return */ public static int createProgram(String vertexSource, String fragmentSource) { //加载顶点着色器 int vertexShader = GLShaderUtil.loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); if (vertexShader == 0) { return 0; } //加载片元着色器 int pixelShader = GLShaderUtil.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource); if (pixelShader == 0) { return 0; } //创建程序 int program = GLES20.glCreateProgram(); //若程序创建成功则向程序中加入顶点着色器与片元着色器 if (program != 0) { //向程序中加入顶点着色器 GLES20.glAttachShader(program, vertexShader); checkGlError("glAttachShader"); //向程序中加入片元着色器 GLES20.glAttachShader(program, pixelShader); checkGlError("glAttachShader"); //链接程序 GLES20.glLinkProgram(program); //存放链接成功program数量的数组 int[] linkStatus = new int[1]; //获取program的链接情况 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); //若链接失败则报错并删除程序 if (linkStatus[0] != GLES20.GL_TRUE) { Log.e("ES20_ERROR", "Could not link program: "); Log.e("ES20_ERROR", GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; } } return program; }
Example 15
Source File: ShaderProgram.java From tilt-game-android with MIT License | 4 votes |
/** * TODO Is this actually needed? As the locations of {@link VertexBufferObjectAttribute}s are now 'predefined'. */ @Deprecated private void initAttributeLocations() { this.mAttributeLocations.clear(); ShaderProgram.PARAMETERS_CONTAINER[0] = 0; GLES20.glGetProgramiv(this.mProgramID, GLES20.GL_ACTIVE_ATTRIBUTES, ShaderProgram.PARAMETERS_CONTAINER, 0); final int numAttributes = ShaderProgram.PARAMETERS_CONTAINER[0]; for (int i = 0; i < numAttributes; i++) { GLES20.glGetActiveAttrib(this.mProgramID, i, ShaderProgram.NAME_CONTAINER_SIZE, ShaderProgram.LENGTH_CONTAINER, 0, ShaderProgram.SIZE_CONTAINER, 0, ShaderProgram.TYPE_CONTAINER, 0, ShaderProgram.NAME_CONTAINER, 0); int length = ShaderProgram.LENGTH_CONTAINER[0]; /* Some drivers do not report the actual length here, but zero. Then the name is '\0' terminated. */ if (length == 0) { while ((length < ShaderProgram.NAME_CONTAINER_SIZE) && (ShaderProgram.NAME_CONTAINER[length] != '\0')) { length++; } } String name = new String(ShaderProgram.NAME_CONTAINER, 0, length); int location = GLES20.glGetAttribLocation(this.mProgramID, name); if (location == ShaderProgramConstants.LOCATION_INVALID) { /* Some drivers do not report an incorrect length. Then the name is '\0' terminated. */ length = 0; while (length < ShaderProgram.NAME_CONTAINER_SIZE && ShaderProgram.NAME_CONTAINER[length] != '\0') { length++; } name = new String(ShaderProgram.NAME_CONTAINER, 0, length); location = GLES20.glGetAttribLocation(this.mProgramID, name); if (location == ShaderProgramConstants.LOCATION_INVALID) { throw new ShaderProgramLinkException("Invalid location for attribute: '" + name + "'."); } } this.mAttributeLocations.put(name, location); } }
Example 16
Source File: Utils.java From Paddle-Lite-Demo with Apache License 2.0 | 4 votes |
public static int createShaderProgram(String vss, String fss) { int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); GLES20.glShaderSource(vshader, vss); GLES20.glCompileShader(vshader); int[] status = new int[1]; GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e(TAG, GLES20.glGetShaderInfoLog(vshader)); GLES20.glDeleteShader(vshader); vshader = 0; return 0; } int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); GLES20.glShaderSource(fshader, fss); GLES20.glCompileShader(fshader); GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e(TAG, GLES20.glGetShaderInfoLog(fshader)); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); fshader = 0; return 0; } int program = GLES20.glCreateProgram(); GLES20.glAttachShader(program, vshader); GLES20.glAttachShader(program, fshader); GLES20.glLinkProgram(program); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0); if (status[0] == 0) { Log.e(TAG, GLES20.glGetProgramInfoLog(program)); program = 0; return 0; } GLES20.glValidateProgram(program); GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, status, 0); if (status[0] == 0) { Log.e(TAG, GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; return 0; } return program; }
Example 17
Source File: ShaderHelper.java From Muzesto with GNU General Public License v3.0 | 4 votes |
/** * Helper function to compile and link a program. * * @param vertexShaderHandle An OpenGL handle to an already-compiled vertex shader. * @param fragmentShaderHandle An OpenGL handle to an already-compiled fragment shader. * @param attributes Attributes that need to be bound to the program. * @return An OpenGL handle to the program. */ public static int createAndLinkProgram(final int vertexShaderHandle, final int fragmentShaderHandle, final String[] attributes) { int programHandle = GLES20.glCreateProgram(); if (programHandle != 0) { // Bind the vertex shader to the program. GLES20.glAttachShader(programHandle, vertexShaderHandle); // Bind the fragment shader to the program. GLES20.glAttachShader(programHandle, fragmentShaderHandle); // Bind attributes if (attributes != null) { final int size = attributes.length; for (int i = 0; i < size; i++) { GLES20.glBindAttribLocation(programHandle, i, attributes[i]); } } // Link the two shaders together into a program. GLES20.glLinkProgram(programHandle); // Get the link status. final int[] linkStatus = new int[1]; GLES20.glGetProgramiv(programHandle, GLES20.GL_LINK_STATUS, linkStatus, 0); // If the link failed, delete the program. if (linkStatus[0] == 0) { Log.e(TAG, "Error compiling program: " + GLES20.glGetProgramInfoLog(programHandle)); GLES20.glDeleteProgram(programHandle); programHandle = 0; } } if (programHandle == 0) { throw new RuntimeException("Error creating program."); } return programHandle; }
