Java Code Examples for android.opengl.GLES20#glDeleteRenderbuffers()
The following examples show how to use
android.opengl.GLES20#glDeleteRenderbuffers() .
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Example 1
Source File: GLSurface.java From libcommon with Apache License 2.0 | 6 votes |
/** * オフスクリーンフレームバッファを破棄 */ @Override protected void releaseFrameBuffer() { final int[] names = new int[1]; // デプスバッファがある時はデプスバッファを破棄 if (mDepthBufferObj >= 0) { names[0] = mDepthBufferObj; GLES20.glDeleteRenderbuffers(1, names, 0); mDepthBufferObj = -1; } // オフスクリーンのカラーバッファ用のテクスチャを破棄 if (mFBOTexId >= 0) { names[0] = mFBOTexId; GLES20.glDeleteTextures(1, names, 0); mFBOTexId = -1; } // オフスクリーンのフレームバッファーオブジェクトを破棄 if (mFrameBufferObj >= 0) { names[0] = mFrameBufferObj; GLES20.glDeleteFramebuffers(1, names, 0); mFrameBufferObj = -1; } }
Example 2
Source File: FBORender.java From EZFilter with MIT License | 6 votes |
@Override public void destroy() { super.destroy(); if (mFrameBuffer != null) { GLES20.glDeleteFramebuffers(1, mFrameBuffer, 0); mFrameBuffer = null; } if (mDepthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, mDepthRenderBuffer, 0); mDepthRenderBuffer = null; } if (mTextureOut != null) { GLES20.glDeleteTextures(1, mTextureOut, 0); mTextureOut = null; } }
Example 3
Source File: JPGFileEndpoint.java From UltimateAndroid with Apache License 2.0 | 5 votes |
private void initFBO() { if(frameBuffer != null) { GLES20.glDeleteFramebuffers(1, frameBuffer, 0); frameBuffer = null; } if(texture_out != null) { GLES20.glDeleteTextures(1, texture_out, 0); texture_out = null; } if(depthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, depthRenderBuffer, 0); depthRenderBuffer = null; } frameBuffer = new int[1]; texture_out = new int[1]; depthRenderBuffer = new int[1]; GLES20.glGenFramebuffers(1, frameBuffer, 0); GLES20.glGenRenderbuffers(1, depthRenderBuffer, 0); GLES20.glGenTextures(1, texture_out, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffer[0]); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture_out[0]); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, getWidth(), getHeight(), 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, texture_out[0], 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, getWidth(), getHeight()); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException(this+": Failed to set up render buffer with status "+status+" and error "+GLES20.glGetError()); } }
Example 4
Source File: FrameBufferSource.java From Tanks with MIT License | 5 votes |
@Override public void release(FrameBuffer frameBuffer) { GLES20.glDeleteFramebuffers(1, new int[] { frameBuffer.frameBufferHandle }, 0); GLES20.glDeleteRenderbuffers(1, new int[]{ frameBuffer.renderTextureHandle }, 0); GLES20.glDeleteTextures(1, new int[]{ frameBuffer.depthTextureHandle }, 0); }
Example 5
Source File: RecordFBOActivity.java From pause-resume-video-recording with Apache License 2.0 | 5 votes |
/** * Releases most of the GL resources we currently hold. * <p> * Does not release EglCore. */ private void releaseGl() { GlUtil.checkGlError("releaseGl start"); int[] values = new int[1]; if (mWindowSurface != null) { mWindowSurface.release(); mWindowSurface = null; } if (mProgram != null) { mProgram.release(); mProgram = null; } if (mOffscreenTexture > 0) { values[0] = mOffscreenTexture; GLES20.glDeleteTextures(1, values, 0); mOffscreenTexture = -1; } if (mFramebuffer > 0) { values[0] = mFramebuffer; GLES20.glDeleteFramebuffers(1, values, 0); mFramebuffer = -1; } if (mDepthBuffer > 0) { values[0] = mDepthBuffer; GLES20.glDeleteRenderbuffers(1, values, 0); mDepthBuffer = -1; } if (mFullScreen != null) { mFullScreen.release(false); // TODO: should be "true"; must ensure mEglCore current mFullScreen = null; } GlUtil.checkGlError("releaseGl done"); mEglCore.makeNothingCurrent(); }
Example 6
Source File: FURenderer.java From FuAgoraDemoDroid with MIT License | 5 votes |
private void deleteFBO() { if (fboId == null || fboTex == null || renderBufferId == null) { return; } GLES20.glDeleteFramebuffers(2, fboId, 0); GLES20.glDeleteTextures(2, fboTex, 0); GLES20.glDeleteRenderbuffers(2, renderBufferId, 0); fboId = null; fboTex = null; renderBufferId = null; }
Example 7
Source File: FrameBuffer.java From AAVT with Apache License 2.0 | 5 votes |
/** * 销毁FrameBuffer */ public void destroyFrameBuffer(){ if(mFrameTemp!=null){ GLES20.glDeleteFramebuffers(1,mFrameTemp,0); GLES20.glDeleteTextures(1,mFrameTemp,1); if(mFrameTemp[2]>0){ GLES20.glDeleteRenderbuffers(1,mFrameTemp,2); } mFrameTemp=null; } }
Example 8
Source File: EFramebufferObject.java From SimpleVideoEdit with Apache License 2.0 | 5 votes |
public void release() { final int[] args = new int[1]; args[0] = texName; GLES20.glDeleteTextures(args.length, args, 0); texName = 0; args[0] = renderbufferName; GLES20.glDeleteRenderbuffers(args.length, args, 0); renderbufferName = 0; args[0] = framebufferName; GLES20.glDeleteFramebuffers(args.length, args, 0); framebufferName = 0; }
