Java Code Examples for com.badlogic.gdx.physics.bullet.Bullet#init()
The following examples show how to use
com.badlogic.gdx.physics.bullet.Bullet#init() .
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Example 1
Source File: MenuScene.java From Skyland with MIT License | 5 votes |
@Override public void show() { Bullet.init(); init3d(); initScene2d(); initRayCastListener(); }
Example 2
Source File: Physics.java From gdx-proto with Apache License 2.0 | 5 votes |
public Physics() { Bullet.init(); shapes = new Array<>(); objects = new Array<>(); disposables = new Array<>(); if (Main.isClient()) { debugDrawer = new DebugDrawer(); debugDrawer.setDebugMode(btIDebugDraw.DebugDrawModes.DBG_MAX_DEBUG_DRAW_MODE); } inst = this; collisionConfig = new btDefaultCollisionConfiguration(); dispatcher = new btCollisionDispatcher(collisionConfig); broadphaseInterface = new btDbvtBroadphase(); // TODO is it worth comparing performance with other broadphase types? //broadphaseInterface = new btSimpleBroadphase(); //broadphaseInterface = new btAxisSweep3(tmp.set(0f, -10, 0f), tmp2.set(GameWorld.WORLD_WIDTH, 200f, GameWorld.WORLD_DEPTH)); world = new btCollisionWorld(dispatcher, broadphaseInterface, collisionConfig); if (Main.isClient()) { world.setDebugDrawer(debugDrawer); } contactListener = new MyContactListener(); disposables.add(world); if (debugDrawer != null) { disposables.add(debugDrawer); } disposables.add(collisionConfig); disposables.add(dispatcher); disposables.add(broadphaseInterface); disposables.add(contactListener); }
Example 3
Source File: BulletSteeringTest.java From gdx-ai with Apache License 2.0 | 5 votes |
public static void init () { if (initialized) return; // Need to initialize bullet before using it. if (Gdx.app.getType() == ApplicationType.Desktop && customDesktopLib != null) { System.load(customDesktopLib); } else Bullet.init(); Gdx.app.log("Bullet", "Version = " + LinearMath.btGetVersion()); initialized = true; }