Example 18
Source File: GLUtil.java From android-3D-model-viewer with GNU Lesser General Public License v3.0 | 4 votes |
/** * Helper function to compile and link a program. * * @param vertexShaderHandle * An OpenGL handle to an already-compiled vertex shader. * @param fragmentShaderHandle * An OpenGL handle to an already-compiled fragment shader. * @param attributes * Attributes that need to be bound to the program. * @return An OpenGL handle to the program. */ public static int createAndLinkProgram(final int vertexShaderHandle, final int fragmentShaderHandle, final String[] attributes) { int programHandle = GLES20.glCreateProgram(); if (programHandle != 0) { // Bind the vertex shader to the program. GLES20.glAttachShader(programHandle, vertexShaderHandle); // Bind the fragment shader to the program. GLES20.glAttachShader(programHandle, fragmentShaderHandle); // Bind attributes if (attributes != null) { final int size = attributes.length; for (int i = 0; i < size; i++) { GLES20.glBindAttribLocation(programHandle, i, attributes[i]); } } // Link the two shaders together into a program. GLES20.glLinkProgram(programHandle); // Get the link status. final int[] linkStatus = new int[1]; GLES20.glGetProgramiv(programHandle, GLES20.GL_LINK_STATUS, linkStatus, 0); // If the link failed, delete the program. if (linkStatus[0] == 0) { Log.e(TAG, "Error compiling program: " + GLES20.glGetProgramInfoLog(programHandle)); GLES20.glDeleteProgram(programHandle); programHandle = 0; } } if (programHandle == 0) { throw new RuntimeException("Error creating program."); } return programHandle; }
Example 19
Source File: CameraGLRendererBase.java From MOAAP with MIT License | 4 votes |
private static int loadShader(String vss, String fss) { Log.d("CameraGLRendererBase", "loadShader"); int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); GLES20.glShaderSource(vshader, vss); GLES20.glCompileShader(vshader); int[] status = new int[1]; GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader)); GLES20.glDeleteShader(vshader); vshader = 0; return 0; } int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); GLES20.glShaderSource(fshader, fss); GLES20.glCompileShader(fshader); GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader)); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); fshader = 0; return 0; } int program = GLES20.glCreateProgram(); GLES20.glAttachShader(program, vshader); GLES20.glAttachShader(program, fshader); GLES20.glLinkProgram(program); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not link shader program: "+GLES20.glGetProgramInfoLog(program)); program = 0; return 0; } GLES20.glValidateProgram(program); GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Shader program validation error: "+GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; return 0; } Log.d("CameraGLRendererBase", "Shader program is built OK"); return program; }
Example 20
Source File: CameraGLRendererBase.java From pasm-yolov3-Android with GNU General Public License v3.0 | 4 votes |
private static int loadShader(String vss, String fss) { Log.d("CameraGLRendererBase", "loadShader"); int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER); GLES20.glShaderSource(vshader, vss); GLES20.glCompileShader(vshader); int[] status = new int[1]; GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader)); GLES20.glDeleteShader(vshader); vshader = 0; return 0; } int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER); GLES20.glShaderSource(fshader, fss); GLES20.glCompileShader(fshader); GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader)); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); fshader = 0; return 0; } int program = GLES20.glCreateProgram(); GLES20.glAttachShader(program, vshader); GLES20.glAttachShader(program, fshader); GLES20.glLinkProgram(program); GLES20.glDeleteShader(vshader); GLES20.glDeleteShader(fshader); GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Could not link shader program: "+GLES20.glGetProgramInfoLog(program)); program = 0; return 0; } GLES20.glValidateProgram(program); GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, status, 0); if (status[0] == 0) { Log.e("CameraGLRendererBase", "Shader program validation error: "+GLES20.glGetProgramInfoLog(program)); GLES20.glDeleteProgram(program); program = 0; return 0; } Log.d("CameraGLRendererBase", "Shader program is built OK"); return program; }