Example 9
Source File: MDDrawingCache.java From Beginner-Level-Android-Studio-Apps with GNU General Public License v3.0 | 4 votes |
private void createFrameBuffer(int width, int height){ if (this.mTextureIdOutput != 0) { GLES20.glDeleteTextures(1, new int[] { this.mTextureIdOutput}, 0); } if (this.mRenderBufferId != 0) { GLES20.glDeleteRenderbuffers(1, new int[] { this.mRenderBufferId }, 0); } if (this.mFrameBufferId != 0) { GLES20.glDeleteFramebuffers(1, new int[] { this.mFrameBufferId }, 0); } GLES20.glGetIntegerv(GLES20.GL_FRAMEBUFFER_BINDING, originalFramebufferId, 0); // frame buffer int[] frameBuffer = new int[1]; GLES20.glGenFramebuffers(1, frameBuffer, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffer[0]); mFrameBufferId = frameBuffer[0]; glCheck("Multi Fish Eye frame buffer"); // renderer buffer final int[] renderbufferIds = { 0 }; GLES20.glGenRenderbuffers(1, renderbufferIds, 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, renderbufferIds[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, width, height); mRenderBufferId = renderbufferIds[0]; glCheck("Multi Fish Eye renderer buffer"); final int[] textureIds = { 0 }; GLES20.glGenTextures(1, textureIds, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, textureIds[0]); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, (Buffer)null); mTextureIdOutput = textureIds[0]; glCheck("Multi Fish Eye texture"); // attach GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, mTextureIdOutput, 0); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, renderbufferIds[0]); glCheck("Multi Fish Eye attach"); // check final int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { final String s = "Framebuffer is not complete: "; final String value = String.valueOf(Integer.toHexString(status)); throw new RuntimeException((value.length() != 0) ? s.concat(value) : s); } GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, originalFramebufferId[0]); glCheck("Multi Fish Eye attach"); }
Example 10
Source File: Renderbuffer.java From YetAnotherPixelDungeon with GNU General Public License v3.0 | 4 votes |
public void delete() { int[] buffers = {id}; GLES20.glDeleteRenderbuffers( 1, buffers, 0 ); }
Example 11
Source File: OGLESShaderRenderer.java From MikuMikuStudio with BSD 2-Clause "Simplified" License | 4 votes |
private void deleteRenderBuffer(FrameBuffer fb, RenderBuffer rb) { intBuf1.put(0, rb.getId()); GLES20.glDeleteRenderbuffers(1, intBuf1); // RendererUtil.checkGLError(); }
Example 12
Source File: Renderbuffer.java From remixed-dungeon with GNU General Public License v3.0 | 4 votes |
public void delete() { int[] buffers = {id}; GLES20.glDeleteRenderbuffers( 1, buffers, 0 ); }
Example 13
Source File: Renderbuffer.java From PD-classes with GNU General Public License v3.0 | 4 votes |
public void delete() { int[] buffers = {id}; GLES20.glDeleteRenderbuffers( 1, buffers, 0 ); }
Example 14
Source File: GLTextureOutputRenderer.java From AndroidFastImageProcessing with MIT License | votes |
@Override public void destroy() { super.destroy(); if(frameBuffer != null) { GLES20.glDeleteFramebuffers(1, frameBuffer, 0); frameBuffer = null; } if(texture_out != null) { GLES20.glDeleteTextures(1, texture_out, 0); texture_out = null; } if(depthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, depthRenderBuffer, 0); depthRenderBuffer = null; } }
Example 15
Source File: TwoPassFilter.java From UltimateAndroid with Apache License 2.0 | votes |
private void initFBO() { if(firstPassFrameBuffer != null) { GLES20.glDeleteFramebuffers(1, firstPassFrameBuffer, 0); firstPassFrameBuffer = null; } if(firstPassTextureOut != null) { GLES20.glDeleteTextures(1, firstPassTextureOut, 0); firstPassTextureOut = null; } if(firstPassDepthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, firstPassDepthRenderBuffer, 0); firstPassDepthRenderBuffer = null; } firstPassFrameBuffer = new int[1]; firstPassTextureOut = new int[1]; firstPassDepthRenderBuffer = new int[1]; GLES20.glGenFramebuffers(1, firstPassFrameBuffer, 0); GLES20.glGenRenderbuffers(1, firstPassDepthRenderBuffer, 0); GLES20.glGenTextures(1, firstPassTextureOut, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, firstPassFrameBuffer[0]); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, firstPassTextureOut[0]); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, getWidth(), getHeight(), 0, GLES20.GL_RGB, GLES20.GL_UNSIGNED_SHORT_5_6_5, null); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, firstPassTextureOut[0], 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, firstPassDepthRenderBuffer[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, getWidth(), getHeight()); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, firstPassDepthRenderBuffer[0]); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException(this+": Failed to set up render buffer with status "+status+" and error "+GLES20.glGetError()); } }
Example 16
Source File: BitmapOutput.java From UltimateAndroid with Apache License 2.0 | votes |
private void initFBO() { if(frameBuffer != null) { GLES20.glDeleteFramebuffers(1, frameBuffer, 0); frameBuffer = null; } if(texture_out != null) { GLES20.glDeleteTextures(1, texture_out, 0); texture_out = null; } if(depthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, depthRenderBuffer, 0); depthRenderBuffer = null; } frameBuffer = new int[1]; texture_out = new int[1]; depthRenderBuffer = new int[1]; GLES20.glGenFramebuffers(1, frameBuffer, 0); GLES20.glGenRenderbuffers(1, depthRenderBuffer, 0); GLES20.glGenTextures(1, texture_out, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffer[0]); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture_out[0]); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, getWidth(), getHeight(), 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, texture_out[0], 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, getWidth(), getHeight()); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException(this+": Failed to set up render buffer with status "+status+" and error "+GLES20.glGetError()); } }
Example 17
Source File: BitmapOutput.java From AndroidFastImageProcessing with MIT License | votes |
private void initFBO() { if(frameBuffer != null) { GLES20.glDeleteFramebuffers(1, frameBuffer, 0); frameBuffer = null; } if(texture_out != null) { GLES20.glDeleteTextures(1, texture_out, 0); texture_out = null; } if(depthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, depthRenderBuffer, 0); depthRenderBuffer = null; } frameBuffer = new int[1]; texture_out = new int[1]; depthRenderBuffer = new int[1]; GLES20.glGenFramebuffers(1, frameBuffer, 0); GLES20.glGenRenderbuffers(1, depthRenderBuffer, 0); GLES20.glGenTextures(1, texture_out, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffer[0]); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture_out[0]); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, getWidth(), getHeight(), 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, texture_out[0], 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, getWidth(), getHeight()); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException(this+": Failed to set up render buffer with status "+status+" and error "+GLES20.glGetError()); } }
Example 18
Source File: BitmapOutput.java From UltimateAndroid with Apache License 2.0 | votes |
@Override public void destroy() { super.destroy(); if(frameBuffer != null) { GLES20.glDeleteFramebuffers(1, frameBuffer, 0); frameBuffer = null; } if(texture_out != null) { GLES20.glDeleteTextures(1, texture_out, 0); texture_out = null; } if(depthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, depthRenderBuffer, 0); depthRenderBuffer = null; } }
Example 19
Source File: GLTextureOutputRenderer.java From UltimateAndroid with Apache License 2.0 | votes |
private void initFBO() { if(frameBuffer != null) { GLES20.glDeleteFramebuffers(1, frameBuffer, 0); frameBuffer = null; } if(texture_out != null) { GLES20.glDeleteTextures(1, texture_out, 0); texture_out = null; } if(depthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, depthRenderBuffer, 0); depthRenderBuffer = null; } frameBuffer = new int[1]; texture_out = new int[1]; depthRenderBuffer = new int[1]; GLES20.glGenFramebuffers(1, frameBuffer, 0); GLES20.glGenRenderbuffers(1, depthRenderBuffer, 0); GLES20.glGenTextures(1, texture_out, 0); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, frameBuffer[0]); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture_out[0]); GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, getWidth(), getHeight(), 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, texture_out[0], 0); GLES20.glBindRenderbuffer(GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); GLES20.glRenderbufferStorage(GLES20.GL_RENDERBUFFER, GLES20.GL_DEPTH_COMPONENT16, getWidth(), getHeight()); GLES20.glFramebufferRenderbuffer(GLES20.GL_FRAMEBUFFER, GLES20.GL_DEPTH_ATTACHMENT, GLES20.GL_RENDERBUFFER, depthRenderBuffer[0]); int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER); if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) { throw new RuntimeException(this+": Failed to set up render buffer with status "+status+" and error "+GLES20.glGetError()); } }
Example 20
Source File: BitmapOutput.java From UltimateAndroid with Apache License 2.0 | votes |
@Override public void destroy() { super.destroy(); if(frameBuffer != null) { GLES20.glDeleteFramebuffers(1, frameBuffer, 0); frameBuffer = null; } if(texture_out != null) { GLES20.glDeleteTextures(1, texture_out, 0); texture_out = null; } if(depthRenderBuffer != null) { GLES20.glDeleteRenderbuffers(1, depthRenderBuffer, 0); depthRenderBuffer = null; } }